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Simple yet extremely addicting. Later improved upon by Ms. Pac-Man, but the original is still pretty darn good.
One of the more addicting classics of '81. It's since been remade or homaged to countless times (and in better ways) but the original still holds.
«Can’t stop playing»
Today Donkey Kong isn't much, but its historical significance to the gaming world is undeniable. Also, it still retains a timeless charm.
«Beaten more than once»
As a fan of the Mega Man series, Batterystaple Games and Fire Hose Games' roguelike platformer 20XX has been on my radar. It doesn't hide the fact that the game is an homage to the gameplay that made Capcom's Super Fighting Robot so popular, it's difficult, it has cool power-ups and it's hard.
As much as it pays tribute, it also improves on everything, making it damn near impossible to put down.
20XX starts out like most Mega Man titles. A city is under attack by experimental robots and its up to Nina, a blue clad lady robot with gun for an arm, and Ace, a red clad sword wielding robot, to save the day and defeat the robot leaders while being judged by discount Dr. Wily.
The game doesn't give you any story to follow but instead throws you into the fray to fend for yourself. While the game shares a similar platforming premise to Mega Man, 20XX improves the formula with Roguelike elements including procedurally-built stages, character upgrades, and a punishing difficulty while still presenting the best difficulty curve that comes to recent memory.
The game is split between four types of arenas - Fire, Garden, Sky, Ice - each with 2 different bosses. The levels hold their own unique threats including projectile traps, laser beams and various bad guys that will just get in your way. With the levels procedurally-built, you're never sure what you're going to get thrown at you.
You'll have plenty of help though as stat boosting items and weapons can be conveniently found all over the place, and defeating levels give you the option of improving your health, increasing your nuts (the game's currency) or taking the Boss' power which can be used in a similar Megaman fashion where one boss is heavily weak against it.
Still don't expect to clear all 8 levels (plus a the final boss run) on your first go. Dying makes you lose everything except for Soul Chips, which can be used at the main base to purchase new permanent upgrades, as well as single run upgrades and the ability to add new upgrades or weapons to your run.
What is really amazing about 20XX is just how smooth the game is. Everything from jumping, dashing, attacking and using your powers are so perfect that if you screw up and die on your run, it's likely your own damn fault. It also does a great job at adding Co-Operative play that doesn't hinder players who may be better than the others, while still rewarding players who work together.
20XX does an amazing job at being a fun roguelike, balancing its great controls and punishing difficulty to the point of "one more run" turns into 3 more hours of playing the game without noticing. Whether you're playing couch co-op, online co-op, tackling its various challenge modes, you do not want to miss out on this great indie title that surpasses it's the game it's playing homage to.
Review from https://gameitall.com/20xx-review/
As much as it pays tribute, it also improves on everything, making it damn near impossible to put down.
20XX starts out like most Mega Man titles. A city is under attack by experimental robots and its up to Nina, a blue clad lady robot with gun for an arm, and Ace, a red clad sword wielding robot, to save the day and defeat the robot leaders while being judged by discount Dr. Wily.
The game doesn't give you any story to follow but instead throws you into the fray to fend for yourself. While the game shares a similar platforming premise to Mega Man, 20XX improves the formula with Roguelike elements including procedurally-built stages, character upgrades, and a punishing difficulty while still presenting the best difficulty curve that comes to recent memory.
The game is split between four types of arenas - Fire, Garden, Sky, Ice - each with 2 different bosses. The levels hold their own unique threats including projectile traps, laser beams and various bad guys that will just get in your way. With the levels procedurally-built, you're never sure what you're going to get thrown at you.
You'll have plenty of help though as stat boosting items and weapons can be conveniently found all over the place, and defeating levels give you the option of improving your health, increasing your nuts (the game's currency) or taking the Boss' power which can be used in a similar Megaman fashion where one boss is heavily weak against it.
