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«The Fellowship of the Ring» - is a game made based on the book, not the film.

We had to journey from the «Shire» to «Amon-Hen», playing as three characters: Frodo Baggins, Aragorn, and Gandalf. Each of them had several separate gaming episodes.

Sometimes we were allocated one or several members of the Fellowship to assist us in battles.

Overall, it's a super dark and mysterious game, filled with dark corridors teeming with unknown creatures and riddles. Often, we had to deal with them alone.

A game from childhood.
Welcome to a unique world where magic and enchantment intertwine in an exhilarating dance. This is more than just a game - it's a gateway to a magical childhood, where every corner of the world is permeated with wonders

Accompany your adventure with music crafted by the magical notes of Jeremy Soule. His distinctive soundtrack becomes your guide in this fantastical realm, creating unforgettable melodies that caress your ears from the very first minutes.

The arcade gameplay, jumps, beans, cards, and secrets are simply beautiful. Everything you need in childhood.
«Blew my mind»
«Beaten more than once»
What makes this arcade game truly unique is its wonderful game design. The graphics perfectly conveys the atmosphere of the animated series on which it is based. Bright and colorful levels, fun characters and detailed environments create a unique visual picture.
The sound design in the game is so well thought out that it perfectly blends into the gameplay. Music, jumping sounds, kicks and other sound effects - they all combine into orchestra that keeps our mood and motivates us to keep playing.
Best strategy game !!!
«Blew my mind»
A game from my childhood. Nice game design and atmosphere. This game surprises with an interactive environment and develops creative thinking. Almost everything you click and something happens all the time...

The «musical kitchen» with Jazz singing is amazing!
«Blew my mind»
«Time-tested»
«GTA III» - popularized open-world games. With this installment, was made the transition from «2D» to «3D».

I am particularly interested in this part because it takes place in a prototype of New York (Liberty City). The gray and foggy atmosphere, industrial areas, skyscrapers, and rural countryside in the distance create a unique gaming experience and impression of the game.

The destructibility of objects, especially cars, is executed at a high level. And even more so, some cars have alarms. And all this in 2001.

With this part, «Rockstar» went for a cinematic style of storytelling. It was very interesting to watch the fate of Claude and other characters. Coupled with a decent storyline, it was a winning combination.
Two unique expansions for «Grand Theft Auto IV» that intersect with the main storyline and bring new flavors.

«The Lost and Damned»

It's a small burst of emotions from the real biker world that you can experience without leaving your home.
First off, there are a whopping 30 new missions awaiting you! That's about one-third of the total missions in «GTA IV». This means there's plenty of adventure to keep you entertained for a long time, making you forget what boredom even feels like.
As for gameplay innovations? Oh yeah, they're here. Now you can unleash a real firestorm with new weapons, including «Pipe Bombs», «Automatic 9mm», «Sawed-Off Shotgun», «Assault Shotgun», and even a «Grenade Launcher». You'll be ready for any biker brawl.
The music is top-notch too. They've added new tracks. Tune in to the radio, and you'll be greeted with real «Rock», «Punk», and «Hardcore» that will charge you up in any situation.
Besides all that, you can bolster your biker brotherhood and lead them into battle. With them by your side, you won't feel alone in this crazy world.
Races, biker club showdowns, new multiplayer modes - it's all here to make you feel like the true «King of the Road».
And oh, pay attention to the graphics - the color palette with a yellow filter and film grain give the game a special charm, creating the atmosphere of a true biker epic.

«The Ballad of Gay Tony»

An expansion that strongly resembles «Vice City».
You can expect a whopping 26 new missions, pulling you into a whirlwind of events and dangerous tasks. It's not just an add-on - it's a new stage and a new protagonist, with his own destiny. Immerse yourself in a story where action is key and adrenaline is off the charts.
Forget about melancholy and hopelessness - here, an atmosphere of fun and freedom reigns! Reach the top of the city, engage in races with sports cars equipped with nitro, skydive from skyscrapers, or dance until dawn in the hottest clubs in town.
Discover new weapons and gear, including «Sticky Bombs», «the Pistol .44», «Automatic Shotgun», «Assault SMG», and even the «M249 machine gun». Armed to the teeth, you'll be ready for any challenge and battle.
The music here is top-notch too. They've brought in new compositions. Tune in to the radio and you'll hear «Disco» and «House» tunes.
Get ready for the greatest challenges - races, no-holds-barred fights, stunt jumps, and much more await you in this adrenaline-fueled journey. There's no room for boredom here.

