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it has cute kitties owo
Honestly the best Kart Racer that exists Mario KArt can suck it
«Just one more turn»
«Time-tested»
Very fun music game for the Switch. Lacks online multiplayer, but I would only recommend this to hardcore taiko fans.
In Short:
The one aspect this game is absolutely exceptional at is "atmosphere". If you're looking for anything deeper in terms of story or game-mechanics then you could pass on this one. If not, sit down for a couple hours & treat your eyes & ears with something special.
In Long:
To list the good first, the game is absolutely gorgeous. The world is dark & oppressive, the use of colour & framing is perfect and the sound-design is rounding everything of into a great experience.
And all of this is with a careful use of minimalism to only use just enough colour, just enough sound and overall just enough information to make your mind fill in the rest. It leaves you on edge at all times, eager to know what will come next.
And without spoiling anything, it pays off on that front.
Unfortunately minimalism is also the games issue.
Personally I went into the game with some expectations based on their previous game called "Limbo". Because of that I ended up pretty disappointed in the puzzles & story of the game.
The gameplay consists mostly just of "move right/left", "stop running" & "jump" ... and a lot of dying.
The game relishes in brutally killing your little avatar character and quickly sending you back to the last conveniently placed checkpoint.
Because of this the shock aspect quickly fades into nothingness and instead just becomes a constant struggle of trial & error.
The occasional puzzles also never really evolve into anything really challenging and only rarely introduce anything new at all.
The game also only really gives the illusion of a story & lore without actually giving you anything.
If you are into that sort of thing (like the cryptic story telling approach of Dark Souls) then you'll probably love this one too but, just like with a lot of things, this game expects you to fill in the blanks with your own imagination.
And to be fair, this is what had me hooked for the majority of the game.
Overall the gameplay & story aren't bad ... they are serviceable. Compared to that the good outshines all else tenfold and are definitely worth your money and time!
The one aspect this game is absolutely exceptional at is "atmosphere". If you're looking for anything deeper in terms of story or game-mechanics then you could pass on this one. If not, sit down for a couple hours & treat your eyes & ears with something special.
In Long:
To list the good first, the game is absolutely gorgeous. The world is dark & oppressive, the use of colour & framing is perfect and the sound-design is rounding everything of into a great experience.
And all of this is with a careful use of minimalism to only use just enough colour, just enough sound and overall just enough information to make your mind fill in the rest. It leaves you on edge at all times, eager to know what will come next.
And without spoiling anything, it pays off on that front.
Unfortunately minimalism is also the games issue.
Personally I went into the game with some expectations based on their previous game called "Limbo". Because of that I ended up pretty disappointed in the puzzles & story of the game.
The gameplay consists mostly just of "move right/left", "stop running" & "jump" ... and a lot of dying.
The game relishes in brutally killing your little avatar character and quickly sending you back to the last conveniently placed checkpoint.
Because of this the shock aspect quickly fades into nothingness and instead just becomes a constant struggle of trial & error.
The occasional puzzles also never really evolve into anything really challenging and only rarely introduce anything new at all.
The game also only really gives the illusion of a story & lore without actually giving you anything.
If you are into that sort of thing (like the cryptic story telling approach of Dark Souls) then you'll probably love this one too but, just like with a lot of things, this game expects you to fill in the blanks with your own imagination.
And to be fair, this is what had me hooked for the majority of the game.
Overall the gameplay & story aren't bad ... they are serviceable. Compared to that the good outshines all else tenfold and are definitely worth your money and time!
«Constantly dying and enjoy it»
In Short:
Telling Lies is a fascinating example on how clever game mechanics & storytelling can elevate a regular thriller story into something special. If you are looking for the next unique game experience then play this game!
In Long:
I think it's best to know very little of the story before going into the game so I'll mostly talk about everything else.
But to quickly mention the story - it's good. The acting is great (at least from the main 4 characters), the cast pretty huge, and it offers enough to keep you guessing on what's going to happen next, or if you already found out, how it all went down.
