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Exceptional
This is just a perfect blend of all elements . the game just flows and that is exceptional about it. the sound track is just good and  in the background. the dialog is fun and suits well. everything is well made.
Its  just a great game. among the best i played .
«Blew my mind»
«OST on repeat»
Disclaimer: I received Remnant for free through Epic Games, but I would've paid full price for it. 

Remnant is a "third-person shooter rogue-lite souls-like". I initially dismissed that amalgamation of buzzwords as just that: buzz words riding the latest trend to get more buyers interested. I was very wrong. 

Remnant has the gunplay of Gears of War. Every shot from every gun sounds and feels impactful, unique, and GOOD. I was initially hesitant of adding guns into the gameplay of Dark Souls, but I don't think it could've been done better. Melee weapons are pretty basic, with a fairly small moveset on each weapon. The gameplay, however, is much faster and more hectic than Dark Souls and Gears of War, thanks to stamina being used only for running and dodging. 

There's a good amount of build variety. You can go for melee, run-and-gun, sniper, mid-range, battle medic, tanky, or any combination of these. I never felt like my playstyle wasn't supported. I didn't find very much in the way of armor on my first playthrough, but after doing a couple additional dungeons, I found several sets I missed the first time around. 

Difficulty is at just the right place. I started on Hard, which provided an appropriate challenge all the way through to the end. Co-op was scaled appropriately to make every encounter exciting. 

The story itself is told through notes, environments, and some sparse cutscenes and dialogue. The world, however, is beautiful and interesting, and I can't get enough of it. Everything from creature design to environments to costumes is eye candy. The game is "short" by some people's standards (it technically can be beaten in about 5-6 hours), but my thorough playthrough took about 20 hours. 

Since the game is somewhat randomly generated, you won't see everything it has to offer on the first playthrough, even if you're thoroughly exploring every map and dungeon. In a single playthrough, you might never see some bosses and dungeons, never encounter some NPC's, or never see some weapons and armor. And that's okay, because the game offers a system for you to generate new random dungeons (seperate from the campaign) and find new items and encounters. 

Remnant has its fair share of bugs and performance issues. Load screens can take anywhere from a few seconds to a few minutes, seemingly randomly. I easily spent an hour or more of my 20 hour playthrough JUST in loading screens. When things get really busy on screen, the audio sometimes cuts out. One time a boss got stuck on a wall (making for an easy kill). Another, the boss got stuck behind a wall (prompting a restart). 

Finally, there's just a few Quality of Life things I would like to see. The main base (Ward 13) is too spread out, with long walks between each merchant and the teleporter. If you find the game too easy or hard, you can't change it without restarting the entire game. The UI and controls were obviously designed for console. They're passable, but buggy. 

Overall, this is a great buy for anyone wanting a mixup to the souls-like genre, or fans of third-person shooters. It's actually a bit difficult to assign Remnant to any one genre, so if you're fans of any of these, give it a shot. 
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I wanted to appreciate this more, but it didn’t prove to be very insightful.  If this person were telling me the types of things this game discussed, I would be asking lots of questions as an invitation to go deeper, but as an exploration of depression, it focused mostly on surface-level symptoms, primarily the lack of desire to do anything, and the inability to get out of the “funk”.  And then it ends.  It did make me want to get to know the creator, though, so that might be a success of sorts.

Points I thought interesting: one, the comment that being queer isn’t really much to “have in common” with someone else.  Two, that she felt guilt over having the “privilege” of having loving parents who could help in time of need, which shows the psychological damage that our anti-family Marxist tendencies as a culture are having.
It's so fun to play with friends! Every time we find out new stuff. It's much better to play and keep breaking our own records and finding new scenarios and new things to build that give us more possibilities. That is the beauty of the game, exploring it with a friend. Granted, I play always with the same person and that gives some of that beauty: we're always at the same level of proficience and so no one spoils each other and it's constant discovery together. Trying to live more days before dying, etc. It's very nice.

I assume with time we'll start feeling there's not much more to explore, but we've played about 5 times so far (and by that I mean playing sessions, if we count deaths we might be at 30). I don't see much appeal in the clothing items either, those bonuses they give. Playing alone I get easily bored, but this is Don't Starve Together, so I don't mind.

We can't play all the time either so I can't wait for the next time we play, which brings some charming excitement to it as well.

