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This game is the epidemy of atmospheric to me. The soundtrack, art design, color pallet, suburban location creates such a unique experience which I actually felt. From the moment Max put headphones in her ears and started to walk in the school hallway and Syd Matters - To All Of You starts to play, I knew I was in for a treat. Yes, the voice acting was strange at a times for some characters, lip synch was terrible, but it can't take from what the game has - character and spirit.
«OST on repeat»
The game gave me hours of terrific challenging gameplay dotted with emotional spikes of the story. I wouldn't lie if I said this is one of the best games I played this year, and I am both sad I haven't played it earlier and very happy that I played it only now, because Moon Studios is releasing the sequel soon—so it's not long to wait for it! The game is a must for Metroidvania lovers and those who like platforming challenge. If you are not really into this kind of stuff, I'll try to explain why you still need this game.
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Ori and the Blind Forest has a rather small scale, its story is epic, so to speak, but on a level of just one magical forest. You play as Ori, a small white spirit, accompanied by Sein, an even tinier spirit that helps Ori master new abilities and guides the protagonist through the murky woods. If I wanted to retell the story I would finish it in one minute and wouldn't be quite able to tell why it's so expressive and captivating. But when the story is matched with such great art-style with painstaking attention to detail—it's known that every object in the game is used just once—and a wonderful soundtrack, you won't notice when you need some tissues.
Random comments will give you the idea that many people were devastated by Ori and the Blind Forest. My favorite thing is to see how people change the title to make it more “accurate,” such as Ori and the Bucket of Tears, or Ori and the Onion Forest (Because onions make you cry. Well, it's a complicated one but still…), or just Crying Simulator (Stimulator, I say). And yes, it's a rather short game, I completed 100% of the Definitive Edition in 14 hours, and if you are better at platformers than me, you can beat it even faster.
You will fight forest inhabitants but you probably won't feel like they are bad, because they are just living predatory creatures of the forest, and you have to survive them. (Not the green-barfing pigs and stony fireballs, those guys are assholes.) When you progress further through the story, you will understand that Ori and the Blind Forest doesn't really have antagonists—both Kuro and Gumo, whom you oppose during the game, do what they can to save those who are important to them.
Gameplay-wise, it is a solid Metroidvania with tight platforming sequences. Platforming is a dangerous “enemy,” but the motion is fluid and buttery-smooth. Ori sticks to ledges, flips between platforms and glides in the wind just the way you want. Ori has one of the best feelings of being in control of the character—along with the controls scheme itself. If you, by any chance, have already played the game or completed Ginso Tree, enjoy this thoughtful video about the philosophy behind this level particularly and the special ability “Bash” which is the hallmark movement of the game that lets you gain speed from projectiles and enemies throwing them in the opposite direction.
Other differences in Definitive Edition is that you can get two more optional abilities, they are not too much to change anything dramatically in the gameplay, but are nice to have. Then, there are a couple more levels with some unique mechanics and puzzles where you get to learn Naru's past. People complained that it was too expensive on the launch day and the owners of the original game should have received it for free, but a few years have passed already, so I don't think this matters now. I can just say that I loved those additions and they didn't feel out of place, try to get this edition instead of the base game.
————
All in all, Ori and the Blind Forest is a unique game, I doubt anybody will feel disappointed after playing it. It is on the same level with some of the best Metroidvanias of the recent years including Guacamelee! and Hollow Knight, and, in some respects, such as controls and motion or visual detail or music, one might say it even surpasses them.
————
Ori and the Blind Forest has a rather small scale, its story is epic, so to speak, but on a level of just one magical forest. You play as Ori, a small white spirit, accompanied by Sein, an even tinier spirit that helps Ori master new abilities and guides the protagonist through the murky woods. If I wanted to retell the story I would finish it in one minute and wouldn't be quite able to tell why it's so expressive and captivating. But when the story is matched with such great art-style with painstaking attention to detail—it's known that every object in the game is used just once—and a wonderful soundtrack, you won't notice when you need some tissues.
Random comments will give you the idea that many people were devastated by Ori and the Blind Forest. My favorite thing is to see how people change the title to make it more “accurate,” such as Ori and the Bucket of Tears, or Ori and the Onion Forest (Because onions make you cry. Well, it's a complicated one but still…), or just Crying Simulator (Stimulator, I say). And yes, it's a rather short game, I completed 100% of the Definitive Edition in 14 hours, and if you are better at platformers than me, you can beat it even faster.
