Reviews

Display options:
Foul Play is a beat em up with a bit shallow mechanics, where all the gameplay is based on building combos, but that combo building mostly ends up by mashing a button or two with some variations. What saves this game is its presentation. All the game takes place in a theater where you act in a play for the audience. Even your health is based on how well you play and if you take too much damage the crowd starts booing you and you lose. Enemies are people in decorations, all backgrounds are cut out cardboard and so on. It's something new and at the same time it's appealing to the eye and keeps you interested to see what's next.

BEWARE. If you are Playstation user in Europe (USA region version works fine) and plan to play this Co-Op, do not purchase this game. EU version has a nasty bug where coop doesn't work at all. The developers don't give a flying **** about it, be aware.  As I purchased it as a coop game, for this reason I can't get a higher rating then Meh. 
Exceptional
More like an 8.5. If not for the clunky controls and sometimes broken mechanics, this game could be more enjoyable, having said that, I can only imagine the emotions I could feel if I played this as a teenager back in 2001. Ico pulls of something truly incredible and beautiful with Yorda (the girl who is with you in your journey), instead of giving her depth with cinematic cutscenes or heavy dialogue, you gain that depth through gameplay, and by the end of your journey you are not playing with an obstacle or a mechanic, you're playing with an actual being, and for me that's how video games should be.

The story is so cryptic and powerful that you want to give some thought, also playing this in 2018 it seems to me that this game was a heavy influence or inspiration for Dark Souls, from the cryptic and almost non-cinematic story to some of the stages and environment design. I don't think it aged that well or that this is a masterpiece, but I'm sure that this game has to be played by everyone.
«Blew my mind»
«That ending!»
Play this game if you want something really different, otherwise, it won't be for you. Virginia is, what people call walking simulators. It's short (around 1.30h - 2h) and visually very beautiful game with a nice full-fledged soundtrack to accompany its story as there is no dialog in the game whatsoever. You play as new FBI graduate Anne who was given a task to solve a case of missing boy Lucas in a fictional town of Virginia called Kingdom. I won't spoil anything, but man, the story is like something from a David Lynch movie. Reality and dreams of Anne mix in the game, in the beginning, it's quite easy to distinguish the two, but as the time goes dreams and reality entwine so much that you just scratch your head going "wut?". The ending part was the most head scratcher for me, I've read story explanation after beating the game, and yeah, symbolism to the left and hyperbolism to the right. Buy this game if you want a different and trippy experience, but buy it on sale, just in case. 
Playing this game in 2018, when it seems every game is open world, is not that exciting. It has all the necessary ingredients for this kind of game, collectibles, various mini-missions, towers to uncover new map parts, but we saw this already in countless other games. What differentiates this game from the crowd is its nemesis system. But the catch is that I didn't like it that much, it's an interesting idea, but not executed too well. The most infuriating thing that it forces to use this system in order to progress the story, one time you have to kill 5 different war chiefs and other time you have to brand them. This is when you can see various design fails of the nemesis system and I almost deleted the game due to these parts.
RDR2 is such a ride, it is filled with a lot of feelings from happiness to enraged revenge. I think that to this point there’s no such experience as Red Dead Redemption 2, is as raw and slow as the developers wanted it to be, for me it was for the best but sometimes it felt a little tiresome or repetitive, then again is so masterfully crafted that even that seems on purpose. More often than not, also, it seemed to me more like a MMO game than a single placer AAA game, the thing is massive and almost every chapter feels like a AAA game on itself. Everything in this game begs to be praised, the writing (which is magnificent), the music, the animation, sound, even the Graphic design of labels of food, billboards is Amazing.

I’m not sure if I’m a big fan of westerns but I sure like a lot of them, and similar to the last entry, this game has a lot of references, even tho in my opinión it seemed to me that they took a lot of inspiration from Tarantino’s D’jango Unchained and Hateful Eight in a very good way. There’s a lot of things and themes they managed to discuss here, current themes that can easily be applied in the game’s exaggerated and romanticized World and they did it great.

