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Fantastic and timeless game! I loved playing this in my childhood, but I never finished it, because of school and stuff and because Borderlands 2 came out shortly after I got it. Glad I finally could fill that gap in my Borderlands timeline. 
And to those, who say the game aged like milk: You could not be more wrong. The graphic choice made it literally impossible for it to age in that category. The gunplay is still on point and the story hell of a ride with all the funny dialogues and popculture references. 
Of course Borderlands 2 is better in any way, but after playing Borderlands 3, it is nice to come back to the roots, with slightly less hysterical characters and a lot of love in the product. 

(5/5)
«Blew my mind»
«Can’t stop playing»
I haven't finished it yet, but I'm almost at the end and formed my opinion already. This game is highly overrated and simply boring. The story is shallow, the main character a bad cliché, the gameplay repetitive, the world feels lifeless and narrow. Yes, you can actually decide how you want to solve the current quest (mostly), but this feature doesn't really help the game.
To be honest, I'm not one, who easyly gives up on a game. I really gave Deus Ex: Human Revolution every chance, but evena after a half year break, because I couldn't stand it anymore, I have quite the trouble finishing it without instandly quitting and uninstalling it.
I really would like to like this game, but I can't. I simply can't.

2/5
«Boooring»
«Game over at last!»
Exceptional
Stornghold is still one of the best strategie games I have ever played. Eventhough it lacks the skirmish mode form Stronghold Crusader it's an amazing game, which aged very very well. The campagne is challenging and the villians became iconic over all those years. Combined with the beautiful art style and my childhood memories it is save to say: Stronghold is one of my all time favourite stragegie games and together with Crusader 1 in the top 10 of my all time favourite video games across all genres.

5/5
Exceptional
Truely one of my most favourite strategy games, even after all these years.
As a child I loved to play it. I never managed to understand the whole of mechanics it offers nor did I win any campagne battle beyond the tutorials. But the Skirmish mode was always hell of a fun.
Today I finally finished the campange and I have to say, it was not that easy as I would have expected. After all this time it reminds me of my youth and I took it even deeper into my heart.
From a more neutral perspectiv, it is possibly one of the most unique strategy games I have ever played and the controls are suprisingly well made. Only on the walls the troops seem kinda buggy with their pathfinding.
Personally I can't really judge if the Ai is smarter than those of todays strategy games or if it can be compared to them. While playing it I never experienced any problems. It neither seems to be able to outsmart you nor is it too dumb to be a challange. It simply does it job by keep making preassure or defending their position. To be honest, if you lose, it's 99% of the time your own fault, because you were too impatient or managed your army wrong.
And about 20 hours for a campagne, which is really well narrated, is more than acceptable. You even learn some history on the way.
I can highly recommend this old treasure. Either this version or the remastered one.

5/5
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«Liked before it became a hit»
«Underrated»
I'm not really a fan of the Mario Party series, and Super Mario Party isn't an exception.  In a group setting of four friends looking for a way to burn an hour or two it's acceptable.  The minigames are generally fun and well designed.

At the core, Mario Party games are intended to be casual no-pressure experiences, where you just goof off and have fun with friends.  However, the game still provides a win condition, and therefore pressure to compete.  Getting good at the minigames gives you a quick advantage against more casual players.  But the game then constantly subverts itself with random prizes of coins, stars, and items... and an ending sequence where three additional stars are handed out based on random statistics.

It's a competitive game where being a competitive player is subverted by random chance.  For me, as a player, this gives me a bad experience.  As a casual player, I spend an hour or two constantly being crushed in minigames by "better players", and I can still walk away "with the win" because "good" players can have all their efforts blown away by a few random rolls of the dice.

But hey, the rest of my friends love it, so maybe that's just me.
Exceptional
I've reached Level 38, caught every Pokemon in my region, and walked over a thousand kilometers ingame.  You could say that I'm a fan.

However, your enjoyment of this game will be directly proportional to how good your local map is.  I lived in an area with five gyms and 5 additional Pokestops;  I work in Downtown with over 10 gyms and tens of Pokestops nearby.  I've got plenty of content to explore and have enjoyed it immensely.  If, however, you live in a more rural area or somewhere lacking in stops and gyms, this game can end up being a slog.