Still don't expect to clear all 8 levels (plus a the final boss run) on your first go. Dying makes you lose everything except for Soul Chips, which can be used at the main base to purchase new permanent upgrades, as well as single run upgrades and the ability to add new upgrades or weapons to your run.
What is really amazing about 20XX is just how smooth the game is. Everything from jumping, dashing, attacking and using your powers are so perfect that if you screw up and die on your run, it's likely your own damn fault. It also does a great job at adding Co-Operative play that doesn't hinder players who may be better than the others, while still rewarding players who work together.
20XX does an amazing job at being a fun roguelike, balancing its great controls and punishing difficulty to the point of "one more run" turns into 3 more hours of playing the game without noticing. Whether you're playing couch co-op, online co-op, tackling its various challenge modes, you do not want to miss out on this great indie title that surpasses it's the game it's playing homage to.
Review from https://gameitall.com/20xx-review/
«Blew my mind»
«Just one more turn»
No matter how you really look at it, there is nothing better than a well done Roguelike game, which is possibly why the indie scene has been chalk full of them. The latest to hit the scene is Motion Twin's Dead Cells, a self-proclaimed Castlevania inspired Roguelike with some Souls-style combat.
Dead Cells take you in the role of a prisoner on a mysterious island, one that seems to change and shift every time he attempts to escape. The rest of the game's story is presented in a minimalist style, in which you find through your adventure notes from the King, prison guards or Alchemy experts on a fatal disease that is swarming through the land and what the kingdom intends on doing about it.
This type of story telling is popular among horror inspired games and the Soul series, leaving enough information to build up your own theory and keep you going in order to find out more about what is actually happening. This is a hit or miss style of storytelling but for a game like Dead Cells, it works quite well, giving you just enough to give you the slightest idea on what is happening, yet throw a curve ball later on.
But like any great Roguelike, it's the gameplay that really stands out. Dead Cells is heavily inspired by Castlevania titles like Symphony of the Night and its follow-up Gameboy Advance titles. Dead Cells does a couple of things that are interesting to the formula however by giving you options on how you want to play the game.
For example, those who love exploration and finding everything that there is in a level, will be treated to multiple paths, hidden treasures and optional Elite guards who will drop more Cells for you to upgrade your Prisoner. Those who are the Speedrunner type are given additional hidden rooms that hold stronger items and even more bonus Cells to compensate your avoidance of combat.
The Prisoner can hold up to 4 items to bring with him into battle, two weapons and two traps/grenades. Weapons range from swords, daggers, bow and arrows, whips, and shields, while traps can be items that will leave opponents trapped in place (wolf/bear traps) to automatic turrets that will help take down enemies while you deal with other things or avoid getting brutally murdered. On top of this, players have other means of attacks by busting down doors, a downward kick that can help stun or damage those below them, and a quick dodge roll - which can also help in sneaking behind their enemies for extra damage.
Combat in Dead Cells never feels boring, even after collecting several power-ups or high-class weapons. This is mainly thanks to the game's difficulty curve which while insanely difficult, still feels quite fair. Dying of course is par for the course in a Roguelike and collecting Cells to upgrade your Prisoner's available arsenal and various power-ups is a necessary method of attempting to survive the island, along with giving you a helpful strategy for dealing with whatever killed you in the first place.
As a fan of the PSOne and GBA era of the Castlevania series, the graphics for Dead Cells felt like an homage with the necessary updates. The environments feel like it plays to a big part of the history of the world and acts almost as its own separate character. The game's music features a great orchestrated score that is falls in place with the dark fantasy setting that gives the game a bit of that Souls feel when it, raising the tension when needed.
In a year that is filled with Roguelikes, Dead Cells is definitely one that stands out on its own. After many hours of going through the game, it never lost its intrigue or its ability to make you feel like a bad ass, yet reminds you to stay humble after it knocks you down a few pegs.
