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Played and finished Loom in 4 hours and I have to say I was missing out on such a magical adventure all these years. Great voice acting and art! I really wish it was one of those point & click games that got several sequels.
«Time-tested»
«Sit back and relax»
An old linear visual novel. Yes, there are actions to be taken to progress but either our heroine, Asumi, gets killed (Game Over) or you continue the story to its unique end. The graphics have a particular style. Either you like it or you don't. I liked them. The music fits well with the game. The story is very engaging. In spite of all the Game Over I've got, I was able to persevere until the end, because I wanted to know the answers so much to the mysteries and the end of the story. On the other hand, the lifespan is short for its price. Between 2 and 3 hours to complete it.
A free VN, but the story is meh, the English is horrible, the art is average at best (the characters are from Manga ComiPo), it end at a strange point and, to get the continuation, you must buy the DLC.
«Waste of time»
«Boooring»
A visual novel with a cool concept (A Pathologic-like VN? TO BUY RIGHT NOW!) but with a life span far too short for its price. A good hour for everything. Also, the writing is complex, and even with the Codex in the game + the info contained in the "Cart of Rarities" DLC, I can't figure it all out. Yes, it's a universe rich in characters, concepts, and special terms, but there are too many of them. At times, I felt like I was reading an encyclopedia about a foreign culture rather than a story. Besides, the story is more like a prologue about the world and the ending seem to be open for a sequel. A series of VN? The graphics are nice, the soundtrack is good.
«Disappointment of the year»
The story of this game won me over with its horror-mystery aspect, in the style of Alice in Wonderland. It has a short duration, but it's a game worth playing.
A short tale, 10-15 minutes long and semi-linear, because some choices give you quick endings and there is only one path to follow to know the true end of the story. The music is nice. The pictures are in the same style as BRG's Red Riding Hood. Designed with Visual Novel Maker. Simple chivos to have, for the 100% hunters. The dubbing (voice of the narrator) is more pleasant than Red Riding Hood's, but as I read quickly, I mutated it. :)
Increible, Firewatch meets Sea of Thieves. Ha sido una experiencia narrativa increible, también te digo que escribo así un poco rápido para que me dejen registrar la review.
I haven't been able to finish this because of nausea and always having to stop after 10 minutes. But I did play a good hour in total and really love the mysterious atmosphere.
The combination of items is really not intuitive, I had to keep looking up what to do. After a while, I just didn't want to play anymore.
The tale of Little Red Riding Hood in visual novel, created with Visual Novel Maker. As it's a tale, in 10-15 minutes it's done. There is a choice for 2 different endings, whether the big bad wolf gets his way or not. The music, taken from the public domain, is nice, nothing more. The illustrations are good, but it's a strange mix of photos and cartoon characters. There's dubbing (a narrator), which is good for toddlers, but I found her voice sleepy. The story is available in several languages. There are 3 chivos, easy to get on Steam, for the achievements hunters.
«Sit back and relax»
«Underrated»
“Suits a business rpg” is an amazing RPG Maker indie game for PC. From the “lore”, to the turn-based battles, to the black-and-white universe, to the “office / pop culture” humor, to the great music and to the characters. I had a blast playing it, getting all the achievements on Steam, and I’ll do more playthroughs often. The Guy is a charming protagonist. Jerome and Meat Kid are great allies. The CEO is one heck of a great final boss. This is one of my favorites RPG Maker games and I recommend it to everyone. Its price is also very cheap.
«Beaten more than once»
«OST on repeat»
Perfect for fans of Riven and Myst. Same types of puzzles, graphics and first-person gameplay.
«Blew my mind»
«Can’t stop playing»
I remember picking this out for $3 at some outlet sale advertised on a pamphlet left on the car. Probably the best game purchase ever.
I spent so much time enthralled in the dark story, the conversations, the puzzles and the soundtrack. I was probably a little sad when it ended.
I spent so much time enthralled in the dark story, the conversations, the puzzles and the soundtrack. I was probably a little sad when it ended.
«Blew my mind»
«Can’t stop playing»
Ok I'll recommend this because it has many criteria that make it an ideal adventure game: hidden cookies in every scene, achievements, mini-games, alternate endings to collect, and point accumulation with game progress that unlocks content. The songs are kinda catchy too.
HOWEVER, the racism in this game is right in your face and it takes away from the experience.
HOWEVER, the racism in this game is right in your face and it takes away from the experience.
