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!!REVIEW IN PROGRESS!!
So I'm going to start this review with my original thought about the game. It sounds boring as fuck. Delivery boy? No thank you.
Now on to current me, ten hours in, first boss down and oh my god. This game is fucking incredible. I'm no Kojima fan boy, I liked MGS: The Phantom Pain but yea Kojima is just another director to me. This game, I can't even tell you why I bought it, I have no idea. Maybe because I wanted to experience it and treat it as a movie, a visual experience or maybe because deep down I have a massive man crush on Mads Mikkelsen; regardless I bought it and I love it.
I'm about ten hours in and I've been getting "That warm feeling" you get when you experience something great. It's just plain good. Graphically very impressive, voice acting is great (A very big thing for me), But something about this game just clicks.
Never before have fetch quests been so ... I mean just pure fun. Everything about the process is great, from planning your route, distributing your load correctly, dodging BTs, pissing on rocks, building random structures, dodging MULEs, and everything else.
TL;DR This game is fun, this game takes something that should be boring as all hell and flips it on its head. I haven't enjoyed a game this much since Sekiro, and that being a game that is absolutely "my" formula".
So far, I'd recommend this to anyone, especially people who were skeptics like me. It's just good, plain and simple.
Will update as I progress.
«Can’t stop playing»
Dr. Robotnik's Mean Bean Machine can be a good time or a great time either, but, it can be repetitive easily. I played it on its "single-mode" where you advance to predetermined stages with different enemies, the difficulty spikes can be punishing but once you manage to understand your opponent's strategy you may counter it, this aspect was the thing I liked the most and gives you a good challenge.
For the negative sides, there are like 2 songs for this game and the same background and it really feels through your gameplay, it doesn't feel that you advance at all and can be disheartening because the enemies will give you a lot of trouble. I didn't Vs a human but it seems to me that if you have a rival with a similar level than yours, both of you will have a fun time. I think that DRMBM for what it is can be very enjoyable, but, its fun may weary faster than you expect.
For the negative sides, there are like 2 songs for this game and the same background and it really feels through your gameplay, it doesn't feel that you advance at all and can be disheartening because the enemies will give you a lot of trouble. I didn't Vs a human but it seems to me that if you have a rival with a similar level than yours, both of you will have a fun time. I think that DRMBM for what it is can be very enjoyable, but, its fun may weary faster than you expect.
The Good: the gameplay felt fluid, the level of injury to enemies based of where they were shot and what calibre weapon was a nice touch. The game definitely still felt like a max payne game with the gameplay, bullettime felt the best its ever felt imo. The story was solid enough for what it was, and I only had one random glitch once, nothing game breaking, one enemy just turned invisible but still had muzzle flare so like I said, not a big deal breaker. The graphics were nice, cars looked a bit flat, but aside from that it felt like a modern game in terms of graphics.
The not so good: the overall feeling of gloom and darkness that made the atmosphere of the first two games just wasn't there the same. Yes Max's dialogue was as Noir as usual (and possibly some of his best dialogue ever) but aside from a chapter or too most the game was a bit too bright and just didn't feel "dark". Also there were no explosives you could have, which, just felt sad at times.
Final Verdict: All and all I had a blast with this game, and can safely say too anyone who's either a fan of third person shooters, or fans of the first two games, give it a go. I highly doubt you'll be disappointed; just be aware, it is very Linear, but that was definitely a relief amongst the seas of openworld games out there
8.5/10
«Sit back and relax»
This was the baseball game for me; hours were spent playing this game while I had Descendent's "Two Things at Once" in the tape player on repeat. Maybe it's not the best baseball game, but it was mine!
«Time-tested»
I finished Warhammer: Chaosbane mostly out of principal; I paid full price for this ($79.99 CAD!) when it dropped because I'm a huge sucker for Diablo-likes and read a couple fairly positive reviews of this. For a brief moment, it seemed like I had found my new favourite. Chaosbane nails something that a lot of Diablo-likes do not: the feel. It's smooth, plays well, and has overall a really great foundation with solid abilities.
Unfortunately, it suffers hugely from repetition and overall blandness; the story is, well, nothing special would be putting it nicely. The loot is OK but really does not stand out, nor does it really feel like you are optimizing your build in any fun way other than selecting what seems to give you the best boost. I enjoyed the skill-tree and the points-system for your abilities with added some level of strategic thinking to your character.
Otherwise, it's a slog through the same areas over and over again - even within each quest you'll find yourself running through very similar "pieces" I'll say of the layout (almost like everything was build from a small set of area-types so you run up the same kind or stairwell or run around the same kind of corner again and again.)
Honestly, with some work on more varied quests and a better end-game, this would be one of the more solid-feeling Diablo-like ARPGs out there right now. A lower price would have helped, for $15 or $20 bucks this will be a fine distraction but full price was just not worth it. I'd rather steer you towards something like Vikings - Wolves of Midgard to be perfectly honest.
