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Absolutely exceptional and truly inspiring game.
Exceptional in terms of visual design by creating an entire game world out of various fonts that also manages to encapsulate historic, cultural and audiovisual context/mood of various stages of the evolution of humanity and written word.
Inspiring in terms of technical simplicity. It's a game that proves a simple truth that these days anyone passionate enough can praise his object of passion via a video game. I'm jumping to conclusions there, but really, technically anyone could make such a game after spending some quality time with Unity video tutorials while placing all the bets on audiovisual/narrative side of things. And it works. I know I encountered numerous bugs during my playthrough, but it simply didn't matter then and now I can't even remember them :D.
Highly recommended to anyone with interests in human history, typography or visual design, as well as to those with a dream to create their own game sometime.
Exceptional in terms of visual design by creating an entire game world out of various fonts that also manages to encapsulate historic, cultural and audiovisual context/mood of various stages of the evolution of humanity and written word.
Inspiring in terms of technical simplicity. It's a game that proves a simple truth that these days anyone passionate enough can praise his object of passion via a video game. I'm jumping to conclusions there, but really, technically anyone could make such a game after spending some quality time with Unity video tutorials while placing all the bets on audiovisual/narrative side of things. And it works. I know I encountered numerous bugs during my playthrough, but it simply didn't matter then and now I can't even remember them :D.
Highly recommended to anyone with interests in human history, typography or visual design, as well as to those with a dream to create their own game sometime.
«Blew my mind»
«Sit back and relax»
I can't stop Playing this game
«Can’t stop playing»
«Constantly dying and enjoy it»
Finally got around to playing Days Gone about a month ago, and sold it a few weeks later. It was fun for around 10 hours or so and then just bland overall. The main characters voice acting is kind of strange to me, sometimes you can't hear him and other times he'll yell for no reason. The biggest con is the frame rate will take a dump sometimes and it can last for several seconds.
Overall I'd say 6/10, worth it for $20 but I'd not pay more than that.
First time playing through and it was just as good as everyone said it was going to be. The gameplay is fun and engaging, but my only complaint would be that at times it felt a little dated. It covers a lot of bases and it juggles all these different mechanics and accommodates for different play styles. In a lesser game that would be a problem, but Bioshock manages to execute this extremely well. But by today's standards I've like played good shooters that have managed to have better roleplaying elements or more tense and claustrophobic horror sections. So my experience as the player ended up feeling kind of middle of the road. I was never as scared as I wanted to be or as hyped for gun combat as I've been in other games. But Bioshock is still great and I would recommend to anyone who hasn't played it yet.
Super Mario 3D Land successfully takes the linear progression used in the 2D games and brings it into the third dimension. Not much new is found here but the game is very solid and has more content than any Mario game up until Odyssey to sink your teeth into.
«Sit back and relax»
«Beaten more than once»
The game adds gold enemies and a gold fire flower that gives you meaningless coins. Literally nothing else is new. Don't bother.
«I could make it better»
Super Mario Sunshine is a black sheep in the Mario series, and with good reasons. Despite being a well controlling and functioning game it falls short in a lot of areas. After laughing at the awful voice acting you'll find that the game's music isn't up to snuff with the rest of the series, despite being memorable. While being a huge step up from 64's monotony it still has a lot of structural issues as it removes the freedom of getting any star you want from the last game into a mission based structure that forces you to complete the first 7 missions in a world. The game can also feel unpolished at times as you realise how few worlds there are to explore, despite them being the same size, if not smaller than the worlds from 64. And don't even bother completing this game to 100%. Overall it has flaws but it functions and you can't go wrong with a mario game. Not the best 3D Mario by a long shot but still an experience worth your time.
«Sit back and relax»
This game isn't very good and has very little to do but it's cheap and you could get a good laugh out of it.
Klonoa 2 is one of the few cartoony platformers to blend creative level designs and mechanics with a story involving rich themes and a colourful cast of characters. Being the sequel to the also fantastic Klonoa: Door to Phantomile, Klonoa 2: Lunatea's Veil expands on everything the first game did great while adding more mechanics that add more creativity and challenge to the puzzles. It is still an exclusive to the PS2 and can be a little pricey but this game is well worth your time, especially if it gets a rerelease in the future.
