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Exceptional
9/10
«Can’t stop playing»
I enjoy the gameplay, but I feel so unengaged whenever the other characters start a theater performance and talk at you. I think it would have helped if they allowed you to respond or just stripped you of control entirely to have real cutscenes. There's a weird disconnect because Artyom has a voice but he only uses it to narrate, I don't get why he can't speak throughout. I'd like to feel as if I'm controlling a fleshed out person here, but instead Artyom has a personality that exists only to the NPCs. 
this is a great platform game with very good graphics, soundtrack, and story
«That ending!»
It actually gone free on epic and i fell in love with the game.
«Can’t stop playing»
«Better with friends»
Exceptional
The narrator from the stanley parable is in this and I camed
One of the best multiplayer experiences ever. The build destruction was an amazing touch.
«Blew my mind»
«Can’t stop playing»
This game had a lot of potential, and was obviously setting up a sequel, which remains undelivered, tarnishing some of the potential in this game. Some of the dialogue is weird, and the endgame can be a bit frustrating, as there isn't really much guidance.
At the time of writing this was still the alpha version so the game is not yet completable. That which is there though, is very good. I loved the first ATOM and they have kept up the quality here. The story continues directly on from the first game and you can even carry over your character if you want. Similar to the original 2 fallout games you find yourself solving quests in the newly emerging societies after nuclear apocalypse - albeit this time you're on the soviet side of things. 
The gameplay is good with your usual RPG specializations (melee, ranged, throwing etc.) and they seem to have made the initial challenges a bit more accessible this time (an early bandit encounter could spell death early on in the first game) - then again that might be because my character from the first game was already leveled up. 
The big strength lies in the writing, the quests are well thought out, with a good mix of drama and humour - I just love exploring the world they've made. From what I understand its a small indie team from Russia making them so I hope more people discover the games and they get to make more, it's always nice to see things being made outside of the big studios.  
Trails of Mana is classic Square JRPG comfort food. The story is nothing new and the combat is very simple but that works for what Trails of Mana is, it doesn't over swing. Though I must warn those prone to motion sickness, this title is very choppy and will likely cause issues.
«Sit back and relax»
Rezie 3 remastered is everything i'd want from a resident evil 2 expansion. It is short but encourages you to replay several times using a really cool replay store system.
«Beaten more than once»
My first playthrough on normal difficulty was fun, touching and challenging for most of the time, but there was always certain things that I was hoping to overlook when making a 2nd playthrough on hard mode, for better or worst I do believe hard mode is the "better" way of playing FF7R although those certain things that I was hoping to overlook were stronger also.

As a general overview I think FF7R is a good game, great also but it certainly has its flaws, my favorite aspect by far was the combat system, similar to the one in XV but polished to the point that it truly feels challenging and fair, at first I was trying to main a character and the game also gives you options to play like that but when the combat truly shines is when you play your party as if they were a unit, is really mesmerizing to end a boss battle when everything clicked. Although the problem with the combat is that it feels that you don't fight as much as you like and this is where things get a little too rocky. My main problem with this remake is that its rhythm almost never manage to get a good balance between gameplay and cutscenes or even liberty to explore or things to do, a typical hour in this game goes almost like this: watch a cutscene of several minutes, advance some steps, watch a little clip of your party discussing something, advance some steps, have 3 or 4 fights, cutscene, advancing, etc. except for a few action driven chapters, you're gameplay is always interrupted by a cutscene or a clumsy mini-game, its difficult to grasp all the fighting mechanics when the game keeps you from fighting. Side-questing can be a good option when doing well... extra things, however, the catch is that there are just few side-quests for just a few chapters, and when you finish them don't expect to do a lot more, even the enemies doesn't seem to spawn after you clear them.

The story is great, if you know the original you know more or less how this goes, the difference is that this time they added a lot of things and backstories to fill the runtime of 40 hours or so and at times it feels a little like they were padding and stretching things a little too much, don't get me wrong tho', the characters are charming than ever and for the most part feel well scripted (aside from some notable localization choices but may is just me), but maybe cutting some content or making some scenes shorter certainly would do it better, I didn't mind the padding that much on my first play-through but when kicking in the 2nd round, I was skipping a lot of chunks of the game that certainly didn't add that much.

Graphically, the game is beautiful and it certainly does look like a final cycle PS4 game, Midgar looks massive and full of life, I love how things are quite different when is day or night, even when is the same place, more often than not I was fooled of what things were real time and what things don't, in reality a lot of the things were real time, no wonder how my PS4 sounded like a rocket.

The music was a little mixed for me, overall is good, I'm not sure how difficult is to screw over the amazing original tunes to begin with, but my problem with a lot of the songs is that they sound too "Hollywood blockbuster" generic, I do like some of the rearranged versions better than the original, but when they pick the more active or battle theme ones they tend to sound a little tamed, they're still good but not as much as the original source. Speaking of original source, I highly recommend that you play this with the original Japanese audio, every actor manages to capture the charm of all the cast, they sound like they should be, the dub cast, I definitely stay away from that one, it sounds too "saturday cartoon show" for its own good.