Review from https://gameitall.com/dead-cells-review/
Dead Cells take you in the role of a prisoner on a mysterious island, one that seems to change and shift every time he attempts to escape. The rest of the game's story is presented in a minimalist style, in which you find through your adventure notes from the King, prison guards or Alchemy experts on a fatal disease that is swarming through the land and what the kingdom intends on doing about it.
This type of story telling is popular among horror inspired games and the Soul series, leaving enough information to build up your own theory and keep you going in order to find out more about what is actually happening. This is a hit or miss style of storytelling but for a game like Dead Cells, it works quite well, giving you just enough to give you the slightest idea on what is happening, yet throw a curve ball later on.
But like any great Roguelike, it's the gameplay that really stands out. Dead Cells is heavily inspired by Castlevania titles like Symphony of the Night and its follow-up Gameboy Advance titles. Dead Cells does a couple of things that are interesting to the formula however by giving you options on how you want to play the game.
For example, those who love exploration and finding everything that there is in a level, will be treated to multiple paths, hidden treasures and optional Elite guards who will drop more Cells for you to upgrade your Prisoner. Those who are the Speedrunner type are given additional hidden rooms that hold stronger items and even more bonus Cells to compensate your avoidance of combat.
The Prisoner can hold up to 4 items to bring with him into battle, two weapons and two traps/grenades. Weapons range from swords, daggers, bow and arrows, whips, and shields, while traps can be items that will leave opponents trapped in place (wolf/bear traps) to automatic turrets that will help take down enemies while you deal with other things or avoid getting brutally murdered. On top of this, players have other means of attacks by busting down doors, a downward kick that can help stun or damage those below them, and a quick dodge roll - which can also help in sneaking behind their enemies for extra damage.
Combat in Dead Cells never feels boring, even after collecting several power-ups or high-class weapons. This is mainly thanks to the game's difficulty curve which while insanely difficult, still feels quite fair. Dying of course is par for the course in a Roguelike and collecting Cells to upgrade your Prisoner's available arsenal and various power-ups is a necessary method of attempting to survive the island, along with giving you a helpful strategy for dealing with whatever killed you in the first place.
As a fan of the PSOne and GBA era of the Castlevania series, the graphics for Dead Cells felt like an homage with the necessary updates. The environments feel like it plays to a big part of the history of the world and acts almost as its own separate character. The game's music features a great orchestrated score that is falls in place with the dark fantasy setting that gives the game a bit of that Souls feel when it, raising the tension when needed.
In a year that is filled with Roguelikes, Dead Cells is definitely one that stands out on its own. After many hours of going through the game, it never lost its intrigue or its ability to make you feel like a bad ass, yet reminds you to stay humble after it knocks you down a few pegs.
Review from https://gameitall.com/dead-cells-review/
«Just one more turn»
«Can’t stop playing»
Compared to the first Bayonetta, this one runs more smoothly and looks much better (and doesn't have any godawful QTEs), but it also doesn't quite have the same charm. The story is equally confusing, but it doesn't really have the same sense of ridiculous humor that made the first game so amazing. It's also a short game that's perfectly content with ending when the credits roll - whereas the first game awesomely REFUSES to end.
Bayonetta 2 is ultimately a lot of fun - it's more of that quick, challenging beat-em-up action that plays so well - but it tries to be more serious and that really bugged me.
Bayonetta 2 is ultimately a lot of fun - it's more of that quick, challenging beat-em-up action that plays so well - but it tries to be more serious and that really bugged me.
I bought this when there wasn't much available on the Switch and boy do I regret it. It's kind of like LIMBO in terms of speed, but there's no tension. It takes forever to go anywhere or do anything and it's pretty easy to get lost. It does look nice and there's a good sense of atmosphere, but it sort of runs out of steam before it goes anywhere.
«Waste of time»
«Boooring»
I love what GoNNER does visually, and the game itself is a delightfully little challenge that you can tune in and out of whenever you so please. I don't know if it's a game I could really sit down and play for hours when I have other games at my disposal, but it's a quirky experience that is worth playing when you have a small break.
