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My favorite game and the best Telltale series I’ve played. All you decisions matter, you feel the responsibility for your choices, two finales are completely different and they are totally on you. It’s worth to play the game twice at least to get them both. The gameplay is awesome, especially the action parts, while I’d add more exploration to the game. Although some side characters stay on the side (duh) because of your choices, the protagonists get their development.
The worst thing about this project is that there’s no signs of season 3 yet.
An exceptional experience for all music lovers is guaranteed. While the idea itself is quite simple, the game is complex and addictive, just like Guitar Hero or osu! So get ready for hours of good music and aesthetic visuals.
A great thing about Yakuza 6 is that you can skip previous games in series (except the first one) to understand the plot. The story here is the best part, very touching and attractive, so the game is worthy to play while it’s not as good as the original in general. The graphics became much better with the dragon engine too.
Dream Daddy: A Dad Dating Simulator is a light-hearted, well written dating simulator that is filled to the brim with humour. However, this goofy premise does not prevent the player from building genuine relationships and emotional connections to the characters. The writing manages to strike a balance between comedy and serious conversation, which helps the characters feel like they are real human beings.
The game describes itself very well; Dream Daddy is a Dating Simulator/Visual Novel. The gameplay consists mainly of a branching narrative, in which the player is able to make choices, to affect the outcome of the narrative. The story is told in the standard format: Characters appear on the screen, while their dialogue runs. This will often leads to the player choosing what their response/action will be, which furthers the narrative. Dream Daddy intermits the narrative with short mini-games. These are a welcome change of pace, although they cannot maintain the level of quality the main game offers. The story starts when you, a single dad, and your daughter Amanda move to another part of town. This is where you are able to meet the neighbouring single dads, while learning more about yourself and Amanda in the process.
Dream Daddy is most of all very easy to play and read through. The narrative is extremely well written, being both light-hearted and serious at the same time. The game manages to bring the playful and emotional teenager stories, and the serious and comedical dad stories together in a way that complements each other. All characters feel extremely human, which allows you to make emotional connections with the characters more easily. Amanda (your in-game daughter) is the best example of this. After playing through the game, I genuinely care for Amanda. She is my daughter, I care for her, and I need to protect her. Not from zombies, or any other rational dangers, just from being a teenager. Near the end of the game, Amanda showed her appreciation for me taking care of her, and it was an extremely fulfilling moment.
While being mostly comedical in nature, Dream Daddy does take the chance to start conversations in ways that only games can do. Actually taking care of a teenage daughter, being a homosexual/bisexual dad, and being a parent are all things I am yet unfamiliar with, but this game allowed me to a small glimpse into that world. And that does give a new perspective on the irrational protectiveness parents feel towards their children, for example.
One complaint voice about Dream Daddy are the voices that accompany the dialogue. The game does not feature full voice-over, but instead just contains small, voiced catch-phrases that are played during dialogue. These can feel a bit random, and could become annoying, although I personally did not feel this frustration.
Dream Daddy: A Dad Dating Simulator is by far one of the best, and most interesting text-based games I have played. It's humorous tone is extremely enjoyable, while also covering more serious subjects. This makes Dream Daddy a recommendation, for anyone slightly interested in narrative games, even if you normally tend to avoid Dating Simulators.
PS. This game might be better enjoyed with friends, as any choice based game usually is. However, I played it solo, so I cannot really comment on this.
The game describes itself very well; Dream Daddy is a Dating Simulator/Visual Novel. The gameplay consists mainly of a branching narrative, in which the player is able to make choices, to affect the outcome of the narrative. The story is told in the standard format: Characters appear on the screen, while their dialogue runs. This will often leads to the player choosing what their response/action will be, which furthers the narrative. Dream Daddy intermits the narrative with short mini-games. These are a welcome change of pace, although they cannot maintain the level of quality the main game offers. The story starts when you, a single dad, and your daughter Amanda move to another part of town. This is where you are able to meet the neighbouring single dads, while learning more about yourself and Amanda in the process.
Dream Daddy is most of all very easy to play and read through. The narrative is extremely well written, being both light-hearted and serious at the same time. The game manages to bring the playful and emotional teenager stories, and the serious and comedical dad stories together in a way that complements each other. All characters feel extremely human, which allows you to make emotional connections with the characters more easily. Amanda (your in-game daughter) is the best example of this. After playing through the game, I genuinely care for Amanda. She is my daughter, I care for her, and I need to protect her. Not from zombies, or any other rational dangers, just from being a teenager. Near the end of the game, Amanda showed her appreciation for me taking care of her, and it was an extremely fulfilling moment.
While being mostly comedical in nature, Dream Daddy does take the chance to start conversations in ways that only games can do. Actually taking care of a teenage daughter, being a homosexual/bisexual dad, and being a parent are all things I am yet unfamiliar with, but this game allowed me to a small glimpse into that world. And that does give a new perspective on the irrational protectiveness parents feel towards their children, for example.
