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Favorite Thing: I loved The Surge 1 and I continued to have a blast with The Surge 2. It's still a killer Souls-like.
Least Favorite Thing: I crashed a few times in the early hours.
Date Completed: 2019-10-21
Playtime: ~ 27h
Enjoyment: 9/10
Recommendation: If you like The Surge 1 or Souls-likes then definitely.
5/10
+ Spectacle of setpieces
+ Guns feel really good to use; wide variety
+ Innovative weather effects
+ Many options and ways to play
- Extremely repetitive gameplay
- Clunky movement
- Generic characters
+ Spectacle of setpieces
+ Guns feel really good to use; wide variety
+ Innovative weather effects
+ Many options and ways to play
- Extremely repetitive gameplay
- Clunky movement
- Generic characters
The first time (or times) I played MM I was 11 years old and contrary to what I thought, my English wasn't that good so playing this game again on my thirties was like see another whole new game.
First of all, is not that I have mixed feelings towards MM, I love this game but there are some things that I wish they were less notorious than they are. Let's start with the bad first and move it out of the way: the dungeons, they're memorable but not in a good way (there are only 4 so maybe that also helps), is not that they're terrible, I think they all have a lot of problems in their navigation and design, but what brokes the experience to me is the Stray Fairy mechanic (you need to hunt down 15 fairies in each dungeon in order to obtain power ups), it makes you do a fair amount of backtracking and remember chambers in dungeons that as I told you before, have poor navigation and design, this thing just goes worst on each dungeon, being the 4th dungeon the supreme offender (in there you need to do a mechanic that makes the whole dungeon upside or downside, so if you forget at least 1 fairy you have to reverse it and go all the way to get it), when people joke about the OoT water temple beign annoying because you have to equip and unequip the boots, its because they know nothing or at least they don't know the Stone Tower Temple.
The boss fights have this half-cooked mechanic in which you need to use certain race to defeat it, being a Zora, Deku or Goron in theory that sounds amazing but the only one that hit the mark was the Goron fight, the other ones kind of doesn't. Speaking of fights and continuing with the bad things, the controls can be very stiff in more than few situations, the worse one is the aiming, if you're going to use first-person perspective, good luck.
Given what I told you, you may think that I don't like this game, and in other games sure I wouldn't recommend it but, what this game doesn't have in dungeon and control quality, it triples it in the atmosphere and putting you in the boots of Link. This is a sad game that has all kinds of sad stories and moments, treason, death, abduction, there is a lot of hard and sad themes that are extremely well handed in here, merge them with an outstanding soundtrack and you'll have a game for the ages, it also has this time mechanic which serves as a reminder for you the player and for the world of Termina, it's brilliant 4th wall breaking without you noticing it. One of my favorite things in the game is that no matter how hard you try, you can't help them all because you have limited time and even when you do it, the time resets and everything will happen again, is a sad thought but it does a lot to help the narrative.
Another thing that newer Zeldas haven't matched yet, are the side quests, specifically the Mask quests, they feel so magical and esoteric and makes you connect tons to the characters, my favorite one may be the one of a certain couple, which I won't spoil but it takes three days and some masks to complete, and gives you a fantastic closure to it.
Eiji Aonuma did something very impressive and not short of brilliant, no matter how I hate certain things, they're overwhelmed by the good ones, to me, in no other Zelda game I have felt the weight of the Hero of Time like in Majora's Mask. If you haven't tried yet, please do so, just be wary that the Game Cube (Collector's Edition) version has some crashes and can be very hard to swallow.
First of all, is not that I have mixed feelings towards MM, I love this game but there are some things that I wish they were less notorious than they are. Let's start with the bad first and move it out of the way: the dungeons, they're memorable but not in a good way (there are only 4 so maybe that also helps), is not that they're terrible, I think they all have a lot of problems in their navigation and design, but what brokes the experience to me is the Stray Fairy mechanic (you need to hunt down 15 fairies in each dungeon in order to obtain power ups), it makes you do a fair amount of backtracking and remember chambers in dungeons that as I told you before, have poor navigation and design, this thing just goes worst on each dungeon, being the 4th dungeon the supreme offender (in there you need to do a mechanic that makes the whole dungeon upside or downside, so if you forget at least 1 fairy you have to reverse it and go all the way to get it), when people joke about the OoT water temple beign annoying because you have to equip and unequip the boots, its because they know nothing or at least they don't know the Stone Tower Temple.
The boss fights have this half-cooked mechanic in which you need to use certain race to defeat it, being a Zora, Deku or Goron in theory that sounds amazing but the only one that hit the mark was the Goron fight, the other ones kind of doesn't. Speaking of fights and continuing with the bad things, the controls can be very stiff in more than few situations, the worse one is the aiming, if you're going to use first-person perspective, good luck.
Given what I told you, you may think that I don't like this game, and in other games sure I wouldn't recommend it but, what this game doesn't have in dungeon and control quality, it triples it in the atmosphere and putting you in the boots of Link. This is a sad game that has all kinds of sad stories and moments, treason, death, abduction, there is a lot of hard and sad themes that are extremely well handed in here, merge them with an outstanding soundtrack and you'll have a game for the ages, it also has this time mechanic which serves as a reminder for you the player and for the world of Termina, it's brilliant 4th wall breaking without you noticing it. One of my favorite things in the game is that no matter how hard you try, you can't help them all because you have limited time and even when you do it, the time resets and everything will happen again, is a sad thought but it does a lot to help the narrative.
