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I'm not done yet, but can already tell this is going to be one of my all-time favorites. It's a unique blend of souls-like melee combat, metroidvania exploration, and Star Wars. It's so awesome to get to play as a jedi. And especially since it's not one we know like Luke or Anakin. This is a new character that we can make our own. At the same time there is a compelling narrative going on here. The characters are interesting and have backstories that I actually want to learn more about. There is so much to do and discover and kill, and tons of different planets to do it on. There are so many interesting puzzles and things to collect and explore. This is honestly the perfect type of game for me. I'm going to collect every last little thing and scan every piece of trash on the ground and open every chest and get every achievement. Though ins some really dumb decision there is no achievement for completing the game on the hardest difficulty, so I've given up on that after playing if for quite awhile. It' much more fun now.
«Can’t stop playing»
«Constantly dying and enjoy it»
Great exploration RPG with an extremely hard starting phase, requiring players to switch mentality and learn to run from fights for many levels and come back later for revenge.
The clunky combat will scare away most players, so rely on companions and pick your fights wisely until you have decent gear.
Melee combat is subpar compared to ranged and forces new players to use ranged weapons or drop difficulty to survive.
Jetpack mechanic is a great addition and allows a fresh approach to vertical exploration of such a big and interesting map.
The annoying parts are the amateur user interface and user experience: try selling trash while having to scroll past half a minute of notes and text files. Icons look all the same. No clear info on player stats.
Story is mediocre at best and feels rushed and incomplete in the finale.
Cold mechanic is not well described and requires quicksaving before dialogues to benefit from the desired outcomes.
Armor textures are very low res and could have benefitted from of a more detailed rendition, considering the importance gear has in the survival aspect of the game.
One single time the game glitched in an animation phase and once crashed to desktop after save without warning.
Get the game on sale and for what they ask now its well worth the 50+ hours it offers. Replaying and choosing the other two factions and taking different paths should add to the longevity and value of the game.
The clunky combat will scare away most players, so rely on companions and pick your fights wisely until you have decent gear.
Melee combat is subpar compared to ranged and forces new players to use ranged weapons or drop difficulty to survive.
Jetpack mechanic is a great addition and allows a fresh approach to vertical exploration of such a big and interesting map.
The annoying parts are the amateur user interface and user experience: try selling trash while having to scroll past half a minute of notes and text files. Icons look all the same. No clear info on player stats.
Story is mediocre at best and feels rushed and incomplete in the finale.
Cold mechanic is not well described and requires quicksaving before dialogues to benefit from the desired outcomes.
Armor textures are very low res and could have benefitted from of a more detailed rendition, considering the importance gear has in the survival aspect of the game.
One single time the game glitched in an animation phase and once crashed to desktop after save without warning.
Get the game on sale and for what they ask now its well worth the 50+ hours it offers. Replaying and choosing the other two factions and taking different paths should add to the longevity and value of the game.
Beautiful game with an entertaining combat system, but plagued by stutters, unbalanced game leveling and difficulty curve and too much focus on repetition.
PROS:
- Visually beautiful, from the hand crafted maps to the randm generated dungeons
- Nice combat animations and special abilities
- Good soundtrack and atmospheric ambient sound
- Multiple characters to choose that increase replay value
- Lots of secret item and quests to discover
- Wide variety of enviroments ranging from frozen lands to halloween themed cemeterys
- Relaxing fishing mini-game
CONS:
- Huge stutters on worldmap on high-end hardware
- Character flickering on worldmap traveling
- Combat animations have no speed-up or skip option
- Characters not in party gain no XP
- Party management only before enetring a dungeon or at main hub inn
- Some quests are hidden in dungeons that rely on random event spawn
- Legendary weapon material gathering is reliant on random encounters
- Special vendor items are disappointing
- Cheesy and predictable story
- Main protagonist voice is cringe worthy
Bugs can be fixed and so can game leveling issues. What remains is a great game worth the asking price.