One complaint voice about Dream Daddy are the voices that accompany the dialogue. The game does not feature full voice-over, but instead just contains small, voiced catch-phrases that are played during dialogue. These can feel a bit random, and could become annoying, although I personally did not feel this frustration.
Dream Daddy: A Dad Dating Simulator is by far one of the best, and most interesting text-based games I have played. It's humorous tone is extremely enjoyable, while also covering more serious subjects. This makes Dream Daddy a recommendation, for anyone slightly interested in narrative games, even if you normally tend to avoid Dating Simulators.
PS. This game might be better enjoyed with friends, as any choice based game usually is. However, I played it solo, so I cannot really comment on this.
«Sit back and relax»
«Better with friends»
A standout game for the Switch. Very few games fit their console as well as this. X-COM with a Mario twist that gets hard sooner than you expect.
«Blew my mind»
«Just one more turn»
For me, this is as good as GTA V. It may as well be GTA Bolivia. It is so much fun, makes you feel constantly overpowered and lasts for months.
Such an unappreciated game.
Such an unappreciated game.
«Can’t stop playing»
«Liked before it became a hit»
One of the most boring games I’ve ever played. You just move around and collect sticks, rocks and other stuff to build or craft something, and it’s an endless process. Well, I understand the concept of such games really, but why Conan? You take one of the most interesting characters from books and comics and place him in so dull setting with no adventure and no challenge. The soundtrack is good but i doesn’t save the game.
If you’re looking for a new roguelike game to play, it’s a perfect title to try.
It’s a Wild West Bomberman with a great challenge and strong bosses. Throughout the game you feel your progression and it’s awesome. I admire pixel art visuals and the soundtrack here too!
However, there are some problems with AI and technical issues that sometimes ruin the game in Battle Mode (hope they will be fixed).
But if you play alone, it’s fun. Strongly recommended.
This mix of Candy Crush and good-looking old school comics is totally not what I expected. I hoped it would be an interactive visual drama but it’s nothing but another Match 3 game. And it’s hard - the enemies were tougher and tougher the further I went, and I could hardly defeat them as the bonuses were rare. So, well, the only good part of the game is its artstyle. The gameplay I’d better skip.
I spent in this game really much time, so trust me, it’s good. I like how it combines new elements of gameplay with classical ones, so I don’t have any problems to figure out what to do and how to craft something, for example. You learn new features as the plot develops but if something is still too hard for you, you always have another thing to do or a chance to run away from an enemy.
The game is in development now, so I don’t think it’s fair to complain about some unfinished things - everything people hate today will be patched tomorrow.
So I can recommend this game for everybody who like crafting and gathering and want to build their own tribal empire in the world of Conan.
This game has two huge problems: awkward controls and the awful multiplayer mode. But if you play it solo and get used to the controls, you’ll find a lot of fun here.
The character and sound design is amazing, so are the enemies - each and every has their own style, features and so on, and the amount of enemies is huge. The gameplay is fresh, and the game has a potential to be replayed.
If you love the Wild West setting ang roguelike games, Bombslinger will be a perfect match for you. Even some problems don’t make it bad in general, so it’s a good way to spend some time.
This is a well-done game. Everything from the visuals and the sound to the Match 3 element is interesting, the gameplay is balanced, so I have nothing to complain about. During the fights you can move tiles all the way up or down a row, and this allows you to build a strategy here.
The only problem of this game is that it’s too short. I’d be glad to play some DLCs or sequels.
Tried to complete it 5 times from the very beginning. 4 times it showed me the blue screen right before the first appearance of Drizzt Do'Urden and one time there was a kind of in-game script glitch two missions further. Shoutout to the devs.
«Buggy as hell»
«Disappointment of the year»
What can I say about the last good game created by Telltale? When I sat down to her, I did not believe it would work. Insane world of Borderlands and adventure game? No way, that's what I kept telling everyone.
And you know what? They did it. They made, probably the best game in their history.
«Blew my mind»
«That ending!»
Great disappointment.
2 000 hours lost for nothing. I do not regret.
«Can’t stop playing»
«Better with friends»
Snake Pass is an innovative platformer, and is clearly created with a lot of love and attention to detail. The game's cute visuals are accompanied by David Wise's relaxing soundtrack. The new range of skills and moves the player has to learn are refreshing, and will become second nature quicker than you might expect. Although the camera misbehaves at times, the gameplay stays fun and interesting throughout. Overall, the game provides a casual (but not shallow nor easy) experience that everyone should at least try out.
Snake Pass is a 3D platformer and collectathon game, in which the player takes control of a snake, Noodles. Playing as a snake is at the core of all gameplay in Snake Pass. To traverse the levels, the player has to move (and think) like a snake. This means slithering around, and wrapping your long body around bamboo to climb. In each level the player is tasked with finding three gemstones, which are required to unlock the next level. Next to that, blue wisps and coins are littered across the level to guide the player, encourage them to explore or provide a skill test.
