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If you play alone, everything is OK but the co-op is awful. That’s strange because Ubisoft promoted the multiplayer as one of the main game’s features. However, they failed: the guest doesn’t have item progressions and it totally ruins the game. Ubisoft needs to fix it and quickly because now the co-op doesn’t really make sense.
The game looks directly like The Banner Saga but still has something to offer. Here we have a strong story in a beautiful setting, nice visuals and a good combat system. Nothing completely new but if you like strategies you will enjoy the game. What is great: it really makes you feel everything you do is important. No matter who dies - the story doesn’t stop.
By the way, there’s two little disappointments: no voice acting and badly written dialogues. Still, that doesn’t ruin the game and I recommend to play it.
Despite a bug with servants everything is very nice here. The bug is quite funny though: the servants confuse the floors in the Manor. They are sure that the first floor is the second and the second is the third. However, this little confusing moment doesn’t ruin the story which is really involving and exciting. If the developers let to use the keys 1-4 to consume items, the gameplay will become perfect too!
The game looks just like the finished product needs to. No bugs, no unnecessary elements, great level design. Add here amazing visuals, animations and awesome sound and you’ll get a gorgeous game in every aspect. Hope, sales will support my opinion. Ni no Kuni II really deserves its money - I don’t remember other games that paid so much attention to the details in a while.
Who needs guns when you have a shovel? It’s really an ultimate weapon in Far Cry 5. No animals or humans will escape from your little smiling friend. If they start running, just throw the shovel - the accuracy is the same but no bullet wasting! Take up to nine shovels and go hunting. Of course, you can also fight the cultists here but let’s be honest: years later the shovel will be everything to remember with a smile on your face.
«Blew my mind»
Exceptional
So we just beat this one with a friend of mine, and I can say that it's one of the best story-focused games I've played so far.

If you need a good reference point for this one - you can look at David Cage's games (e.g., Heavy Rain, Beyond: Two Souls). The core gameplay is mostly QTE and minigames, with some dialogue here and there and a couple of possible story branches. But since this game is aimed to be played together with a different person - that changes everything.

Every time you do something together - it feels incredible. In the Prison chapters especially. All of those moments when one of you distracts a guard, while the other one does something sketchy - feel so good.

The game is also filled with different references and easter eggs from things like "Shawshank Redemption", "Scarface" and many others. And they are not as blunt as "here, look, this is a reference", but they all feel very natural and fit in the world quite well.

Anyways, if you have someone to play this game with - you should pick it up 👌
«That ending!»
Gameplay? Great.
Story? Kill everyone involved lest they ever get near a script again.

As soon as I get done scooping up achievements while they're still rare, I'm going back to Far Cry 4.
«Disappointment of the year»
«Waste of time»
Exceptional
First off; this review is for the "Shattered Pixel Dungeon", a fan made spin-off that plays completely different from "Pixel Dungeon".

This game is great, and if you are looking for a solid game to put time in while without internet or on your phone, this should be your go-to.

Alright, so Shattered Pixel Dungeon (SPD) is a game that has you fight your way to the bottom of a dungeon. You only get one chance, if you fail, your character dies and you lose all progress.
The game is played on a grid and everything is controlled by tapping on it. (its a mobile game).

The first time you start this game, you may wonder why the game is not telling you anything.
"What is this potion", "How should I know there are traps here?", "Did my scroll just burn?"...
Those are common questions for new players. And the game will not tell you the answer to any of those.
In SPD, you are expected to figure out the rules of the game yourself.
Before you know it, you will find yourself figuring out the spawn rules for potions, scrolls and weapons.
You will learn the level you need to have to advance to the next floor, how many potions you need for that boss and so much more.
This, is where the game shines. SPD is a game you do not "first try", its a game that takes time and requires the player to learn all the rules of the game.

And then there is that moment that you -do- learn all the rules.
You figured it all out, you know exactly what and when to expect.
That's when you finally figure out how to consistently get to the lowest floors.
Dangerous monsters live here, and they almost all require you to re-consider what you've learned before.

Now, without spoiling the fun, go forth! Play this gem! And ehh, if you're new, play Warrior. He's by far the easiest character to start with and you'll want to survive in order to learn the game :)
Read more...
«Blew my mind»
«Can’t stop playing»
To me, this was a "Meh", but I can clearly see the potential here, so I'm giving it a Recommended instead.

