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Aside from the maniacal doctor encounter, Outlast isn't that scary. There are tense moments abound, but it's never reaaally scary. Those tense moments do prove to be pretty fun and even humorous. A friend of mine described Outlast as a 'haunted house simulator,' but I don't think this is true. There are some moments that feel that way, but really the chases feel like chases, and duping the abominations of the asylum is a lot of fun. The story is a bit muddled and told through notes, which I never really read. By the end, I had a basic, yet confused understanding of what was going on. The climax is lame, but everything building up to that is pretty fun.
All in all, I recommend it.
All in all, I recommend it.
«Sit back and relax»
This was the first Silent Hill game I ever played. While I loved the soundtrack, oppressive atmosphere, and even some of the monster designs, Homecoming is a glitchy mess all in all. Despite this, Homecoming is also the first game I ever 100% completed on the Xbox 360. I managed to get so good at this game that my average run was under an hour. As much as I was indifferent towards it, there was something that compelled me to keep playing it. After a while, I think I just sort of liked the fact that I knew all the twists and turns, so I'd mindlessly rush through over and over again.
My first playthrough wasn't a disappointment, even with all the glitches and crappy controls. I thought it was a relatively spooky experience with some deeply disturbing moments. I even think it has some of the best monster design of the series (ignoring the ripoffs and movie references, obviously). It wasn't until I played Silent Hill 4: The Room (my first Team Silent game) that I realized how mediocre Homecoming was in comparison. Silent Hill 1 thru 3 further exhibited what Homecoming got wrong, which is a pretty lengthy list of things. Mainly, it's not scary, whereas, even today, I find myself getting scared playing the original four games.
My first playthrough wasn't a disappointment, even with all the glitches and crappy controls. I thought it was a relatively spooky experience with some deeply disturbing moments. I even think it has some of the best monster design of the series (ignoring the ripoffs and movie references, obviously). It wasn't until I played Silent Hill 4: The Room (my first Team Silent game) that I realized how mediocre Homecoming was in comparison. Silent Hill 1 thru 3 further exhibited what Homecoming got wrong, which is a pretty lengthy list of things. Mainly, it's not scary, whereas, even today, I find myself getting scared playing the original four games.
«Buggy as hell»
Super Meat Boy has a pretty steep difficulty curve, but it's also a very rewarding experience. Once you get that rhythm down and you zip through levels flawlessly it's incredible. The frustration is outweighed by the fun.
«Can’t stop playing»
«Constantly dying and enjoy it»
probably amazing, but for someone who didn't grow up on it trying to play it their first time....Well, it didn't impress. Haven't finished it though.
«Boooring»
It's like "Papers, Please", but with cute animals.
While I prefer the N64 version, I do like a good deal of the improvements to this one. The improvements are mostly of convenience, though there are a few irksome ones - like the fact you can no longer swim fast as a Zora without performing the magic attack or how spinning as a Deku Scrub no longer boosts your water-hopping speed. The other things that irked me are mostly out of nostalgic principle, and not really huge issues to the game itself... namely item placement - like the Stone Mask or Bombers' Notebook, which pretty much throw themselves at you in this version. The best addition is the use of the 3DS's gyroscopic controls to aim and the dynamic changes to the bosses, while easier to approach than the N64 version, are still really cool. It's still the same great, philosophical adventure game at its core, with most of its truly important assets kept the same.
«Can’t stop playing»
«Time-tested»
Without Ocarina of Time, Majora's Mask probably couldn't be as great as it is. In fact, it took me years to come to terms with the idea that Majora's Mask is an even better game. Ocarina of Time presented a wonderful and exciting world - the likes of which no one had really seen up to that point. Majora's Mask took that and turned it all on its head. As a kid, this game freaked me out - and to this day, it's probably one of the strangest yet most wholesome Zelda experiences. In my opinion, it's probably the ONLY Zelda game where I found myself caring about the people I was doing side quests for. As a kid I felt for the characters living their lives, either oblivious to or fearful of their dooms - and to this day it's still a deep experience.
The gameplay here is also an improvement over OoT. From the more aggressive enemy AI to the ability to transform into different creatures of the Zelda universe. It's awesome. But, while awkward to the uninitiated, the three day cycle is probably the most brilliant aspect of this game. Following and rearranging the schedules of the characters gets you attached to them, even with the technical limitations and repetition of dialogue.
I would even recommend the N64 version over the 3DS remaster, even with the inverted aim-controls and boss differences. Certain helpful items, like the Stone Mask, are hidden away in unlikely places in the N64 version making their discovery all the more rewarding, while in the 3DS version they're introduced along the way. Here, the Happy Mask Salesman doesn't give you the Bombers' Notebook - and while it's certainly convenient in the 3DS version that he does, it would make more sense for the Bombers Gang to do it, even if it means playing their game of hide-and-seek again. Maybe I'm a purist or have nostalgia goggles on too tight or whatever, but that's just how I feel.
Majora's Mask is currently my favorite video game.
The gameplay here is also an improvement over OoT. From the more aggressive enemy AI to the ability to transform into different creatures of the Zelda universe. It's awesome. But, while awkward to the uninitiated, the three day cycle is probably the most brilliant aspect of this game. Following and rearranging the schedules of the characters gets you attached to them, even with the technical limitations and repetition of dialogue.
I would even recommend the N64 version over the 3DS remaster, even with the inverted aim-controls and boss differences. Certain helpful items, like the Stone Mask, are hidden away in unlikely places in the N64 version making their discovery all the more rewarding, while in the 3DS version they're introduced along the way. Here, the Happy Mask Salesman doesn't give you the Bombers' Notebook - and while it's certainly convenient in the 3DS version that he does, it would make more sense for the Bombers Gang to do it, even if it means playing their game of hide-and-seek again. Maybe I'm a purist or have nostalgia goggles on too tight or whatever, but that's just how I feel.
Majora's Mask is currently my favorite video game.
«Can’t stop playing»
«Time-tested»
I've been on a bit of a nostalgia kick lately and have been playing through some of my old games. Revisiting Disney's Dinosaur after 17 years I can say with absolute certainty that the game is about as mediocre as the film it's based on. Though, I don't find this to be a bad thing. With the intended audience for this game being ages 8 and up (I was 5 when it came out), this is a great little strategy game. You control 3 completely different characters, each with specific abilities and specific uses within each unique level. Now, as an adult (and with an old yet fresh memory of the game from my younger years), these puzzles are a breeze and aren't challenging in the slightest. Even then, the game has an annoying amount of hand-holding where it flat out tells you exactly what you have to do, but I believe these hints can be turned off completely. But for a little kid of age 5, these puzzles are a great introduction of how to work with limitations and the basic cores of an RPG. Health is counted in points, experience points can be collected to level up each character, there are some well-hidden areas that reward exploration, and even with some of the tougher enemies in the earlier levels, the game rewards you more for finding another way to harm or trap the enemy rather than using brute force like trapping it behind a destroyed bridge.
Maybe it's the nostalgia goggles, but I still really enjoyed playing through this game again. If anything, revisiting it made me appreciate it a little more for introducing me to (albeit, very basic) RPG gameplay.
Maybe it's the nostalgia goggles, but I still really enjoyed playing through this game again. If anything, revisiting it made me appreciate it a little more for introducing me to (albeit, very basic) RPG gameplay.
«Time-tested»
8/10
9/10
7/10
8/10