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Actually not a bad start to it. I just played until dawn and this one is so much better. The production value, and graphics, and gameplay is all much better and the early part of the story has actually been pretty good. 

There is a much greater sense in this game that you can make decisions that lead to different outcomes. I know this because I’ve fucked up already a couple times.

I enjoy looking at the world breakdown after each mission. That adds to the enjoyment for me.

Im guessing I’m 50- 70% through the game and the story is pretty good, but sometimes a bit clumsy, and often it’s too on the nose. I’ve also made more poor decisions resulting in character deaths that I did not plan. I guess that’s the point... but I’m left a bit upset at the same time. I want to be able to change some of my decisions or search for different ways to get better results.

Marcus’s story started off strong but has fizzled out. The writing seems worse too for some reason.

I’m often picking the less walked paths which is interesting. I’m playing the game to try to create the best story. I’m choosing how I think the androids should act given their role. 

I fucked connors story so I didn’t get to play for like the last three missions. It was a real piss off. I went full aggressive with Marcus so that might be partly why I kicked off the case. Because it became too big... but still. Anyways I’m replaying from where I think I fucked up.

Okay I tried again from where I thought I fucked up but I was wrong. My fucks up turned out to not be about the revolution getting to aggressive. I fucked up because I didn’t capture any deviants. So I couldn’t question them any further. Which is kind of bullshit because three of those were conscious choices I stand by. I chose to save hanks life instead of capture one deviant. I chose to let to deviants go because they were clearly in love. I chose to not kill the deviant for more information from the head honcho. Those are all legitimate choices. One time a failed a quick time and got hit by a bus, that’s on me. One time I think I was too aggressive in my questioning and the deviant killed me, that’s also be on me. I don’t feel like I played so poorly as Connor that I should have failed. Im sure there must have been other things I could have done but im no longer into it. It isn’t fun to replay these sections again. I’m now bored.

This game is the best choose your own adventure I’ve ever done. But unfortunately, that isn’t really that big of praise because i don’t play a lot because I usually don’t like them. It did have some exciting  moments, and some of the missions I was completely into, especially in the first half of the game. I’m not a fan of the ending I got though which leaves a sour taste.

Final Score: B+
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Falls victim to the same problems of the first Dark Forces: repetitive level design, few enemy types, boring weapons. Not worth it as a historical curiosity since it's just Quake with pew-pew lasers, not worth it as a Star Wars story since there are novelizations, and not even necessary to catch up on Jedi Outcast since the story is so bland and disconnected.
Meh
Too large of a focus on combat with a boring combat system that frankly had it even been good would not have been appropriate for the enemy types in this game. I get that you're supposed to upgrade to approach encounters in different ways, but it's too little too late and acts more as mitigation of a bland system than an interesting system to play around with. Every combat encounter takes away the immersive sim from the immersive sim and the handful of stealth options feel more like Deux Ex Mankind Divided than OG Deus Ex. Huge disappointment coming from the developers of Dishonored.
I like having a smaller-scoped RPG and the floating around movement makes the level design pretty unique. There's obviously some corners from the budget - the invisible walls, lack of voice acting, cliffhanger that's never going to get resolved, only 3 worlds are accessible out of 8 or so that were obviously planned for a sequel or two. The worlds have somewhat repetitive structures: resolve the problem so you find out it's not the solution to find it's not the solution so you can finally resolve it. But at least it lets you explore the setting more, which is surprisingly unique for a fantasy video game RPG.
It's kind of weird how they couldn't decide if this was a sequel to Yakuza 0 or a remake of Yakuza. The whole Majima subplot is obviously a reference to Y0 - Majima clearly has missed Kiryu and chases him around the city, but at the same time, they kept the original story beats with Majima as not having seen Kiryu in roughly 20 years. Nishiki's transformation is much more impactful with having played Yakuza 0 first, but Shimano's presence in Yakuza 0 is only really a big deal if you've played Yakuza first because he's basically a non-entity in this one.