Great if you love casual find-the-object point-and-click adventures.
«Sit back and relax»
I was leaning on recommending this game but pacing gets really slow after a while. I had to quit after 50 hours.
The game starts fun and atmospheric but turns grindy and repetitive after 25-30 hours.
The game starts fun and atmospheric but turns grindy and repetitive after 25-30 hours.
«Boooring»
i understand why stealth couldn't have been a bigger part of the main game, but this is nonetheless much more compelling to play through mechanically than all of the game otherwise
the narrative serves as a decent, if not very essential cycle-ending capstone to Bioshock as a series
we didn't need to know how Atlas began his take over of Rapture, but i wasn't irritated about it
we didn't need this revenge turned redemption plot for a non-omniscient Elizabeth to go through, but i'm overall glad we have it
we especially didn't need to know that Fitzroy's child-murder-ness was something that she was asked to do by the Lutece's, a couple of people i still don't quite understand on the same level that you don't really know why the fucking Gman does what Gman does
because by god does that put into question a few things:
why the fuck are the Vox Populi still characterized as murderous thugs? is this supposed to make her a martyr? because it just feels like a justification for a story telling choice that didn't make any fucking sense at the time and especially doesn't make sense now
Elizabeth could've became a hardened killer through like
another method, maybe?
something relating to Booker would've been fine
idk i'm not gonna ramble anymore, this dlc's good and absolutely worth the five-six hours it takes to get through both episodes
but if you didn't like infinite, you won't really like this all that much more
the narrative serves as a decent, if not very essential cycle-ending capstone to Bioshock as a series
we didn't need to know how Atlas began his take over of Rapture, but i wasn't irritated about it
we didn't need this revenge turned redemption plot for a non-omniscient Elizabeth to go through, but i'm overall glad we have it
we especially didn't need to know that Fitzroy's child-murder-ness was something that she was asked to do by the Lutece's, a couple of people i still don't quite understand on the same level that you don't really know why the fucking Gman does what Gman does
because by god does that put into question a few things:
why the fuck are the Vox Populi still characterized as murderous thugs? is this supposed to make her a martyr? because it just feels like a justification for a story telling choice that didn't make any fucking sense at the time and especially doesn't make sense now
Elizabeth could've became a hardened killer through like
another method, maybe?
something relating to Booker would've been fine
idk i'm not gonna ramble anymore, this dlc's good and absolutely worth the five-six hours it takes to get through both episodes
but if you didn't like infinite, you won't really like this all that much more
this carries over a lot of the game's strengths and weaknesses, but the flair of returning to Rapture pre-collapse with this Noir-ish backdrop works in its favor
and it does a good job of piggybacking off of one of the final speculative details in the core game's ending
i say that if you didn't hate the core game, you should definitely give this a shot
and it does a good job of piggybacking off of one of the final speculative details in the core game's ending
i say that if you didn't hate the core game, you should definitely give this a shot
it's a fucking mess
it's not terrible, it is worth playing, but for years i've wondered why people absolutely hated it
and now i get it lmao
the easiest thing to talk about is how the mechanics were downgraded into being Call of Duty but with plas- vigors and a hook ig
it's not as bad as that sounds, but it's very simplistic
there was very little strategy in how i'd play the game, i just stuck with a couple weapons i liked and that was that
this was done for the sake of the new heavy narrative focus, but it didn't have to be that way
actually, this game didn't have to be a shooter to begin with
this would have been the perfect opportunity to return to the immersive sim style gameplay that made the shock series a thing, because the absurd violence on display is precisely why the term "ludo narrative dissonance" became the bane of any games-writer's vocabulary
the story isn't necessarily about violence, but it does in some degree seek to critique booker's violent nature
lacking player choice IS part of the game's narrative, but you could've still played with that idea while allowing the player more agency to engage with the game beyond murdering people in ways that clash so fucking hard with the strengths of the game's narrative and presentation
because the strengths of the game have absolutely nothing to do with that
this is a gorgeous game, as always there's a lot of environmental storytelling that
while not very subtle like
ever
it's still good to have there - bioshock has NEVER been subtle
and it's all wasted when the narrative is constantly pushing you forward
bioshock 1 and 2 encouraged you to explore more often than not, even if they both had a little arrow guiding you to your next objective constantly
i lack the time or patience to go super in depth with the narrative, but i'll touch on a few things of personal note