Another thing that newer Zeldas haven't matched yet, are the side quests, specifically the Mask quests, they feel so magical and esoteric and makes you connect tons to the characters, my favorite one may be the one of a certain couple, which I won't spoil but it takes three days and some masks to complete, and gives you a fantastic closure to it.
Eiji Aonuma did something very impressive and not short of brilliant, no matter how I hate certain things, they're overwhelmed by the good ones, to me, in no other Zelda game I have felt the weight of the Hero of Time like in Majora's Mask. If you haven't tried yet, please do so, just be wary that the Game Cube (Collector's Edition) version has some crashes and can be very hard to swallow.
«Blew my mind»
«Just one more turn»
Very different gameplay when compared to the base game. There's a constant time pressure to keep going, which made me skip all the email reading and trying to avoid enemies. On the other hand the play style was more action oriented, as you probably will have a set goal which you will either meet or die. Luckily it won't matter much, as you can soon (or instantly if you wish) retry. Initially difficult, but gets easier as you progress and explore.
Simple 1 button hold/tap gameplay with basic cricket rules. Swing a bat (cricket bat, baseball bat, tennis racket, boxing glove, etc.) at oncoming balls (basketball, tennis ball, etc.) to score points. The fun is in the physics, as the different balls and bats all swing and throw differently.
Then comes the “...Through The Ages” - the cricket concept is applied to different historical events. You’re not just playing cricket...you’re fighting a cavemen, or jousting with lightsabers. It all seems so random and that’s part of the fun/charm. Found myself playing mostly single player and just cracking up laughing to myself, but there is local multiplayer as well.
Then comes the “...Through The Ages” - the cricket concept is applied to different historical events. You’re not just playing cricket...you’re fighting a cavemen, or jousting with lightsabers. It all seems so random and that’s part of the fun/charm. Found myself playing mostly single player and just cracking up laughing to myself, but there is local multiplayer as well.
«Just one more turn»
While the story is short the gameplay is smart and simple. Use items you find in the environment to solve puzzles. The art style, sound and music are all beautiful. The different outcomes often lead to hilarious results. You’ll keep coming back until you finish all the achievements.
«Beaten more than once»
Pool's still closed.
Milk & cookies...
Quite possibly one of my favorite VR games.
A very immersive experience with quite heavy themes. 4/5, would definitely replay.
This is my warm slice of apple pie in video game form.
I have far too many memories with this game to ever truly part away from it. It's always been a classic and always will be.
Versatile, endlessly fun - the game ultimately brought a new social aspect into the gameplay that's sometimes productive and makes for great games with great teammates. A fun online experience, overall.
玩UT的话简直是a waste of my time,所以今年我只玩career和online season,目标是season打到D1就不玩啦
The consensus regarding sequels is proven right again, God of War II bigger, better and braver than its predecessor. Having defeated the God of War, Kratos takes his seat on Mount Olympus and lords over the battlefields of war. However, when he is betrayed in the most visceral and confrontational manner, Kratos must embark on a quest to change his fate and set in motion events that will bring about the end of the Olympians. The game is still an arcade hack-n-slash game. None of that has ever been lost in the first six games of the God of War saga. But this game definitely ups the quality of graphics and really makes the gameplay feel polished, refined and fluid. The items and abilities that Kratos obtains during this quest are probably the best in the series. I always complained about God of War Ascension and how there really wasn’t any inventive weapons and abilities Kratos picked up in that game. But here, there is quite the arsenal that can be deployed against endless waves of enemies. The story is fantastic and the setting (the Isle of Fate) is wonderful. As a side note, the God of War games always have this big set area where most of the game takes place. In the first game it is Pandora’s Temple, in this game it is the Isle of Creation, and in God of War III it is Mount Olympus. The enemies are all diverse and present new challenges to overcome. There’s also some pretty big voice acting names in this game. The late Michael Clarke Duncan, Linda Hunt (who is the Narrator of the series, but also is a main character), Harry Hamlin and other veteran voice actors lend their talents to this amazing game. There are also plenty of characters and creatures from Greek mythology that are featured as opposed to just creatures that populated the first game. It was kind of cool seeing that other “heroes” exist in this dark world of Ancient Greece. Overall, this game proves that a perfect sequel surpasses the original and sets the stage for future installments, or in this case the climactic finale of God of War…well….the Greek Saga of God of War.
Rating: 5/5
Rating: 5/5
«Blew my mind»
«Time-tested»
WHAT SETS IT APART: The vibe. Superbrothers creates such an ineffable atmosphere, equally pastoral and alien, that its dependence on the actual lunar cycle seems natural. This ambiance is helped in no small part by Jim Guthrie's excpetional soundtrack - full of eerie dirges and whimsical anthems. This all lends the Scythian's sombre task an almost religious element; playing the game felt like a strange fever dream, in the best sense.
«OST on repeat»
7/10
+ Awesome unique art style that fits game well
+ Quality of life changes (Item mapping! Scrolling screen!)
+ Compact yet expansive overall experience
+ Fully commits to it's unique story and world
+ Dense map design and clever dungeon design
- Frame rate inconsistency
- Dungeon builder stops far short of it's potential
- Rigid adherence to original map and movement
- Value not entirely there; game feels limited today
+ Awesome unique art style that fits game well
+ Quality of life changes (Item mapping! Scrolling screen!)
+ Compact yet expansive overall experience
+ Fully commits to it's unique story and world
+ Dense map design and clever dungeon design
- Frame rate inconsistency
- Dungeon builder stops far short of it's potential
- Rigid adherence to original map and movement
- Value not entirely there; game feels limited today
Great game, being the 4th of a great generation.
After ACT IV starts to get repetitive.
After ACT IV starts to get repetitive.