As for its main character, I fell in love with Arthur from start, it has the perfect balance of cold killer and sweet guy, and as outrageous that sounds it Works flawlessly, Arthur is now easily one of my top 5 characters in gaming. Not everything in this game is perfect, there are some minor technical issues that can be sometimes frustrating but never a big deal, also there's a lot of "walking" both at feet and on horse so if that's a problem to you, maybe you can skip this game, but it also encourages you to explore and find new things at every corner, similar to Breath of the Wild. 

I think that this game is not for everyone, I think I can compare to a Nolan movie, sure is a blockbuster Hollywood movie but is well done and has a lot to say that can separate itself from the rest. I love how the characters made me feel angry, happy and sad, and those moments where I totally transformed into a gunslinger will stay with me for the years to come.
Read more...
«Blew my mind»
«Just one more turn»
Point and click games are not for me, I don't have the brain and the patience to figure out obtuse puzzles and solutions. But I like story driven games and point and click games thrives on that. I used to play them normally, but nowadays I cheat, I use guides if I get stuck for more than 5 minutes. Tim Schafer games are notorious for its obtuseness, where you have to somehow figure out to use a banana on a jet plane to get it to sign so you could open the door (I've made up this part, but you get the point). But at the same time, his games are famous for having superb humor, interesting worlds and most especially, the heart. Broke Age has all of it in spades! The story is very intriguing (though the ending and some plot twists are a bit strange and feel undeveloped), the world is unique and graphic style is beautiful. Oh, and the characters! The characters you encounter are great. There are so many good ones! Curtis (Will Wheaton), Dutch Knife, Harm'ny Lightbeard (Jack Black), Yarn palls, Talking tree, I could go on and on. But what takes it away from me (maybe point and click fans loved that part, but after reading about some puzzles, mostly found the harder ones badly designed too) is its puzzles. Some of them are time-based and some required very strange solutions. Without a walkthrough I would've never finished this game, but luckily I was able to experience this game and I am so glad that I did. 
Read more...
«Underrated»


[ENGLISH]
I'm a big fan of the Silent Hill saga, and it pains me not to approve of this title. But it has a large number of bugs that cannot be ignored. That said, let's start with the negative points ...

• It has serious performance problems and notable bugs (at least in the PS3 version): Excessive loading times, continuous drops in FPS and stops, game elements that take time to load, etc ...
• The graphics are inferior to other titles that use the same engine… I even think that the previous installment (Silent Hill Homecoming) looked better…
• It has too many useless or poorly executed elements. I will mention some:

o COMBAT:
One of the big problems of this delivery ... It is lousy and with useless mechanics. It is not an excuse that the Silent Hill fights have always been rough, since, in previous installments, you could have the situation controlled. In this case, no, because it is poorly done:
• Throwing melee weapons is somewhat unproductive. You can't aim when doing it, so you can easily miss and run out of your gun. I doubt any player will use that feature.
• Aiming with firearms is also useless, because the pointseems to be out of unsync with the shot, so failing is logical. It is better to shoot without aiming, which makes aiming ineffective.
• Controls are strange. Running with the R1?  
• Murphy's movements are slow and rough, unlike enemies. This slowness makes it feel like the character is not responding well to controls.

o OTHERS :
• Side missions are bland and unmotivating. They do not contribute anything. They are only worth doing if you want to achieve them ...  Read the notes and move around the protagonist's diary, it is annoying and uncomfortable.
• Inventory management is extremely slow.
• It is only allowed to have a single melee weapon, so you must change between the ones you find. And personally it's something I don't like. I constantly see “Collect” on the screen, and then it turns out that it was a weapon that I don't want to take. Furthermore, these weapons break ... Sometimes, you have to break parts of the environment with a certain weapon and you have to go find it.
• The designs of the enemies are very generic: They look like sick and dirty people with a devilish smile.

Although not Akira Yamaoka, the soundtrack work is fine.

The story is neither memorable nor too good. I could summarize it for you in 10 seconds. However, it is not terrible. It is one of their strengths.

Despite the game having many technical and gameplay issues (which is why I can't approve it), the experience it gives you is not terrible. The truth is that it can entertain you, and if you are a fan of Silent Hill, and survival horror, I recommend it. I think I will not play it again (unlike the originals).