This leads me to the gameplay. You are essentially going to watch the entire story out of sequence with you trying to piece together everything yourself. This essentially makes it a puzzle game more than anything else and even though it doesn't offer much in terms of gameplay, what's there is absolutely crucial to the game and its story!
You are given very little information with each clip with a few lies, secrets & red herrings to keep the story twisting & turning.
This is also due to each clip only having the audio input and is therefore often missing the other side of the conversation.
It's is genius!
Sometimes you will find the other side of a dialogue way later and it will re-contextualise the situation & relationships. It also makes for an interesting treasure hunt in the dialogue by trying to search for a question or response to find the opposite clip of the conversation.
Reading the characters & the environment can also help you spot important information & expose lies.
This game is very much testing your observation skills but is also purely fuelled by your own curiosity since the game lacks any real objectives.
It also has a very natural difficulty curve due to its search engine. Whatever term you search for, it will only give you the first 5 results, usually relative to the recording date. So it's very easy to find the earliest clips with common words and phrases but to get to the latest clips & the ending you need to pay attention and find the right things to search for!
Again, it's genius!
I do have some personal gripes with the story and there is definitely a little bit of video game logic at work (meaning: odd rules to the world to make the gameplay better). One example is how you never hear the other end of a video call, even if they have the audio on loud and sometimes even tell the person they are talking to to be quit ... yet you can't hear anything!?
Try to embrace it and have a great time with the game.
Tips before jumping in:
- Pay attention to the date & time of each clip
- Make notes & write down planned & used search terms
- Don't rewind clips to the beginning if you start at anything past minute 3
(My guess is that rewind is intentionally slow to discourage this player behaviour)
- Look at all the files and executable on your desktop
Telling Lies is a fascinating example on how clever game mechanics & storytelling can elevate a regular thriller story into something special. If you are looking for the next unique game experience then play this game!
In Long:
I think it's best to know very little of the story before going into the game so I'll mostly talk about everything else.
But to quickly mention the story - it's good. The acting is great (at least from the main 4 characters), the cast pretty huge, and it offers enough to keep you guessing on what's going to happen next, or if you already found out, how it all went down.
This leads me to the gameplay. You are essentially going to watch the entire story out of sequence with you trying to piece together everything yourself. This essentially makes it a puzzle game more than anything else and even though it doesn't offer much in terms of gameplay, what's there is absolutely crucial to the game and its story!
You are given very little information with each clip with a few lies, secrets & red herrings to keep the story twisting & turning.
This is also due to each clip only having the audio input and is therefore often missing the other side of the conversation.
It's is genius!
Sometimes you will find the other side of a dialogue way later and it will re-contextualise the situation & relationships. It also makes for an interesting treasure hunt in the dialogue by trying to search for a question or response to find the opposite clip of the conversation.
Reading the characters & the environment can also help you spot important information & expose lies.
This game is very much testing your observation skills but is also purely fuelled by your own curiosity since the game lacks any real objectives.
It also has a very natural difficulty curve due to its search engine. Whatever term you search for, it will only give you the first 5 results, usually relative to the recording date. So it's very easy to find the earliest clips with common words and phrases but to get to the latest clips & the ending you need to pay attention and find the right things to search for!
Again, it's genius!
I do have some personal gripes with the story and there is definitely a little bit of video game logic at work (meaning: odd rules to the world to make the gameplay better). One example is how you never hear the other end of a video call, even if they have the audio on loud and sometimes even tell the person they are talking to to be quit ... yet you can't hear anything!?
Try to embrace it and have a great time with the game.
Tips before jumping in:
- Pay attention to the date & time of each clip
- Make notes & write down planned & used search terms
- Don't rewind clips to the beginning if you start at anything past minute 3
(My guess is that rewind is intentionally slow to discourage this player behaviour)
- Look at all the files and executable on your desktop
«Can’t stop playing»
«Beaten more than once»
Hellblade was a very interesting experience reminiscent of Dante's Inferno, in which Senua travels to Hell and back (literally) to save her husband's condemned soul.