In addition, having an active community of players nearby can give a grand experience of belonging to something bigger... not to mention it's fun seeing people in suits with briefcases standing around to catch a Charizard.

This game is the realization of Satoshi Tajiri's dream of providing a world of exploration in a hand-held format.  The original vision for Pokemon was to help city-bound kids find a huge world to explore full of magical creatures.  20 years later, we now have a game tied to the real world inspiring actual real-world exploration.
From the artwork, I thought this was going to just be cute game, but it has a lot of jokes and I found myself laughing out loud at some of the lines. Short but fun, I got it for $2.50 on Steam. 
Meh
Cool retro aesthetic, but no meat on the bones.

The mini arcade games have no depth, only style.

Done in about 2 hours.
Exceptional
What a game and story to dive into while quarantined. Sam Barlow has done it again with exceptional writing and amazing acting from the cast!
«Time-tested»
«Underrated»
It's such a fun game. It's repetitive but the main core of the game is so fun i don't mind it all. I've beaten this game at least three times and i still go back to it. There's a lot of content for a PSP game and there are no tedious parts. I don't really have much too say other than you should try to play it if you get the chance to.
«Underrated»
«Beaten more than once»
I've had a scratched copy for the PS3 which made me very sad cause i thought Uncharted 2 and 3 were very fun games but with the arrival of the Nathan Drake collection for free, i finally was able to play it and it was kinda weak.

First of all, this game feels like a beefed up PS2 game which i quite like to be honest, Nathan moves and feels like he came straight up from Gun for the PS2. However, this game does show it's place in the awkward transition from the previous generation of consoles to the PS3. The shooting is not nearly as satisfying (with some weapons) as other games from the same generation with the enemies often acting indifferent to your shooting, the AI sometimes feel like they're bullet sponges which is weird because they're supposed to be just regular old dudes. There's a certain type of enemy that comes in the late game that is actually fun to shoot at but when they're shot with automatic weapons their animations start to jank a little bit. Though using stuff like revolvers, sniper rifles and shotguns is really fun since the characters ragdoll and often fly across the area. 

The climbing sections in this game can go from completely obvious and basically plays itself to somewhat bullshit but they are consistently the weakest part of the game. The puzzles in this are so easy you don't really have to think to do them. But without a doubt, the worst part of the game are the jet ski segments, there's only a couple of them but the jet ski handles so stiffly and you ride it through some very slim areas that have barrels that explode the moment you touch them basically insta killing you. There's also a bunch of enemies shooting at you but if you wanna shoot back, you will have to stop basically making you a still target to a bunch of enemies. Thankfully it's only brought up twice and then you're done but those two parts are really really bad.

The story is quite simple and if we're being honest, really weak BUT the characters are so fun with such a great chemistry that you don't really mind it. Drake is a more playful Han Solo, Sully is an experienced adventurer that talks like he's always a little bit tipsy and Elena at first glance, seems like the damsel in distress (which in this game is actually S P O I L E R sully) , but we quickly learn that she doesn't mind getting her hands dirty, often disobeying Drake's orders and doing things her own way. The character's interactions are so fun and they feel very organic. The only weak part are the villains, which we only get to interact with them for a few moments and they do a little plot twist that doesn't really work because we don't really know or care about them.

Overall, somewhat disappointing. The graphics are beautiful, the characters are interesting and the movement is fun, but with a somewhat inconsistent shooting, lacking any intriguing villains, puzzles that basically do themselves and some very very weak segments, it's hard to recommend it nowadays. Maybe a great showcase of what the PS3 could do at its' time, but since then we've gotten infinitely improved sequels that overshadow any of this game's achievements and it's more of a novelty nowadays. 

5/10
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It's definitely a game with a lot of interesting things going on. Having three different paths to go through all with their unique casts of characters, all with motivations of their own that brought them to the church, and the story is pretty decent too, pulling a couple of plot twists that definitely took me off guard. The game is incredibly fun an intuitive when it comes to combat, all of your characters have different sets of skills all which a very specific purpose that no other character in your party can do. The game makes you think about your strategy, which character is gonna go with who? What class is gonna be this character this time? It makes you think about little stuff before you enter battle.