I enjoyed Snake Pass tremendously. The movements are extremely satisfying to perform, and with each level you finish your snake-skills visibly improve. The game remains challenging throughout, and doesn't become stale or boring, since the skills constantly have to be applied differently. Unlike in other games, Snake Pass actually requires to player to think about their movements. A great example of this is the standard ground movement: the player actually has to move Noodles in S shapes to make any kind of speed. This is so novel, because it add so much flavour to the game, while in theory, the game would have played the same with standard directional movement.
Next to the interesting controls, the game also features some amazing level design. The levels are between 10 minutes and 40 minutes long, and contain multiple paths leading to different gemstones. Even though this means the levels are open in their structure, there is rarely any backtracking, since the levels loop back. The game is also sublime at guiding the player; there are always trails of collectables to follow, and the game makes sure there are enough vantage points from which you can find your next path. The collectable coins provide interesting challenges, which test your skills. These coin challenges also ease your into new skills, that you will require later.
The visual style and soundtrack cannot be overlooked, since they help the game establish the casual and relaxing tone. The attention to detail is visible in the ability to pick a facial expression for Noodles, or in the way your bird sidekick lands on nearby bamboo. This all adds to the charm the game provides.
A complaint that is often voiced about Snake Pass is the precision of the movement. Arguably, this is a large issue in most 3D platformers, especially since perspective remains an issue in this genre. The actual problem in Snake Pass seems to lay in the camera, which causes the character to be obstructed by the terrain every now and then. This makes it very hard to move Noodles around in a precise way, and can therefore cause some frustation. The difficulty is also often mentioned, but I cannot find myself in this. Although the game can be intimidating at the start, since the movement is so foreign, this doesn't last long. The game provides a decent challenge, but if you take it slow, there is fairly little risk.
The charming style, combined with the well-executed gameplay and innovative ideas, lead me to complete Snake Pass entirely. Although the game has some minor issues, they rarely result in frustration or confusion. The overall package makes Snake Pass a very strong recommendation.
Snake Pass is a 3D platformer and collectathon game, in which the player takes control of a snake, Noodles. Playing as a snake is at the core of all gameplay in Snake Pass. To traverse the levels, the player has to move (and think) like a snake. This means slithering around, and wrapping your long body around bamboo to climb. In each level the player is tasked with finding three gemstones, which are required to unlock the next level. Next to that, blue wisps and coins are littered across the level to guide the player, encourage them to explore or provide a skill test.
I enjoyed Snake Pass tremendously. The movements are extremely satisfying to perform, and with each level you finish your snake-skills visibly improve. The game remains challenging throughout, and doesn't become stale or boring, since the skills constantly have to be applied differently. Unlike in other games, Snake Pass actually requires to player to think about their movements. A great example of this is the standard ground movement: the player actually has to move Noodles in S shapes to make any kind of speed. This is so novel, because it add so much flavour to the game, while in theory, the game would have played the same with standard directional movement.
Next to the interesting controls, the game also features some amazing level design. The levels are between 10 minutes and 40 minutes long, and contain multiple paths leading to different gemstones. Even though this means the levels are open in their structure, there is rarely any backtracking, since the levels loop back. The game is also sublime at guiding the player; there are always trails of collectables to follow, and the game makes sure there are enough vantage points from which you can find your next path. The collectable coins provide interesting challenges, which test your skills. These coin challenges also ease your into new skills, that you will require later.
The visual style and soundtrack cannot be overlooked, since they help the game establish the casual and relaxing tone. The attention to detail is visible in the ability to pick a facial expression for Noodles, or in the way your bird sidekick lands on nearby bamboo. This all adds to the charm the game provides.
A complaint that is often voiced about Snake Pass is the precision of the movement. Arguably, this is a large issue in most 3D platformers, especially since perspective remains an issue in this genre. The actual problem in Snake Pass seems to lay in the camera, which causes the character to be obstructed by the terrain every now and then. This makes it very hard to move Noodles around in a precise way, and can therefore cause some frustation. The difficulty is also often mentioned, but I cannot find myself in this. Although the game can be intimidating at the start, since the movement is so foreign, this doesn't last long. The game provides a decent challenge, but if you take it slow, there is fairly little risk.
The charming style, combined with the well-executed gameplay and innovative ideas, lead me to complete Snake Pass entirely. Although the game has some minor issues, they rarely result in frustration or confusion. The overall package makes Snake Pass a very strong recommendation.
«Sit back and relax»
«Underrated»
Absolutely gorgeous game. Without dialogues, but with excellent sound design and beautiful cut-out animation. Yes, it was made of paper. Although, some physics-based puzzles are infuriating, if you have patience you will be rewarded.
«Blew my mind»
«Underrated»