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The game is amazing at first glance but it appears to be quite shallow. You progress too slowly and it feels like wasting time. You quickly realize how grindy the game is, and it becomes boring. For me it’s a disappointment - such aesthetic game with such poor content.
«Boooring»
Maybe this game is fun for oldfags, but as a newcomer I feel very confused. There is a lack of instructions, so it’s hard to figure out what to do, how to fight and so on. If there were more instructions, I’d probably like this game but now I’m nothing but confused.
An old good game that is still awesome! Especially if you play it in local co-op with friends. I remember this game since my college times, and I’m glad to see it was updated a lot. It’s a great turn-based strategy - and it’s completely free, you can be sure. An important thing in our era of loot boxes and hidden costs.
This game is done perfect for a top-down retro-like game. It’s beautiful, and the gameplay is fun, especially if you play it in local co-op. I think, disappointed players expected this game to be a AAA project for some reason. C’mon! It’s cheap and fun - and that’s all, and it’s great.
The only way it can be fun is if you play with friends and laugh at bugs and jumpscares. The game fails at scaring you. It’s broken and imbalanced, there are too strong enemies in some locations. This game is half laugh, half frustration. Just can’t recommend it.
I find this game boring. It’s too slow and not as scary as it’s meant to be. The story is also predictable and not involving, so I just gave up playing it in a while. Better buy another horror game, like Outlast, or watch a couple of horror movies than waste your money on this crap.
This game is amazing. I appreciate its animations, story and characters. One of my favorite games up to the moment. It has a little too sensitive controls and the motion blur is too much but this doesn’t make the game much worse. So I can highly recommend it.
Living in a city where the sky is gray 90% of the time, the words "Risk of Rain" feel like an emotion and have a sense of home, calmness and serenity.
After seeing the title I had to take a closer look; needed to know what lies beyond.
So, what did I find? A very hard, action platformer with few rogue-like elements. You jump, run, shoot and the longer you play the harder it gets.
"But every game gets harder the longer you play!" That might be true, but this game has a timer which increases the difficulty every ~3-9 minutes(depending on the difficulty).
--> There are 13 character(1 starter + 12 unlockable ones)
--> 3 difficulty levels (somewhat managable, hard, ultra hard)
--> 10 artifacts which act as gameplay modifiers
--> 1-4 player local and online coop
So what is the game about? Your spaceship gets attacked and you strand on a nearby planet... that's it. Your first character is the 'Commando', who is the ships ¿captain?, but as you unlock more characters you can also unlock "pieces of story" as each character had a role on board of the spaceship. There's a cook, a repair robot, a prisoner and 9 more individuals. Everyone has their own goals, reasons and endings.
After a gruelling journey fraught with slaughter, the impact on the player's character is accentuated by nothing but a single line: "...and so he left, with everything but his humanity."
Minimalistic to the point of not existing; only visible to those who want to see. Is there even a story? I'd say, no! Not in the traditional sense at least. There is information, characters and their motivations. And even though the games makes clear that it is not about the story, I still enjoyed the small pieces I was given.
This simplicity is somewhat shared with the style of this game.
Pixel art which won me over with beautifully drawn backgrounds and the dance of a million particles filling the screen. While there are not many different monster types, the existing ones differ greatly in style and attacks. Additionally the game tries to compensate the few types by having multiple variants of each, where some are invisible and others are on fire.
The downside of that simplicity is that you can loose track of the player character easily on higher screen resolutions, or if you zoom out too much, or later in the game when every enemy encounter becomes a fireworks spectacle.
The Soundtrack is made by Chris Christodoulou ~and his music was electric~.
Songs bound to the level which start slow and build over time, accompanying the ever increasing difficulty.
It's a small selection of tunes that range from unremarkable to simply amazing and some are contenders for "best soundtrack ever". Chris manages to put all the sorrow and pain into a haunting melody that also manages to portrait the action on the screen.
The soundeffects are rather basic; focusing the players attention and still lending the scene a hint of danger, but never more than that. The sound effects, no matter how loud, lack impact and diversity.
