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Style and personality.
A short but intense mistery adventure.
Maybe a tiny bit too much stereotyped characters.
A short but intense mistery adventure.
Maybe a tiny bit too much stereotyped characters.
Great game.
Colorful world and enemies.
Balanced difficulty.
Fun combat mechanics.
Basic story, functional, but nothing memorable.
Cons: the furry design will throw off some players. Some crafting interface is a bit lacking in the comparison options. The last unlocked material takes a lot of grinding and merchant restock waiting.
Basic story, functional, but nothing memorable.
Cons: the furry design will throw off some players. Some crafting interface is a bit lacking in the comparison options. The last unlocked material takes a lot of grinding and merchant restock waiting.
we like fortnite!
On the surface, Mystical Ninja doesn't seem to be punishing, the stylish and somehow cute visuals may deceive you but, as it turns out, this game can be masochistic, to say the least.
A lot of style is injected in the veins of this game, I loved the character design and environment quite a lot, every enemy has a lot to say within their forms and even the towns, the music is also good and charming. As for the gameplay, that's where things start to shake a little, the movement feels solid but the initial attack (you have 2 upgrades) feel way too short, like those NES games where you hit with your fists and you have to get too close to the enemy to hit them but they also con hit you, this can happen a lot when you have your basic weapon, is not that hard to get the better ones but it feels clumsy, the biggest problem may lay in the combat with the bosses, they're fun but their hitboxes in some cases are broken, particularly with the late boss fights which tend to feel like they're cheating, the final boss consists in 4 fights in 1, so good luck if you're not using save states at least in the middle of the fight. If not for the hitboxes, unfair difficulty and at times repetitive formula between stages, this game could easily be a great game, but it has aged for the most part well, if you happen to cross ways with it give it a shot for a colorful and punishing journey.
A lot of style is injected in the veins of this game, I loved the character design and environment quite a lot, every enemy has a lot to say within their forms and even the towns, the music is also good and charming. As for the gameplay, that's where things start to shake a little, the movement feels solid but the initial attack (you have 2 upgrades) feel way too short, like those NES games where you hit with your fists and you have to get too close to the enemy to hit them but they also con hit you, this can happen a lot when you have your basic weapon, is not that hard to get the better ones but it feels clumsy, the biggest problem may lay in the combat with the bosses, they're fun but their hitboxes in some cases are broken, particularly with the late boss fights which tend to feel like they're cheating, the final boss consists in 4 fights in 1, so good luck if you're not using save states at least in the middle of the fight. If not for the hitboxes, unfair difficulty and at times repetitive formula between stages, this game could easily be a great game, but it has aged for the most part well, if you happen to cross ways with it give it a shot for a colorful and punishing journey.
«OST on repeat»
The free running in this game felt great, the story was okay, but the lack of knowledge given about what you are trying to do at any one stage made this game a bit of a slog - only the gameplay and my illogical need to finish everything i start kept me coming back - But I felt relieved when this one was over.
«Game over at last!»
Juegazo con strong Rayman Legends vibes
«Can’t stop playing»
«Constantly dying and enjoy it»
Project X Zone is the embodiement of "Style over Substance" where yes it does look cool as hell and the music is awesome but I can only spend an eternity killing over 10000HP enemies that are thrown at me mid-chapter until I inevitably get bored and then realize that that's what I'll be doing for over 40 hours of gameplay.
I'm getting ahead of myself, let's step back for a bit
What is Project X Zone?
It's an turn-based SRPG made by Monolith Soft (which happens to be one of my personal favorite dev teams) that features a crossover between Capcom, Namco and Sega characters, sounds cool right? Well that's because it is cool... until the novelty of the concept ends after roughly 2 hours.
Yes it is cool seeing all these characters come together and interacting with each other, we don't get much of that in stuff like Super Smash Bros but damn how could they make a game like this be so boring to play?
The answer lies in the gameplay.
The gameplay in PXZ is somewhat of a successor of the gameplay found in Namco x Capcom, a PS2 japan-exclusive title which I haven't played so I can't compare to PXZ and Super Robot Taisen OG Saga: Endless Frontier, a DS title which I have played and actually I prefer the gameplay in that.
It basically works like a typical Turn-Based SRPG where you could move the charaters around like chess pieces command them to attack, use items, use skills or stay in place.
Simple, right? Well it starts to get more complicated when you go into battle.
You see when you attack an enemy you go into this sorta of a combat mode where the game suddently looks like a fighting game where only you can attack and the enemy does nothing.
In this mode you can attack by pressing the A button and following by pressing combinations of the A button and the D-Pad, by attacking the enemy they go flying onto the wall or up in the air and if you get the timing of your next attack right you'll be able to do a critical hit when they go back down at you. You can also send in support by pressing the L button for the Solo Unit or the R button for the teammates that are next to you in the field, if you combine your attacks with the support you will have this CROSS effect where the enemy is stuck in place and your XP percentage goes up faster or something.
You can execute a Special Attack when you hit 100% and on the field you can execute a Multi-Attack when you have 100% XP which attacks multiple enemies on the field, very useful but the damage you deal isn't very high. You can also use Skills that uses XP Percentage.
While this combat system is quite alright, It does get kinda repetitive when there's like a million enemies thrown at you with extremely high HP that you have to use perfect combos, Critical hits, both suports and the special attack just to kill one of them. I get that there are alot of playable Characters but was adding 30 enemies mid-chapter when I had already killed a couple of 10 really necessary? This is at its worse in the later chapters where it's constantly like this.
The point is that it gets old, and it gets old really fast.
The story was something about worlds merging together and this stone that was behind it and that the 2 original main characters have to team up with all the other heroes from the other worlds to stop this whole thing and have to fight against also villains from these various worlds like Nemesis from Resident Evil 3 for example. It's simple stuff that's presented as a bit hard to follow due to the references and stuff that you would only understand if you played all those games, thankfully I did play most of the games of the characters that are on this game so for me It was fine.