how the game handles the revolutionary aspect of its fiction is fucking terrible, it's some game of thrones season 8 bullshit
that "the oppressed are really just as bad as the oppressors" centrist drivel that only works because the writers purposefully made their revolutionist side of the conflict turn into The Bad Thing
you'll hear booker say "they're all terrible, all grifters" or whatever before the Vox Populi have been shown to be anything but the thing that Columbia needs
when shortly before then he'd be saying that sometimes places need people like the Vox
as if something happened to make him change his mind beyond the leader being mean to him
some of this is addressed in the game's dlc, but it does very little to excuse the complete mistreatment of this aspect of the game given that it goes to great lengths to point out that Columbia is stupidly racist
the alternate reality aspect is something that i feel gets too much hate, as i honestly could care fucking less about whether or not it makes pure logical sense
i do feel that it's very simplistic, but suspend your disbelief a bit and it's easy for it to end up working out
the dynamic between Booker and Elizabeth makes the game worth playing alone, and their conclusions are worth the fuckery written to get them there
the fuckery written to turn Daisy Fitzroy into "murdering white kids is cool, actually" isn't
i think there is a line between contrivance that's okay and contrivance that's not
but, ideally, you wouldn't have either, which is why i'm not gonna even begin to call the game's narrative clever or standout
it's well done in enough aspects to warrant the trip but there's a reason why the game nowadays has a lot of critics, and if i felt more inclined i could probably write a full on essay about it
but for now, it was okay
it's not terrible, it is worth playing, but for years i've wondered why people absolutely hated it
and now i get it lmao
the easiest thing to talk about is how the mechanics were downgraded into being Call of Duty but with plas- vigors and a hook ig
it's not as bad as that sounds, but it's very simplistic
there was very little strategy in how i'd play the game, i just stuck with a couple weapons i liked and that was that
this was done for the sake of the new heavy narrative focus, but it didn't have to be that way
actually, this game didn't have to be a shooter to begin with
this would have been the perfect opportunity to return to the immersive sim style gameplay that made the shock series a thing, because the absurd violence on display is precisely why the term "ludo narrative dissonance" became the bane of any games-writer's vocabulary
the story isn't necessarily about violence, but it does in some degree seek to critique booker's violent nature
lacking player choice IS part of the game's narrative, but you could've still played with that idea while allowing the player more agency to engage with the game beyond murdering people in ways that clash so fucking hard with the strengths of the game's narrative and presentation
because the strengths of the game have absolutely nothing to do with that
this is a gorgeous game, as always there's a lot of environmental storytelling that
while not very subtle like
ever
it's still good to have there - bioshock has NEVER been subtle
and it's all wasted when the narrative is constantly pushing you forward
bioshock 1 and 2 encouraged you to explore more often than not, even if they both had a little arrow guiding you to your next objective constantly
i lack the time or patience to go super in depth with the narrative, but i'll touch on a few things of personal note
how the game handles the revolutionary aspect of its fiction is fucking terrible, it's some game of thrones season 8 bullshit
that "the oppressed are really just as bad as the oppressors" centrist drivel that only works because the writers purposefully made their revolutionist side of the conflict turn into The Bad Thing
you'll hear booker say "they're all terrible, all grifters" or whatever before the Vox Populi have been shown to be anything but the thing that Columbia needs
when shortly before then he'd be saying that sometimes places need people like the Vox
as if something happened to make him change his mind beyond the leader being mean to him
some of this is addressed in the game's dlc, but it does very little to excuse the complete mistreatment of this aspect of the game given that it goes to great lengths to point out that Columbia is stupidly racist
the alternate reality aspect is something that i feel gets too much hate, as i honestly could care fucking less about whether or not it makes pure logical sense
i do feel that it's very simplistic, but suspend your disbelief a bit and it's easy for it to end up working out
the dynamic between Booker and Elizabeth makes the game worth playing alone, and their conclusions are worth the fuckery written to get them there
the fuckery written to turn Daisy Fitzroy into "murdering white kids is cool, actually" isn't
i think there is a line between contrivance that's okay and contrivance that's not
but, ideally, you wouldn't have either, which is why i'm not gonna even begin to call the game's narrative clever or standout
it's well done in enough aspects to warrant the trip but there's a reason why the game nowadays has a lot of critics, and if i felt more inclined i could probably write a full on essay about it
but for now, it was okay