Fazit: 5/5
The gameplay is fun, the music is haunting, the story is basic, the style is simple and the _ game _ is _ awesome.
The menu is worth mentioning for how bad it is. There is not enough settings, navigation is a nightmare and some elements are not clearly visible. The menu is a UI- and controlability disaster.
// Positive
+ Style - I just love the simplicity
+ Atmosphere - Denser than Osmium
+ Music - 5/5 Will become melancholic again
+ Difficulty - The good kind of hard
// Negative
- Volume can only be turned from loud to extreme
- Menu navigation could use a lot of work
- Developers moved on - patches unlikely (there are bugs)
- Needs patience and skill, which only few people are ready to practice nowadays

After seeing the title I had to take a closer look; needed to know what lies beyond.
So, what did I find? A very hard, action platformer with few rogue-like elements. You jump, run, shoot and the longer you play the harder it gets.
"But every game gets harder the longer you play!" That might be true, but this game has a timer which increases the difficulty every ~3-9 minutes(depending on the difficulty).
--> There are 13 character(1 starter + 12 unlockable ones)
--> 3 difficulty levels (somewhat managable, hard, ultra hard)
--> 10 artifacts which act as gameplay modifiers
--> 1-4 player local and online coop
So what is the game about? Your spaceship gets attacked and you strand on a nearby planet... that's it. Your first character is the 'Commando', who is the ships ¿captain?, but as you unlock more characters you can also unlock "pieces of story" as each character had a role on board of the spaceship. There's a cook, a repair robot, a prisoner and 9 more individuals. Everyone has their own goals, reasons and endings.
After a gruelling journey fraught with slaughter, the impact on the player's character is accentuated by nothing but a single line: "...and so he left, with everything but his humanity."
Minimalistic to the point of not existing; only visible to those who want to see. Is there even a story? I'd say, no! Not in the traditional sense at least. There is information, characters and their motivations. And even though the games makes clear that it is not about the story, I still enjoyed the small pieces I was given.
This simplicity is somewhat shared with the style of this game.
Pixel art which won me over with beautifully drawn backgrounds and the dance of a million particles filling the screen. While there are not many different monster types, the existing ones differ greatly in style and attacks. Additionally the game tries to compensate the few types by having multiple variants of each, where some are invisible and others are on fire.
The downside of that simplicity is that you can loose track of the player character easily on higher screen resolutions, or if you zoom out too much, or later in the game when every enemy encounter becomes a fireworks spectacle.
The Soundtrack is made by Chris Christodoulou ~and his music was electric~.
Songs bound to the level which start slow and build over time, accompanying the ever increasing difficulty.
It's a small selection of tunes that range from unremarkable to simply amazing and some are contenders for "best soundtrack ever". Chris manages to put all the sorrow and pain into a haunting melody that also manages to portrait the action on the screen.
The soundeffects are rather basic; focusing the players attention and still lending the scene a hint of danger, but never more than that. The sound effects, no matter how loud, lack impact and diversity.
Fazit: 5/5
The gameplay is fun, the music is haunting, the story is basic, the style is simple and the _ game _ is _ awesome.
The menu is worth mentioning for how bad it is. There is not enough settings, navigation is a nightmare and some elements are not clearly visible. The menu is a UI- and controlability disaster.
// Positive
+ Style - I just love the simplicity
+ Atmosphere - Denser than Osmium
+ Music - 5/5 Will become melancholic again
+ Difficulty - The good kind of hard
// Negative
- Volume can only be turned from loud to extreme
- Menu navigation could use a lot of work
- Developers moved on - patches unlikely (there are bugs)
- Needs patience and skill, which only few people are ready to practice nowadays

«Constantly dying and enjoy it»
«Better with friends»
Great and enjoying. Good replayability.
Dirty Bomb is completely free of any real money transactions since the 15th january 2019 and it is glorious.
