Reviews
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6/10
+ Weapon variety (many different approaches)
+ Runes offering new areas and carry over
+ Spending cells for upgrades (Dark Souls style)
- Opening biomes quickly get boring
- Chaotic boss fights feel less tactical
+ Weapon variety (many different approaches)
+ Runes offering new areas and carry over
+ Spending cells for upgrades (Dark Souls style)
- Opening biomes quickly get boring
- Chaotic boss fights feel less tactical
7/10
+ Unique beautiful visual style; strong musical score
+ Intuitive combat with just right amount of complexity for JRPG newcomer
+ Chapter style breaks up nicely for portable play
+ Variety in character
- Story never grabbed me; no cross over
- Repetitive structure
+ Unique beautiful visual style; strong musical score
+ Intuitive combat with just right amount of complexity for JRPG newcomer
+ Chapter style breaks up nicely for portable play
+ Variety in character
- Story never grabbed me; no cross over
- Repetitive structure
7/10
+ Incredibly tight controls
+ Excellent difficulty balance
+ Unique story was unexpected delight
- Platforming doesn't break new ground in genre
- Retro visuals don't stand out from herd
+ Incredibly tight controls
+ Excellent difficulty balance
+ Unique story was unexpected delight
- Platforming doesn't break new ground in genre
- Retro visuals don't stand out from herd
8/10
+ Incredible range of story based on player choices (flowsheet sells this)
+ Each character/story has its own feel; no weak link; incredible performances
+ Oftentimes approaches photorealism
- Needs more gameplay, QTE isn't enough
- Some awkward animations pop up occasionally
- Trite overall story, feels done before
- Didn't feel compelled to jump back in
+ Incredible range of story based on player choices (flowsheet sells this)
+ Each character/story has its own feel; no weak link; incredible performances
+ Oftentimes approaches photorealism
- Needs more gameplay, QTE isn't enough
- Some awkward animations pop up occasionally
- Trite overall story, feels done before
- Didn't feel compelled to jump back in
8/10
+ Traversal feels amazing (fluid/tactile swinging)
+ Characterization of Peter/Doc Ock/others
+ Cinematic feel (music, camera, cutscenes)
+ Vibrant visuals and life-like character models
+ Actually felt compelled to find collectibles
+ Act 3 was suitably epic; loved collection of villians
- Predictable story notes
- Combat is very derivative of Arkham
- Half-baked MJ/Miles stealth sections
- Precise movement very awkward
- Crime tokens are a repetitive slog
- Story dragged in act 2
+ Traversal feels amazing (fluid/tactile swinging)
+ Characterization of Peter/Doc Ock/others
+ Cinematic feel (music, camera, cutscenes)
+ Vibrant visuals and life-like character models
+ Actually felt compelled to find collectibles
+ Act 3 was suitably epic; loved collection of villians
- Predictable story notes
- Combat is very derivative of Arkham
- Half-baked MJ/Miles stealth sections
- Precise movement very awkward
- Crime tokens are a repetitive slog
- Story dragged in act 2
9/10
+ Very smart reinvention of stale franchise
+ Fantastic character performances (esp. Kratos)
+ Excellent touching/beautiful story
+ Combat is thrilling + challenging, never grew boring
+ Top notch visuals, environments are gorgeous
+ Way more to do than expected, meaty game
+ Soundtrack stood out (esp vocal pieces)
+ Norse mythology much more untapped than Greek
- Equipment customization too complicated, doesn't add much
- Camera too tight
+ Very smart reinvention of stale franchise
+ Fantastic character performances (esp. Kratos)
+ Excellent touching/beautiful story
+ Combat is thrilling + challenging, never grew boring
+ Top notch visuals, environments are gorgeous
+ Way more to do than expected, meaty game
+ Soundtrack stood out (esp vocal pieces)
+ Norse mythology much more untapped than Greek
- Equipment customization too complicated, doesn't add much
- Camera too tight
10/10
+ Everyone is here (characters + stages)
+ Visually gorgeous and strong performance
+ More offensive gameplay and better offstage play
+ Listening to fans with additions (Squad Strike, Hazard toggle, etc)
+ Great selection of new characters (Ridley, Inkling, K Rool, Simon)
+ World of Light does a lot with little
+ Music selections
+ Portable play is so awesome
- World of Light repetitive/too long
- Missing modes (homerun contest, stage builder) ; could be patched
- Not many new stages
- Some halfbaked new additions (morphing+meter)
+ Everyone is here (characters + stages)
+ Visually gorgeous and strong performance
+ More offensive gameplay and better offstage play
+ Listening to fans with additions (Squad Strike, Hazard toggle, etc)
+ Great selection of new characters (Ridley, Inkling, K Rool, Simon)
+ World of Light does a lot with little
+ Music selections
+ Portable play is so awesome
- World of Light repetitive/too long
- Missing modes (homerun contest, stage builder) ; could be patched
- Not many new stages
- Some halfbaked new additions (morphing+meter)
6/10
+ Trademark over-the-top action setpieces
+ Chloe and Nadine are refreshing change
+ Gorgeous graphics as usual
+ Shorter length
- Lack of innovation within series
- Open world segments don't fit
- Lacked the emotion of Uncharted 4
+ Trademark over-the-top action setpieces
+ Chloe and Nadine are refreshing change
+ Gorgeous graphics as usual
+ Shorter length
- Lack of innovation within series
- Open world segments don't fit
- Lacked the emotion of Uncharted 4
6/10
+ Varied cast of interesting characters; compelling Villain in Engel
+ Story is surprising and delightfully ridiculous
+ Solid gunplay
- Game demanded slower, methodical, less fun play
- Awkward cutscenes and character models
- Too long; lost interest
+ Varied cast of interesting characters; compelling Villain in Engel
+ Story is surprising and delightfully ridiculous
+ Solid gunplay
- Game demanded slower, methodical, less fun play
- Awkward cutscenes and character models
- Too long; lost interest
7/10
+ Ink mechanic depth
+ Style/attitude in music, characters, cosmetics
+ Motion controls work excellently ; allow quick and precise aiming
+ Community focus (e.g. Splatfests)
- Too similar to original Splatoon
- Single player too limited
+ Ink mechanic depth
+ Style/attitude in music, characters, cosmetics
+ Motion controls work excellently ; allow quick and precise aiming
+ Community focus (e.g. Splatfests)
- Too similar to original Splatoon
- Single player too limited
7/10
+ New metroid game finally!
