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A nice trip inbetween more serious and demanding games.

Like a vacancy, in the depths of the ocean.
Stylish detective game.

Way too short, even for a chapter based series.
Good fun for the first hours but the small map quickly gets boring.
Decent game.

Fun for the most part until in the last levels where you need to be on drugs to finish it...
What a nice little free gift.

More of these kind of experimental projects please.
A trip on acid of inconsistent graphic and gameplay quality that despite all manages to keep you interested.

Still haven't beaten the last boss. Not enough drugs in house for that...
Fighting the game mechanics isnt my idea of a fun game. Side movements, jumping and intercepting flying kickers is an exercise in frustration.
The gaming world needs more of these gems that take the gaming genre beyond its often misjudged limits.

Quality values on top of a fun local co-op mechanic.

More of these please.
A mental trip worth playing.

There is maybe one single annoying puzzle.
I think i did fall asleep at some point...
Surprising and fascinating game.

Some puzzles are inconsistent and illogical, forcing the user into a boring routine of trial and error. One puzzle is a pixel hunt and one requires to move the chracter in a pixel perfect path to avoid insta death and a long unskippable repeating cutscene.

Story is short, confusing and badly concluded.
Exceptional
YEEEAAAAH!
Horrid clusterfuck of bad design styles topped by the worst use of typography ever seen.

User interface is a myth.
Good premise, interesting start, but gets repetitive and boring really fast.

Real reason i dont recommend it is the user interface and especially spotting enemy ships and identiying class, health or any kind of info, because the feedback is given by a 10 pixel height red font and it kills eyesight, patience and any interest in continuing the grind, which in the end is what basically this game is.
A great game for the first hours then it gets tedious.

Yes, i invested 40 hours into the game and liked the feeling of playing a cyperpunk Legend of Grimrock title, until i came to the sad conclusion i have to give it a negative recomendation based on lack of polish (both user interface and user experience), general info and limited diversity in explorable areas. Some very low res texturing and area layout (the offices) dont help to promote the game. Difficulty spikes and unbalanced difficulty dont help the casual gamer who just wants a title to relax inbetween more demanding titles.

Constant stutters after every patch forced me to redownload the game to fix it. First time loading a save would still cause stutters and prompt a restart of the game to bypass the issue.

Reached the last part of the game and realized that a specific party composition and playstyle is needed to overcome the last fighst, which are essentially a dps race against mobs with high health pools. Healing is a chore since no dedicated classes exist. Healing with items is slow, uneffective, slot consuming (in a limited slots inventory based game) and expensive to maintain. Random regeneration is useless at higher levels. RNG is brutal and can quickly turn a normal battle into a wipe. Wipes mean loosing alot of time since autosaves are a joke and manual saves are a risky act if done near spotted enemies since they can outrun you. Saves done in the dungeon has to be named individually every time. No overwrites.

Since its a dungeon crawler it should reward exploration but after level 10 they randomly spawn high bosses with different mechanics, resists or buffs that can only be ovecome by certain clases with certain abilities, defacto negatinf the concept of choosing four characters and speccing them how you want. Some bosses are just huge health pools that become a foreshadowing of the endgame fights, effectively telling the player to go full dps or respecc. These bosses spawn during easy missions, missions meant to farm resources to later overcome the real challenges and if it happens while trying a new party and abilities its an almost guarenteed wipe.

Loot is generally unsatisfactory to collect and more a chore to manage on a limited inventory. RNG kindly makes sure you get gear for other classes you dont need. Extra items crafted after long grinds are useless. Usefulness of rare items is never explained.

The suggestion is to wait for a sale and in the meantime hope for more patches and general polish of this beautiful raw diamond of a game.
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The first impression is good but it very quickly becomes repetitive and boring.

Its a mobile game to play while waiting for the bus and should be payed accordingly: 1 buck.

The four resources, church, people, army, money, have to be kept in balance regardless if you want to help a specific party and so it becomes just a mindless juggling of the four bars.
Fun little short game to enjoy during the weekend. Good graphics and soundtrack. Enjoyable gaming mechanics.


Some stutters in certain heavy loading areas. Quest marker not always triggers correctly. Story as cheesy as it can be.  
Looks can be deceiving.

Cute looking but annoyingly difficult. Not a game to play with kids with finnicky controls and physics that quickly take away the fun.
Entertaining in short bursts with a few very difficult tracks and modes.
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