In summary, «Lost and Damned» is like «GTA IV», but all about bikes. It's an even more brutal and adrenaline-fueled adventure. «The Ballad of Gay Tony» - the epitome of style, brightness, and unrestrained fun in the world of «Grand Theft Auto IV».
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«Time-tested»
«Beaten more than once»
«GTA IV» presents an impressive rendition of «Liberty City» – a metropolis inspired by New York City. The city comes to life thanks to incredible detail and an authentic atmosphere. Every district, every alleyway, every building has its own unique shape and design, making the game world remarkably vibrant and diverse.

Engine: The game utilizes the then-new «RAGE» game engine, which provided stunning graphics, a physics engine, and incredible visual effects. This engine allows for realistic details of the surrounding world and a dynamic environment.

Physics: The physics and character behavior collision were handled by the procedural animation tool - «Euphoria». It brought an unparalleled level of realism to the game. Characters in the game react to the surrounding environment and situations in real-time, creating unpredictable moments in gameplay.

Atmosphere: The game is steeped in a dark and moody tone that envelops the player from the first moments. The narrative demands it and meshes perfectly. Even with numerous humorous elements, the game consistently maintains a tense and intense mood.

Realism: «GTA IV» decided to move away from the arcade-like and comedic elements of the first three games. There's no abundant blood, severed body parts, miniguns, or tanks. Everything is maximally realistic. Even to the extent that when the protagonist runs out of ammo, he drops the weapon on the ground.

Freedom of Choice: One of the key features of «GTA IV» is the ability to choose your path in the game. Players can decide the fate of characters in several missions. Kill or spare. Kill one character or another. This will inevitably impact the storyline.

The Protagonist Is the City: The city becomes not just a backdrop for action but an active participant in the story. «Liberty City» lives its own life, influencing the protagonist and shaping his character and destiny.

Multiplayer: 15 game modes. Races, Turf War, Cops 'n' Crooks , or just free mode, where you and other players can do whatever you want. Later, this idea was maximized in «GTA Online». In 2010, my friend and I spent countless hours exploring multiplayer. It was an unforgettable experience.

«Grand Theft Auto IV» - is a game that impresses with its scale, realism, and depth. It offers an unparalleled mature experience and becomes a gold standard in the open-world genre. The impressive «Liberty City», captivating storyline, and freedom of choice make this game unforgettable for all fans of the «GTA» series and enthusiasts of quality gaming overall.
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«Blew my mind»
«Can’t stop playing»
The first game in the «Fallout» series that I played. I remember it was March 2010, and «New Vegas» was still in development, so there was nothing to compare it to. And just recently, I completed the main storyline, all DLCs, and all side quests, and here's what I want to say.

Immersion:
«Fallout 3» offers a high level of immersion thanks to its post-apocalyptic world, detailed locations, and green, misty atmosphere. You immediately immerse yourself in the wasteland atmosphere, exploring various places, encountering dangers, and meeting different characters and local fauna.

Role-playing game:
Extensive opportunities for character development, including 7 primary skills and 13 perks that affect the character. You can tailor your character to your play style. Choose your path, pick sides in conflicts, and influence the surrounding world.

Interesting quests:
The game offers quests of various types, including main storyline quests and side quests. There may not be many, but these local stories are written quite well. They will make you think and make decisions.

Poor shooting mechanics:
One of the game's drawbacks is the not very precise and not very convenient shooting system. The shooting mechanics can pose some difficulties for players. Fortunately, the «VATS» system makes the task easier and compensates for this drawback, at least in part.

200 years after the Great War, and life hasn't improved much:
This aspect raises some questions about the realism and logic of the game world. After so many years since the catastrophe, one would expect the world to at least partially recover. However, the game presents a post-apocalyptic world where many aspects of life remain practically unchanged.

Metro, metro, metro:
The metro is presented in the form of numerous branches, each leading to different locations. However, due to the large number of branches and variety of locations, the metro sometimes confuses and irritates.

Obstacles hinder freedom:
Due to the presence of various blockages, debris, and other obstacles, the player often cannot go directly and ends up back in the metro! Such obstacles constantly limit freedom of movement.