PROS:
- Visually beautiful, from the hand crafted maps to the randm generated dungeons
- Nice combat animations and special abilities
- Good soundtrack and atmospheric ambient sound
- Multiple characters to choose that increase replay value
- Lots of secret item and quests to discover
- Wide variety of enviroments ranging from frozen lands to halloween themed cemeterys
- Relaxing fishing mini-game
CONS:
- Huge stutters on worldmap on high-end hardware
- Character flickering on worldmap traveling
- Combat animations have no speed-up or skip option
- Characters not in party gain no XP
- Party management only before enetring a dungeon or at main hub inn
- Some quests are hidden in dungeons that rely on random event spawn
- Legendary weapon material gathering is reliant on random encounters
- Special vendor items are disappointing
- Cheesy and predictable story
- Main protagonist voice is cringe worthy
Bugs can be fixed and so can game leveling issues. What remains is a great game worth the asking price.
Old school local co-op fun.
Worth buying just for that.
Decent visual and level designs.
The only real complain is the first encounter with Death at level 2 or 3: too soon and too frustrating.
Decent visual and level designs.
The only real complain is the first encounter with Death at level 2 or 3: too soon and too frustrating.
Great fun in local co-op.
Game only progresses after a set amount of levels that culminate with a boss that has to be beaten. Die and you have to repeat all the previous levels, loosing your character and guns, forcing a random generated new playthrough. Not cool.
Some borderline frustrating bosses. A better tutorial would help the random testing with the limited resource gained after a defeat.
Still recommended for those with lots of time and patience.
Game only progresses after a set amount of levels that culminate with a boss that has to be beaten. Die and you have to repeat all the previous levels, loosing your character and guns, forcing a random generated new playthrough. Not cool.
Some borderline frustrating bosses. A better tutorial would help the random testing with the limited resource gained after a defeat.
Still recommended for those with lots of time and patience.
Tales of Mediocrity.
Boring grind with decent music.
Tracking colored squares on screen is no more entertaining then a spreadsheet.
Trading, as an integral part of the game mechanic, sufferes from the most generic and amateur designed interface.
Space stations with the same content triggered a No Man Sky flashback causing an immediate refund reaction.
Tracking colored squares on screen is no more entertaining then a spreadsheet.
Trading, as an integral part of the game mechanic, sufferes from the most generic and amateur designed interface.
Space stations with the same content triggered a No Man Sky flashback causing an immediate refund reaction.
Great combat RPG.
Atrocious story.
Atrocious story.
The good: Fun in local co-op.
Nice colorful visuals.
The bad: Requires another account just to see some character stats.
The frustrating: friendly fire quickly turns from a developer marketed "feature" to a confusing clusterfuck of rage.
The bad: Requires another account just to see some character stats.
The frustrating: friendly fire quickly turns from a developer marketed "feature" to a confusing clusterfuck of rage.
Style and personality.
A short but intense mistery adventure.
Maybe a tiny bit too much stereotyped characters.
A short but intense mistery adventure.
Maybe a tiny bit too much stereotyped characters.
Great game.
Colorful world and enemies.
Balanced difficulty.
Fun combat mechanics.
Basic story, functional, but nothing memorable.
Cons: the furry design will throw off some players. Some crafting interface is a bit lacking in the comparison options. The last unlocked material takes a lot of grinding and merchant restock waiting.
Basic story, functional, but nothing memorable.
Cons: the furry design will throw off some players. Some crafting interface is a bit lacking in the comparison options. The last unlocked material takes a lot of grinding and merchant restock waiting.
we like fortnite!
On the surface, Mystical Ninja doesn't seem to be punishing, the stylish and somehow cute visuals may deceive you but, as it turns out, this game can be masochistic, to say the least.
A lot of style is injected in the veins of this game, I loved the character design and environment quite a lot, every enemy has a lot to say within their forms and even the towns, the music is also good and charming. As for the gameplay, that's where things start to shake a little, the movement feels solid but the initial attack (you have 2 upgrades) feel way too short, like those NES games where you hit with your fists and you have to get too close to the enemy to hit them but they also con hit you, this can happen a lot when you have your basic weapon, is not that hard to get the better ones but it feels clumsy, the biggest problem may lay in the combat with the bosses, they're fun but their hitboxes in some cases are broken, particularly with the late boss fights which tend to feel like they're cheating, the final boss consists in 4 fights in 1, so good luck if you're not using save states at least in the middle of the fight. If not for the hitboxes, unfair difficulty and at times repetitive formula between stages, this game could easily be a great game, but it has aged for the most part well, if you happen to cross ways with it give it a shot for a colorful and punishing journey.