As my lasting impression, even with its pretty noticeable flaws I do like where this is going, I didn't like some of the narrative choices and there's a lot of room of improvement for the next chapter, I know that this section on the original game was not exactly "open world" but it hurts that you can only play like in FFXIII in a just one way corridor, hope the next one gave us the freedom to explore and do whatever thing we feel to do. If you played the original and don't mind the gameplay shift, most probably you'll like this game, if you haven't played it, I do recommend that you play the original first, since this game expect that you know some of the story (similar to Rebuild of Evangelion). Overall I enjoyed my time with this game, so I surely but not strongly recommend it, I'm aware that maybe a lot of people prefer a cinematic experience over a gameplay experience so maybe this can be your cup of tea if you're more in the former group, so give it a go.
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«That ending!»
Dead Cells makes a great first impression. A metroidvania inspired rogue-lite with itemization on the scale of Binding of Isaac sounded too good to be true.

It was. It quickly turned into that game I'll maybe play a single run of every few days, which is a real shame because the combat is fast, fluid, and engaging enough that I'd play a non-rogue game with it in a heartbeat. 

My first run of Dead Cells was the most fun I had in this game: Unlocking new abilities, learning the ropes, and finally defeating the "final" boss, all on my first try. I thought the game was too easy. Luckily, it seems you unlock harder difficulties each time you clear the final boss. So I switched to Hard mode and continued playing. I welcomed the extra challenge and started exploring for the remaining permanent upgrades that were locking me out of content. After a few attempts, I quickly realized that I had screwed myself. I was unlocking whatever items looked cool. Unfortunately, this is the worst possible strategy and permanently makes your save file less effective by diluting your item pool with shitty situational weapons and skills.

The itemization is nowhere near Binding of Isaac's level. You heavily rely on finding a weapon that matches your color (Red/Purple/Green) and isn't too situational to be good (bonus damage to bleeding enemies, for example, would be pretty terrible if you have no bleeding sources). Otherwise it turns into a game of cat and mouse with even the lowliest of enemies. Normally, this heavy of an RNG component would not be a bad thing for a rogue-like game, but Dead Cells runs last upwards of an hour, with most of the run being preparation for the final boss, because that's so much more challenging than the rest. Speaking of item modifiers, that's the extent of the synergies between items in this game. Some items apply status effects, others benefit from hitting someone with a status effect.

The randomization is okay at best. Level layouts change in small ways, but not enough to be memorable. I partially attribute this to the art style. It also creates poor enemy/environment clarity and some questionable animations.

I'm sure Dead Cells is a fine rogue-lite, but everything about it just felt like it was playing it safe with the typical rogue-lite formula. Nothing about it besides its obvious metroidvania roots felt interesting enough for me to stick around. It focuses too heavily on making you play over and over again to incrementally unlock all the game's features and items, as opposed to Isaac's approach of "if you're good enough, you could get every Completion Mark in a single run." The final straw for me, though, was the game crashing after every death, as if it was trying to tell me to stop playing.
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Exceptional
Brilliant Old School Campaign, fantastic gameplay and just makes me feel like a kid again. 
«Underrated»
Exceptional
funny 2d spessman game hjonk
That's game in a strange position for me: I really love autumn decadence background, music, characters main & side (Lori and Angus cool, ok?), interaction with them charming, jokes are witty. Everything in the game cozy and beautiful, except the GAME itself. That's just walking simulator with mostly one, repeated location (hi, Dragon Age 2). The "minigames" are joke. At the end I just tired of strolled through the town, I just stop care about plot.
Fuck Illusive Man. All my homies hate Illusive Man
I've been playing since launch day 2016 and I can confidently say that the game is now what it should have been when it was first released. Despite a multitude of problems at launch, including a constantly crashing server and only the first generation of pokemon, the game has since gone through multiple revamps including the gym system, adding pvp and trading, and generally fixing it. It's genuinely fun now, and you can get the full pokemon experience without spending a dime. 
A charming tribute to the original Rescue Team games, and a visual treat. Not as expansive or story-driven as other entries since it's a remake of the 1st game, but still enjoyable nonetheless. Large postgame.
«Underrated»
«OST on repeat»
It's alright.
Basically what Sun/Moon should have been in the first place. One of the weaker "enhanced" version Pokemon games for sure. You should pick it up only if you haven't played Sun/Moon yet, or you're a shiny hunter. 
Breath of the Wild seems to be a standard of excellence for so many things: game design, open world progression, style, challenge, even down to things like collectibles and boxart. Breath of the Wild seems to flow in a natural storyline and progression no matter which way you go, and it'll be different every time. The style and graphics of the game make the most of an underpowered system, and no matter where you go, you'll find a surprising (and gorgeous) amount of detail. My only problem was with the presentation of the story: getting a few cutscenes here and there that show a bit of the characters walking around did nothing for putting together what happened 100 years ago. 
«Constantly dying and enjoy it»
«Beaten more than once»
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