Basically, I want you to try the game, and judge it for yourself.

Now, here are the issues I had with the game:
Personally, I failed to relate to the characters around me. This caused me to just play the game for the gameplay. And if you ask anyone about TellTale's gameplay, they'll probably all agree that it is not the most exiting of things.
I ended up getting stuck once, and managed to not understand the puzzle section.

Overall, I just felt like the game fell flat on every turn.
Now, why do I want you to try this? - Because some of my friends love it.

to them, this tells an exiting story through direct means. They get to interact with the characters themselves and each choice feels true and meaningful.

Life is Strange is a weird one... :)
Meh
Moss has an unusual style and a very beautiful world with a mysterious atmosphere. However, the puzzles are too simple and not challenging. Now it is just the first episode of the series, so the plot really raises more questions than it answers, so it is kinda frustrating, although I understand why the developers do that. Also, VR support seems pointless here and really doesn't add much to the game. All in all, it may be a good cute game for kids, but I am a bit disappointed.
This game hasn't resolved any of its problems like optimization for 3 years out on the market. H1Z1 is old and terrible, play Fortnite or PUBG instead.
The game is okay, it has some fun, but overpriced for the value it has. I played it with my little nephew and it was good, so I guess if your kid like this kind of games, I can recommend it. I, for one, would buy two good games for the price.
This is not a roguelike. This is a twitch-style platformer with procedural generated levels. It's not that difficult actually, in one sense I may even call it easy, because you don't have to complete levels to gain experience and progress. This approach is a bit grindy, but it makes the game not so challenging. All in all, this game is okay, if you like challenging platformers.
A lazy ‘remaster’ that is only worthy for players who have never tried these titles before. And I'm not even sure that you should try it now on your PC. The only thing HD about this remaster is that gameplay is now in 16:9. The textures, videos, menus are all the same. Another ‘major’ improvement is that they finally added subtitles to DMC1. It's playable, but these games deserve better.
The trailer gives a good idea of the game. If you think you can enjoy a couple of hours of this silly funny nonsense then you'll love it. As for me, I liked it for the first half an hour or so, but then the novelty wore off and the gameplay of click-see-what-happens-and-laugh became very tedious. I still managed to finish it, because it was short, but can't say that I enjoyed it. Botanicula way way better than this one, maybe because it had a meaningful story. I guess I have to have something bigger than a cherry to feel accomplished.
The game had some major bugs for me. And by major I mean I couldn't even advance further due to the bugs. Enemies pass pass right through closed doors adn walls, bosses don't show up when they should, etc. I might try it again after some updates, but right now it is messy.
«Buggy as hell»
I loved the series, and was excited about a Switch game coming out. Then I saw a trailer... Then I read reviews... Well, my worst fears were confirmed, this is not the game I'd hoped to see. The heart and soul of Scribblenauts have disappeared, it's time to admit that.
«Disappointment of the year»
Considering Amanita, I prefer the style of Samorost and Machinarium more than that of Botanicula and now Chuchel. However, Chuchel is great with this small episodic type of adventure and the soundtrack is fast and playful, perfectly fitting the game. The animation is cute and silly, it will give your kids and maybe you too lots of laughs. Chuchel is not challenging at all. I wouldn't even say that there's actually much gameplay in it, you just point, click, and wait what funny nonsense happens. There's not much logic either. But if you are fine with that, I'd strongly recommend it.
«Sit back and relax»
The only good thing about this collection is that DMC1 and a playable DMC3:SE are finally on PC. The HD collection was also released for PS3, and it had lots of issues ranging from graphical to broken parts of the gameplay. Unfortunately, it seems all of this is now present on the PC version as well. All in all, Capcom made it clear that they don't give a shit about the series and its fans. So if you still have a PS2, get it on PS2. It's far cheaper and better in all respects.
This is not another Machinarium or Samorost, this is not Botanicula, although it looks like the latter. If you are waiting for something like the previous games of Amanita, you'll probably be disappointed. I was. The puzzles are too simple and you get tired of this silly cuteness too soon. I haven't even finished it.
«Disappointment of the year»
«Boooring»
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