A lot of style is injected in the veins of this game, I loved the character design and environment quite a lot, every enemy has a lot to say within their forms and even the towns, the music is also good and charming. As for the gameplay, that's where things start to shake a little, the movement feels solid but the initial attack (you have 2 upgrades) feel way too short, like those NES games where you hit with your fists and you have to get too close to the enemy to hit them but they also con hit you, this can happen a lot when you have your basic weapon, is not that hard to get the better ones but it feels clumsy, the biggest problem may lay in the combat with the bosses, they're fun but their hitboxes in some cases are broken, particularly with the late boss fights which tend to feel like they're cheating, the final boss consists in 4 fights in 1, so good luck if you're not using save states at least in the middle of the fight. If not for the hitboxes, unfair difficulty and at times repetitive formula between stages, this game could easily be a great game, but it has aged for the most part well, if you happen to cross ways with it give it a shot for a colorful and punishing journey.
«OST on repeat»
The free running in this game felt great, the story was okay, but the lack of knowledge given about what you are trying to do at any one stage made this game a bit of a slog - only the gameplay and my illogical need to finish everything i start kept me coming back - But I felt relieved when this one was over.
«Game over at last!»
Juegazo con strong Rayman Legends vibes
«Can’t stop playing»
«Constantly dying and enjoy it»
Project X Zone is the embodiement of "Style over Substance" where yes it does look cool as hell and the music is awesome but I can only spend an eternity killing over 10000HP enemies that are thrown at me mid-chapter until I inevitably get bored and then realize that that's what I'll be doing for over 40 hours of gameplay.
I'm getting ahead of myself, let's step back for a bit
What is Project X Zone?
It's an turn-based SRPG made by Monolith Soft (which happens to be one of my personal favorite dev teams) that features a crossover between Capcom, Namco and Sega characters, sounds cool right? Well that's because it is cool... until the novelty of the concept ends after roughly 2 hours.
Yes it is cool seeing all these characters come together and interacting with each other, we don't get much of that in stuff like Super Smash Bros but damn how could they make a game like this be so boring to play?
The answer lies in the gameplay.
The gameplay in PXZ is somewhat of a successor of the gameplay found in Namco x Capcom, a PS2 japan-exclusive title which I haven't played so I can't compare to PXZ and Super Robot Taisen OG Saga: Endless Frontier, a DS title which I have played and actually I prefer the gameplay in that.
It basically works like a typical Turn-Based SRPG where you could move the charaters around like chess pieces command them to attack, use items, use skills or stay in place.
Simple, right? Well it starts to get more complicated when you go into battle.
You see when you attack an enemy you go into this sorta of a combat mode where the game suddently looks like a fighting game where only you can attack and the enemy does nothing.
In this mode you can attack by pressing the A button and following by pressing combinations of the A button and the D-Pad, by attacking the enemy they go flying onto the wall or up in the air and if you get the timing of your next attack right you'll be able to do a critical hit when they go back down at you. You can also send in support by pressing the L button for the Solo Unit or the R button for the teammates that are next to you in the field, if you combine your attacks with the support you will have this CROSS effect where the enemy is stuck in place and your XP percentage goes up faster or something.
You can execute a Special Attack when you hit 100% and on the field you can execute a Multi-Attack when you have 100% XP which attacks multiple enemies on the field, very useful but the damage you deal isn't very high. You can also use Skills that uses XP Percentage.
While this combat system is quite alright, It does get kinda repetitive when there's like a million enemies thrown at you with extremely high HP that you have to use perfect combos, Critical hits, both suports and the special attack just to kill one of them. I get that there are alot of playable Characters but was adding 30 enemies mid-chapter when I had already killed a couple of 10 really necessary? This is at its worse in the later chapters where it's constantly like this.
The point is that it gets old, and it gets old really fast.