Gloomy green «Fallout»:
Greenish tones are used to convey radioactivity and destruction, creating an atmosphere of alienation and danger. Yes, the game shouldn't be as bright as the subsequent parts, but over time, the atmosphere becomes oppressive.

Typical building and interior design:
Every office, factory, or power station was the same. At some point, I began to wonder if I had been here before.

But in conclusion, I want to say that the game is good as the first project in the 3D variation. I haven't played «New Vegas» and «Fallout 4» yet, but I've read that all aspects in them are perfected, and the shortcomings are minimized.
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«Blew my mind»
«Can’t stop playing»
Exceptional
This is not just a skateboarding simulator, it's an atmosphere, it's a lifestyle, it's a city that you immerse yourself into. I started with Skate 2 but the first part remains my favorite.

Intro

Unlike many other skateboarding games, in Skate, you need to accurately and delicately reproduce the movements of a skateboarder using analog sticks. This can be challenging for beginners, but after some practice, you start to truly enjoy this process

Realism

Skate brilliantly conveys the sensation of real skateboarding. The developers have paid a lot of attention to details, from control mechanics to the physics of movement. It doesn't yet have the wildness and kilometer-long flights in the Mega Park from Skate 3. The game truly makes you feel the weight and speed of your skateboard.

The Operator Rides Behind You

One of the most interesting and unique elements of Skate 1 and Skate 2 is the operator who follows you and provides commentary. Whether you pulled off a cool trick, fell, or spotted a pro skater, nothing goes unnoticed. This adds an incredible level of realism and creates the feeling that you are truly a skateboarding star participating in your own video.

Immersion

In Skate, you're not just performing tricks on a skateboard, you're living the life of a skateboarder. The beautifully crafted open world, numerous tasks and events, as well as an extensive career mode, creating his own vibe.

Game Design

The animation (motion design) in the game's menu is impeccably done. All the transitions, folding and unfolding of the map, choosing items from a backpack, everything is done like an interactive collage. Even the story videos are made in this style, giving a comic-like feel.

Conclusion

Skate is an experience that allows you to taste all the joy and challenges of real skateboarding, and the game itself deserves its place in the hearts of everyone.

Give it a try!
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«Blew my mind»
«Time-tested»
This game skillfully combines the arcade gameplay of the older «GTA» titles with the realism introduced in «GTA IV». The game offers a unique experience that appeals to both long-time fans of the series and new players alike.

One of the standout features of «GTA V» is the inclusion of three protagonists, each representing different eras and styles of the series:

Trevor Phillips — the embodiment of the spirit of the older «GTA» titles, where chaos, absurdity, and madness reigned supreme. His erratic actions and dark humor evoke memories of games like «GTA» and «GTA II» when gameplay was carefree and audacious.

Michael De Santa — a classic protagonist in the style of «GTA: Vice City». His story about wealth, family struggles, and the search for meaning fits the framework of a crime drama, adding depth and cinematic flair to the game.

Franklin Clinton — a symbol of the ghetto and street culture, reminiscent of the iconic «GTA: San Andreas». His storyline about striving for survival and achieving more than just being the gang member captivates with its sincerity.

In addition to its engaging plot and well-developed characters, the game offers a variety of opportunities. One of the key mechanics is the ability to run businesses and generate passive income. Whether it’s purchasing bars, taxi companies, or cinemas — every investment brings profit, letting players feel like real capitalists.

«GTA V» also expertly balances arcade gameplay with realism. This is evident in the refined vehicle handling, shooting mechanics, and interaction with the world, which even includes animals. All of this makes the game accessible to a wide audience while retaining the series’ signature atmosphere.

This is essentially three games in one. Each pays homage to different aspects of the series’ history, while uniting them into a single, thrilling story reminiscent of 90s American action movies.
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Perfect game!
«Blew my mind»
underrated
«Just one more turn»
«Underrated»
exceptional for sure 
«Blew my mind»
Concise Review:

A relatively simple and repetitive open world experience that is enjoyable due to its excellent sense of style, and its effective upgrade system. There is constant progression for Max and the Magnum Opus that feels impactful. It’s relaxing and enjoyable to mess around in the wasteland clearing the various tasks. A lot of good experiences in this game, not a lot of great or bad ones. Strong ending.

Journal Style Review:

Years ago I started this game and probably played 2-3 hours and then stopped. It didn’t capture my interest. I think I might have been worn out with open world games at the time. I am giving it another go now.

