I have no idea how could anyone enjoy this game. Played it with a friend from start to finish and we were both glad that we finished and also relieved that we've received it for free. The game is nothing but a grind with a paper thin story to justify the grind, ugly environment, one dimensional characters and an artificially stretched gameplay design that has been made specifically to extend the gameplay time for those who whine about games being too short. It just seems that the devs had the secret formula for creating a bad game that pleases todays audience of immature players.
Imagine a Battle Royale, but fun. "Fall Guys" leans into the whimsy, luck, and fun of gaming to create a truly unique experience. I just don't think the game has enough legs to keep me engaged for the long-haul, but so much fun while it lasted.
An absolute stunner of a FPS. This team-based shooter is peak hero shooter. The cooperation becomes absolutely necessary and can lead to intense frustration when matched with the wrong squad. It seems to be getting too big for its britches. The larger the game, the harder to access.
This is a fun game where you drive a car and crash through other cars to both gain speed and increase your available time. There are only a handful of stages, but they are all beautiful. The music is a blast to listen to as well. I would really love to see this built out into a more complete game. If the developers add a few more stages, they could easily sell this for a few dollars.
This is a review for the Switch release. Trials of Mana is a 3D remake of the Super Nintendo classic Trials of Mana. Unfortunately, that's the most positive thing I have to say about the game. The biggest issue is the loading screens. In my 28 hours of playtime, I spent 3~4 hours in load screens. The game already had bad pacing, and the load screens only made it worse. There were several times where I would spend 1 minute loading into a room, only to watch a 30 second cutscene and immediately load into another. Dialogue drags on, with slow, forced delivery and 2 second pauses between each line. Nobody talks at the same time, and characters barely move, if at all, during delivery. Most of the voice acting is garbage, except for maybe one villain. This also killed any interest I had in the story. To its credit, it had an interesting premise, allowing the player to choose three of the six protagonists to follow on a personalized story. The premise takes a nose dive as the story fails to come together and you focus on one of three possible villains. The gameplay is alright, but extremely basic. You'll be spamming the same 4-button combo in every encounter. Equipment offers virtually no customization. Skill trees allow for some degree of specialization, but realistically everyone will max their strength to deal maximum damage. The party AI is stupid and dies constantly. The class system offered clear progression and powerful upgrades. There were flashy abilities to use in combat, but even on hard the game was a cakewalk. I wouldn't recommend this even to fans of the original. Its a piss poor excuse for a JRPG by modern standards.
With a great art style and gameplay loop, Spelunky 2 is an incredibly tight and well-designed rogue-like. It suffers from being nearly inaccessible for casual gamers because of its insane difficulty. It demands a level of concentration, skill, and luck that I just don't have the time for. I would need to sink 3x as much time to this game to get even a minuscule advancement in the game.
My favorite Battle Royale game on the market. The speed and movement makes this a great entry. But the need to constantly hunt for gear to get that next scope, barrel, or clip becomes exhausting. It causes a really strange momentum to the game with a heavier emphases on looting than on fighting. Great art style and fantastic dev team.
Journal Style Review: This game feels very familiar right from the get go. I don’t anticipate it does anything that different from xcom. But that isn’t necessarily a bad thing, not for me at least, the xcom style strategy game hasn’t been overdone for me, and the gears of war universe is definitely more interesting that the Xcom universe. So if they can pull off a solid progression system and some solid strategic missions I think this could potentially surpass xcom for me. But those are two big ifs. Current Score: B+