Reviews

Display options:
Exceptional
To me, half life marks a shift from shooters being "good for the time" to simply being good. While predecessors like doom, marathon, and quake are all landmark titles that innovated in their own right, I don't feel they necessarily hold up as compelling experiences. Half life, on the other hand, has a level of depth and fluidity that allows it to compete with more modern showings. Between the well-integrated story and dynamic flow of gameplay, half life is a thoroughly gripping and enjoyable experience start to finish, with very few low points that come to mind. 
Exceptional
Essentially just more fallout 1, which is obviously a great thing. The largest innovation lies in the story and worldbuilding, which is done quite well here. As the sophomore entry in the series, F2 depicts a vastly different wasteland than its predecessor. Rather than a rehash of the same entities, time has manipulated the landscape and people to provide an entirely new environment to traverse. Seeing how the ideologies and groups from the first game have interacted and turned out greatly adds to the intrigue, which is why I find this entry even more enjoyable.
I appreciate that this game introduced a 3 frame input buffer, which makes combo timing more lenient, but it still has quite a few problems. In terms of game design, I hate that many characters are designed around "mix-ups". It never feels good when I guess correctly which side to block on when an Ibuki gets in, and it always feels bad when I guess incorrectly. Mix-ups have always seemed like a bug exploit to me, but titles like this make them a core part of the game. Honestly - to a lesser extent, I also feel this way about combos, which actually did make their debut as bugs in the original Street Fighter game.

Another problem is the waiting - there is way too much wait time inbetween matches. Even when the online community is quite active, it takes awhile for a match to load, and to get into the actual battle once you've selected your character. You get a few rounds, then you're back to waiting. For a game that's all about multiplayer, this is a huge problem. 

Similarly, the netcode is passable, but not great. I have a stable internet connection and hardware that, according to the in-game graphics test, can run the game on the highest graphics settings without issue (I set it a bit lower just in case), but I have latency during 1 in every 8 (give or take) online matches. It's possible the problem lies with the opponent's hardware/software, but either way, it's just not worth it.

Last of all - character lock. That you pay 50-60 for a game and don't have all the characters unlocked to begin with is absolutely abhorrent. It's not a huge problem during a match since there's enough to learn about a particular character you pick up that there's no need to switch to every single one, but there's no way to even select the character in singleplayer - not even in practice mode - when you haven't unlocked them. This means if you get hit with something in ranked you don't know how to counter, you do not have the tools to teach yourself if you do not have the character unlocked that hit you with something surprising. That's truly at ends with the competitiveness of the genre.
Read more...
Gives you a plethora of ways to improve aspects of your FPS game, with enough configurability to fit any player
an arcade FPS that demands a high level of precision, devil daggers is a lot of fun, but you'll only ever see the same sequence repeated each playthrough. Only a handful of the world's population has passed the 500 second mark. Controls and sound design are well done, but they absolutely need to be in a game like this. Sprite-work is also stellar. If you pick this up, good luck!
It's exactly what you expect it to be - a casual, colourful, multitask game
solid, standard ARPG
This game has a lot of style, but I simply cannot get into combo-heavy fighting games
I think it's neat the warhammer team went in a different direction than their previous titles, but I much prefer the full RTS style to this half-moba style, personally
Great visuals, and a method of storytelling that requires no spoken word. Animations are also pretty nuanced - one of the first thing I did in this game is run my character into a wall, and I was surprised by my character's varied reactions from then on. 

Other than that, it's a neat adventure game. I wouldn't call it a puzzle game - the puzzles are simplistic enough to be run through, but it couldn't be called a walking sim considering the amount of ledge-grabbing and environmental reactions you do take on. Speaking of ledge-grabbing, that's my biggest criticism of this game - you climb too many darn ledges. I don't know why so many modern games (Assassin's Creed, Legend of Zelda: Breath of the Wild, Doom Eternal, etc) think slow-paced ledge-grabbing and climbing is fun...it absolutely isn't.