Let's talk about the story. I loved the sense of mystery, dread, and uncertainty we had through the entire game. Hellblade presents a well made story about dealing with loss, showing us Senua go through the five stages of grief in a very subtle manner, while also dealing, and eventually overcoming, mental illness. The Norse mythology has a very accurate representation as well, showing us one of the closest representations of the ancient gods we've ever seen on media.
Now regarding gameplay, honestly I consider this more of a 'experience' or 'movie' more than it is a game. The game is obviously heavy narrative based and has very little playability outside of movement and combat, and now that we are talking about combat... The combat itself feels very clunky and sometimes unfair, It could have been done way better but I don't blame them, the highlight of Hellblade is its story and narrative, it's not very focused on combat mechanics and it shows.
Overall, excellent game, one truly amazing experience.
Let's talk about the story. I loved the sense of mystery, dread, and uncertainty we had through the entire game. Hellblade presents a well made story about dealing with loss, showing us Senua go through the five stages of grief in a very subtle manner, while also dealing, and eventually overcoming, mental illness. The Norse mythology has a very accurate representation as well, showing us one of the closest representations of the ancient gods we've ever seen on media.
Now regarding gameplay, honestly I consider this more of a 'experience' or 'movie' more than it is a game. The game is obviously heavy narrative based and has very little playability outside of movement and combat, and now that we are talking about combat... The combat itself feels very clunky and sometimes unfair, It could have been done way better but I don't blame them, the highlight of Hellblade is its story and narrative, it's not very focused on combat mechanics and it shows.
Overall, excellent game, one truly amazing experience.
«That ending!»
Wow, just wow... what a way to welcome me to the modern puzzle platformer genre.
Limbo is one of those games where revealing too much about it could ruin the fun and appeal of it. Interestingly enough, Arnt Jensen (creator of the game) takes the same approach... he doesn't reveal too much of anything in the game, where it would rob it of its intrigue. You wake up in a forest as a boy, not knowing who you are, what your name is, and what your task entails. It's up to you to piece the elements together and embark on a journey that plays on your own personal, imaginative mind.
With a simple but effective shadow/light setting, the ambiance of the game is eerily dark and astonishingly enigmatic. It grips you by the jugular and forces you to submit to its visual authority. The art style is reminiscent of Tim Burton's shadowy netherworld trademark material, a wise choice that really compliments the mood of the game. Music is non-existent. The audio is placed at the forefront, with an amplified emphasis on your surroundings. Turn your sound up as high as possible to soak it all in... you're welcome.
Limbo is filled with various puzzles, some more challenging than others. Admittedly, I had a few moments where the solution was in 'broad daylight'... but I took the liberty to overthink it in so many ways, wreaking my brain cells in the process. I literally created problems for myself that weren't even there to begin with, a testament to the ingenuity of the puzzle designs. In other cases, I had to shut the game off and move on to something else (with the answer unexpectedly arriving in my head much later, during a drive to Chipotle, of all places). My love for expletives were repeatedly thrown at the screen, stemming from an infuriated sense of frustration with not knowing how to solve the later puzzles. However, I did manage to solve all of them on my own... well, save for one. I resorted to YouTube for it and and thought "Man, I wouldn't have never figured that one out."
The beauty in Limbo is dying endlessly (Yeah, you read that right). Being able to learn from trial/error and familiarizing yourself with the mechanics of the world is a must. Sure... it breaks the flow of the game, but nothing feels more satisfying than eventually overcoming a puzzle that remarkably stumped you for 45 minutes to an hour.
All in all, a short but engrossing game that rewards you with unwavering amounts of patience and persistence. While it may disappoint some with its minimalist narrative decision, I thought it excelled in this regard. It unabashedly caters to a variety of interpretations and theories, making it that much more interesting and memorable long after you’ve finished it.