The story was something about worlds merging together and this stone that was behind it and that the 2 original main characters have to team up with all the other heroes from the other worlds to stop this whole thing and have to fight against also villains from these various worlds like Nemesis from Resident Evil 3 for example. It's simple stuff that's presented as a bit hard to follow due to the references and stuff that you would only understand if you played all those games, thankfully I did play most of the games of the characters that are on this game so for me It was fine.

The music in this is very good, great original songs with some good remixes of old songs
There's not much I can say about it, it's just good
I guess that's all I can say about Project X Zone, I had some fun with the game sometimes but it was mostly boring and frustrating at times with all the chapters when you think you're over but then you remember that the title card of the chapter hasn't even shown up yet and then a shitton of high HP enemies show up out of nowhere. It really drags on and on. I feel like you could trim down this game to 20 hours instead of 40 if you removed like half of the enemies.
I really love the Opening animation though, It's animated by TRIGGER so that's really cool.
If I were to rate this game from a 0-10 scale I'd probably give it like a 6/10
I've heard that the sequel is better so I'll play that sometime.
I'm getting ahead of myself, let's step back for a bit
What is Project X Zone?
It's an turn-based SRPG made by Monolith Soft (which happens to be one of my personal favorite dev teams) that features a crossover between Capcom, Namco and Sega characters, sounds cool right? Well that's because it is cool... until the novelty of the concept ends after roughly 2 hours.
Yes it is cool seeing all these characters come together and interacting with each other, we don't get much of that in stuff like Super Smash Bros but damn how could they make a game like this be so boring to play?
The answer lies in the gameplay.
The gameplay in PXZ is somewhat of a successor of the gameplay found in Namco x Capcom, a PS2 japan-exclusive title which I haven't played so I can't compare to PXZ and Super Robot Taisen OG Saga: Endless Frontier, a DS title which I have played and actually I prefer the gameplay in that.
It basically works like a typical Turn-Based SRPG where you could move the charaters around like chess pieces command them to attack, use items, use skills or stay in place.

You see when you attack an enemy you go into this sorta of a combat mode where the game suddently looks like a fighting game where only you can attack and the enemy does nothing.
In this mode you can attack by pressing the A button and following by pressing combinations of the A button and the D-Pad, by attacking the enemy they go flying onto the wall or up in the air and if you get the timing of your next attack right you'll be able to do a critical hit when they go back down at you. You can also send in support by pressing the L button for the Solo Unit or the R button for the teammates that are next to you in the field, if you combine your attacks with the support you will have this CROSS effect where the enemy is stuck in place and your XP percentage goes up faster or something.
You can execute a Special Attack when you hit 100% and on the field you can execute a Multi-Attack when you have 100% XP which attacks multiple enemies on the field, very useful but the damage you deal isn't very high. You can also use Skills that uses XP Percentage.

The point is that it gets old, and it gets old really fast.
The story was something about worlds merging together and this stone that was behind it and that the 2 original main characters have to team up with all the other heroes from the other worlds to stop this whole thing and have to fight against also villains from these various worlds like Nemesis from Resident Evil 3 for example. It's simple stuff that's presented as a bit hard to follow due to the references and stuff that you would only understand if you played all those games, thankfully I did play most of the games of the characters that are on this game so for me It was fine.

The music in this is very good, great original songs with some good remixes of old songs
There's not much I can say about it, it's just good
I guess that's all I can say about Project X Zone, I had some fun with the game sometimes but it was mostly boring and frustrating at times with all the chapters when you think you're over but then you remember that the title card of the chapter hasn't even shown up yet and then a shitton of high HP enemies show up out of nowhere. It really drags on and on. I feel like you could trim down this game to 20 hours instead of 40 if you removed like half of the enemies.
I really love the Opening animation though, It's animated by TRIGGER so that's really cool.
If I were to rate this game from a 0-10 scale I'd probably give it like a 6/10
I've heard that the sequel is better so I'll play that sometime.
«Boooring»
Really good, fun and atmospheric game with memorable characters, amazing artstyle and nice gameplay. There are 2 downsides: 1) Story mode is really short (luckily, it is not the only mode), 2) There some bugs here and there, but pretty sure, when you will read this, all bugs will be fixed.
I am from the future and have already played this game.