Still, if you're into pretty adventure games, this is certainly one of them!
Exceptional
I really did not think this game could get any better but I was very, very wrong. They took an absolute masterpiece and made it even better. This game has been out for a week and I'm already at the 35 hour mark. That may not seem like much for a game like Persona but I go to school full time and work full time. I am three months from getting my bachelors, so school also takes up a lot of time. I have been spending every single solitary free moment playing this, that is not a joke. You will notice the changes very early on, some big things, some small things.

They've taken the base game and perfected it, I'm not trying to sound like a complete fanboy but it's hard not to when you have a game as polished and fine-tuned as this.

Also spoiler but Maruki's theme is some straight up fire, same with Kamoshida's ambush theme in his palace.

Wanted to play Persona 5 but never pulled the trigger? Now's your chance.

Played Persona 5 some but never beat it? Start the fuck over.

Played Persona 5 and beat it? Time to have your heart stolen again.

I'm changing my original score of 9.8, this is a 10/10 in my book, one of the best games I've ever played. A true joy from start to finish and the way they seem to have streamlined it to make it an even smoother experience has pulled me in even more. If we do get a Persona 6, I can't wait to see what they do next.
Read more...
«Blew my mind»
«Can’t stop playing»
Playtime: Who cares

This game was generated by an algorithm. Walk around a barren space surrounded by police officers until everything cuts out without explanation. Very strange, can't figure out what the goal is, especially given that weird description.
Playtime: Who cares

Flappy Bird with a weird hitbox. That's about it.
Playtime: 4m27s

I guess that's the name we're going with, then? Nothing really enticing here for a first project. Jumps off of edges are more pronounced, which makes the physics feel very erratic, and the level design couldn't figure out when it wanted to focus on wall jumps or give the player more of a challenge. For a speed-oriented platformer it does little to set itself apart outside of throwing lots of enemies at the player.
Playtime: 1m16s

Click the Clown reminds us all that industrial pollution is a serious environmental issue, and we must all do our part to combat this harsh reality, lest the planet suffer any further. Make sure that when you play Click the Clown's latest update you don't forget to
Playtime: 12m8s

Movement-based jam entry themed around escaping a horde of slow-moving viruses. You're meant to outrun them in order to shoot various gates around the map, which open up to allow you to explore more and eventually escape out into the open. The effect when leaving the 2nd major gate is something else. Between the two playthroughs I had, both times there were probably at least 50 viruses surrounding me when I left, followed by a -line- of viruses that went out and were just taunting me. I think the jump mechanic could have been used more, and the combat could have been taken out altogether, but overall a nice bite-sized experience that could totally work as a fuller product.
Playtime: 2m27s

Unity project made for a Roman themed game jam. Two types of soldiers, eight total waves, no difficulty at all.
Maybe others are able to put the flaws aside and appreciate the story here but this is so rough and not because of age, though that is part of it. Poor graphics, ugly textures, and buggy controls aside, this is the quintessential example of laughably bad "moral" systems: you're either a saint or you murder everyone in the street - and your companions put up with it for no reason. And that could kinda be overlooked if there were a better game buried underneath, but there isn't. Entire worlds made up of narrow corridors; combat that doesn't get good until like eight or nine hours in, and even then there is painfully little variety; encounter design that's more "throw too much at you" than "difficult" or "strategic"; some interesting force powers (I'm thinking particularly of Force Persuade) that are not only completely underutilized but also not different enough from regular WRPG options that are also present and underutilized; overly wordy story that's about no more than a MacGuffin and not even a good one at that; like every other Star Wars property, overly reliant on connecting imagery to the original trilogy instead of telling its own story. I guess the twist was a big deal back in the day, though I can't say why, but that was never enough to save everything else poor about this game.
Read more...
«Disappointment of the year»
very fun fighting game that focuses on anticipation smart reads and good punishing rather than insane combos
Boring
«Boooring»
<1...656658...857>