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Entertaining in short bursts with a few very difficult tracks and modes.
Pocket sized fun puzzle trip.
A Rubik's Cube of strange puzzle elements put together in an entertaining package.
Short, very short, stylish puzzle platformer.
Recommended to play in local co-op.
The game has issues on startup with two Xbox360 controllers loosing sink and causing freezes. Problem got bypassed (never fixed) by alt-tabbing and back. Game takes ages to load intro and first level.
"Rope-shadow" mechanic button configuration is minfdnumbingly stupid.
The last part with the boss is annoying.
Recommended to play in local co-op.
The game has issues on startup with two Xbox360 controllers loosing sink and causing freezes. Problem got bypassed (never fixed) by alt-tabbing and back. Game takes ages to load intro and first level.
"Rope-shadow" mechanic button configuration is minfdnumbingly stupid.
The last part with the boss is annoying.
Very fun and entertaining co-op game... until the timed and stressful levels take all that fun away.
Still recommended tho.
Still recommended tho.
Looks can be deceiving.
Game looks simple and nice for a relaxed afternoon play and it actually is so for the first levels... then it suddenly becomes a master mathematicians nightmare in trying to figure out precise and coordinated jumps.
Not fun.
Game looks simple and nice for a relaxed afternoon play and it actually is so for the first levels... then it suddenly becomes a master mathematicians nightmare in trying to figure out precise and coordinated jumps.
Not fun.
Beautiful and stylish puzzle action platformer with a little vibe from Ico, Journey and a hint of old Zelda.
Can be finished in under 10 hours and unlocking everything takes a bit more.
No tutorial, no subtiteles and focus on collecting everything not nailed down.
Release bugs are now mostly patched and with the latest Nvidia drivers for the 10 series card have fixed the stutters.
Can be finished in under 10 hours and unlocking everything takes a bit more.
No tutorial, no subtiteles and focus on collecting everything not nailed down.
Release bugs are now mostly patched and with the latest Nvidia drivers for the 10 series card have fixed the stutters.
Too much puzzle, too little turing.
Feels like an early access game still in alpha stage.
Decent game, bit rough around the edges. Has potential.
Fun little puzzle game with a main protagonist as beautifully out of place as it can get.
This was... difficult.
The theme and its seriousness are a bit overshadowed by an out of place romanticism and the initial feeling of Bonny & Clide deserved a more indepth handling and outcome.
The visual effects are overkill in some situations and even in two hours the game feels repetitive: run to fire, turn valve, pick up and listen to story through bits of page.
A decent game for 1 buck on sale.
The visual effects are overkill in some situations and even in two hours the game feels repetitive: run to fire, turn valve, pick up and listen to story through bits of page.
A decent game for 1 buck on sale.
What Obduction should have been.
If i decide to have a fun afternoon playing co-op with a friend then the "Easy" difficulty setting should reflect such choice with a few more checkpoints, revives, more ammo and, you know, easy to kill stuff.
The game sound in the city hub overlaps resulting in a headache.
Secondary abilties have no popup or clear description.
The game sound in the city hub overlaps resulting in a headache.
Secondary abilties have no popup or clear description.
Lots of fun in co-op and finally half-decent loading times.
Couple random crashes.
Abilities unlocked by progressing the main quest can be a problem if you explored the city early on and now have to remember all the places previously blocked or with secrets.
Couple random crashes.
Abilities unlocked by progressing the main quest can be a problem if you explored the city early on and now have to remember all the places previously blocked or with secrets.
Interesting idea, poor execution.
PROS:
- Concept
- Soundtrack
- Visuals
CONS:
- Interface (amateur levels of bad UX design)
- Sub controls with gamepad (arcade and simulation)
- Inventory management with gamepad
- Dialogues
- Rewards for exploring
- Sub vs Sub combat
- FPS drops on high-end hardware
Having waited since the first release i decided to finally buy the new Submerged version, but all the excitement got swept away on the first sub vs sub combat: its just an exercise in frustartion when the controls are your biggest enemy. Combat is not fun and god forbid you aggroed more then one sub then surviving isnt an option and escaping is just a low chance occasion evading torpedoes, currents and walls with your sub made out of cardboard. Reload and try again. Not fun.
