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Fun and fast game for those that dont have hours of time setting up bases.

Too much focus on the usual Space Marines tho.
WHAT SETS IT APART: Capitalist cyberpunk dystopia aside, the part of Neo Cab that struck me most was its portrayal of an abusive friendship. Every time Savy contacted Lina with a vague request, only to then ignore her for days at a time, I was reminded of my own experiences with fair-weather friends. Chance Agency have succeeded in developing an engaging atmosphere in Los Ojos, but what brought it to life for me were the particularly novel relationships that blossomed (or in this case wilted), as I explored it.
WHAT SETS IT APART:  The developers, Sean Han Tani and Marina Kittaka, have crafted a world that is as awe-striking as it is unsettling. The biggest draw for me, though, was the unpicking of the seams of the environment in the form of post-game content. The pair give you access to nearly every creative decision and previous game iterations through self-contained playground worlds purchased with the in-game currency, Metacoins. Though Anodyne is an impressive enough show mechanically, the developers not only let us peek behind the curtain, but wrench up the stage itself to give a unique insight into its creation.
Exceptional
WHAT SETS IT APART: Mutazione has perfected the art of immersion in an RPG. Arriving on the island, Kai's discovery of its culture and her own family history directly matches that of the player. Kai is not a blank slate, but a fully realised woman whose actions, reactions and thoughts mimic those of anyone who discover a remote mutant community.  Several times I found myself wanting to say exactly what Kai did, where other choice-based narrative games leave you scrambling for the 'most appropriate' answer, and this speaks volumes about the quality of Die Gute Fabrik's writing.
Great fun in local co-op. Worth it just for that despite the short length. Nice colorful visuals.

One single puzzle is a huge spike in difficulty and clearly misplaced.
Beautiful idea, not perfectly represented.

The core concept of moving the landscape to progress is great, if atleast a hint or tutorial would be given when starting the game.

The protagonist backstory and reason why he is on the move is a bit too egoistic and the end feels not earned. The game is very short but the train session feels excessively long and boring nonetheless.

Old man surviving waterfall drops is a bit of a stretch.  
Charming game that overstays its welcome with fetch type backtracking sidequests and a few too many technical issues.

A 20 hour game stretched thin to almost 50 hours if trying to do everything, which is required to do because of inconsistent enemy balance.

PROS:
- Character design
- World design
- Armor design
- Armor visual upgrades
- Companions
- Character combat customization

CONS:
- Technical issues
- Unoptimized console port
- Story intro too short and lacking any emtional bond to the main protagonist
- Heavy invisible walls around many objects
- Character getting stuck under trees geometry
- Potion use requires character to stand still causing combat flow to stop for animation ingestion ending
- Bad face shadows
- Low res textures on npc armors
- Inconsistent lighting
- Assest reuse, especially in faction different towns
- Voices not matching character age
- Enemy unbalance in the early levels and last bosses
- Poison at low levels is too extreme
- Chain stun from certain enemies is near unexcapable
- Mage ranged only build is not viable
- Melee only is not viable and requires ranged support for certain type of enemies and bosses

A title that despite the mentioned flaws deserves to be played, atleast in lower difficulty to speed througth it. Not worth the full price so wait for a sale.
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Exceptional
Therapeutic.
«Blew my mind»
So let's get the bad out of the way. The story is by-the-books, scattered and not worth paying attention to, the art pallete chosen for the world doesn't evoke the morbid dread found in the old games and the game takes quite a while to gain any kind of complexity. The last point may actually be the greatest strength of diablo 3 though, that is it's ability to be the most accessible ARPG I've ever played. In fact, before understanding the systems that govern diablo 3's world, my entire idea of what attracted people to ARPGs was misunderstood. I believed that people were attracted to the satisfaction of seeing a rare drop from a chest and having their stats slightly improve, but what I discovered is an entire fanbase who are looking for build variety in their class, who are looking to improve their characters exponentially by designing intelligently and who are looking to find unique and cheeky ways to combine synergy of affects. Thanks to this game, now I have entered the world of ARPGs and am looking to more complex varieties like POE and Grim Dawn. 