You will fight forest inhabitants but you probably won't feel like they are bad, because they are just living predatory creatures of the forest, and you have to survive them. (Not the green-barfing pigs and stony fireballs, those guys are assholes.) When you progress further through the story, you will understand that Ori and the Blind Forest doesn't really have antagonists—both Kuro and Gumo, whom you oppose during the game, do what they can to save those who are important to them.
Gameplay-wise, it is a solid Metroidvania with tight platforming sequences. Platforming is a dangerous “enemy,” but the motion is fluid and buttery-smooth. Ori sticks to ledges, flips between platforms and glides in the wind just the way you want. Ori has one of the best feelings of being in control of the character—along with the controls scheme itself. If you, by any chance, have already played the game or completed Ginso Tree, enjoy this thoughtful video about the philosophy behind this level particularly and the special ability “Bash” which is the hallmark movement of the game that lets you gain speed from projectiles and enemies throwing them in the opposite direction.
Speaking of moves, the level design is top-notch for a Metroidvania, and when you gain a new ability, it doesn't just let you go to places you couldn't reach before, but entirely changes the way you move through most of the rooms. There's plenty of backtracking in the game, which some gamers found tiresome as I understood reading other reviews, but for me it was not an issue. On the contrary, the backtracking is quite enjoyable here! You get new moves, you can try a different approach to the places you've seen before, and also collect some power-ups and whatnot that were inaccessible before. Major alterations in some areas after you complete certain parts of the game make it even better. Finally, in Definitive Edition, there are portals that let you travel between them instantly—I used them only three times, if I recall correctly, but again, I saw that, for some, that was a real godsend after the base game.
Other differences in Definitive Edition is that you can get two more optional abilities, they are not too much to change anything dramatically in the gameplay, but are nice to have. Then, there are a couple more levels with some unique mechanics and puzzles where you get to learn Naru's past. People complained that it was too expensive on the launch day and the owners of the original game should have received it for free, but a few years have passed already, so I don't think this matters now. I can just say that I loved those additions and they didn't feel out of place, try to get this edition instead of the base game.
————
All in all, Ori and the Blind Forest is a unique game, I doubt anybody will feel disappointed after playing it. It is on the same level with some of the best Metroidvanias of the recent years including Guacamelee! and Hollow Knight, and, in some respects, such as controls and motion or visual detail or music, one might say it even surpasses them.
«Constantly dying and enjoy it»
«OST on repeat»
A masterpiece. After 60+ hours I finally understood why this game is called "The Phantom Pain" Kojima in the end made us feel the same phantom pain which felt characters of this game. You feel the missing content. Its like it is still there, and by leaving konami and his franchise he made sure the pain will be forever with us.
«That ending!»
«OST on repeat»
This is one of my favorite games of all time. I was an avid gamer who used to play like 8 hours a day. Switching to the new game as soon as I completed it. But this game like "Shadow of Rome" was way too good. I loved organizing my weapons, inventory. The fact that everything is so scarce in the game, including bullets, grenades, health kits.
Guns like PRL and hand cannon were cool. The Mercenaries mode was epic. Playing with Jack Krouser was something else.
This has been my all time favourite game by a long way.
Guns like PRL and hand cannon were cool. The Mercenaries mode was epic. Playing with Jack Krouser was something else.
This has been my all time favourite game by a long way.
«Blew my mind»
«Beaten more than once»
A Masterpiece.
When it came out all these years ago, it blew people's minds with beautiful graphics and great storytelling, not to mention the manual that was a piece of great scifi read. The game's narrative, sound design and music made the experience unforgettable.
When it came out all these years ago, it blew people's minds with beautiful graphics and great storytelling, not to mention the manual that was a piece of great scifi read. The game's narrative, sound design and music made the experience unforgettable.
«Blew my mind»
«OST on repeat»
The best "fan service" I ever played. A great conclusion to the entire trilogy.
For some reason, this was one of the first games that I’ve downloaded to my mint-new Xbox One. Being the exclusive (keeping in mind that Xbox and Windows share most of their ‘exclusive’ game library), this game doesn’t bring anything new to the button-mashing slasher genre, obviously, it’s just what it is: a conventional way to kick off the new console generation.
The game has some charm to it: non-zero-effort setting (think alternative history of Roman Empire with a touch of Hollywood cheesiness) and a very dynamic, sometimes even twitchy and hectic, combat system. It evoked memories of a similar fighting style of Batman: Arkham Asylum, a bit less polished, though. And I don’t want to revisit most of the boss fights. I mean, I rarely do any game replay, but some of them caused me quite a bit of frustration, on par with MGS3 boss battles.
