Average Playtime: 5 hours

Red Faction Guerrilla

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Red Faction: Guerrilla is a third-person shooter developed by Volition, Inc. It is the third installment in the Red Faction franchise.

The game is set 50 years after the first game. After the Earth Defence Force saved the Martians from the oppression of Ultron corporation, a new dictatorship had been established. Alec Mason arrives on Mars to earn money and meet his brother who is later killed. Alec joins the Red Faction to free the people of Mars from the reign of EDF and avenge his brother.

The singleplayer resembles a large set of missions in which Mason has to bring down the tyrannical regime. The planet is divided into 6 large districts. The player has to get all the districts under control and lower the enemy presence.

The main feature of the game is total destruction in the game's open world. It is necessary to bring down the buildings in order to complete story missions and gain reputation. A large set of vehicles is available to the player. The main currency of the game is scrap which drops from the destroyed buildings and paid out to the player after completing the missions.

Multiplayer mode is also present in the game. Players have the selection of six game modes.

Release date
Reactor Zero
THQ Nordic
THQ, THQ Nordic
Age rating
17+ Mature

System requirements for PC

  • OS: Windows Vista®/XP/7/8
  • Processor: 2.0 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
  • Memory: 1 GB RAM
  • Graphics: 128 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 7600/ATI Radeon X1300)
  • Hard Drive: 15 GB free hard drive space
  • OS: Windows 7/8 for DirectX® 11
  • Processor: 3.2 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
  • Memory: 2 GB RAM
  • Graphics: 256 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 8800/ATI Radeon HD3850)
  • Hard Drive: 15 GB free hard drive space
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Last Modified: Sep 19, 2020

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PlayStation Store

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      Red Faction Guerrilla reviews and comments

      Translated by
      Microsoft from Deutsch
      "Red Faction Guerrilla" is a Third-Person Open-World Shooter with a building destruction engine. We are on Mars in a Mining Colony. The whole Area is under the Control of the totalitarian-military EDF (Earth Defense Force). The whole Area? No, a small Bunch Of scattered revolutionaries oppose the crushing Supremacy and try to liberate the six vast Areas with Guerrilla fields. The actual Story (our Brother was killed by the EDF, which gives us a Revenge Motive) keeps pleasantly in the Background. Importantly, we are Alec Mason, a Miner who has joined the Revolutionaries. In the Course of the Game we meet with the Marauders on a third, quite anarchist Faction. First of all, our most important Device is a massive Hammer, with which we can tear down Buildings or break down Ore Crystals. Both bring Scrap, the Currency in "Red Faction Guerrilla." Scrap lets you buy different Types of weapons, mines or explosives, and various Upgrades when we unlock them. The Selection ranges from simple Handguns and Machine Guns to Rocket Launchers to nano weapons that dematerialize what they make. The Open-world principle is almost completely encomped. We are denied only a few Areas and are only unlocked. The Gameplay is mainly mission-based, consists of many story and numerous Side Missions. But We can also just stop and attack the next best Checkpoint Or just break down Ore Crystals. Any successful Action against the EDF will lead to a Reduction in Control of the sector in question. The LESS Control the EDF has, the sooner Guerrilla Casualties join us in Attacks, making raids on military Facilities in particular much easier. If the EDF loses control, the Sector is considered exempt. The Key Feature of the Game is without Question the impressive Building physics. Virtually everything built by Human Hands can be torn down-physically quite correctly. Whether we do this, whether we work with the Hammer, lay mines, Use rocket Launchers, race into the Building with one of the vehicles or use one of the extremely fun Tear-off Mecs is up to us. The World design is consistently good. The Sectors all look markedly different, the Landscapes are atmospheric, the many drivable vehicles amazingly varied and wittily conceived. Driving Physics is similar to a GTA. Sure, this Game is repetetive, often you do the same, blast buildings and mow down EDF soldiers, but through the Open-world principle and the many different Missions, we can decide what we're looking For right now. Do we want To raid the next Post, free Hostages or steal a special Vehicle from the EDF and race back to our Base in a Time Limit. The Feeling Of playing is completely fluid and round in a World that is harmonious and interesting. And it just makes massive Humor, even for me who likes Build-up games, ripping Things in and down and watching them in amazement as they Implode. Graphics and Sound do not technically Tear out trees, but they are consistently coherent and atmospheric and still really well aged for a game from 2009. Rating: 8/10 Atmosphere 6/10 Story 8/10 Graphic 7/10 Sound 9/10 Game Mechanics 8/10 Balancing 8/10 Game Pass Conclusion: Rarely made Tearing in so much Mood. 8/10 Overall Rating
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