It is not flawless tho. First of all, some characters are gonna become useless very very quickly often dying in just one hit. Also, exploring the church on sundays is one of the most boring and tedious aspects of the game, especially because it almost goes the same way and you have to go through it to pump up the motivation of your students so they can level up in some categories. I don't wanna make the obvious comparison to Persona, but i have to since the world in persona is so rich in character with just a lot of things to do to level up your skills and your links to the side characters, there's some things you can only do in a specific day of the week or a date but in Fire Emblem, aside from some side tasks, everything is there every sunday, the characters are always waiting for you to talk to (besides the church looking very generic without any sense of personality or identity). Also, this might be a nitpick, but the ingame animations are complete garbage, i know this is expected coming from an RPG, but in this game they feel especially bad. 

Overall, it's a fun game, the good parts are great, often having you think twice about what you're gonna do (the time travel really helps if you're like me and trying to not get any of your characters killed) but between them, there's this long, boring and tedious sections of exploring the monastery with a couple of sidequests that while deepen the character's lore, are so sterile and lacking any impact on the actual game which was a wasted opportunity in my opinion. Try it, but expect a lot of very tedious sections of gameplay 

6/10
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Wizard of Legend is currently the standard I use when playing different Rogue-likes. It is a standard in the sense that it has different spells, stat boosts, stages filled with enemies, and a boss at the end of a stage all while presenting game mechanics that work well. The amount of diversity between spells and combo's that can be preformed are something that helps this game a lot. Many games that claim to have a diverse moveset generally have slight variations of the same move take up a majority of the spells or moves that the game has. Wizard of Legend actually manages to be one of the few games that has a "diverse" moveset. Nearly every spell is different from the next and can also combo into another. The spells certainly do have a flashy element to them when used properly. Enemies are diverse in their design and how they attack, but the thing holding them back is how the games combo system letting every encounter be the same. When coming into a group of enemies, you will burst them with spells and repeat until the boss of the level i reached. Some enemies do require a bit more to be taken down, but the standard fight will be the burst. This isn't to say this is a complete negative, this is more coming from someone who has played the game enough to understand how to properly burst enemies and beat them easily. The bosses are definitely fun to play against. They remain challenging and still give me trouble in runs during the late game. 
I recommend the game if you are looking for something to pick up for a bit on the side every now and then. It's something I would rather play on the switch due to how short the rounds.
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Make one mistake at the beginning, even on the easiest difficulty, and it will snowball you to a failed mission half an hour later.

Waste of time.
In my oppinion this game is overrated. The game is boring, with a complex history really hard to follow (with words I can't remember).
Playability is frustrating, you are falling all the time and it's hard to control, besides, at the begining there are too much cinematics.
owever the graphic part is awsome and the music is something special. After playing I get a nostalgic feeling and want to play again (but I get bored again...)
The gameplay is smooth and pleasant. But sometimes I can't resist the feeling that the more MK series evolve, the more it starts to look like some marvel heroes fighting. Feels like losing some old-school dark vibe or something.
Beatiful pixel-art style that unfortunately hides an underdeveloped combat mechanic that falls apart the moment you have to fight more then one enemy at the same time.
The game for me
«Can’t stop playing»
«Sit back and relax»
+ Remarkable art and animations.
+ Shooting and upgrade system feels nice.

- Narrow Vision modifier is just so horrible. Can't imagine who's gonna enjoy not seeing anything in a couple of meters in a bullet-hell game. Cleared rooms also get dimmed vision which is WUUUT?
- Melee weapons are a joke.
7/10

I don't know what I can add that hasn't been said. Its an incredibly chill game that gives you a reason to play daily, but doesn't punish you harshly for not doing so. You set your own goals, with no pressure to make any of them by a certain time frame. Also, there's a robot ostrich.

2023 UPDATE:

I have to knock this game down a point and a category. I don't know. I just feel disappointed by it lately. Still a good game, but I think it was really hard-carried by the fact that it came out during quarantine.
«Sit back and relax»
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