Also the subplots, like in Y0, are kind of too drawn out unless you do them non-stop. But if you do them non-stop, they get rote and repetitive. In turn, the whole romance subplots just kind of end (again, unless you dive into it and start seeing the same content - down to the dialogue lines - over and over) and don't do a whole lot. Majima's subplot is super long but also requires a lot of randomness, all so you can slowly regain a fourth fighting style that's not particularly distinct from Brawler. The combat is good and, particularly Rush in my opinion, really changes a lot over the game. The substories are funny - except a handful are pretty misogynistic or transphobic, which is definitely not funny - but sometimes feel tacked on. I can't help but feel they should have done the substories OR the Majima/romance subplots. But as it is, the main story is still this wacky melodramatic gangster soap opera which is always fun to follow along with, even if the subplots can veer off course sometimes.
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An amazing and emotional masterpiece.
A great game that had some minor flaws. Hugely underrated. I played it a long time ago but I look forward to play it again. I can still remember bits of story despite 6 years. It had a unique theme of entering people's brains and altering the events they remember. Kinda like Inception. It is is probably inspired by the Inception but still, a different take and a fun one. 

I can still suggest this game to anyone who considers to play it. It still has "ok" graphics for its age, and its modern Paris design is a sight to behold with different techs and improvisiations all over the city and regions.
«Blew my mind»
«Underrated»
It wasn't that great. Pretty forgetable story. 
«Sit back and relax»
«Waste of time»
Yeah . Started awesome . I got bored after finding 7 endings. maybe I'll check them slowly one by one. Great concept and the narrator's interactions were funny and awesome.
A mind blowing masterpiece. So overwhelmed and impressed, absolutely love it. 
«Blew my mind»
The game is often very cute, and can pluck the heart strings here and there, but the gameplay is nothing to write home about, and bugs make it a real challenge to play fluidly.
«Buggy as hell»
One of the first games I played . The art style is so good and the game as a whole is designed very well art wise.
The story itself seems straightforward and also maybe space for other interpretations. The puzzles are normal but I had a tough time figuring out what to do next and had to heavily rely on the walk through in the first play. Overall I am glad that I played this , very enjoyable in the second proper play through. It's not ground breaking but very good looking game , I recommend playing it once. OST is also fine I guess. it seems like all the indie games in this genre have similar music.
The game conveys it's atmosphere very well. The game is mostly about exploring the town and the actual stuff happens in between when you are generally not expecting it. The characters are well designed and have different opinions and humor. It's a game about american young adult life which i can't relate too but otherwise i get what it is trying to show.
It's a good game .
Great game
«Blew my mind»
This is, without a doubt, the best game I have ever played. What an achievement.  I can understand why some people who played it may not feel the same way, and I respect that, but don’t trust anyone who has only been going off the leaks. Trust the people who have actually played the game.
«Blew my mind»
«That ending!»
Great visiuals
«Constantly dying and enjoy it»
Call of Duty Black Ops 1 is honestly one of the best first person shooters I have ever played. Everything from the campaign, multiplayer, and the zombies is nothing short of exceptional and I’m gonna tell you all about it.

The first mode I’m going to dissect is the campaign. The story mode is easily top 5 in the franchise. The setting picked for the game is unique and is one that is barely seen in video games. The way the Cold War is portrayed in this game is very accurate and they do a great job of blending reality with fiction. This COD campaign was the first to have the playable protagonist actually talk and it felt refreshing to have a protagonist who the players can relate to.

Seeing Alex Mason kidnapped by the Russians and being put through brainwashing to be used as a sleeper agent is honestly insane. The overall plot is the villain of the game, Nikita Dragovich, has made a lethal gas known as Nova Six and plans to release it in every US state. The majority of missions in the game are flashbacks and the present is taking place with Mason being tortured by the CIA in order to decipher a series of numbers from a broadcast that will sequence the attack.


 Throughout the majority of the game, the identities of the interrogators are kept secret. In all these flashbacks, Mason is doing tasks for the CIA and he is accompanied with characters known as Frank Woods, Bowman, Hudson, Weaver, and Viktor Reznov. After Mason is kidnapped by the Russians, he is thrown into a gulag named Vorkuta. He befriends a WWII veteran named Viktor Reznov who was previously in COD WAW, making it canonically related.

Reznov explains he and the USSR were supposed to extract Nova Six from the Germans and also extract Nazi scientist Freidrich Steiner. In this flashback, Dimitri Patrenko from WAW accompanies him in the mission. Dragovich was the squad commander of Reznov’s team, showing they have history. As Reznov and his team are about to extract Steiner, Dragovich uses the gas and tests it on his comrades, killing Dimitri in the process and betraying Reznov.