«Blew my mind»
«Liked before it became a hit»
Amazing game.
Yakuza fans aren't all kind with it but man, it's my favourite Yakuza game now.
The end is just pure perfection, despite whoever says otherwise.
Yakuza fans aren't all kind with it but man, it's my favourite Yakuza game now.
The end is just pure perfection, despite whoever says otherwise.
«Blew my mind»
«Underrated»
Favorite Thing: It's nice to see a modern look on a classic.
Least Favorite Thing: Playthrough B was a big let down. It is too much of a repeat: (mostly) the same places, same enemies, same bosses. As a special note, Claire has a big uncanny valley thing going on.
Date Completed: 2019-08-23
Playtime: 15h (Claire A, Leon B)
Enjoyment: 6/10
Recommendation: Enh. If you like horror/zombies/RE play through it on easy.
God of War is, to me, one of the most impactful action video games released in the early 2000s. The combo based hack and slash combat, the action-adventure elements, the puzzles, all of these things can be seen in the industry today in some way or another. This game, hands down changed the hack and slash genre going forward, that cannot be contested. God of War centers on its main protagonist/ anti-hero Kratos, a Spartan general who was in service to Ares, the Greek God of war, and who has done terrible things in service to his master and is shackled to that pain and horror. This game was the first of the series that tracks Kratos’s rise to power as an Olympian. To cease Ares’s attack on Athens, the gods of Olympus enlist Kratos to retrieve Pandora’s Box, the only weapon capable of defeating a god. Kratos must travel to Pandora’s Temple, brave the traps and hazards within, retrieve the box and have his revenge with the Greek Pantheon promising to absolve him of his sins. Therein lies the beauty of this game. It has some lofty concepts, but it’s about fallible characters ultimately. The gods help Kratos along the way by giving him special items and abilities to use in battle. This game and God of War II, both pull this off organically. But in other games, especially the prequel and in-betwee-quel games, the weapons and powers feel so obligatory and the game seems to begrudgingly grant them to you out of entitlement and loyalty to the franchise as opposed to organically as this game did. The design of this dark take on Ancient Greece is very cool and unique. The characters themselves embody a lot of traits and attributes from Greek mythology and art, but at the same time there is a strange gothic feel and aesthetic to the game that sets it apart from more traditional depictions of Ancient Greece (as seen in games like Assassin’s Creed Odyssey). The voice acting is very good as well as the sound design. However, sometime the game is difficult and quirky in what it demands the player t do. Balancing acts on precarious ledges, dodging blades, killing enemies within a time limit, performing a minigame button mashing contest, all of these things present some form of frustration as you go through the game. The demands aren’t impossibly, just annoying. God of War is a fantastic game and is probably one of the best games ever made. I will never regret taking my friend’s advice and picking up this game.
Rating: 4.5/5
Rating: 4.5/5
I refuse to believe that there are people who haven’t played Super Fowlst yet. This is one of the most addictive and clever mobile games ever made. It packs in simple controls in a unique rogue-lite where once you start playing, you will never drop it again. If you have the free time, absolutely check this out.
Forgotten Anne tells a powerful story with intrigue, humor, drama, and a cast of wonderful characters, But what I like the most about Forgotten Anne is how it uses it's fantasy setting to deliver this story. Throughout the entire game, it slowly gives you exposition and it lets the story pretty much tell itself. You could say it can be predictable, but it's all in the delivery. Great moments one after the other; decisions that are easy but weighty enough that you will want to see the other side of it eventually, of what could have happened.
It's honestly a little tiring to see fantasy backdrops be used as self-indulgent window-dressing in most games nowadays, and seeing one deliver such a gripping tale through one deceivingly simple premise is a much needed breath of fresh air in games narrative.
Just nice game
I replayed this recently after Mandalore's video. It holds up really well especially with some of the community patches that have been made over the years. The Community Patch modifies the ending which is still rough, but it feels a bit more climatic.
I really loved the story of this game, but the gameplay was not super fun. The story overall was worthwhile, but I can understand why so many people were turned off of this.
Really fun and a great timekiller with a lot of content. Also comes with 2-players mode.