«Constantly dying and enjoy it»
Every single bit of this game is incredible, and it manages to maintain a perfect sense of difficulty throughout. Not only is the main game great, but the additional character quests you can play are awesome. Looking forward to the King Knight DLC.
It took me a few tries to really get into this game, but ultimately I've found myself really, really getting into it. It's a worthy Soulslike Metroidvania.
Easily the best local multiplayer game on the Switch right now, and one of the best local multiplayer games to come out in a long time.
«Just one more turn»
«Can’t stop playing»
This is the first "Classic" styled Sonic game I've actually played. Having started with Sonic Adventure, I was surprised by the simplicity of the controls. Also, rather than immediately running fast as you do in the 3D games, you have to build momentum. I kept thinking I was missing something in the gameplay - for example, the homing attack is absent (which I've since learned is almost exclusively a 3D Sonic mechanic).
«Beaten more than once»
A solid game you can dive into whenever you want - and pretty damn challenging.
I didn't get to play the old version. It must have been terrible. Fortunately the developers took notice and the latest version is much better and meets most of the features said to be missing in the old version. Have another go.
The new NMS has several play modes. If you want to battle you can. If you want quests they are available. If you want to build lavish palaces you can do that too. If you want multiplayer you can switch that on. Audio or typed chat works.
The new NMS has several play modes. If you want to battle you can. If you want quests they are available. If you want to build lavish palaces you can do that too. If you want multiplayer you can switch that on. Audio or typed chat works.
«Sit back and relax»
«Underrated»
I had my doubts, but bought Super Mario Odyssey (and a Switch) on the day of release. Simply put, I love this game. Super Mario Odyssey is like someone took Disneyland and jam-packed it into a game. It's great, but I want more. I hope there's some kind of DLC or something.
Never has a game felt quite as alive as Breath of the Wild. Initially I was a little put off by the differences between this and previous Zelda entries, but that soon changed to absolute adoration. Not only does it have a massive world, but it's a massive world filled with characters, animals, quests, mini-dungeons (shrines), and secrets. It plays surprisingly smoothly on the Wii U. I've heard things of frame drops, but I haven't experienced that at all (though, to be fair, this could be because I've been playing exclusively on the gamepad). One thing I truly love about Breath of the Wild is the challenge. Standard Bokoblins aside, every battle legitimately feels like a punishing life or death situation with little room for error. Weapons break fairly quickly and I love this. It adds to a frantic sensation of wild survival. What's more, there are little surprises around every corner. I have yet to find an area where exploration didn't bare fruit.
While damn near perfect, it has a few minor issues. Firstly, the control scheme may take a while to get used to - the button configuration is kind of all over the place (some commands could probably have been simplified to one button rather than multiple). Secondly, the English voice acting is horrendous, and as far as I know there's no way to change it on the Wii U version. Finally, the actual dungeons aren't nearly as massive as pre-release rumors suggested. Naturally, this isn't the game's fault, rather misinformation leading to speculative hype. The dungeons are fun, but pretty short. The true satisfaction comes from the exploration of the seamless world.
«Blew my mind»
«Can’t stop playing»
It's mind blowing how brilliant this game is. Almost every aspect of it is pitch perfect. The only thing I have issues with are its sudden instakilling quicktime events, but those aren't so common. Bayonetta is up there in one of the best games I've ever played.
«Blew my mind»
«Time-tested»
Play this on both the PS4 and Switch. It's pretty darn fun. I find myself returning to it time and time again and finding new updates. Its Battle Royale mode feels so alive that it's hard to ever get bored. Also it's free, which kicks ass. All microtransactions go towards cosmetics that have no bearing on the actual gameplay. I absolutely recommend this game.
«Can’t stop playing»
«Constantly dying and enjoy it»
Pretty damn extraordinary despite its surface level simplicity. It's maybe the best meta video game I've ever played. Super witty and funny and even heartfelt.
«Beaten more than once»