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Exceptional
Incredible visuals,
Amazing music,
and a heart-warming story.

10/10
I easily dumped 130+ hours into this game. Enough said.
«Blew my mind»
«Constantly dying and enjoy it»
My dad plays this game on my Playstation account. It's the only game he really plays. I asked him to tell me what he thinks about it. Here are his thoughts: "It's a great game. Very good game. What I don't like about the game is that when you play against other players, uh, the penalties are too severe and they don't give out the penalties correctly. You might get penalized for something you didn't do. It's a very good game and also they need to update more often. 7/10"
Haiku Review: With such great combat / Procedural is a shame / Wash, rinse, repeat gets old
Favorite Thing: The combat is fun. There's a decent selection of weapons and equipment to allow a lot of tinkering.
Least Favorite Thing: Dead Cells has not changed my mind about the rouge-like genre. Replaying levels over and over got boring fast and after 16 hours I was more than ready for it to be over.

Date Completed: 2018-08-26
Playtime: 16h
Enjoyment: 8/10 (for the first dozen hours, at least)
Recommendation: Whether or not you're a fan of rogue-likes I think you'll still find a lot of enjoyment here.
Back when it was in alpha, word around the street was that We Happy Few had an incredible intro but ultimately unfolded into a procedurally generated mess of boringness. The alpha release must have been like 2 years ago at this rate - I don't really know. But, not only does this game unfold into a procedurally generated mess of boredom, it's intro is anything BUT incredible. After this short little newspaper censorship portion, we're tossed into a clippy mesh of cutscenes with little gameplay until finally the real game begins. The real game of course, being that procedurally generated mess of boringness. I got more value out of playing my first 4 hours of No Man's Sky than I did the first 10 minutes of We Happy Few. 

Stay far away. 
«Buggy as hell»
«Waste of time»
MY FAVOURITE GAME OF ALL TIME. NO GAME WILL EVER BEAT IT IN THE FUTURE UNLESS SUPER MARIO GALAXY 3 COMES OUT. MAYBE GTA VI, BUT THAT'S A 50%, SUPER MARIO GALAXY 3 IS 100%!!!!!!!
«Blew my mind»
«Just one more turn»
Exceptional
Exceptionaly fantastic game from my youth. I remember playing in it for hours wandering around an abandoned planet, how astonishing and surprisingly real the interiors of hundreds of compartments of the spaceship seemed. I even participated in 'Unreal' net-tournaments several times)))) Great game, great time.
«Blew my mind»
Yeah it's a gachapon game, but Opera Omnia is probably the best and most free-to-play friendly. There's only a stamina meter for a very specific dungeon type, so you can just blast through the entire campaign at your own pace and do whatever you want. There's also some really interesting hard content that can be a lot of fun figuring your way through.

It definitely has some gacha-related problems like RNG really boning you if you want something specific and some unusual power creep (it does allow for like every character to become useful depending on the situation though). The multiplayer is a lot of fun, but does have some issues around speed being more important than just clearing it (somewhat fixed with the token system used more recently). The multiplayer event rewards give you tons of stuff for just playing it.

If you want to add me my code is: 619 346 175
There isn't any other address bar based games on market, I guess.
«Blew my mind»
Exceptional
Nowadays it's a mess of tacked-on features, but the core gameplay hasn't taken a scratch. The best class-based FPS ever made, and it's free. Playerbase has remained stable since at least 2013, play it if you can.
I remember playing the demo of this as a kid, so to finally play the full thing is satisfying to say the least. Even though the gameplay gets a bit repetitive after a while there is enough humour to keep me engaged. 
I really liked this game a lot when it first came out. It's a balls to the wall action-horror game with genuinely unsettling psychological aspects. For the most part, it's not too scary since the horror is simply an endless barrage of meaty-creatures getting up in your face, but as an action game it's pretty great, even to this day. 
«Constantly dying and enjoy it»
«That ending!»
Aside from the maniacal doctor encounter, Outlast isn't that scary. There are tense moments abound, but it's never reaaally scary. Those tense moments do prove to be pretty fun and even humorous. A friend of mine described Outlast as a 'haunted house simulator,' but I don't think this is true. There are some moments that feel that way, but really the chases feel like chases, and duping the abominations of the asylum is a lot of fun. The story is a bit muddled and told through notes, which I never really read. By the end, I had a basic, yet confused understanding of what was going on. The climax is lame, but everything building up to that is pretty fun. 