«Just one more turn»
«Can’t stop playing»
It's very rare to see a game in the interactive movie genre, and especially a good one. This is the innovative step: never before has a game combined the movie's narrative with quest-a-like mechanics within a literal film making process. The visuals are outstanding, actors are engaging, and the story is thrilling. Just sit back and enjoy the movie you create on your own.
Possible cons are a couple of stereotypical characters, an impalpable variety of choices, and the last part of the plot being a bit hasty.
Possible cons are a couple of stereotypical characters, an impalpable variety of choices, and the last part of the plot being a bit hasty.
«Time-tested»
«OST on repeat»
The Sly Collection contains the first three entries of the Sly Cooper series for Playstation. Sanzaru games acquired the property and was already making a sequel that would be released in 2013. So the team remastered the original trilogy and ported it over to PS3 in 2010. The games still retain their unique Sucker Punch design and artwork (which I can see in the inFamous series) but are touched up on and improved visually. Once again, so far as remasters go this one was done very well, though there were some buggy moments in Sly 3: Honor Among Thieves. The series centers on Sly Cooper, the descendant in a long line of ancestral thieves. The series follows Sly and his gang, consisting of his lifelong friends Bentley (the brains) and Murray (the brawn) and their adventures together stealing from other criminals and maintaining the Cooper family legacy. This series is one of the many gold standards on Playstation. Though aimed at kids, the Sly Cooper video games can be played and enjoyed by anyone who loves video games, has a knack for adventure/stealth games with versatile mechanics and diverse gameplay as well as fun episodic storylines.
Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus is the first entry in this franchise. It is very similar to arcade games and gives off that classic Playstation or just classic video game vibe. There’s no catches, there’s no gimmics, nothing complex, it’s just a video game. I was given this game as a Christmas gift when I was younger and I first thought that the game was just carelessly tossed into my life and I kind of looked at it with suspicion and doubt. In fact, I think someone offered for me to give it away if I didn’t like it or sell it. But I didn’t I stuck with it and popped it into my PS2 and boy was that a gamble I never regret making. Sly Cooper and the Thievius Raccoonus introduces the titular character and his gang. Sly travels around the globe hunting down the Fiendish Five, a gang of thieves responsible for murdering his father and stealing his ancestral book of thieving secrets: the Thievius Raccoonus. Sly pursues these villains across the globe collecting the pages of the book and bringing his father’s murderers to justice. The game functions with one hit kill mechanics as well as stealth and adventure elements. The mission areas aren’t as fleshed out as they will ultimately become in the sequels, but are all unique with a plethora of missions to do to obtain keys that will unlock the boss battles (which usually take place in a lofty elevated area high above the mission area…which is kind of funny). While that repetition would probably be focused on in today’s gaming industry, I kind of liked it and ultimately the missions to acquire the keys are all different and challenging in their own ways. Music is incorporated in the game to tell you if you are stealthy or being abrasive in your tactics. Upon acquiring pages of the Thievius Raccoonus , Sly unlocks new abilities and gadgets to help aid him in his quest. Coins are used as collectibles (similar to the wumpa fruit in Crash Bandicoot or Precursor Orbs in the first Jak game) that unlock additional lives (since you too can be killed by one hit) or Lucky Charms that will enable you to fall or take damage for however many charms you have. As I said, some pretty traditional gameplay mechanics and concepts. Bentley and Murray have a handful of missions that you play through, but their roles improve as the series progresses. Sly Cooper and the Thievius Raccoonus is a classic in every sense of the word. Fun, engaging and an all around blast to play.