Unfortunately, it suffers hugely from repetition and overall blandness; the story is, well, nothing special would be putting it nicely. The loot is OK but really does not stand out, nor does it really feel like you are optimizing your build in any fun way other than selecting what seems to give you the best boost. I enjoyed the skill-tree and the points-system for your abilities with added some level of strategic thinking to your character.
Otherwise, it's a slog through the same areas over and over again - even within each quest you'll find yourself running through very similar "pieces" I'll say of the layout (almost like everything was build from a small set of area-types so you run up the same kind or stairwell or run around the same kind of corner again and again.)
Honestly, with some work on more varied quests and a better end-game, this would be one of the more solid-feeling Diablo-like ARPGs out there right now. A lower price would have helped, for $15 or $20 bucks this will be a fine distraction but full price was just not worth it. I'd rather steer you towards something like Vikings - Wolves of Midgard to be perfectly honest.
I'm loving my time with Shining Soul II right now; it totally scratches my itch for a Diablo-like loop (fight, get loot, get money, stat boosts from items, sell items for money, rinse repeat) and the game oozes charm with fun animations and graphics. Basically falling head-over-heels for this game. Recommended!
«Constantly dying and enjoy it»
Playing this on PS4, and phew let me tell you: this game runs like shit. Screen tearing galore and framerate issues as far as the eye can see. A shame, because there's potential here - though muddled as it currently is. I hated this game for a few hours but I've settled down a little and am getting a good kick out of it. I've seen this described as Diablo + Crusader: No Remorse + the Warhammer license and hey that's kinda accurate. I could see over time this becoming a four-star review, and the 2.0 patch on PS4 really helped things out - though performance still isn't super great. For now it's a tentative recommendation for fans of the genre.
Incredible to kill some time! Or just interest my siblings.
If I just want to play and relax for few minutes, I choose easy difficulty.
But if I want to try hard and RAGE, I play of hard difficulty.
Also, love the secretes and I kinda like those textures.
Not for a long time, but worth trying.
If I just want to play and relax for few minutes, I choose easy difficulty.
But if I want to try hard and RAGE, I play of hard difficulty.
Also, love the secretes and I kinda like those textures.
Not for a long time, but worth trying.
«Just one more turn»
«Can’t stop playing»
Just another flappy bird game. It's all the same.
10/10
IGN
10/10
IGN
The most nostalgic game for me if not Halo 3
«Blew my mind»
«That ending!»
i'm ashamed that i have put over 500+ hours into this game
8/10
+ Classic Metroidvania Design
+ Variety in shard system
+ Provides strong sense of direction
+ Snappy controls
- 2.5D visuals sometimes feel cheap
- Perhaps a little too similar to it's inspiration
- Too many competing systems added unnecessary fluff
+ Classic Metroidvania Design
+ Variety in shard system
+ Provides strong sense of direction
+ Snappy controls
- 2.5D visuals sometimes feel cheap
- Perhaps a little too similar to it's inspiration
- Too many competing systems added unnecessary fluff
just played again with the both new dlc in feb2021 & i must say its really brilliantly made and had lots of fun playing it... this game has aged very well after all these year...

«Blew my mind»
«Can’t stop playing»
I played this game for over five years now. I remember the good ol' days of me first playing this marvelous game, from learning how to fly a plane to getting obliterated by a rhino tank online. This game always comes back to me no matter how long I've stopped playing for.
My rating 10/10
My rating 10/10
Definitely Death Stranding it's a beast of its own, I can't remember where but said something along the lines that it feels like an indie movie with a blockbuster budget, and maybe that might be correct, the only difference is that this is a videogame.
DS is overwhelming in every aspect, from its story to its gameplay, starting with the story, Kojima is a genius in terms of setting a world and making statements or even predictions of our own reality, here in Death Stranding he took it to the next level, when people talk about how MGS is a complex story is because DS hasn't appeared yet, it really overwhelms you with its lore and at times it can be difficult to keep up with all the terminology it uses in its story, I don't want to speak a lot of it because the less you know about it the better, also, I wasn't thrilled with the inclusion of "Hollywood" actors but they surely pay off in a lot of scenes, specially Tommi Earl Jenkins, one of his scenes gave me goosebumps to the next level, it also made my eyes tears a little, they're that good.
The divisive part may be the gameplay, a lot of people said that this is a walking simulator and that may be true at some extent, but is not that simple, the core mechanic to me is that the player goes against the terrain, weather and some hazards, the hazards come as human enemies or BTs (the black beings), but mostly the terrain. In order to progress you need to adjust your inventory and decide what kind of things are you going to take with you, then, depending on how heavy or light is your character, your movement can be from cartoony clumsy to fast as a soccer player, after that you take delivery items from "A" to "B" and repeat till the end of the game, in theory it might sound boring but in practice is really addictive, and once you get to chapter 3 where you get a lot of new items and structures to help you in your journey you'll have a blast. I can't compare DS to any other game but to me, it has a Monster Hunter vibe, where the learning curves are stiff and overwhelming, but once you passed them you'll have an amazing time.