Bugs on prompt commands not responding, forcing client reloads. No indication on inventory quantity and left space. No commands to drop unwanted item and if there are the bad interface doesnt provide basic button feedback. Until further options for less combat oriented and more explorer type players are implemented this game remains a beatifully flawed idea.
Gamebreaking bug preventing progress past 2/3 of the game.
PROS:
- Concept
- Soundtrack
- Visuals
CONS:
- Interface (amateur levels of bad UX design)
- Sub controls with gamepad (arcade and simulation)
- Inventory management with gamepad
- Dialogues
- Rewards for exploring
- Sub vs Sub combat
- FPS drops on high-end hardware
Having waited since the first release i decided to finally buy the new Submerged version, but all the excitement got swept away on the first sub vs sub combat: its just an exercise in frustartion when the controls are your biggest enemy. Combat is not fun and god forbid you aggroed more then one sub then surviving isnt an option and escaping is just a low chance occasion evading torpedoes, currents and walls with your sub made out of cardboard. Reload and try again. Not fun.
Bugs on prompt commands not responding, forcing client reloads. No indication on inventory quantity and left space. No commands to drop unwanted item and if there are the bad interface doesnt provide basic button feedback. Until further options for less combat oriented and more explorer type players are implemented this game remains a beatifully flawed idea.
Gamebreaking bug preventing progress past 2/3 of the game.
Great puzzle game and fortunately with even less hidden buttons behind contorted camera angles.
Only big negative is the reversed horizontal camera inherited from the mobile version.
Only big negative is the reversed horizontal camera inherited from the mobile version.
How can they ruin a follow-up title so badly?
Interactive objects react half the time with horrible hit-zones, badly depicted button actions (hold, press rapidly) and even wrong button prompts.
Enemies swarm you so much you can barely take a breather and on top of that require way too many hits to get down. Some characters hit animations and combos take so long you finish the action in front of a newly spawned enemy that just slaps you in the face.
Cut scenes and interaction with audio cut from the movies feels out of place and recorded in a distracting hall-echo mode.
Parts of previous movies are badly slapped in an amateur way just to fill up the content, which is too short anyway.
Even the overworld map has been ruined. Car driving is impossible now with slow turning angle and bad responsiveness. The minimap is a mess of dots.
Interactive objects react half the time with horrible hit-zones, badly depicted button actions (hold, press rapidly) and even wrong button prompts.
Enemies swarm you so much you can barely take a breather and on top of that require way too many hits to get down. Some characters hit animations and combos take so long you finish the action in front of a newly spawned enemy that just slaps you in the face.
Cut scenes and interaction with audio cut from the movies feels out of place and recorded in a distracting hall-echo mode.
Parts of previous movies are badly slapped in an amateur way just to fill up the content, which is too short anyway.
Even the overworld map has been ruined. Car driving is impossible now with slow turning angle and bad responsiveness. The minimap is a mess of dots.
Raw Diamond.
Charming homage to the classics with lots of personality but also riddled with many quirks that need some deserved polish.
Very slow start, no hand-holding, focus on exploration and text reading. Combat is secondary and unbalanced, especially in the first levels. Simply following the main quest will stop you in front of difficulty spikes, so take as many sidequests as possible and grind some fights. Make sure to use the quick-save and quick-load buttons often.
Charming homage to the classics with lots of personality but also riddled with many quirks that need some deserved polish.
Very slow start, no hand-holding, focus on exploration and text reading. Combat is secondary and unbalanced, especially in the first levels. Simply following the main quest will stop you in front of difficulty spikes, so take as many sidequests as possible and grind some fights. Make sure to use the quick-save and quick-load buttons often.