Rating: 4/5
Sly 2: Band of Thieves
“The sequel is always better than the first one”. That sentiment is usually thrown around in movies, but it also applies to video games as well. This game received critical acclaim from the gaming community and some consider it to be one of the greatest Playstation titles of all time. The game takes place two years after the events of first game. The Cooper nemesis, Clockwerk, was defeated at the hands of Sly in the previous game, but his remains were not capable of being destroyed. Sly and the gang discover that the Klaww Gang, an international criminal organization has stolen the Clockwerk parts and have repurposed them for their own lucrative and devious intentions. Sly and his friends must go on yet another globe trotting adventure from France, to India, to Prague and Canada to stop the Klaww gang steal the Clockwerk parts back and hopefully end the threat of Clockwerk before the old bird has a chance to possibly rise again. The game has dramatically opened up. The arcade elements of the game are gone. A healthbar is featured as well as a marketplace to buy gadgets and items to help in the field. The mission hub areas are more vibrant and large enough to explore and run around in just to have sheer fun. Bentley and Murray are more prominent in the game as playable characters who have missions and tasks to perform in the field. Bentley is armed with a sleep dart crossbow and bombs, seeing as how his size lack of strength can put him in a disadvantage in a fight. Murray is incredibly strong, capable of taking out enemies with two punches….it’s a shame that the developers realized that and dialed it back in Sly3. Both of these characters don’t have the acrobatics as Sly does but that helps balance the characters and gives an all around diverse gameplay experience. Pickpocketing is introduced. Digging around in an enemies pouch can result in a handful of coins or an item that can be sold for coin on ThiefNet at the safehouse. Bigger story, better gameplay, expanded areas and more content, this is what a sequel should do and be. The charm hasn’t been lost in this sequel and it has definitely stood the test of time.
Rating: 5/5
Sly 3: Honor Among Thieves
The final chapter of the Sly Trilogy. Sly 3: Honor Among Thieves is good, but it doesn’t quite surpass its predecessor. Sly 3 is set one year after the events in Sly 2, the gang is fractured after the whole Clock-La incident. But Sly and Bentley set their sights n a new target: the ancestral Cooper Vault on Kaine Island. To gain access to the vault, Sly must assemble a bigger gang of thieves with unique sets of skills to get past the security and obtain his inheritance. Sly once again travels the world to enlist the aid of new and familiar faces to help him in this quest. The game is almost a skeletal import of Sly 2. The graphics are good, and the gameplay is pretty much the same. It’s still fun, but it doesn’t improve on what came before. Some of the new gang members present some much needed additions to the game, but they are only playable within the main story so they only serve as brief spurts of diversity to the usual monotony of things. There were 3-D sections in this game…..thankfully that crap died out and wasn’t featured in this remaster. There are some new gameplay additions, but as I’ve mentioned, none of the additions (gadgets and abilities) really make the game truly different. It’s just building on Sly 2. The story is pretty good and it goes to some absolutely absurd locations (a hermit pirate village in the Caribbean) but it’s still enjoyable and absolutely abandoned in the most exciting of ways. I did encounter a lot of lag and glitches in the “Dead Men Tell No Tales” episode, I was streaming the game on Playstation Now, but this had nothing to do with my internet connection. Sly 3 is a capable and competent ending to the Sly trilogy. It is a solid ending and kind of didn’t need any sequels or continuations. And considering how Sanzaru made a sequel and then apparently abandoned the franchise….I would have preferred this game to have been the last.
Rating: 4.5/5
Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus is the first entry in this franchise. It is very similar to arcade games and gives off that classic Playstation or just classic video game vibe. There’s no catches, there’s no gimmics, nothing complex, it’s just a video game. I was given this game as a Christmas gift when I was younger and I first thought that the game was just carelessly tossed into my life and I kind of looked at it with suspicion and doubt. In fact, I think someone offered for me to give it away if I didn’t like it or sell it. But I didn’t I stuck with it and popped it into my PS2 and boy was that a gamble I never regret making. Sly Cooper and the Thievius Raccoonus introduces the titular character and his gang. Sly travels around the globe hunting down the Fiendish Five, a gang of thieves responsible for murdering his father and stealing his ancestral book of thieving secrets: the Thievius Raccoonus. Sly pursues these villains across the globe collecting the pages of the book and bringing his father’s murderers to justice. The game functions with one hit kill mechanics as well as stealth and adventure elements. The mission areas aren’t as fleshed out as they will ultimately become in the sequels, but are all unique with a plethora of missions to do to obtain keys that will unlock the boss battles (which usually take place in a lofty elevated area high above the mission area…which is kind of funny). While that repetition would probably be focused on in today’s gaming industry, I kind of liked it and ultimately the missions to acquire the keys are all different and challenging in their own ways. Music is incorporated in the game to tell you if you are stealthy or being abrasive in your tactics. Upon acquiring pages of the Thievius Raccoonus , Sly unlocks new abilities and gadgets to help aid him in his quest. Coins are used as collectibles (similar to the wumpa fruit in Crash Bandicoot or Precursor Orbs in the first Jak game) that unlock additional lives (since you too can be killed by one hit) or Lucky Charms that will enable you to fall or take damage for however many charms you have. As I said, some pretty traditional gameplay mechanics and concepts. Bentley and Murray have a handful of missions that you play through, but their roles improve as the series progresses. Sly Cooper and the Thievius Raccoonus is a classic in every sense of the word. Fun, engaging and an all around blast to play.
