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Mafia III got so rich potential that sinked in a toilet waters of repetitive gameplay and shit-piles of reusable locations. The whole 70-s setting is so abundant, but game developers don't allow us to even touch it. Your options are limited with only two general actions: 1. Kill everyone 2. Kill everyone and steal a car. That's it. No options for forgery, blackmails, bribing cops to arrest someone or poisoning your target.
Why, I ask you, why I couldn't reach lieutenants and capos not only with my rifle, but with their families, with lovers, with their weird habits, which are so suitable for blackmailing? And what's the point of re-hiring the informator?
Where are hippies? Where is disco? Where are other Vietnam veterans, with after-war depression? Where are Black Panthers? Where are ordinary black people, who don't want to be rebels? Where are celebs on cocaine? Where are first mentions of future AIDS epidemy of 80-s? Where is first man on the moon? What about cops brutality?
With all the «business» opportunities you got during the game, it could be interesting to make your own moonshine or marijuana blend, have some love-affair line, make some shopkeeper change his mind and took away the «No coloured allowed» plate. The list could be endless.
To be honest, I'm on the middle of the game still waiting Mafia III will give something more than only two options.
Why, I ask you, why I couldn't reach lieutenants and capos not only with my rifle, but with their families, with lovers, with their weird habits, which are so suitable for blackmailing? And what's the point of re-hiring the informator?
Where are hippies? Where is disco? Where are other Vietnam veterans, with after-war depression? Where are Black Panthers? Where are ordinary black people, who don't want to be rebels? Where are celebs on cocaine? Where are first mentions of future AIDS epidemy of 80-s? Where is first man on the moon? What about cops brutality?
With all the «business» opportunities you got during the game, it could be interesting to make your own moonshine or marijuana blend, have some love-affair line, make some shopkeeper change his mind and took away the «No coloured allowed» plate. The list could be endless.
To be honest, I'm on the middle of the game still waiting Mafia III will give something more than only two options.
«Buggy as hell»
«I could make it better»
why is it that capcom feels the need to put out shitty games. they don't have to do it, but they DO. and they do it regularly
«Disappointment of the year»
«Waste of time»
Love or hate From Software’s Souls series, it is undeniable that From has changed the face of gaming by showing designers and publishers that gamers want a challenge, even it means that they will die over and over again. Many games have tried to reproduce the formula in various ways each to their own results, but after our time with Death’s Gambit, a new side-scrolling RPG from publisher Adult Swim and Developer White Rabbit, we believe they’ve nailed the mark for better or for worst.


When it comes to gameplay, Death’s Gambit is purposely slow, with Soren carrying huge weapons that take time to swing and do damage. A stamina meter is also applied and is associated with multiple features of Soren’s movement including attacks, jumping and dodging.
There is a few problems you can expect from this though and it mainly comes in the form of timing and controls. Much of the enemies you end up going up against are generally fast and your weapons based on the ones we’ve found and gotten to try, are extremely slow. leading to some insanely frustrating deaths that feels like they could have been easily avoided.

It’s because of this that I found myself putting the controller down and restarting the game from the beginning with different stats more times than I cared to admit until I found the right build and weapons that worked for me. If you’re into the meticulous planning with your stats, a lot of the negativity towards being an enemy’s pin cushion will go away.
Even if you’re not like me and force yourself to start over, you can still rack up the experience points fairly easily thanks to fact that you won’t lose your experience – or souls – after you die. This allows you to go and boost your shortcomings without having some crazed maze of death all over again. You do however, lose something equally important and that is your health items.
It also helps that Death’s Gambit is beautifully crafted with some of the best pixel-art we’ve seen yet, which really pulls the dark/gothic world together. It especially makes itself useful when it comes to monsters and extravagant characters like Death. The music helps set the mood and accompanies the art, raising tension in the boss battles and keeping up the sense of dread as you expect to be mowed down by the next well drawn creature.


In Death’s Gambit, we’re introduced to Sorun, a soldier who recently died in battle. On his way to have his body burned in a funeral fire, Sorun meets Death who signs a contract making him immortal and sets him loose on taking on a group of soldiers who have also been turned immortal.
Like the Soul series storytelling, most of the game’s story is kept under wrap at first, allowing you to come up with your own theory about everything that is happening, while it works with the Soul series and other games like Dead Cells, Death’s Gambit doesn’t give you enough information to allow you to really get into it. However there is an exception, when you die after succeeding at key points, you’re given a glimpse at Soren’s tragic life which gives us an appreciation for the character.

There is a few problems you can expect from this though and it mainly comes in the form of timing and controls. Much of the enemies you end up going up against are generally fast and your weapons based on the ones we’ve found and gotten to try, are extremely slow. leading to some insanely frustrating deaths that feels like they could have been easily avoided.