Solid opening cutscene. That chainsaw was a nice touch. First tutorial sections are alright. I like the idea of upgrading my vehicle. This seems like it may be pretty cookie cutter for open world games of this time, but I like the mad max world so far. I like the style to it. The sand storm was cool. Nice touch.

I wish it wasn’t so slow to pick stuff up and open doors etc. The hold A for everything isn’t great. There’s a lot of collecting and looting as well. I find myself getting lost looking for scrap sometimes and I think I’ll enjoy this game more if I just move on. That being said I’m enjoying it and like the style to the world. I think the combat feels good even though it’s simple. It has a good weight to it. I like the amount of upgrades and customization this game has also. There’s a lot.

I don’t love searching for things to blow up in camps. I hope I get better at finding them. This game is a bit too slow to begin. I want to be driving and fighting people more, not walking around in camps looking for things. 

The world looks really cool at times. They have made a nice wasteland. This game has something pretty cool going on that I can’t quite describe. It’s somehow very generic and familiar while also feeling unique and special. I don’t know why. But I’m liking it.

This game feels like it’s best scenario should be at night when stoned. I haven’t played it stoned yet but it feels like a stoned game. 

I love the car races/combat. I need more of it. The death race was very fun. The combat and action is so cinimatic. Shooting the tanks and blowing up the cars or smashing them and the slow mo looks so awesome.

This game is epic. It’s picked up the pace, or maybe I’ve just accepted the pace, either way, I’ve been really enjoying it. It feels like an epic movie. The world is actually so awesome. I thought it was going to look boring because it’s so dead everywhere but they nailed the atmosphere and look of the world. So far at least. I hope it continues to look amazing.

Quality of life complaint. I don’t like that you need to drive chum’s buggy for the dog to clear minefields. My custom car is so fucking cool and super fun to drive so I don’t like it when I’m forced to go back to garage, change my car specifically for mines, and then go clear a bunch out. It’s my least favourite of the  activities.

Seriously though, I love Max’s car. It is decked out and it’s the type of car I really like. Super cool. I had a few sessions where I was driving around a lot (while stoned) and it was a great time. This game is currently a high B+ but it’s been steadily rising.

Still get lost looking for transfer tanks sometimes.

This game is pretty easy for the most part. At least with my overleveled max it is. It suits the game though. This is a low stress casual game for me. The hardest part are the different death races, but that might be partly because I haven't unlocked some of the other vehicles. 

I’d say I enjoy about 80% of the tasks. Occasionally I’m frustrated because I get lost and I don’t like the decision to force max to use chums buggy for the mines. I don’t like driving that rust bucket when I have this dope muscle car that’s better in every way. It makes the minefields a chore. I want to do them because I want to fully lower the threat level to 0 for unlocks but it becomes a chore. Most of the other tasks are enjoyable.

The game is fairly simple overall and there isn’t a ton of variety. Because of the lack of challenge and the lack of variety I’m usually good to play something else after 1 or 2 hours. At this point I don’t think this game makes the jump to A-. It will be close probably.

Driving through the lightening sandstorms is so cool. I’ve had a good streak of fun sessions.

Overall story is very bare bones and I ignored most of it. The vibes of the world and the characters are where I’m getting my “story” beats from. I’m a wanderer building up a sick car. I don’t need anymore than that.

I actually really liked the story ending. I did not expect the child and mother to get killed. That was intense and nicely transitioned into full crazy max. Which I loved. Then the final scrotus death was pretty great too.

I cleared every camp, scarecrow, sniper, and death race, so I clearly enjoyed the game. It ends a high B+. It was so close an A-.

Final Score: B+
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I do not have a single artistic bone in my body, and I say forthright that I would probably not have picked up this quaint indie game were it not for the fact it is free this month for PSN users. This circumvention of the rather steep £30 tag coupled with the fact I went in with no expectations likely makes me more lenient on reviewing this.

