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this game is an art piece and a truly emotional experience. I felt for every character and had to weight every decision to make sure that they would end up being fine.
«That ending!»
The ultimate spiderman experience! This game had a better plot than all spiderman movies so far (except for the spider-verse animation).
«Beaten more than once»
I felt like I was there, so immersive! Rockstar outdid themselves this time. What a game!
«Can’t stop playing»
Amazing experience! The story, the gameplay, the visual, the acting the music, it all together makes this game fantastic. I finished it a while ago but still can't get my mind out of it.
«Blew my mind»
The game is pretty good but the grind makes it get too repetitive really fast.
Until near the end of the "game" its a near unsufferable 90's teen drama projected into modern days.
The last chapters big revelation dont save the title from the trainwreck ending and lack of real choices.
The last chapters big revelation dont save the title from the trainwreck ending and lack of real choices.
I really wish I could recommend this, the dialogue writing is good. Music and art style sells the ambience perfectly, something I never thought would be possible in a Visual Novel type game. Characters are charming and suits the universe but despite every positive the main story drops the ball hard.
The game needs multiple playthroughs, not because there are different choices to make but rather "side contents" are gated off with a time limit for the main plot. Each of the 3 playable characters get a unique start to the story but after that you clan choice has very little impact on the story. Worst of all, the main story is too short and ends just when you think the story is starting to get interesting.
The game needs multiple playthroughs, not because there are different choices to make but rather "side contents" are gated off with a time limit for the main plot. Each of the 3 playable characters get a unique start to the story but after that you clan choice has very little impact on the story. Worst of all, the main story is too short and ends just when you think the story is starting to get interesting.
Fun game in local co-op.
Nice visuals and effects. Cheesy action hero movie story. A bit more variety in primary vehicles and secondary story choices wouldnt help replayability.
The only big downside is the casual difficulty has no rpg elements or sense of progression since the developers decided to remove it. Bad gameplay decision that also gets worse while trying to switch difficulty requires to start the game from scratch.
Nice visuals and effects. Cheesy action hero movie story. A bit more variety in primary vehicles and secondary story choices wouldnt help replayability.
The only big downside is the casual difficulty has no rpg elements or sense of progression since the developers decided to remove it. Bad gameplay decision that also gets worse while trying to switch difficulty requires to start the game from scratch.
Most fun in local co-op since the old glorious console days.
Just get the damn game.
YEAAAAHH!
YEAAAAHH!
Bosses with health pools that require 20 minutes of button mashing to kill. What a brilliant and professional game idea.
Not.
Not.
Good fun in local co-op until some frustrating boss mechanics take away all the enthusiasm in advancing the adventure.
Great visual style and sounds.
Recommended for more patient players.
Great visual style and sounds.
Recommended for more patient players.
Finest post-apocalyptic game of recent years and a must play for every gamer.
Unplayable with a controller.
Saints Row 3.5
I nice upgrade but doesnt feel like a new game. Still fun.
I nice upgrade but doesnt feel like a new game. Still fun.
Entertaining for the first hours, then it gets repetitive and boring.
Too much focus on stats: two level below target? Cant kill anything. Two levels above? No challenge at all.
Lack of FOV change made me dizzy in the more confused fights.
Too much focus on stats: two level below target? Cant kill anything. Two levels above? No challenge at all.
Lack of FOV change made me dizzy in the more confused fights.
Entertaining game. Great visuals. Interesting arsenal of weapons.
Lenghty enough not to feel cheap or too long to get repetitive and boring.
Lenghty enough not to feel cheap or too long to get repetitive and boring.
Fun game. Entertaining characters. Lots of DLCs and stuff to destroy.
No local co-op and frustrating helicopter missions.
No local co-op and frustrating helicopter missions.
Surprise game of the last years.
Never imagined it would be such a mental experience.
Underrated gem.
Never imagined it would be such a mental experience.
Underrated gem.
Stress reliever,
or stress inducer.
Good times.
or stress inducer.
Good times.
A clear demonstration why the JRPG industry is on a downward path.
- Stereotypically badly written characters
- Offensively basic dialogues
- Boring story
- Mediocre english voiceovers
- Main quest not tracked in journal
- Amateur and uninspiring level design
- Empty map designs
- Artificially overcomplicated combat system
- Completely unbalanced game difficulty
- Confusing, underdeveloped and in the end needless slow time enemy engage system
- Tedious and long fights
- Healing, ressing and units micromanagment is an exercise in patience
- Lack of hints on combat formation variations
- Sidequests with auto teleport to location
- PC port offers nothing worth the title
Barely worth 5 bucks.
- Stereotypically badly written characters
- Offensively basic dialogues
- Boring story
- Mediocre english voiceovers
- Main quest not tracked in journal
- Amateur and uninspiring level design
- Empty map designs
- Artificially overcomplicated combat system
- Completely unbalanced game difficulty
- Confusing, underdeveloped and in the end needless slow time enemy engage system
- Tedious and long fights
- Healing, ressing and units micromanagment is an exercise in patience
- Lack of hints on combat formation variations
- Sidequests with auto teleport to location
- PC port offers nothing worth the title
Barely worth 5 bucks.