It’s because of this that I found myself putting the controller down and restarting the game from the beginning with different stats more times than I cared to admit until I found the right build and weapons that worked for me. If you’re into the meticulous planning with your stats, a lot of the negativity towards being an enemy’s pin cushion will go away.
Even if you’re not like me and force yourself to start over, you can still rack up the experience points fairly easily thanks to fact that you won’t lose your experience – or souls – after you die. This allows you to go and boost your shortcomings without having some crazed maze of death all over again. You do however, lose something equally important and that is your health items.
It also helps that Death’s Gambit is beautifully crafted with some of the best pixel-art we’ve seen yet, which really pulls the dark/gothic world together. It especially makes itself useful when it comes to monsters and extravagant characters like Death. The music helps set the mood and accompanies the art, raising tension in the boss battles and keeping up the sense of dread as you expect to be mowed down by the next well drawn creature.

It’s sad to say that we can’t judge Death’s Gambit for it’s own merits as its mechanics have been borrowed from one of the most recognizably challenging games released within the last two generations only done as a 2D pixel art hack’n’slash. Still what it does, it does right, and if you can get over some of the bumps from the slowness and the ever frustrating multiple deaths, Death’s Gambit proves itself to be one of the better indie titles of the year.
Review from: https://gameitall.com/deaths-gambit-review/
«Constantly dying and enjoy it»
«OST on repeat»
This game walked a line between being exceptional, recommended, meh and then ended somewhere in between the latter. Let me start that I am not a big fan of traditional Japanese anime character art style, over the top story and feel. I like anime and jrpg's, but usually, they had to have something different story and character vise (Samurai Champloo, Cowboy Bebop, studio Ghibli stuff are a few examples) to get me interested.
This game is somewhere in between what I like in Japanese culture as a whole, it has some of the most fan-servicey characters story and design vise (Junko, Kyoko) and at the same time had the most unique (Monokuma, Toko) and grounded ones I've seen. What kept me interested all the way through was the story, it was bumpy, some of the times silly and stupid, but intriguing all the way through. It had some major plotholes as the game ended, but overall it was a really interesting experience and I can't wait to continue it with other games in the series.
BTW Monokuma is one of the most lovable characters, now I just have to buy a plush or figure of him to have in my collection!
This game is somewhere in between what I like in Japanese culture as a whole, it has some of the most fan-servicey characters story and design vise (Junko, Kyoko) and at the same time had the most unique (Monokuma, Toko) and grounded ones I've seen. What kept me interested all the way through was the story, it was bumpy, some of the times silly and stupid, but intriguing all the way through. It had some major plotholes as the game ended, but overall it was a really interesting experience and I can't wait to continue it with other games in the series.
BTW Monokuma is one of the most lovable characters, now I just have to buy a plush or figure of him to have in my collection!
i hate this fucking game. i hate it so much. when i see it i just want to die. i feel my blood boiling and my skin burning and my eyes watering, my heart drops and i feel like fire is consuming my entire body. why is capcom so evil and cruel? i hate it i hate it i hate it
«Disappointment of the year»
«Waste of time»
The best clicker game I ever tried.
It's not too difficult and can keep you glued to the pc from the first click (or not).
It has many features like passive/active skils, biomes, chests (like Clash Royale), upgradable items that increase points when you don't click, bosses and more.
PROS
- Seasonal events
- Frequent updates
- Has Steam Cards and Achievements
- Possibility to sync game progress with related mobile app
- Many languages
- Only 150 MB
- It's free
CONS
- Game progress is not always correctly synced across PC and smartphone
- Italian language is not properly correct, seems traducted with Google (it may have been fixed in recent updates)
In conclusion it's a great game for the genre, if you never played a clicker and you want to feel the thrill of carpal tunnel this game is for you.
Bioshock: The Collection is a must buy for any FPS gamer. The story and atmosphere for all three games are simply crafted to perfection. And including all remastered versions as well as the DLC for each, this is honestly the best option for those looking to experience the game which has inspired almost all of gaming.
«Blew my mind»
«Time-tested»
This game is basically a camel versus bird. Not good game by today standard, but maybe people willing to spend their bucks for this game in the 80's.
«Sit back and relax»
One of the basic galge/visual novel in Japanese fandom. It certainly has unique feature combined with great character and interesting story.
«Can’t stop playing»
«Time-tested»
This puzzle game takes place along a corridor of 5 rooms from wich you have to exit.
It could be good but it's made quickly and has some problems.
These problems are:
CAMERA
The oscillation is too high and makes walking unreal.
COMMANDS
There is no tutorial for commands or a menu tab that explains, basically you have
to arrange yourself.
Fortunately, they are the usual commands of most games and are intuitive.
INVENTORY SLOTS
There are 5 slots but I never had more than 2 or maybe 3 slots occupied at the
same time and even if I wanted it's not be possible.
It isn't a big issue but there is no reason to put so many slots.
MOUSE CURSOR (It may not be a problem with the game but with my PC)
When a message or the terminal interface appears in foreground sometimes the
cursor doesn't do the same;
for example I press Esc and Menu comes out without cursor.
ROOM 4