Limbo is one of those games where revealing too much about it could ruin the fun and appeal of it. Interestingly enough, Arnt Jensen (creator of the game) takes the same approach... he doesn't reveal too much of anything in the game, where it would rob it of its intrigue. You wake up in a forest as a boy, not knowing who you are, what your name is, and what your task entails. It's up to you to piece the elements together and embark on a journey that plays on your own personal, imaginative mind.
With a simple but effective shadow/light setting, the ambiance of the game is eerily dark and astonishingly enigmatic. It grips you by the jugular and forces you to submit to its visual authority. The art style is reminiscent of Tim Burton's shadowy netherworld trademark material, a wise choice that really compliments the mood of the game. Music is non-existent. The audio is placed at the forefront, with an amplified emphasis on your surroundings. Turn your sound up as high as possible to soak it all in... you're welcome.
Limbo is filled with various puzzles, some more challenging than others. Admittedly, I had a few moments where the solution was in 'broad daylight'... but I took the liberty to overthink it in so many ways, wreaking my brain cells in the process. I literally created problems for myself that weren't even there to begin with, a testament to the ingenuity of the puzzle designs. In other cases, I had to shut the game off and move on to something else (with the answer unexpectedly arriving in my head much later, during a drive to Chipotle, of all places). My love for expletives were repeatedly thrown at the screen, stemming from an infuriated sense of frustration with not knowing how to solve the later puzzles. However, I did manage to solve all of them on my own... well, save for one. I resorted to YouTube for it and and thought "Man, I wouldn't have never figured that one out."
The beauty in Limbo is dying endlessly (Yeah, you read that right). Being able to learn from trial/error and familiarizing yourself with the mechanics of the world is a must. Sure... it breaks the flow of the game, but nothing feels more satisfying than eventually overcoming a puzzle that remarkably stumped you for 45 minutes to an hour.
All in all, a short but engrossing game that rewards you with unwavering amounts of patience and persistence. While it may disappoint some with its minimalist narrative decision, I thought it excelled in this regard. It unabashedly caters to a variety of interpretations and theories, making it that much more interesting and memorable long after you’ve finished it.
«Constantly dying and enjoy it»
«That ending!»
Don’t even try this. The secret of the whole mystery will be revealed in the prologue, and after that you will waste your time being endured by meaningless actions of the cardboard characters, awful face animations, implausible choices of action, unrealistic pauses and connections between these choices and the actual actions.
I mean, Until Dawn was better, even though, in my opinion, Until Dawn was the worst interactive movie game ever made.
I mean, Until Dawn was better, even though, in my opinion, Until Dawn was the worst interactive movie game ever made.
«Waste of time»
«Boooring»
The whole game has that Alan Wake feel to it, you even kill the monsters with your flashlight like in Alan Wake. I do like the mystery of the main character and obviously the dog which is the star of this game. Loved the Bloober feel and style in it too, the story also delivers. The thing is, that this game has some gamebreaking bugs and some xbox live bullshit (couldn't log in and cuz of that no saves, achievements didn't work and some other minor inconveniences). I would recommend picking this up at 15euros after some patches. I heard people complain about optimization, but for me it works good on my mediocre rig.

COOOOOOOOOOOOOOOOOOOOOOOL GOOOOOOOOOOOOOOOD EEEEEEEEEEEEE BOOOOOOOOOOOOOOOOYYYY
Absolutely exceptional and truly inspiring game.
Exceptional in terms of visual design by creating an entire game world out of various fonts that also manages to encapsulate historic, cultural and audiovisual context/mood of various stages of the evolution of humanity and written word.