Very fun!
«Can’t stop playing»
«Better with friends»
I tried the movies three times. Book one time. Didn't like them. I did like the game..
Exceptional
Absolutely amazing! :)
«Blew my mind»
«Constantly dying and enjoy it»
What a brilliant game, you can see the love insomniac has for the IP when you play this gem.
Spiderman PS4 is the first superhero game I had played in a while and suffice to say it was quite a treat.
I actually think the story in this game blows away any spiderman films, it's honestly that good.
New York is brilliantly designed and fun to mess around in. THE WEB SWINGING is a joy, I'm so glad they nailed that. 
Gameplay is good, I wasn't expecting anything super deep but it was surprisingly fun to play, the dodge slow down kinda reminded me of bayonetta sometimes. Once you have all your gadgets equipped and are familiar with the game, the combat becomes surprisingly deep, you can use the environment as a source of attack and defence, the gadgets can be used together to pull of some cool combos and you truly feel like spiderman. Upgrades are well implemented and useful, and are unlocked steadily throughout the game. There are a variety of suits available and more you unlock during the game, no microtransaction bs here. The art design suits the game so well and the graphics are stellar. Voice acting is brilliant and witty. I absolutely adored J Jonah Jamesons bits in this game, the VA is so good and his dialogue is so hilarious in its absurdity. The atmosphere is brilliant throughout and keeps you on your toes.

In terms of criticism
Boss fights are more style than substance, which tbh I feel suits the game, but if you were hoping for some challenge here there isn't one really, unless you ramp up the difficulty to the highest setting and even then...
I enjoyed all of the boss fights, even though they weren't the greatest in terms of game play, the story and atmosphere around the bosses was very well done. Fighting electro and vulture together was really fun, the scorpion boss fight was really interesting and the final fight with Doc Ock was a spectacle. Normally I do prefer challenging games but this game has a certain charm that really takes me back to ps2 days.
Stealth sections with MJ can get quite tiresome, same with miles but i guess they're a nice break from the action. 
Some of the side quests can get quite repetitive and there's not much variety, however there's plenty to keep you busy, and because i enjoyed the combat so much and swinging through NY i really didn't care
DLC is nothing special but if you enjoyed the base game it's more of the good stuff with some extra challenge, so why not eh?

8/10
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«Can’t stop playing»
Exceptional
No it's not perfect, yes it has its flaws just like any other game. It's still in my opinion the game of the generation and the only game this gen which I've bothered to beat twice, nuff said really.

10/10
«Blew my mind»
6/10

Had an itch to play some superhero games after completing Spiderman (PS4), so I thought I'd give the arkham trilogy a try having never played them before.
Unfortunately I don't think Asylum has aged rather well, to be honest I don't think I would have enjoyed it much at release either.
The combat shows its age, it effectively comes down to pressing square and triangle occasionally and lacks any real depth. The combat is also quite clunky imo and just doesn't feel that great, with batman feeling rather slow at times. Boss battles are quite simplistic and not very well designed, most of the time it just turns into an enemy gank fest where you're left fighting enemy thugs rather than the bosses themselves. The joker fight in particular was just awful. I played on hard, and the poison ivy fight is mind numbingly annoying.  There are a variety of gadgets available in game, with the batarang being a mainstay in your arsenal throughout. Not saying other gadgets are useless however, the explosive gel and batclaw can actually be helpful during some of the games more difficult encounters and I enjoyed the waynetech upgrades (apart from the combat upgrades which I found a bit disappointing). 
Story is OK, I don't really pay much attention to story in video games as long as the gameplay is good, but a good story definitely elevates the experience. In AA, the story is decent but nothing noteworthy. 
The stealth missions are okay, somehow there are gargoyles in the room of every building on the island but I understand i'm being nitpicky there. On hard, the predator missions can be rather unforgiving if you are spotted, with armed thugs killing you rather quickly, so you do need some patience. 
World design is good and tight, doesn't feel overdone and fits with the theme of the game rather well. Level design is okay considering the context of the game, with some nice areas such as the botanical gardens and intensive treatment. Level traversal is quite linear, with some backtracking involved.
Enemy variety is quite poor, it's basically blackgate goons throughout the game with different weapons sprinkled in, and the boss fights of course. 