It was a pretty good+free shooter since the beginning and everything could be unlocked for free, when you had the stamina to grind the currency. But this has changed as of the mentioned date.
Not only did they remove the cash from items and shops but also boosted the credits base gain of 19per minute to about 50per minute. Which means that gaining currency has more than doubled (x2,63). Also there is a booster which activates when you play multiple rounds in the same lobby where you get a 10%/20/30% boost for sticking around instead of rage quitting.
Aside from the money aspect it is a class based shooter in which individual skill can heavily influence the tides of the battle, while teamwork is still king. It is a healthy mix between Overwatch and TF2.
I highly suggest playing a few rounds.
It was a pretty good+free shooter since the beginning and everything could be unlocked for free, when you had the stamina to grind the currency. But this has changed as of the mentioned date.
Not only did they remove the cash from items and shops but also boosted the credits base gain of 19per minute to about 50per minute. Which means that gaining currency has more than doubled (x2,63). Also there is a booster which activates when you play multiple rounds in the same lobby where you get a 10%/20/30% boost for sticking around instead of rage quitting.
Aside from the money aspect it is a class based shooter in which individual skill can heavily influence the tides of the battle, while teamwork is still king. It is a healthy mix between Overwatch and TF2.
I highly suggest playing a few rounds.
«Just one more turn»
«Underrated»
The mechanics is completely different from classic music games: here your score depends on how hard you swing each block, the perfection of timing is not so important. That disappointed and confused me. If you’re a Guitar Hero or Osu fan, better skip this game.
The Way is a game for these YouTube masochists who take too difficult games and suffer playing them. I’m not the one. I want the gameplay to be smooth and comfortable, not frustrating. This game attracted me with its visuals - and they are really amazing but the gameplay makes me crazy. I can’t recommend a game that has awesome graphics, sounds and puzzles but which is completely broken inside.
Ethan: Meteor Hunter is a puzzle platformer, and I expected something like Braid or Super Meat Boy. Instead I got a boring game that had nothing to offer. No challenging puzzles, no challenge in general, just a 3D rat. I was ready to spend hours playing another amazing game but was very upset with the quality of this one.
An average SW game, an awful space game. So many problems here. Well, maybe, the graphics are OK for PSP (no, they are not), but the gameplay is horrible. The biggest problem here is the camera that literally prevents you from aiming: it always focuses on the center of the screen and you need to move it all the time to see something. The maps could be better too. Actually, I hate many things about this game but this atrocious camera pisses me off the most.
I love this game since the release of the trailer. Glad to see new features, not highlighted in the preview materials, like bombs on the expert levels. In general, the game runs smooth and I just can’t stop playing it.
I want more songs, I hope, they’ll be added in the finished version.
The idea is nice but too simple. The game compensates for this simplicity with many restrictions and preventing features like spending cash to hire man. You assign roles and build useless defences over and over again, and that’s all this game is. Can’t recommend it.
The main mechanics of this game are random and luck. Nothing what you do is matters here, so this game is just a waste of time and money. It took me 15 hours to understand this fact. Yes, the game is beautiful, the story is great but a good game just can’t be so dependent on RNG. It’s totally wrong and frustrating.
Emulating Sega Mega Drive on PC was a bad idea. Or just this version of the game is a fail. It’s terrible. It sounds awful, the game stops randomly, it just doesn’t work right. Fusion emulator is much better does its job, so better become a pirate than buy this game for PC.
The game is over-puzzled, and I like it. It should be completed without hints or guides from YouTube, trust me, you’ll be proud, when you finish the game yourself. The gameplay is enjoyable, even fights want you to think, the balance between puzzles and battles is great. The game looks and sounds awesome, and feels like a dedication to old classic platformers. The maps are too short, though, but this is not a huge problem. I wonder what is the second ending of the game but not ready to solve the same puzzles again. Highly recommended if you are a platformer guy and love retro-like games.
I don’t like the name Ethan but the game itself is amazing. Hope they will remake it for next gen consoles because it’s absolutely fabulous on PS Vita.