The overall tone of God of war is dark, cynical and doesn't really inspire much hope for the world around the protagonists improving. Those aren't usually things I think about when I'm playing an action game so it speaks to how well the universe of this game was made. The combat is so smooth with it's animations that any frame of the action could be used as promotional material and the feeling of the clashes, especially the boomerang-esque leviathan axe when it's being recalled, are the best seen in any game up to this point. The game feels like it re-invents almost nothing, yet perfects so many systems from so many other games, both in it's core combat gameplay loop as well as its world exploration. Easily one of the great video games. 
I'm not done yet, but can already tell this is going to be one of my all-time favorites. It's a unique blend of souls-like melee combat, metroidvania exploration, and Star Wars. It's so awesome to get to play as a jedi. And especially since it's not one we know like Luke or Anakin. This is a new character that we can make our own. At the same time there is a compelling narrative going on here. The characters are interesting and have backstories that I actually want to learn more about. There is so much to do and discover and kill, and tons of different planets to do it on. There are so many interesting puzzles and things to collect and explore. This is honestly the perfect type of game for me. I'm going to collect every last little thing and scan every piece of trash on the ground and open every chest and get every achievement. Though ins some really dumb decision there is no achievement for completing the game on the hardest difficulty, so I've given up on that after playing if for quite awhile. It' much more fun now. 
«Can’t stop playing»
«Constantly dying and enjoy it»
Exceptional
Great exploration RPG with an extremely hard starting phase, requiring players to switch mentality and learn to run from fights for many levels and come back later for revenge.

The clunky combat will scare away most players, so rely on companions and pick your fights wisely until you have decent gear.

Melee combat is subpar compared to ranged and forces new players to use ranged weapons or drop difficulty to survive.

Jetpack mechanic is a great addition and allows a fresh approach to vertical exploration of such a big and interesting map.

The annoying parts are the amateur user interface and user experience: try selling trash while having to scroll past half a minute of notes and text files. Icons look all the same. No clear info on player stats.

Story is mediocre at best and feels rushed and incomplete in the finale.

Cold mechanic is not well described and requires quicksaving before dialogues to benefit from the desired outcomes.

Armor textures are very low res and could have benefitted from of a more detailed rendition, considering the importance gear has in the survival aspect of the game.

One single time the game glitched in an animation phase and once crashed to desktop after save without warning.

Get the game on sale and for what they ask now its well worth the 50+ hours it offers. Replaying and choosing the other two factions and taking different paths should add to the longevity and value of the game.
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Beautiful game with an entertaining combat system, but plagued by stutters, unbalanced game leveling and difficulty curve and too much focus on repetition.

PROS:
- Visually beautiful, from the hand crafted maps to the randm generated dungeons
- Nice combat animations and special abilities
- Good soundtrack and atmospheric ambient sound
- Multiple characters to choose that increase replay value
- Lots of secret item and quests to discover
- Wide variety of enviroments ranging from frozen lands to halloween themed cemeterys
- Relaxing fishing mini-game

CONS:
- Huge stutters on worldmap on high-end hardware
- Character flickering on worldmap traveling
- Combat animations have no speed-up or skip option
- Characters not in party gain no XP
- Party management only before enetring a dungeon or at main hub inn
- Some quests are hidden in dungeons that rely on random event spawn
- Legendary weapon material gathering is reliant on random encounters
- Special vendor items are disappointing
- Cheesy and predictable story
- Main protagonist voice is cringe worthy

Bugs can be fixed and so can game leveling issues. What remains is a great game worth the asking price.
Old school local co-op fun. Worth buying just for that.

Decent visual and level designs.

The only real complain is the first encounter with Death at level 2 or 3: too soon and too frustrating.
Great fun in local co-op.

Game only progresses after a set amount of levels that culminate with a boss that has to be beaten. Die and you have to repeat all the previous levels, loosing your character and guns, forcing a random generated new playthrough. Not cool.

Some borderline frustrating bosses. A better tutorial would help the random testing with the limited resource gained after a defeat.

Still recommended for those with lots of time and patience.
Tales of Mediocrity.
Boring grind with decent music.

Tracking colored squares on screen is no more entertaining then a spreadsheet.

Trading, as an integral part of the game mechanic, sufferes from the most generic and amateur designed interface.

Space stations with the same content triggered a No Man Sky flashback causing an immediate refund reaction.
Great combat RPG.

Atrocious story.
The good: Fun in local co-op. Nice colorful visuals.

The bad: Requires another account just to see some character stats.

The frustrating: friendly fire quickly turns from a developer marketed "feature" to a confusing clusterfuck of rage.
Style and personality.

A short but intense mistery adventure.

Maybe a tiny bit too much stereotyped characters.
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