Although it is one of the worst, I think it does deserve to have the title of Silent Hill.

Final note:
4 of 10


[SPANISH]
Soy gran fan de la saga Silent Hill, y me duele no aprobar este título. Pero tiene una gran cantidad de fallos que no pueden ser omitidos. Dicho pues, empecemos por los puntos negativos…

• Tiene serios problemas de rendimiento y bugs notables (al menos en la versión de PS3): Tiempos de carga excesivos, continuos bajones de FPS y parones, elementos del juego que tardan en cargar, etc…
• Los gráficos son inferiores a otros títulos que usan el mismo motor… Incluso creo que la anterior entrega (Silent Hill Homecoming) se veía mejor…
• Tiene demasiados elementos inútiles o mal ejecutados. Voy a mencionar algunos:

o COMBATE:
Uno de los grandes problemas de esta entrega… Es pésimo y con mecánicas inútiles. No es excusa que los combates de Silent Hill siempre hayan sido toscos, ya que, en las entregas anteriores podías tener la situación controlada. En este caso, no, porque está mal hecho:
• Lanzar las armas cuerpo a cuerpo es algo improductivo. No tienes una mira al hacerlo, por lo que, puedes fallar fácilmente y quedarte sin tu arma. Dudo que algún jugador use esa función.  
• Apuntar con armas de fuego también es inútil, porque la mira parece estar desincronizada con el disparo, por lo que fallar es algo lógico. Es mejor disparar sin apuntar, lo que convierte al apuntado en algo ineficaz.  
• Los controles son extraños. ¿Correr con el R1?  
• Los movimientos de Murphy son lentos y toscos, a diferencia de los enemigos. Esta lentitud hace que se sienta como si el personaje no respondiera bien a los controles.

o OTROS :
• Las misiones secundarias son insulsas y poco motivadoras. No aportan nada. Solo merece la pena hacerlas si quieres conseguir los logros…
• Leer las notas y moverte por el diario del protagonista, es molesto e incómodo.
• El manejo del inventario es extremadamente lento.  
• Solo se permite tener una única arma cuerpo a cuerpo, por lo que debes ir cambiando entre las que te encuentres. Y personalmente es algo que no me gusta. Constantemente veo en pantalla “Recoger”, y luego resulta que era un arma la cual no quiero tomar. Además, dichas armas se rompen... A veces, tienes que romper partes del entorno con un arma determinada y te toca ir a buscarla.  
• Los diseños de los enemigos son muy genéricos: Parece gente enferma y sucia con una diabólica sonrisa.

Aunque no es Akira Yamaoka, el trabajo de la banda sonora está muy bien.

La historia no es memorable ni demasiado buena. Te la podría resumir en 10 segundos. Sin embargo, no es pésima. Es uno de sus puntos fuertes.

A pesar de que el juego tiene muchos problemas técnicos y de jugabilidad (por eso no puedo aprobarlo), la experiencia que te otorga no es terrible. La verdad es que puede entretenerte, y si eres fan de Silent Hill, y los survival horror, te lo recomiendo. Creo que no lo volveré a jugar (a diferencia de los originales).

Aunque sea de los peores, creo que sí merece tener el título de Silent Hill.

Nota final:
4 de 10
Read more...
«I could make it better»
Exceptional
Guacamelee 2 is a 2d retro inspired Metroidvania game and it's a second installment in the series. What I loved in both games, that they don't trap themselves in a retro limbo and add something new and fresh from our times.

First of all, it's artwork looks really beautiful, especially in action, the soundtrack is varied and interesting, the combat is fast and fluid. You have various moves and ability to shift perspectives which is necessary to fight some monster and traverse some of the puzzles. But the game is designed in such a perfect way that it teaches each new move and mechanic over the course of the game without the player noticing it. Guacamelee 2 improved in all the aspects from its predecessor, its puzzles are better and more varied, the combat is even more enhanced and the story and the jokes are better written.