 Nevertheless I enjoyed this for what it was, a heavily stylised and cartoonish little drawing game where you use your controller to draw (preset) neon monsters on walls and decorate them with (preset) tails, ears, hats and various other little bits to try to breathe life into these otherwise characterless creatures. But there lies perhaps the biggest problem (and surely the most grating for the artists), the fact there are many restrictions to what you can paint. Yes you can draw cute landscapes on just about every wall and theres a good amount of natural objects to choose from, but even if you manage to wrangle your controller into the shape you want these objects to take on the wall, by the time you’re done it still looks more like a great neon mess than anything resembling the natural world. The same is true for the aforementioned genies, as although there are numerous customisation options for you to drunkenly play ‘pin-the-tail-on the-genie’, the difficulty in making it look the way you want combined with the brief time you most likely will spend with these individuals before they become lumped together in your genie puzzle-solving army makes most efforts to make them standout futile (the most artistic genie I made was one with 8 gargantuan spider legs jutting out of its body, something I quickly altered after the first time I saw him bounding towards me at record speeds), in this sense they are much akin to the messy environmental drawings, just with a friendlier face. As mentioned, there are puzzles in this game that have to be solved to progress, although these puzzles amount to little more than ‘call the genie over and draw stuff for it’. The combat system they introduce is similarly simple and limiting, equating to little more than periodic button-pressing.

 I had no qualms about the overarching story, yes it was simple and cliche, but it was done in a well enough way that I didn’t really mind. And how it incorporates a great change up in gameplay during the last chapter is quite well done too, making it feel truly like a final push against the ‘Darkness’. The world that this story takes place in is also an intriguing one, a forgotten fishing village enveloped by an unknown evil sets an effectively eerie atmosphere from the start, making all the more incentive to ‘paint the town back to life’ as standing back and witnessing some of the light you have brought back to Denska really helps to carry motivation for seeing out the story. Although the short completion time of this, even if you go for Platinum, stops most of the gameplay and story aspects from really shining.

 All-in-all a unique little indie title doesn’t quite justify its £30 price tag due to all the limits it imposes on the players creativity. Still for the price of free you could do a lot worse and you’re bound to get some forgettable fun out of this.
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The classic arcade brawler now playable online with slippi.gg
«Blew my mind»
«Just one more turn»
I write this after completing Adventure mode, trying out most of the other features, and downloading the DOC characters.  

Smash Bros Ultimate is a fantastic multiplayer game, with lots of character choices from across the video game universe.  I have almost no complaints.  I wish the adventure mode was more of a story mode, and I wish the collectibles went a little deeper into the Lord of their respective series.
Exceptional
Opens with a bang, and doesn’t let up. The character models are among the best I’ve seen on the PS4. I had PTSD from the RE2 Remake so I hoarded bullets and had the box overflowing by the end of the game. Nemesis always being on your tail turns up the tension of this game and while the game still has that survival quality it is more action oriented.

Another stunning remake from the team. The RE engine looks incredible and I am confident that Capcom is taking the franchise in a great direction.
«Blew my mind»
«Can’t stop playing»
Including Miles into the Spidey universe is a masterstroke from this studio. Miles is the perfect answer to the older Peter Parker that the game created in the first entry. This entry really captures the young, scrappy feeling of a teen who has too many spinning plates in his life.

The game exists in this strange middle-place between our current NYC and futuristic NYC that is full of military tech. The plot pacing moved a little too fast when the Tinkerer all of a sudden has anti-grav boots and is better at fighting than Miles. Besides the leaps in world believability that is required, the tech of the Underground was really innovative and cleverly designed.

The relationship between Miles, Phin, Prowler, and Roxxon creates a pretty standard and obvious plot that doesn’t pack the same surprises that the first game did. Having said that the end is full of some pretty incredible cinematic moments and fight scenes that are thrilling and go a long way to make Miles such a standout character. The street level stuff with Miles helping out a small bodega, a deaf street artist, and all the stuff at the Morales family apartment were fantastic. The game went really deep in building out the culture and vibe of Miles’ life, and how his experience is unique to Parkers.

The character models are not good for a PS5 game and the voice cast is pretty lackluster besides the actor who plays Miles. They are really going for that MCU style snarky humor but it just doesn’t land.

The gameplay tutorials come fast, but the new powers from Miles add a great element to the move-set. Having an open-world that is immediately fully accessible and not locked at all behind enemies or artificial barriers creates an awesome world that is very difficult to not want to keep exploring. Thank goodness there aren’t tile puzzles or any Mary Jane sneaking sequences that killed the pacing in the first game.

Overall a great experience that benefited from the shorter run time.
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«Can’t stop playing»
«Sit back and relax»
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