Ryse is a great way to spend two or three evenings, though, good art direction and overall solid visual design left me craving more game time. A good way to start playing this game with some historical perspective is to read some of Mary Beard’s works about Ancient Rome, or just watch the gory and seedy HBO’s “Rome” series.
Beautiful but to hard for me
One of the worst VR games I've played. It's clearly just an ad for the movie, but it's so awful it doesn't even achieve that. Terrible mechanics, terrible visuals, terrible controls, terrible everything. 1/10
Plot is quite interesting if you like stories about spies and secret organizations. But gameplay feels a little outdated: gunfight is on the level of first Mass Effect, and stealth is way too easy because of dumb AI, which can't see you almoast all the time.
One of the best arcade games for two players. Period. Me and my brother spent countles hours (getting back to level 253 with no save or password mechanic is something of the maniac level of dedication) so for me it is still incomprehensible that are no remakes of this simple yet engaging game.
«Can’t stop playing»
«Time-tested»
It's not exactly ground-breaking or even all that polished, MAFIA III has tight shooting mechanics, a very, VERY, engaging story with great acting/writing, and an absolute SWEET soundtrack.
That makes it worth it.
That makes it worth it.
«Can’t stop playing»
«Constantly dying and enjoy it»
Nice Graphics! Smooth Gameplay! Large Map! One of my recommendable role playing games.
I'am sorry but this game is sucks :)
The game added two main features: the ability to create different bombs(which is not very necessary) and the blade-hook or hook-blade.

The rest has remained unchanged since the last part of this series. Yes, in principle I would have liked even this game, but I don't quite understand how Ubisoft created the plot for the main story and side quests. The main plot is not very exciting, and additional missions sometimes seem super stupid. More I will not say anything, because I believe that it will be spoilers :D
The game added two main features: the ability to create different bombs(which is not very necessary) and the blade-hook or hook-blade.

The rest has remained unchanged since the last part of this series. Yes, in principle I would have liked even this game, but I don't quite understand how Ubisoft created the plot for the main story and side quests. The main plot is not very exciting, and additional missions sometimes seem super stupid. More I will not say anything, because I believe that it will be spoilers :D
«Oh God i managed it»
Start with good :)
The game is called 'Brotherhood', so the main thing that was added to the game is the ability to call your boys to help you at any time. This feature I liked, really cool. Assassins can be pumped, sending them to the job that will bring you money, and your apprentice experience: D

At the end of the game you feel that the developers are a little rusty on the game. Some missions are not completed and filled with bugs, and it's annoying: c Oh yeah, now in the game you can buy real estate, which brings you income and it's also cool :)

This is all about the story to say I don't want because he's not very memorable
The game is called 'Brotherhood', so the main thing that was added to the game is the ability to call your boys to help you at any time. This feature I liked, really cool. Assassins can be pumped, sending them to the job that will bring you money, and your apprentice experience: D

At the end of the game you feel that the developers are a little rusty on the game. Some missions are not completed and filled with bugs, and it's annoying: c Oh yeah, now in the game you can buy real estate, which brings you income and it's also cool :)

This is all about the story to say I don't want because he's not very memorable
Recommended to those who played The Banner Saga. It would be extremely silly to miss the first part in this case.
This one gave me a weird feeling. I owned both parts of the game for a while, before playing them. Essentially I've started, somewhere around the launch of The Banner Saga 3. I loved the first part, but also found it lacking, not entirely in a way when something important is missing, but rather wishing for a little bit more cosmetics. A bit more voiceovers, a bit more cinematic, a bit more combat, a bit more guidance and so on. So the purpose of this review is simple, to acknowledge that The Banner Saga 2 has got it all.
I didn't know that most of my wishes have already come to life while reviewing the first game, so it was really cool to play the second part :D. The Banner Saga 2 — although feels exactly the same as the first one (mechanically), have those small nuances that propels game into some sort of a clear niche. First of all, they added more battlefields, destructible objects, more races with their unique approach toward combat and more interesting battles (think time attack, survive, pursue, etc.). The trainer camp allows XP grind, but most importantly it shows various combos of skills and characters, thus adding even more sense to the expanded roster of warriors.
Story-wise, I still feel somewhat lost (even though I've read a lot of lore in the game, I simply feel overwhelmed), but I really love how the whole concept changed. Just a few lines of text here and there, just a few minor sidequests and it starts to feel like a proper roleplaying game. The Banner Saga 2 really has this clean sense of a game master telling you this weird story of a ragtag band traveling with a caravan. Now the game is fluent and fluid, not to mention animated cutscenes adding emphasis on most important moments in the story.