Reznov escapes but is shortly thrown into Vorkuta after. Reznov and Mason escape Vorkuta but Mason ends up leaving Reznov behind. After that, Reznov is believed to be dead until he reunites with Mason in Laos. Near the end of the game, Reznov convinces Mason that Steiner must die so they head to Rebirth Island and plan to kill him before the CIA get to him. This mission is played twice, through the perspectives of Mason and Hudson. Hudson reaches Mason and Reznov preparing to kill Steiner but is late to stop him. In Hudson’s perspective, Mason is seen killing Steiner by himself while Reznov is not present.


That’s when the game reveals the biggest plot twist and reveals that Viktor Reznov was dead the entire time and Mason hallucinated seeing him. Honestly it’s a clever twist that no one saw coming. It is also revealed that Reznov hijacked Mason’s brainwashing to have Mason carry out his revenge. In the buildup to the final mission, the interrogators are revealed to be Hudson and Weaver, they tell Mason that Reznov was dead the entire time. The numbers revealed a ship called the Rusulka where Dragovich will be broadcasting the numbers.

They attack the ship, Mason strangles Dragovich, and saves the day. The ending is spectacular and the games hints at the possibility that Alex Mason might have killed JFK. The campaign has solid voice acting, amazing gameplay, and outstanding writing.





Next mode I will dive into is Multiplayer. Multiplayer is absolutely fun, the customization options are endless, and the for the first time, you could create your character and emblem. The maps are all uniquely designed and never feel worn out. The gunplay is fun and it felt rewarding earning the highest killstreak possible.

DLC maps add a lot to the multiplayer and make it even better. It was nice to unlock weapons without having to pay micro transactions. The biggest issue I have is sound design since shotgun blasts, car explosions, and grenade launchers can get annoying. Overall, BO1 offers a strong multiplayer that is still being played till this day.



Zombies mode in this game has a lot of positives. The game offers three maps at launch which are Kino, Five, and Dead Ops Arcade. Kino is a perfect starter map at it appeals to casuals and keeps you wanting more. DLC maps are great and IMO, worth spending the money. The best of the DLC is either Ascension or Moon. Treyarch decided to bring back the WAW maps and those are fun to play. Overall, zombies innovated and is still a joy to play.

Overall, this game is a strong entry in the COD series and kept the formula fresh and clean. 

Final rating: 9.2/10
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«Blew my mind»
«Time-tested»
I can’t wait to lead these kids to their deaths.

I don’t know why the mechanics are so slow. It shouldn’t be so awkward to pick things up and spin them around. The camera angles also don’t feel effective.

The best part so far is the psychiatrist. He has kept me playing.

As the game has gotten more hectic it has become more enjoyable. I actually am enjoying the dumb fun B movie horror vibes a bit now. For awhile it was pretty bad.

I liked it a bit less when it was just the monsters. The ending wasn’t that great either. I don’t feel the butterfly effect like they were saying. It felt more like meaningless questions most of the time and your decisions change who does certain things or how they die.

Final Score: B-
Nice
«Just one more turn»
(Review taken from my Steam profile)

Umurangi Generation is one those unique games that stands tallest, even amidst industry giants - at once perfectly accessible, heartfelt and engaging, this is a title that should be on everyone's list of games to try.



It is refreshing to have a game that asks you to care and observe your surroundings, taking in the sights, framing the shot, and absorbing the story - with this title having released within the context of Covid-19, rampant inequality, despotic and apathetic governments, and the ever looming climate crisis, Umurangi Generation feels like an emotional outlet. The game does a superb job of handing over total creative expression to the player, drip-feeding tools and techniques as they progress - one level might see you getting to grips with a standard kit lens, before handing you another lens or editing function in the next. It feels perfectly paced and in harmony with the confidence and ability of the player.



Although one might be able to beat the game within a few hours, it feels as if it could be endlessly replayable, especially with the new tools the player unlocks throughout - as the credits rolled, I felt ready to jump back in, to capture new sights and imagery, and to let more story details wash over me.

In these times, I feel this game should be an essential pick - creative expression within a safe space, a sense of camaraderie, and a critique of those who have collectively failed us. This game serves not only as an outlet for its creators, but potentially for all of us.


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«Blew my mind»
«Can’t stop playing»
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