Enough whinging
The voice acting in this game is fantastic, especially mark hamill as the joker. In fact most of the characters are very well acted. I really enjoyed riddlers VA, he had the perfect condescending talk down tone you would expect of the character. 
Atmosphere is very well done, especially the sections leading up to the scarecrow encounters and the killer crock boss fight (which though in itself is poor, is quite tense).  
The game does look quite good, especially for a 2009 release. Although I don't like some of the art design overall it was well done. Batman visibly showing signs of wear and tear throughout the game was a nice touch.

Overall, I think batman AA is a decent game but not one that I'd ever think of replaying. 
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7/10 - Pretty much.
A decent addition to the game. Having lost her space station Omega to Cerberus, Aria is pretty salty when you meet her in the base game. This DLC gives you a chance to team up with her and take it back. It provides some interesting insights into her backstory and some great Aria moments in general. She definitely appreciates a Renegade Shepard too.
Decent storyline, new squadmates, new enemy types. Definitely worth a go
Unlike the other DLCs for the game, it doesn't give you hours of new areas and missions. What this does give you is a new squad member who is so key to the game and crew interactions that its clear he was originally in the base game.

Grumbles aside about how this was integrated, this DLC is a must have when playing Mass Effect 3. Javik adds a lot of interesting view points to the lore.
Absolute meta fest.

I played this when it was first released which was a good year after the base game. I think that gave it an extra edge considerably. It meant you were approaching it with a different view on the content and universe.

Having recently gone through it during a replay of ME3 it doesn't have the same effect. It ends up a little jarring with its overly comedic moments in juxtaposition to the tone of the base. It's still a fantastic DLC though with some great nostalgic moments and decent content. I just think it should be played after completion of the base game, maybe after having some time to digest like the original release.

Pros: Packed with funny nods, Varied and fun content
Cons: Overly silly in parts, not as strong after the initial post-base game play
This DLC shouldn't really exists.

The last section could easily have been part of the base game and I wouldn't be shocked if EA was a factor in forcing it into a separate package.
Whilst the concept was good, it was poorly executed. Lots of to and fro between different locations and having to repeatedly go back to the lab was frustrating.

The whole thing just felt very poor. In the second mission Shepard had to battle through Reapers, navigate a changing environment, go up and down ladders repeatedly all whilst the area was being bombarded with explosive projectiles. They added a massive camera shake every time this happened. The result was me coming away feeling very motion sick which I've never experienced in Mass Effect before. Poor show all round. 

Pros: Additional backstory on the Reapers, Stunning visuals in one section.
Cons: Poorly designed sections, reuse of assets/locations ad nauseum, lots of padding.

Do not recommend.
«Game over at last!»
Fun, High Potential, but way overrated. 
There first few hours are fun solo, and maybe can extend your playtime with a group of friends if they all have the game, but there isn't much to this right now. Longevity of this game is questionable until we see Season 2 or longer. 
Only ~10 game modes, of which you will see a handful of them repeat themselves more than others depending on you skill level. 

Hold forward, jump, and dodge. That's all there is to it. Colors, character design, music is fantastic. I'm just hoping we see a more polished experience down the road. This company needs to act quickly and keep the momentum going so they don't end up like Tetris 99. I want a game to supersede Fortnite, and this could have the potential for that. 

Aside from getting hurt and falling occasionally, and of course getting the crown, there are not many moments of suspense, because its such a game of chance to get to the final round where the real competition is. 
«Reviewers bribed»
Exceptional
Utter masterpiece! Something between a sweet throwback and an ambitious step ahead. Simply unlike anything else that you can play these days. Now I wanna play HL2 again! 
«Blew my mind»
«Time-tested»
This game is very pretty and everything presentation-wise is great. The minigames, while quickly titring, are fun for a little while. Unfortunately, I found the technical gameplay of the tennis itself frustrating to master as high-level CPUs seemed to play at an almost unbeatable level. This game provides some intermittent fun, but for a much more optimized tennis experience in a similar vein, try the Mario Tennis series.
ewrdfd
«Blew my mind»
Exceptional
!
«Can’t stop playing»
Beautiful presentation and music, and the puzzles are fun and relaxing...at least, for a while.  Towards the end of the game, however, it became increasingly difficult not only to find the solution, but to predict what exactly would happen with any given move.  Since it was hard to get a grasp on the mechanics, this proved frustrating towards the end.  Still, reasonably enjoyed my time with it, and even sought out the soundtrack when I was finished.
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