The music in this is very good, great original songs with some good remixes of old songs
There's not much I can say about it, it's just good
I guess that's all I can say about Project X Zone, I had some fun with the game sometimes but it was mostly boring and frustrating at times with all the chapters when you think you're over but then you remember that the title card of the chapter hasn't even shown up yet and then a shitton of high HP enemies show up out of nowhere. It really drags on and on. I feel like you could trim down this game to 20 hours instead of 40 if you removed like half of the enemies.
I really love the Opening animation though, It's animated by TRIGGER so that's really cool.
If I were to rate this game from a 0-10 scale I'd probably give it like a 6/10
I've heard that the sequel is better so I'll play that sometime.
I'm getting ahead of myself, let's step back for a bit
What is Project X Zone?
It's an turn-based SRPG made by Monolith Soft (which happens to be one of my personal favorite dev teams) that features a crossover between Capcom, Namco and Sega characters, sounds cool right? Well that's because it is cool... until the novelty of the concept ends after roughly 2 hours.
Yes it is cool seeing all these characters come together and interacting with each other, we don't get much of that in stuff like Super Smash Bros but damn how could they make a game like this be so boring to play?
The answer lies in the gameplay.
The gameplay in PXZ is somewhat of a successor of the gameplay found in Namco x Capcom, a PS2 japan-exclusive title which I haven't played so I can't compare to PXZ and Super Robot Taisen OG Saga: Endless Frontier, a DS title which I have played and actually I prefer the gameplay in that.
It basically works like a typical Turn-Based SRPG where you could move the charaters around like chess pieces command them to attack, use items, use skills or stay in place.

You see when you attack an enemy you go into this sorta of a combat mode where the game suddently looks like a fighting game where only you can attack and the enemy does nothing.
In this mode you can attack by pressing the A button and following by pressing combinations of the A button and the D-Pad, by attacking the enemy they go flying onto the wall or up in the air and if you get the timing of your next attack right you'll be able to do a critical hit when they go back down at you. You can also send in support by pressing the L button for the Solo Unit or the R button for the teammates that are next to you in the field, if you combine your attacks with the support you will have this CROSS effect where the enemy is stuck in place and your XP percentage goes up faster or something.
You can execute a Special Attack when you hit 100% and on the field you can execute a Multi-Attack when you have 100% XP which attacks multiple enemies on the field, very useful but the damage you deal isn't very high. You can also use Skills that uses XP Percentage.

The point is that it gets old, and it gets old really fast.
The story was something about worlds merging together and this stone that was behind it and that the 2 original main characters have to team up with all the other heroes from the other worlds to stop this whole thing and have to fight against also villains from these various worlds like Nemesis from Resident Evil 3 for example. It's simple stuff that's presented as a bit hard to follow due to the references and stuff that you would only understand if you played all those games, thankfully I did play most of the games of the characters that are on this game so for me It was fine.

The music in this is very good, great original songs with some good remixes of old songs
There's not much I can say about it, it's just good
I guess that's all I can say about Project X Zone, I had some fun with the game sometimes but it was mostly boring and frustrating at times with all the chapters when you think you're over but then you remember that the title card of the chapter hasn't even shown up yet and then a shitton of high HP enemies show up out of nowhere. It really drags on and on. I feel like you could trim down this game to 20 hours instead of 40 if you removed like half of the enemies.
I really love the Opening animation though, It's animated by TRIGGER so that's really cool.
If I were to rate this game from a 0-10 scale I'd probably give it like a 6/10
I've heard that the sequel is better so I'll play that sometime.
«Boooring»
Really good, fun and atmospheric game with memorable characters, amazing artstyle and nice gameplay. There are 2 downsides: 1) Story mode is really short (luckily, it is not the only mode), 2) There some bugs here and there, but pretty sure, when you will read this, all bugs will be fixed.
I am from the future and have already played this game.
Monster Hunter fortnite
7/10
+ Dark souls style combat without being too frustrating
+ Uncharted style cinematic setpieces
+ Metroid Prime style exploration and 3D Map
+ Strong characters and settings
- Liberally copies but never surpasses inspirations
- Terrible reward structure for exploration
- Most of story is just McGuffin chase
- Glitchy and lack of polish
+ Dark souls style combat without being too frustrating
+ Uncharted style cinematic setpieces
+ Metroid Prime style exploration and 3D Map
+ Strong characters and settings
- Liberally copies but never surpasses inspirations
- Terrible reward structure for exploration
- Most of story is just McGuffin chase
- Glitchy and lack of polish
Beautiful visuals and a touching story make this an extremely relaxing experience. Loved every bit of it.
«Liked before it became a hit»
«Sit back and relax»
a very cool beat em up game
Borderlands was one of the few remaining franchises with couch co-op. It's obvious they really don't care about this market anymore which sucks for me and my SO. Split screen text doesn't adjust in co-op mode so you can barely read the text. If my SO is in a menu and I'm not, the game lags and skips. Actual gameplay is OK but the menu is used so often that it severely affects the experience.
An underrated masterpiece. Not for everyone (get ready to read A LOT), but totally worth trying.
«Blew my mind»
«Underrated»
words words words
Only downside is a kinda clunky gameplay. Everything else is phenomenal.
«Blew my mind»
«Can’t stop playing»