The multiplayer aspect is also incredible, instead of having a competitive experience this is a connection or strand experience where you and your fellow players didn't see each other or play with them directly but help each other with structures or items you construct, i.e. If you set a bridge to cross a river, other players in your server can use it too and also can upgrade it together, this aspect really hit me in a good way, to the point that I even gave away things to my neighborhood in order for everyone to use them. But not everything is perfect with this system, it can at times broke the experience, for example, at least two times I was told that my next delivery would be incredibly hard but, when doing it, I find a lot of things like bridges, power stations or vehicles that made the mission so easy, so it can break the immersion. As for the negative things, I can see how for someone this can be boring, but one needs to keep in mind that this is not a shooter or a stealth game, but at the end it can feel repetitive and at times cheaty, as for the stealth part, I didn't feel it worked that good with the human enemies, the AI is dumb but the mechanics also felt unrefined at times, a similar thing happens to the "other" stealth mode with the BTs, they give you a lot of tension but once you understand how they work, they're for the rest of the game annoying, speaking of BTs the boss fights with this beings are so cool, flashy and epic but they are also broken and easy, it feels that you can't die from them because the game throws a lot of resources like HP or ammo in order for you to don't run out of them, they're also very fun tho' so it depends on your view I guess. My last and maybe more important issue to me is its world, it can felt empty to the point that it feels unfinished, you'll find a lot of people but they're holograms, for the most part, humanity is hidden in the ground and narratively it makes sense but I can't shake the feeling that is more a budget issue than a story issue, also because exploring is dangerous and also unrewarding, you'll find yourself making the same trajectories or following another player's trail to get to your destination.
Certainly Death Stranding is not a masterpiece for me, but I can easily see why it is for another person, for me it was a great time, and every day it passes it makes me think a lot in its themes, characters and my personal narrative with it, I also hardly believe that the passing on time will give its rightful place as a great game.
DS is overwhelming in every aspect, from its story to its gameplay, starting with the story, Kojima is a genius in terms of setting a world and making statements or even predictions of our own reality, here in Death Stranding he took it to the next level, when people talk about how MGS is a complex story is because DS hasn't appeared yet, it really overwhelms you with its lore and at times it can be difficult to keep up with all the terminology it uses in its story, I don't want to speak a lot of it because the less you know about it the better, also, I wasn't thrilled with the inclusion of "Hollywood" actors but they surely pay off in a lot of scenes, specially Tommi Earl Jenkins, one of his scenes gave me goosebumps to the next level, it also made my eyes tears a little, they're that good.
The divisive part may be the gameplay, a lot of people said that this is a walking simulator and that may be true at some extent, but is not that simple, the core mechanic to me is that the player goes against the terrain, weather and some hazards, the hazards come as human enemies or BTs (the black beings), but mostly the terrain. In order to progress you need to adjust your inventory and decide what kind of things are you going to take with you, then, depending on how heavy or light is your character, your movement can be from cartoony clumsy to fast as a soccer player, after that you take delivery items from "A" to "B" and repeat till the end of the game, in theory it might sound boring but in practice is really addictive, and once you get to chapter 3 where you get a lot of new items and structures to help you in your journey you'll have a blast. I can't compare DS to any other game but to me, it has a Monster Hunter vibe, where the learning curves are stiff and overwhelming, but once you passed them you'll have an amazing time.
The multiplayer aspect is also incredible, instead of having a competitive experience this is a connection or strand experience where you and your fellow players didn't see each other or play with them directly but help each other with structures or items you construct, i.e. If you set a bridge to cross a river, other players in your server can use it too and also can upgrade it together, this aspect really hit me in a good way, to the point that I even gave away things to my neighborhood in order for everyone to use them. But not everything is perfect with this system, it can at times broke the experience, for example, at least two times I was told that my next delivery would be incredibly hard but, when doing it, I find a lot of things like bridges, power stations or vehicles that made the mission so easy, so it can break the immersion. As for the negative things, I can see how for someone this can be boring, but one needs to keep in mind that this is not a shooter or a stealth game, but at the end it can feel repetitive and at times cheaty, as for the stealth part, I didn't feel it worked that good with the human enemies, the AI is dumb but the mechanics also felt unrefined at times, a similar thing happens to the "other" stealth mode with the BTs, they give you a lot of tension but once you understand how they work, they're for the rest of the game annoying, speaking of BTs the boss fights with this beings are so cool, flashy and epic but they are also broken and easy, it feels that you can't die from them because the game throws a lot of resources like HP or ammo in order for you to don't run out of them, they're also very fun tho' so it depends on your view I guess. My last and maybe more important issue to me is its world, it can felt empty to the point that it feels unfinished, you'll find a lot of people but they're holograms, for the most part, humanity is hidden in the ground and narratively it makes sense but I can't shake the feeling that is more a budget issue than a story issue, also because exploring is dangerous and also unrewarding, you'll find yourself making the same trajectories or following another player's trail to get to your destination.
Certainly Death Stranding is not a masterpiece for me, but I can easily see why it is for another person, for me it was a great time, and every day it passes it makes me think a lot in its themes, characters and my personal narrative with it, I also hardly believe that the passing on time will give its rightful place as a great game.
«Blew my mind»
«Just one more turn»