Also, the overall length of the game improved, but not to the point when it ceases to be a small RPG experience for a weekend or so. However, just the release of the second part improves replayability ratio for the first part, cause players can import save games. Even though I'm not looking to do it, The Banner Saga 2 feels much more replayable in comparison with the first part, not only due to more dramatic events within story, but also due to the fact, that there's still not enough encounters to playtest all the sexy team builds and skill combos.
The Banner Saga 2 is everything I wanted after playing the first one and by delivering that, guys at Stoic really shot my expectations for the third one to the clouds. I'm really expecting it to be bigger, better and ready to break into the ranks of so-called triple-I games.
Just bought my copy, can't wait for the next train ride to sink my teeth into it :D
This one gave me a weird feeling. I owned both parts of the game for a while, before playing them. Essentially I've started, somewhere around the launch of The Banner Saga 3. I loved the first part, but also found it lacking, not entirely in a way when something important is missing, but rather wishing for a little bit more cosmetics. A bit more voiceovers, a bit more cinematic, a bit more combat, a bit more guidance and so on. So the purpose of this review is simple, to acknowledge that The Banner Saga 2 has got it all.
I didn't know that most of my wishes have already come to life while reviewing the first game, so it was really cool to play the second part :D. The Banner Saga 2 — although feels exactly the same as the first one (mechanically), have those small nuances that propels game into some sort of a clear niche. First of all, they added more battlefields, destructible objects, more races with their unique approach toward combat and more interesting battles (think time attack, survive, pursue, etc.). The trainer camp allows XP grind, but most importantly it shows various combos of skills and characters, thus adding even more sense to the expanded roster of warriors.
Story-wise, I still feel somewhat lost (even though I've read a lot of lore in the game, I simply feel overwhelmed), but I really love how the whole concept changed. Just a few lines of text here and there, just a few minor sidequests and it starts to feel like a proper roleplaying game. The Banner Saga 2 really has this clean sense of a game master telling you this weird story of a ragtag band traveling with a caravan. Now the game is fluent and fluid, not to mention animated cutscenes adding emphasis on most important moments in the story.
Also, the overall length of the game improved, but not to the point when it ceases to be a small RPG experience for a weekend or so. However, just the release of the second part improves replayability ratio for the first part, cause players can import save games. Even though I'm not looking to do it, The Banner Saga 2 feels much more replayable in comparison with the first part, not only due to more dramatic events within story, but also due to the fact, that there's still not enough encounters to playtest all the sexy team builds and skill combos.
The Banner Saga 2 is everything I wanted after playing the first one and by delivering that, guys at Stoic really shot my expectations for the third one to the clouds. I'm really expecting it to be bigger, better and ready to break into the ranks of so-called triple-I games.
Just bought my copy, can't wait for the next train ride to sink my teeth into it :D
«Sit back and relax»
«OST on repeat»
Haiku Review: Swinging is awesome / There's not much to dislike / A real tour de force
Favorite Thing: Web slinging is definitely the most enjoyable method of travel I've come across in any game.
Least Favorite Thing: The MJ/Miles sneaking sequences were a bore.
Date Completed: 2018-09-25
Playtime: 25h
Enjoyment: 9/10
Recommendation: Play it!
This game would be fine if Fallout 3 and Fallout 3: New Vegas haven't existed. This one, considering the time has passed since F3 is too similar and too safe and it evolved in unnecessary places where it tried (dialogue, building, character progression). I felt burned out halfway through the main storyline and I am done with this series until it evolves again.
I wrote an in-depth critique of this game
(But is in spanish, sorry)
Pueden leerla aqui:
Parte 1: https://gamerfocus.co/juegos/hablando-de-devil-may-cry-2-parte-1/
Parte 2: https://gamerfocus.co/juegos/hablando-de-devil-may-cry-2-parte-2/
Pueden leerla aqui:
Parte 1: https://gamerfocus.co/juegos/hablando-de-devil-may-cry-2-parte-1/
Parte 2: https://gamerfocus.co/juegos/hablando-de-devil-may-cry-2-parte-2/
Really just more of the same from the last game. If you liked the first, enjoy, if not, forget it. I'm not gonna argue for any great achievement here, but I found it a lot of fun. The addition of building, crewing, and provisioning a ship is particularly welcome.
«Just one more turn»
«Sit back and relax»