+ Sense of progression
+ Exciting exploration
+ Impressive visuals and performance on 3DS
- Would have preferred new story
- Melee counter overpowered
- Aeion abilities implimentation
- Controls (floaty jump)
+ New metroid game finally!
+ Sense of progression
+ Exciting exploration
+ Impressive visuals and performance on 3DS
- Would have preferred new story
- Melee counter overpowered
- Aeion abilities implimentation
- Controls (floaty jump)
8/10
+ Awesome premise/setting
+ Complex, varied combat
+ Aloy's character growth
+ Creative story kept me invested throughout
+ Excellent visuals in landscapes and lighting
+ Great design and scale for machines
- Fierce difficulty spikes
- Too long; needed tightening up
- Open world felt a bit dated in some areas
- Delivery of exposition sometimes awkward; poor character models on side characters
+ Awesome premise/setting
+ Complex, varied combat
+ Aloy's character growth
+ Creative story kept me invested throughout
+ Excellent visuals in landscapes and lighting
+ Great design and scale for machines
- Fierce difficulty spikes
- Too long; needed tightening up
- Open world felt a bit dated in some areas
- Delivery of exposition sometimes awkward; poor character models on side characters
9/10
+ Extremely well-designed sandbox style kingdoms
+ Mario feels amazing to control
+ Cappy's transformations are a fresh new spin
+ Great length and excellent replay opportunity
- Many moons feel superfluous and unearned
- Boring traditional mario story again
+ Extremely well-designed sandbox style kingdoms
+ Mario feels amazing to control
+ Cappy's transformations are a fresh new spin
+ Great length and excellent replay opportunity
- Many moons feel superfluous and unearned
- Boring traditional mario story again
5/10
+ Cool premise; engaging mystery
+ Spooky and trippy atmosphere
- Super slow pace (walking, loading, etc)
- Some awkward writing and delivery
+ Cool premise; engaging mystery
+ Spooky and trippy atmosphere
- Super slow pace (walking, loading, etc)
- Some awkward writing and delivery
5/10
+ Awesome idea for game; lots of potential
+ Simple visuals conducive to gameplay
- Amateur framing device
- Never advances past initial puzzle premise
+ Awesome idea for game; lots of potential
+ Simple visuals conducive to gameplay
- Amateur framing device
- Never advances past initial puzzle premise
7/10
+ Hypnotic audiovisual experience
+ So satisfying/rewarding to nail a section
+ Beating levels is manageable; high scores seem super challenging
- Frustration replaces fun in later levels
- Some repetition
+ Hypnotic audiovisual experience
+ So satisfying/rewarding to nail a section
+ Beating levels is manageable; high scores seem super challenging
- Frustration replaces fun in later levels
- Some repetition
7/10
+ Lara's character is a star
+ Edge of my seat cinematic action set pieces
+ Puzzle tombs were a good challenge and a blast
+ Varied landscapes compared to previous titles
+ Gorgeous visuals throughout
- Combat feels tacked on
- Side quests never felt compelling
- Story treads on cliche Indiana Jones territory
+ Lara's character is a star
+ Edge of my seat cinematic action set pieces
+ Puzzle tombs were a good challenge and a blast
+ Varied landscapes compared to previous titles
+ Gorgeous visuals throughout
- Combat feels tacked on
- Side quests never felt compelling
- Story treads on cliche Indiana Jones territory
5/10
+ Tinkering with levels is satisfying
+ Collectibles/challenges add tiny replay value
- Never was given any motivation
- Cheap, recycled cutscenes and boss fights
- Short, but still grew dull
+ Tinkering with levels is satisfying
+ Collectibles/challenges add tiny replay value
- Never was given any motivation
- Cheap, recycled cutscenes and boss fights
- Short, but still grew dull
6/10
+ Gorgeous unique visuals
+ Great eastern soundrack
+ Zelda-esque dungeon design
- Extremely slow pacing; way too long
- Sloppy controls; didn't feel good to play
- Wasn't grabbed by story and characters
- "voice acting" drove me crazy
+ Gorgeous unique visuals
+ Great eastern soundrack
+ Zelda-esque dungeon design
- Extremely slow pacing; way too long
- Sloppy controls; didn't feel good to play
- Wasn't grabbed by story and characters
- "voice acting" drove me crazy
8/10
+ Incredible scale of boss fights
+ Intriguing story told subtlety
+ "games as art"
+ Remake preserved atmosphere/feel of original while adding gorgeous visuals
- Camera is very frustrating
- Finding Colossi is annoying in empty world
+ Incredible scale of boss fights
+ Intriguing story told subtlety
+ "games as art"
+ Remake preserved atmosphere/feel of original while adding gorgeous visuals
- Camera is very frustrating
- Finding Colossi is annoying in empty world