Rating: 4/5
Sly 2: Band of Thieves
“The sequel is always better than the first one”. That sentiment is usually thrown around in movies, but it also applies to video games as well. This game received critical acclaim from the gaming community and some consider it to be one of the greatest Playstation titles of all time. The game takes place two years after the events of first game. The Cooper nemesis, Clockwerk, was defeated at the hands of Sly in the previous game, but his remains were not capable of being destroyed. Sly and the gang discover that the Klaww Gang, an international criminal organization has stolen the Clockwerk parts and have repurposed them for their own lucrative and devious intentions. Sly and his friends must go on yet another globe trotting adventure from France, to India, to Prague and Canada to stop the Klaww gang steal the Clockwerk parts back and hopefully end the threat of Clockwerk before the old bird has a chance to possibly rise again. The game has dramatically opened up. The arcade elements of the game are gone. A healthbar is featured as well as a marketplace to buy gadgets and items to help in the field. The mission hub areas are more vibrant and large enough to explore and run around in just to have sheer fun. Bentley and Murray are more prominent in the game as playable characters who have missions and tasks to perform in the field. Bentley is armed with a sleep dart crossbow and bombs, seeing as how his size lack of strength can put him in a disadvantage in a fight. Murray is incredibly strong, capable of taking out enemies with two punches….it’s a shame that the developers realized that and dialed it back in Sly3. Both of these characters don’t have the acrobatics as Sly does but that helps balance the characters and gives an all around diverse gameplay experience. Pickpocketing is introduced. Digging around in an enemies pouch can result in a handful of coins or an item that can be sold for coin on ThiefNet at the safehouse. Bigger story, better gameplay, expanded areas and more content, this is what a sequel should do and be. The charm hasn’t been lost in this sequel and it has definitely stood the test of time.
Rating: 5/5
Sly 3: Honor Among Thieves
The final chapter of the Sly Trilogy. Sly 3: Honor Among Thieves is good, but it doesn’t quite surpass its predecessor. Sly 3 is set one year after the events in Sly 2, the gang is fractured after the whole Clock-La incident. But Sly and Bentley set their sights n a new target: the ancestral Cooper Vault on Kaine Island. To gain access to the vault, Sly must assemble a bigger gang of thieves with unique sets of skills to get past the security and obtain his inheritance. Sly once again travels the world to enlist the aid of new and familiar faces to help him in this quest. The game is almost a skeletal import of Sly 2. The graphics are good, and the gameplay is pretty much the same. It’s still fun, but it doesn’t improve on what came before. Some of the new gang members present some much needed additions to the game, but they are only playable within the main story so they only serve as brief spurts of diversity to the usual monotony of things. There were 3-D sections in this game…..thankfully that crap died out and wasn’t featured in this remaster. There are some new gameplay additions, but as I’ve mentioned, none of the additions (gadgets and abilities) really make the game truly different. It’s just building on Sly 2. The story is pretty good and it goes to some absolutely absurd locations (a hermit pirate village in the Caribbean) but it’s still enjoyable and absolutely abandoned in the most exciting of ways. I did encounter a lot of lag and glitches in the “Dead Men Tell No Tales” episode, I was streaming the game on Playstation Now, but this had nothing to do with my internet connection. Sly 3 is a capable and competent ending to the Sly trilogy. It is a solid ending and kind of didn’t need any sequels or continuations. And considering how Sanzaru made a sequel and then apparently abandoned the franchise….I would have preferred this game to have been the last.
Rating: 4.5/5
«Time-tested»
«Sit back and relax»