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Lucius 3, the most buggy game I played in 2019. XD
It's an open-world, of course, but if you do actions out of order, then your game is broken and you have to restart the current chapter. I had to redo two chapters twice because of that, so we have a "fake" open-world.

That's not counting bugs in looped dialog, characters getting stuck in a wall, black screens of death, buggy animations, and so on.

In order to get through the game, and avoid as many bugs as possible, I had to find myself a walkthrough, which spoiled my pleasure of discovering the story.

Speaking of the story, I don't know if there was a lack of budget, but everything is rushed to the end, and the 2 endings you can get are... well it's 10 seconds cinematics and then the credits. O.o.

I liked Lucius 1, Lucius 2 is a disappointment, the Demake is awesome, and 3... Bug Hell!
«Buggy as hell»
«Game over at last!»
From the creators of Breath of Death VII and Cthulhu Saves the World, we have a great game that pays tribute to the RPGs of yore. Despite its cliché storyline and its characters with little depth (but it's intentional!), the fights are well thought-out, the music is great, and you get a good 10 hours of gameplay (only for the story, without the side quests).
Exceptional
A game with important decisions, a very simple "Papers, Please" or "The Westport Independent". I liked it, but it has a very, very short lifespan. I was able to make 4 gameplay in less than two hours, because by skipping all the dialogues, you can get to the end of the game in less than ten minutes. My first game took me half an hour.
A short rpg (2 hours) with an easy to get chivo (finish the game on steam), a rather "special" but cool humor, endearing characters, and good music. The resources come either from RPG Maker or DLCs, but the game is very original in itself. Even if I don't know anything about metal culture, I had a lot of fun with it.
A meh French indie rpg maker game. Terrible hitbox (for the real time battles), no story except "a guy must kill deamons in a castle", small screen size, limited saves, no tutorial, no level up after you beat up the baddies, the protagonist dosen't speak and dosen't appear to have a personality, you cannot backtrack, etc.
I discovered this game (and everything that revolves around FMV games) thanks to Youtube and I loved the concept.
A superb successor to Great Hero's Beard. A better scenario, in my opinion (a la Dragon Ball). An easy to play, clicker/passive game. Very good lifespan.
Another visual novel adaptation of Alice in Wonderland. Compare it to "Book Series - Alice in Wonderland". BRG'S Alice in Wonderland has an easier to read font, images closer to the story (non manga and no characters are sexualized and humanized/feminized for animals, like the white rabbit), and more enjoyable music. BRG'S AiW also has full dubbing (narration and characters). BRG'S AiW was designed with Visual Novel Maker. Unfortunately, as with "Book Series - Alice in Wonderland", made with Tyranobuilder, there are engine issues in the game. I've had several crashes and the images glitching when I wanted to skip some text. Still, the visual story is playable. BRG'S AiW is available in French, like Book Series - AiW, but it's a partial translation, because the characters keep the English names. The game interface is not translated either. To conclude, despite the glitches I had, I recommend BRG'S AiW as the best visual story of Alice's Tale available on Steam. Easy to achieve 100%. Go for it!
Exceptional
A nice idle game and a parody of dating sims. Cute girls, each with a unique quick and personallty, and you can get the Naughty DLC for the ‘adult’ bits. Unlike many clickers, this one do have a "plot" with a ending.
The plusses: *Nice pictures and music.
 *Interesting story, although it's not very "deep".
 The neutral: *Short story, although it dosent drag for too long.
 *Semi-linear. There's only one choice to decide the end. Both ends are happy.
 The - : *The designs of our two characters. The story is supposed to take place in a medieval/fantasy world, but Prince Neoth looks like a modern teenager and the girl (Kareena) looks like a student with her short skirt. She talks about a "school", but at least the story has a good explanation for her "look".
 *As the story is not very deep, we know nothing (or almost nothing) about the world and, as we only follow Neoth and Kareena, we know nothing about, for example, the prince's family, how he received his powers over the flames, etc.
The 3rd game of Belgerum, with "Demon King Domination" and "Magebuster: Amorous Augury". This time, goodbye, the rpg style fight, to make way for a classic visual novel, with hentai, as always. A much shorter lifespan than "Demon King Domination" and "Magebuster: Amorous Augury", but it's a more accessible game, because the "rpg combat" aspect can put off more than one. If this kind of game makes you tickle, go for it.
A Dungeon crawler, with hack'n'slash as a fighting system, and a story with the feel of a Persona. Everything to please me and yet, after 23 hours of play and several ragequits, I can't recommend it. The scenario, at first very intriguing, leads nowhere except to clichés. The characters evolve little. The fights quickly become repetitive and tiresome. The dungeons, often copied maps, are far too numerous and they are only there to extend the game's lifespan, especially towards the last chapters. I left the game at the very last. I would have liked to do the final battle, but hitting 4+ dungeons before, no thanks. And that's not counting the Epilogue and After Story, which also have their own dungeons.