All in all, I recommend it. 
«Sit back and relax»
This was the first Silent Hill game I ever played. While I loved the soundtrack, oppressive atmosphere, and even some of the monster designs, Homecoming is a glitchy mess all in all. Despite this, Homecoming is also the first game I ever 100% completed on the Xbox 360. I managed to get so good at this game that my average run was under an hour. As much as I was indifferent towards it, there was something that compelled me to keep playing it. After a while, I think I just sort of liked the fact that I knew all the twists and turns, so I'd mindlessly rush through over and over again. 

My first playthrough wasn't a disappointment, even with all the glitches and crappy controls. I thought it was a relatively spooky experience with some deeply disturbing moments. I even think it has some of the best monster design of the series (ignoring the ripoffs and movie references, obviously). It wasn't until I played Silent Hill 4: The Room (my first Team Silent game) that I realized how mediocre Homecoming was in comparison. Silent Hill 1 thru 3 further exhibited what Homecoming got wrong, which is a pretty lengthy list of things. Mainly, it's not scary, whereas, even today, I find myself getting scared playing the original four games. 
«Buggy as hell»
Exceptional
Super Meat Boy has a pretty steep difficulty curve, but it's also a very rewarding experience. Once you get that rhythm down and you zip through levels flawlessly it's incredible. The frustration is outweighed by the fun. 
«Can’t stop playing»
«Constantly dying and enjoy it»
probably amazing, but for someone who didn't grow up on it trying to play it their first time....Well, it didn't impress. Haven't finished it though.
«Boooring»
Exceptional
This game is amazing, please do yourself a favor and play it .____.
«Blew my mind»
«That ending!»
It's like "Papers, Please", but with cute animals.
While I prefer the N64 version, I do like a good deal of the improvements to this one. The improvements are mostly of convenience, though there are a few irksome ones - like the fact you can no longer swim fast as a Zora without performing the magic attack or how spinning as a Deku Scrub no longer boosts your water-hopping speed. The other things that irked me are mostly out of nostalgic principle, and not really huge issues to the game itself... namely item placement - like the Stone Mask or Bombers' Notebook, which pretty much throw themselves at you in this version. The best addition is the use of the 3DS's gyroscopic controls to aim and the dynamic changes to the bosses, while easier to approach than the N64 version, are still really cool. It's still the same great, philosophical adventure game at its core, with most of its truly important assets kept the same. 
«Can’t stop playing»
«Time-tested»
Without Ocarina of Time, Majora's Mask probably couldn't be as great as it is. In fact, it took me years to come to terms with the idea that Majora's Mask is an even better game. Ocarina of Time presented a wonderful and exciting world - the likes of which no one had really seen up to that point. Majora's Mask took that and turned it all on its head. As a kid, this game freaked me out - and to this day, it's probably one of the strangest yet most wholesome Zelda experiences. In my opinion, it's probably the ONLY Zelda game where I found myself caring about the people I was doing side quests for. As a kid I felt for the characters living their lives, either oblivious to or fearful of their dooms - and to this day it's still a deep experience. 

The gameplay here is also an improvement over OoT. From the more aggressive enemy AI to the ability to transform into different creatures of the Zelda universe. It's awesome. But, while awkward to the uninitiated, the three day cycle is probably the most brilliant aspect of this game. Following and rearranging the schedules of the characters gets you attached to them, even with the technical limitations and repetition of dialogue.

I would even recommend the N64 version over the 3DS remaster, even with the inverted aim-controls and boss differences. Certain helpful items, like the Stone Mask, are hidden away in unlikely places in the N64 version making their discovery all the more rewarding, while in the 3DS version they're introduced along the way. Here, the Happy Mask Salesman doesn't give you the Bombers' Notebook - and while it's certainly convenient in the 3DS version that he does, it would make more sense for the Bombers Gang to do it, even if it means playing their game of hide-and-seek again. Maybe I'm a purist or have nostalgia goggles on too tight or whatever, but that's just how I feel. 

Majora's Mask is currently my favorite video game. 
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«Can’t stop playing»
«Time-tested»
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