Inspiring in terms of technical simplicity. It's a game that proves a simple truth that these days anyone passionate enough can praise his object of passion via a video game. I'm jumping to conclusions there, but really, technically anyone could make such a game after spending some quality time with Unity video tutorials while placing all the bets on audiovisual/narrative side of things. And it works. I know I encountered numerous bugs during my playthrough, but it simply didn't matter then and now I can't even remember them :D.
Highly recommended to anyone with interests in human history, typography or visual design, as well as to those with a dream to create their own game sometime.
Exceptional in terms of visual design by creating an entire game world out of various fonts that also manages to encapsulate historic, cultural and audiovisual context/mood of various stages of the evolution of humanity and written word.
Inspiring in terms of technical simplicity. It's a game that proves a simple truth that these days anyone passionate enough can praise his object of passion via a video game. I'm jumping to conclusions there, but really, technically anyone could make such a game after spending some quality time with Unity video tutorials while placing all the bets on audiovisual/narrative side of things. And it works. I know I encountered numerous bugs during my playthrough, but it simply didn't matter then and now I can't even remember them :D.
Highly recommended to anyone with interests in human history, typography or visual design, as well as to those with a dream to create their own game sometime.
«Blew my mind»
«Sit back and relax»
I can't stop Playing this game
«Can’t stop playing»
«Constantly dying and enjoy it»
Finally got around to playing Days Gone about a month ago, and sold it a few weeks later. It was fun for around 10 hours or so and then just bland overall. The main characters voice acting is kind of strange to me, sometimes you can't hear him and other times he'll yell for no reason. The biggest con is the frame rate will take a dump sometimes and it can last for several seconds.
Overall I'd say 6/10, worth it for $20 but I'd not pay more than that.
First time playing through and it was just as good as everyone said it was going to be. The gameplay is fun and engaging, but my only complaint would be that at times it felt a little dated. It covers a lot of bases and it juggles all these different mechanics and accommodates for different play styles. In a lesser game that would be a problem, but Bioshock manages to execute this extremely well. But by today's standards I've like played good shooters that have managed to have better roleplaying elements or more tense and claustrophobic horror sections. So my experience as the player ended up feeling kind of middle of the road. I was never as scared as I wanted to be or as hyped for gun combat as I've been in other games. But Bioshock is still great and I would recommend to anyone who hasn't played it yet.
Super Mario 3D Land successfully takes the linear progression used in the 2D games and brings it into the third dimension. Not much new is found here but the game is very solid and has more content than any Mario game up until Odyssey to sink your teeth into.
«Sit back and relax»
«Beaten more than once»
The game adds gold enemies and a gold fire flower that gives you meaningless coins. Literally nothing else is new. Don't bother.
«I could make it better»
Super Mario Sunshine is a black sheep in the Mario series, and with good reasons. Despite being a well controlling and functioning game it falls short in a lot of areas. After laughing at the awful voice acting you'll find that the game's music isn't up to snuff with the rest of the series, despite being memorable. While being a huge step up from 64's monotony it still has a lot of structural issues as it removes the freedom of getting any star you want from the last game into a mission based structure that forces you to complete the first 7 missions in a world. The game can also feel unpolished at times as you realise how few worlds there are to explore, despite them being the same size, if not smaller than the worlds from 64. And don't even bother completing this game to 100%. Overall it has flaws but it functions and you can't go wrong with a mario game. Not the best 3D Mario by a long shot but still an experience worth your time.
«Sit back and relax»
This game isn't very good and has very little to do but it's cheap and you could get a good laugh out of it.
Klonoa 2 is one of the few cartoony platformers to blend creative level designs and mechanics with a story involving rich themes and a colourful cast of characters. Being the sequel to the also fantastic Klonoa: Door to Phantomile, Klonoa 2: Lunatea's Veil expands on everything the first game did great while adding more mechanics that add more creativity and challenge to the puzzles. It is still an exclusive to the PS2 and can be a little pricey but this game is well worth your time, especially if it gets a rerelease in the future.
«Blew my mind»
«Liked before it became a hit»