It's a perfect example of the retro game formula mixed with a modern twist without changing its core, but at the same time without trapping itself in only old ideas. I loved it!
«Blew my mind»
«Better with friends»
This game is dedicated to those who still like pixel art and 2d games, but it's not innovating genre in any way, it's straightforward and simple. It's a good example of how to redesign old ideas without adding much innovation, but still ending up being a fun experience. It has all the necessary old-school components: good chiptune soundtrack, pixel art graphics, and retro game feel.

Though it's not without faults either, my 3 biggest gripes with it are:

1. No bosses at all in the game which is strange considering it's a huge part of any 2d retro game
2. Your water jetpack takes some time to get used to.
3. And the main one, the ability to jump to a background or a foreground, you can do that only in couple places in the level where the game lets you, but this mechanic is implemented badly. Most of the times when you are in the background, enemies from the foreground blocks your way and it's hard to navigate. It's not necessary to see them at all, as when you jump to a different plain, usually, you can't go back. 

It's not a good game, it's not bad either, it runs somewhere in the middle, so know that before starting it.
Depressing, but sweet. So, bittersweet. I liked the depressing parts as well as the sweet parts. It's interesting, too. Mentally stimulating, not just emotionally stimulating. Heed the warnings. I wouldn't be surprised if someone has killed themselves over this game. But if you honestly think you can handle it, play it now!
«Beaten more than once»
Yeah so I beat the game about EIGHT times and also ONCE without cheats from start to finish every mission, if that doesn't make me a true gamer I don't know what does.
«Just one more turn»
«Can’t stop playing»
Well I've heard that The Witcher 3 was a big hit so thought I'd give the prequel a try, enjoyed it really, the game was amusing, the world was astonishing and truly made me feel like a part of it, great rpg game
«Blew my mind»
«Sit back and relax»
When i played this game it blewd my mind... FIRST i thinked it will be like far cry 2 which i liked but start was boring but this game was perfect so yeah recomend buying it :D. sorry i no english good xD
«Blew my mind»
«Can’t stop playing»
Is there anybody out there who would deny it is the best of the SH series? Hm, I would say I am still waiting for the P.T. Silent Hill 2 is very atmospherically intensive. Any susceptible person should be aware of potential psychosis. Kids should play Gregory Horror show (which is a great game, at the time I am playing it). Probably first game that I want to pop in when I turn the PS2 on. Not daring to play though.
«Blew my mind»
«Just one more turn»
Exceptional
I don't want to get into [Fanboy/girl'ism], but. Halo was released on Xbox, I owed Playstation 2 and I've missed it. I remmember going to computerized game rooms and see people playing "Halo". It seemed futuristic and everyone was playing it! Now I know, it was a beginning of a very holy franchise for xbox. The one and most important, most shiny jewel in the collection of xbox games. I understood that by playing Halo 3 on Xbox 360. Wow, I it is so good that I almost wanna cry. Such attention to detail : music, multiplayer, map editor. The game is vast. It feels boundless. Cortana, is that you?
«Blew my mind»
«Can’t stop playing»
The game is good and is suited for splitscreen madness. Before you play, you should know what I' ve found :
The commentator is really annoying.
You start to hate your friends for winning over you.
The fastest cart is "Bonanza brothers".
Good luck and surely one of you wants to win.
I know where those Meh come from and I can tell you that if you play this game alone it's not that enjoyable as playing with girlfriend or buddy.
«Underrated»
The game is a final resistance before playstation 2 takes over. (The game came out on 2003, PS2 release date : year 2000)
«Boooring»
«Oh God i managed it»
Exceptional
I've tried "Mirror's Edge" demo through xbox 360 and I was stunned. First time I've experienced first person freerunning game in such high detail and so awesome graphic style/design. I was fascinated and got hooked on the ever lasting action, atmosphere, story. I've finished the game in 10 hours though. Could have been longer, but as I think about it now. This game was "from the future".
«Blew my mind»
«Time-tested»
Exceptional
Limbo is an adventure, platformer. Limbo is in black and white. I like playing Limbo when someone is watching, or play in the evening to calm myself. The game might also get you scared or frustrated a bit. Stay cautious!
«Blew my mind»
«Just one more turn»
<1...796798...887>