If you are in the wrong place (on the table behind the big clock), you get stuck if
you click on the object that open the secret door at the right of
the room.
If appens you have to restart the game from the firts room or try to
unstuck yourself and continue from here (I tryied but in my opinion it's
impossible).
Furthermore the graphics are ugly and the animation of the rotating blades is even worse.
Other thing that make this game bad is the price totally not whort it (3.99€/4.99$).
In my opinion it could be bought when 90% discounted in order to pay what you will play.
How to make a great game? Beautiful art + stunning music + fair battles + clever puzzles = Figment. Deceptively childish.
Some environments resemble works of Amanita Design and Bastion.
Some environments resemble works of Amanita Design and Bastion.
«OST on repeat»
TL;DR - Viscera Cleanup Detail is a novel concept which has been badly executed.
What drew me to this game was the new and interesting concept of a Janitor that has to clean places that have been the main focus in other games. Aliens killing Humans on a space station? Dinosaurs running rampant? Those are tense and interesting settings, but after all that action, who cleans up the place?
You!
This combines two of the biggest plus points this game has.
- A good variety of interesting settings / levels
- A meditative task that has visible and satisfying progress
First we need to understand the tasks that YOU as a janitor have.
"Cleaning! Duh!"
Well yeah, but there's more to it. (luckily)
- Remove dead entities; human or otherwise.
- Remove trash (bullet casings, broken equipment, literal trash)
- Mop up any liquids and wipe away other stains (blood, ash from explosions)
- Sort and stack barrels and boxes (need to stash those explosive barrles)
- Gather information on the dead
- Write a report on what seemed to have transpired, how each individual might have died and how satisfied you are with your own work
The missions lie at the heart of the game. Each mission doesn't just differ in its design, but also in the tasks that need to be completed and in the backstory. Each mission has a hidden story of what happened for the level to end up like it did. Did someone awaken a horror which then killed all personnel? Or did someone accidentally released all the raptors?
So what are the downsides? Aside from the obvious fact that you are cleaning a virtual environment instead of doing something productive™ there are problems that permeate the game on every aspect.
The game will no hold your hand at any time, which is nice when you are already a pro, but is kinda shitty when you start playing the game and there not a single thing explained. So there many things you have to either google or find out via testing. Given that some gameplay mechanics are also unreliable is not something which is fun.
"Did this burst aflame, because I made a mistake, or is this normal?" is sadly something you will be asking yourself more than once. Ok, maybe not about settings things on fire, but you could say that not a single of the tools given is reliable. In addition to unclear gameplay, there are also the frustrating physics and what is fun in Goat Simulator becomes frustrating in a game, where you want to clean up the mess.
Basic interaction with objects in the world is frustrating, which is really bad, as it is the only thing you do in this game.
I haven't touched the visuals yet and I'm not sure that I want to...
On the highest setting the game looks like high end 2006, while performing like Fallout 76 on release. On the lowest setting is looks like the early days of UE3 and still not performing anywhere in an acceptable range.
Not optimized in the slightest, sadly.
Other interesting aspects are that your work impacts the story between the missions and the soundtrack is integrated diegetically into the game world via boom box, which can be carried around and/or incinerated.
Elements of the game are randomzied, like character names, or the amount of bullets which are scattered around.
FAZIT: The game is not something I can recommend. Wonky gameplay, unreliable rules, and miserable performance keep me from enjoying the game, even though the premise had me captured instantly
PS: I think that RuneStorm definitly have talent and I hope that they keep at it and invest some time in gameplay and visual optimization in future games.
PS: I think that RuneStorm definitly have talent and I hope that they keep at it and invest some time in gameplay and visual optimization in future games.
«I could make it better»
new game mechanics and old annoying bugs
I was a bit suspicious till %20 of the game progress but after that, it became more interesting and entertaining. Most of the missions and moves reminded me Arkham series but I'm not saying it's a bad thing, it's awesome for me as an Arkham fan. Being Spider-man and saving the city was awesome. Still playing for %100 and all the trophies. Also waiting for the 3rd DLC of the game. First 2 was also amazing. Already waiting for the second game from Insomniac. Yes, they couldn't win GOTY but they won my heart. Well played Insomniac!
«Blew my mind»
«Can’t stop playing»
There's a lot wrong with Final Fantasy XV that needed massive improvement, like the terrible horrible story and the dreadful nightmare Chapter 13.
Other than that it was fucking amazing. Loved the Americana meets Final Fantasy vibe.
Loved the characters and combat system. Hated the story.
Other than that it was fucking amazing. Loved the Americana meets Final Fantasy vibe.
Loved the characters and combat system. Hated the story.
My foray into video games, and now the series is a part of my life.
«Blew my mind»
«Time-tested»
Its a impossible-lore story made exclusively for fans. Even Ace doesn't die in this game xD
«Better with friends»
The funniest Fifa game I ever played. A lot of bugs, overrated strikers skills, random defensive tactics, and all happens very very quickly. Its 2018 and I still find online people playing this game. The next Fifa games are more real, more slowly, and more bored, in my opinion. Here you doesnt need any tactics.
Best bug: Use L1 + Triangle to make great quickly counterattack.
Best bug: Use L1 + Triangle to make great quickly counterattack.
