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Well, for the game in Early Access it’s quite good and I had fun playing it. Just three things need to be fixed: too crowded official servers (40+ people, it’s so trashy) mining hitboxes is buggy inventory of storage is designed badly. I don’t want to scroll it for 10 minutes to find the item I need! But these problems are not that big though, so in general I like the game.
I want to love this game but it doesn’t help me. Nothing is clear, you can’t properly locate or find anything you need. You just look up all the time - and that makes defeating enemies freaking too hard. And they are everywhere! Even the cute animation doesn’t save the game. You don’t progress, just suffer and can’t change it, unfortunately.
Sea of Thieves quickly becomes boring. For the first couple of hours you enjoy all this pirate stuff but then you realise the game has nothing more to offer. Yes, it’s made actually well, with nice graphics and attention to the details but that’s all. The gameplay ends with repeating the same actions again and again - as long as your patience lasts. Thinking about how large and experienced the developer is, I don’t understand why they didn’t make a better game.
«Waste of time»
«Boooring»
This game is the best way to spend an evening with friends! Various activities, funny moments and multiple locations are provided. The game looks wonderful and optimized good too, so you’ll enjoy playing it. With more content in the future it’ll become perfect!
«Just one more turn»
Exceptional
Me and my friend finished the game in one run because once you started playing you couldn’t stop. You totally forget to eat and sleep, such amazing this game is. The story is very involving and you are interested in every character, no matter main or side one. It’s the first true co-op with a split screen in a while and it’s awesome. We didn’t have any problems with the plot or the gameplay. A Way Out is a great example of how one little studio with some talented people can really f*** Oscars - and big AAA projects!
«Just one more turn»
«Sit back and relax»
I had large expectations about this game and it was probably my mistake. I knew the developers had a lack of finance but I still hoped the game would be worthy to play. Unfortunately, it’s not.
This project, despite the captivating story, is full of bugs and needs optimization. $12 becomes a high price for the game that makes you suffer and ruins all fun. So I asked for the refund for the first time in my life.
Again, I’m sure that the developers did their best with this game and it has a potential but up to date it’s not worth the money.
«Disappointment of the year»
Everything would be great (style, graphics, game mechanics) if the game didn’t crashed. Twice. Because of a simple sound files loading as it seems to be. The losing in the middle of a run pissed me off. But if this is fixed, I’ll recommend Synthetik because it’s a good shooter that is really plays very smooth.
The game is awesome at first glance - it’s beautiful, well-animated, has nice fighting mechanics and so on. But in some time I felt that I could do nothing at all - and my AI teammates would kill all the enemies for me. I mean the game is really too easy! It just doesn’t have any challenge: every new level upgrades you but not your opponents. So the process quickly becomes boring. Ni no Kuni II simply lacks the balance. Don’t waste your money if you want a good challenging game.
«Boooring»
Such a disappointment. I love the idea of the game but there are too few actual moments of creating “a way out”. Mostly you run through a corridor and figure out how to overcome another obstacle - and usually you have to do the same things: lift something, open something. And even here the game is not challenging - yellow dots mark every person or object you need to go further. What is really sad is that the changing of gameplay to shooting is boring too. As a result, too easy and repetitive gameplay ruins a great idea. A Way Out is not a fun at all.
Exceptional
This game is an entire new experience for me - it’s original and unique unlike many recent projects. I could say that the visuals are amazing but if you have eyes you can see it yourself. The best part of the game is its deep and involving story you dive into. Playing the game you feel like in a dream.
The game has at least two undeniable features: awesome weapon customisation (and everything connected with guns, actually) and the level design. Every location is unique and full of loot so you can get everything you want there. The new stuff appears again and again so it never becomes boring. Of course, the enemies will try to stop you - very strong enemies though. This game is really hard but balanced so it’s up to you to be more skilled. Want even the higher difficulty - use additional modifiers. Synthetik will be a great choice for those who like Dead Nation or Enter the Gungeon.
The game seems to be not ready for the release. Now it’s full of bugs, typos and other mistakes. There are “such bad that even funny” things like dialogues and the voice acting, but some mechanics are simply frustrating. You can’t skip the scenes you’ve already seen, the cursor speed is too slow even maximized and the camera is always too close to the characters. Why didn’t they make a first-person view? The world will never know. There is a lot of work with the game to do - and maybe one day it’ll become playable.
The closest score for this is “meh”. Nothing is really bad - it’s just not an original product. It takes everything from The Banner Saga without any improvement. Instead, the game fails where the Saga was great: in combat and the setting in general. Maybe, the developers tried to make something unique but in the end they created a messy story and frustrating fighting mechanics.
I admit, this game can be enjoyable - I spent several hours playing it. But there always be the reason to skip it for better one - The Banner Saga itself.
If you play alone, everything is OK but the co-op is awful. That’s strange because Ubisoft promoted the multiplayer as one of the main game’s features. However, they failed: the guest doesn’t have item progressions and it totally ruins the game. Ubisoft needs to fix it and quickly because now the co-op doesn’t really make sense.
The game looks directly like The Banner Saga but still has something to offer. Here we have a strong story in a beautiful setting, nice visuals and a good combat system. Nothing completely new but if you like strategies you will enjoy the game. What is great: it really makes you feel everything you do is important. No matter who dies - the story doesn’t stop.
By the way, there’s two little disappointments: no voice acting and badly written dialogues. Still, that doesn’t ruin the game and I recommend to play it.
Despite a bug with servants everything is very nice here. The bug is quite funny though: the servants confuse the floors in the Manor. They are sure that the first floor is the second and the second is the third. However, this little confusing moment doesn’t ruin the story which is really involving and exciting. If the developers let to use the keys 1-4 to consume items, the gameplay will become perfect too!
The game looks just like the finished product needs to. No bugs, no unnecessary elements, great level design. Add here amazing visuals, animations and awesome sound and you’ll get a gorgeous game in every aspect. Hope, sales will support my opinion. Ni no Kuni II really deserves its money - I don’t remember other games that paid so much attention to the details in a while.
Who needs guns when you have a shovel? It’s really an ultimate weapon in Far Cry 5. No animals or humans will escape from your little smiling friend. If they start running, just throw the shovel - the accuracy is the same but no bullet wasting! Take up to nine shovels and go hunting. Of course, you can also fight the cultists here but let’s be honest: years later the shovel will be everything to remember with a smile on your face.
«Blew my mind»
Exceptional
So we just beat this one with a friend of mine, and I can say that it's one of the best story-focused games I've played so far.

If you need a good reference point for this one - you can look at David Cage's games (e.g., Heavy Rain, Beyond: Two Souls). The core gameplay is mostly QTE and minigames, with some dialogue here and there and a couple of possible story branches. But since this game is aimed to be played together with a different person - that changes everything.

Every time you do something together - it feels incredible. In the Prison chapters especially. All of those moments when one of you distracts a guard, while the other one does something sketchy - feel so good.

The game is also filled with different references and easter eggs from things like "Shawshank Redemption", "Scarface" and many others. And they are not as blunt as "here, look, this is a reference", but they all feel very natural and fit in the world quite well.

Anyways, if you have someone to play this game with - you should pick it up 👌
«That ending!»
Gameplay? Great.
Story? Kill everyone involved lest they ever get near a script again.

As soon as I get done scooping up achievements while they're still rare, I'm going back to Far Cry 4.
«Disappointment of the year»
«Waste of time»
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