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Good fun in local co-op until some frustrating boss mechanics take away all the enthusiasm in advancing the adventure.

Great visual style and sounds.

Recommended for more patient players.
Finest post-apocalyptic game of recent years and a must play for every gamer.
Unplayable with a controller.
Saints Row 3.5

I nice upgrade but doesnt feel like a new game. Still fun.
Entertaining for the first hours, then it gets repetitive and boring.

Too much focus on stats: two level below target? Cant kill anything. Two levels above? No challenge at all.

Lack of FOV change made me dizzy in the more confused fights.
Entertaining game. Great visuals. Interesting arsenal of weapons.

Lenghty enough not to feel cheap or too long to get repetitive and boring.
Fun game. Entertaining characters. Lots of DLCs and stuff to destroy.

No local co-op and frustrating helicopter missions.
Surprise game of the last years.
Never imagined it would be such a mental experience.

Underrated gem.
Stress reliever,
or stress inducer.

Good times.
A clear demonstration why the JRPG industry is on a downward path.

- Stereotypically badly written characters
- Offensively basic dialogues
- Boring story
- Mediocre english voiceovers
- Main quest not tracked in journal
- Amateur and uninspiring level design
- Empty map designs
- Artificially overcomplicated combat system
- Completely unbalanced game difficulty
- Confusing, underdeveloped and in the end needless slow time enemy engage system
- Tedious and long fights
- Healing, ressing and units micromanagment is an exercise in patience
- Lack of hints on combat formation variations
- Sidequests with auto teleport to location
- PC port offers nothing worth the title

Barely worth 5 bucks.
A review for new players to the genre. Veterans move along.

Not a welcoming type of game for an unexperienced player.

There is no campaign and the motivation to play is already blocked by by the first screen asking to choose random parameters, like its the most obvious thing to do. Again, not newbie friendly.

Difficulty is unbalanced with sudden attacks from enemy factions that react based on your status. A status that needs to be constantly monitored via boring spreadsheets and graphs.

Combat is as basic as it gets. Slow, simply animated, with barebone sound effects. Character movement on map is poorly animated and choppy.

Expanding cities and creating troops takes way too many turns and it feels like a slog. Loosing troops in battle is a major setback, especially while scouting. Production can be sped up with a buyout in gold and depending on the faction choosed its not always a viable option.

In the end a boring, tedious and simply not fun experience.
Fun and fast game for those that dont have hours of time setting up bases.

Too much focus on the usual Space Marines tho.
WHAT SETS IT APART: Capitalist cyberpunk dystopia aside, the part of Neo Cab that struck me most was its portrayal of an abusive friendship. Every time Savy contacted Lina with a vague request, only to then ignore her for days at a time, I was reminded of my own experiences with fair-weather friends. Chance Agency have succeeded in developing an engaging atmosphere in Los Ojos, but what brought it to life for me were the particularly novel relationships that blossomed (or in this case wilted), as I explored it.
WHAT SETS IT APART:  The developers, Sean Han Tani and Marina Kittaka, have crafted a world that is as awe-striking as it is unsettling. The biggest draw for me, though, was the unpicking of the seams of the environment in the form of post-game content. The pair give you access to nearly every creative decision and previous game iterations through self-contained playground worlds purchased with the in-game currency, Metacoins. Though Anodyne is an impressive enough show mechanically, the developers not only let us peek behind the curtain, but wrench up the stage itself to give a unique insight into its creation.
Exceptional
WHAT SETS IT APART: Mutazione has perfected the art of immersion in an RPG. Arriving on the island, Kai's discovery of its culture and her own family history directly matches that of the player. Kai is not a blank slate, but a fully realised woman whose actions, reactions and thoughts mimic those of anyone who discover a remote mutant community.  Several times I found myself wanting to say exactly what Kai did, where other choice-based narrative games leave you scrambling for the 'most appropriate' answer, and this speaks volumes about the quality of Die Gute Fabrik's writing.
Great fun in local co-op. Worth it just for that despite the short length. Nice colorful visuals.

One single puzzle is a huge spike in difficulty and clearly misplaced.
Beautiful idea, not perfectly represented.

The core concept of moving the landscape to progress is great, if atleast a hint or tutorial would be given when starting the game.

The protagonist backstory and reason why he is on the move is a bit too egoistic and the end feels not earned. The game is very short but the train session feels excessively long and boring nonetheless.

Old man surviving waterfall drops is a bit of a stretch.  
Charming game that overstays its welcome with fetch type backtracking sidequests and a few too many technical issues.

A 20 hour game stretched thin to almost 50 hours if trying to do everything, which is required to do because of inconsistent enemy balance.

PROS:
- Character design
- World design
- Armor design
- Armor visual upgrades
- Companions
- Character combat customization

CONS:
- Technical issues
- Unoptimized console port
- Story intro too short and lacking any emtional bond to the main protagonist
- Heavy invisible walls around many objects
- Character getting stuck under trees geometry
- Potion use requires character to stand still causing combat flow to stop for animation ingestion ending
- Bad face shadows
- Low res textures on npc armors
- Inconsistent lighting
- Assest reuse, especially in faction different towns
- Voices not matching character age
- Enemy unbalance in the early levels and last bosses
- Poison at low levels is too extreme
- Chain stun from certain enemies is near unexcapable
- Mage ranged only build is not viable
- Melee only is not viable and requires ranged support for certain type of enemies and bosses

A title that despite the mentioned flaws deserves to be played, atleast in lower difficulty to speed througth it. Not worth the full price so wait for a sale.
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Exceptional
Therapeutic.
«Blew my mind»
So let's get the bad out of the way. The story is by-the-books, scattered and not worth paying attention to, the art pallete chosen for the world doesn't evoke the morbid dread found in the old games and the game takes quite a while to gain any kind of complexity. The last point may actually be the greatest strength of diablo 3 though, that is it's ability to be the most accessible ARPG I've ever played. In fact, before understanding the systems that govern diablo 3's world, my entire idea of what attracted people to ARPGs was misunderstood. I believed that people were attracted to the satisfaction of seeing a rare drop from a chest and having their stats slightly improve, but what I discovered is an entire fanbase who are looking for build variety in their class, who are looking to improve their characters exponentially by designing intelligently and who are looking to find unique and cheeky ways to combine synergy of affects. Thanks to this game, now I have entered the world of ARPGs and am looking to more complex varieties like POE and Grim Dawn. 
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