A game that's hard for me to evaluate. For the context, I pre-ordered it before its release outside Steam, because there was a small discount. I really liked the game at the very beginning. The Lovecraftian atmosphere was there, the investigative aspect too, and then as soon as I came across the first "mission" of discretion in Chapter 5, I started to get bored. The level with the oil lamps and the time limit (with the creature whose name I have forgotten) in Chapter 9 made me rage more than anything else. I just wanted to get it over with and I rushed the game to the end. The different endings were cool, but my experience with the game was disappointing. Also a short lifespan for its price. Yet, is it a bad game in itself? No, it's not a bad game. The Lovecraftienne atmosphere is successful and the first 4 chapters (in my opinion) are great. The endings too. So, a blue or red thumb on Steam? I'm going for blue, but on sale.
An Orwell-style game, where you have to spy on people on behalf of a mysterious club, the Primates Club. Its scenario is much lighter and more humorous compared to "Orwell" or games with a common theme, such as "Beholder 1" or "Papers Please". I enjoyed my time on it, but I find that the "survival" aspect (sleep, hunger and health management) takes away from the player's freedom. I wish I had more time to observe/spy on everyone. Also the scenario is nice, but I was expecting something more "advanced". Especially since, even after getting all 3 available endings (Humdrum Monkey, Tame Monkey and Enlightment Monkey), not to mention the variations for the fate of the "cage dwellers", I still don't know what exactly the Primates Club is. Who founded it, why, how long has it been in existence, etc? In spite of everything, Do Not Feed the Monkeys is a pleasant game, easy to learn and worth playing.
A "dead" erotic visual novel, since the development of the other episodes is cancelled, with nice image and voice work, but with meh Hentai content. The second episode also got many rape scenes.
XP Girls has disappointed me. Great Hero's Beard and Ultra Savage are much better games from OneShark. Great Hero's Beard has a hero with a certain charisma and a simple quest: "save the princesses". Ultra Savage has a Dragon Ball style scenario, not much deep but better than Great Hero's Beard, a badass hero and more variety for the fights. XP Girls has sexy heroines. Ok, but no scenario, except "kill all the monsters and get more girls". You can have 3 characters in battle at the same time, but no special abilities to use during battles, like in Great Hero's Beard and Ultra Savage. It all does it all by itself. No strategy on the part of the player. Very repetitive levels. Music meh. Heroes don't change costumes according to their equipment, whereas heroes in previous games have costumes. I feel like I'm playing a worse version of Great Hero's Beard and Ultra Savage. That's a shame. Still, it's still a nice "casual and passive" game, but compared to other developers' products, XP Girls is disappointing.
I don't know the mobile game Azur Lane, but since it's by Compile Heart and Idea Factory, and I'm a Neptunia fan, I thought it would be a good casual game with a visual novel story as "lore", as background. What a mistake.
 You got 90% VN, 10% gameplay. Neptunia, for example, has more gameplay than that. The visual novel aspect is disappointing. A story that doesn't fly high and a lot of fluffy scenes that don't add anything of value. So I skipped almost everything to concentrate on the gameplay.
 As it's only 10% of the whole game, in 4 hours I had everything done (final boss beaten!).
It's always the same missions, very repetitive and short.
"Avoid enemy fire and duck them until they die." Right. That sucks.
 I feel like I've been burning through my money for nothing.
 Plus, when it came out, there was a mistake on the prices on Steam and those who bought a bundle early could get everything cheaper than those who pre-ordered the game. Being fast, I got that famous bundle, so I saved a few dollars, but I'm still bored to death with this game.
 Not recommended, unless...
 1. Wait for a bigger discount.
 2. Be a big fan of Azur Lane, and, again, the missions aren't as intense as in the mobile game (according to a gameplay video I saw).
 Also, it's unplayable with keyboard and mouse. Having a controller is a "must".
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Unfinished visual novel. No news for a sequel. Visual Novel Maker assets used. Meh story. SKIP.
A little game of half an hour (if you make it to the end), showing the horror of working in a warehouse for a big company, like Amazon. I thought I was in a dystopian game, with messages between levels that seem to come from a robot, but if it represents reality, it's quite disturbing.
A little platform/visual novel game, telling the charming story of a girl who wants to confess her love to a boy during the period of isolation due to COVID. Although there are many choices, the ending remains the same. Simple to play, free, it will show you a good time. *Note that I did not try the realistic mode, with its long waiting time between each message.
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