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This game is over-involving. Once you start playing, it’ll be extremely hard to stop. You develop you factory and in some time this process turns in kinda meditation. You always find new ways to make things better or prettier or cleverer. You dive into an endless cycle of rebuilding your factory up to your current needs. Actually, it’s a challenge but a very enjoyable one. If you a fan of such meditative games, Factorio will bring you a lot of fun.  
Grow Home is a strange mixture of Assassin's Creed and Disney's WALL·E.

WALL·E part: You play as a robot—the name's BUD—on a planet without humans. And you are strangely obsessed with a particular plant. You look like a pile of old rubbish, but also strangely cute.

Assassin's Creed part: you can easily climb up almost on any surface. You just have to hold some buttons and constantly push your character to a certain direction. If you remember some of the first parts of AC you may recall how terrible the controls were—you spent 90% of the game ‘locked up’, so to speak, meaning you had to hold down some buttons to climb/run and since you climbed and ran 90% of the game, you easily ended up with numb fingers. While the idea that you use left and right ‘hands’ separetly of the robot is okay, constant climbing makes the gameplay very tiring.

All in all, this might be a good game for some, if you don't mind the awkward controls and love the visual style. I, for one, didn't enjoy the overal looks of Grow Home. It looked cute and entertaining for me in trailers, so I instantly bought the original game and the sequel, but spending some time with BUD made me see the difference between the creative minimalism and the lazy-ass half-hearted yet bright-colored 3D-low-polly visuals. Unfortunately, I think that Grow Home falls in the second category.
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«Boooring»
Cute little game that is recommended, but not to everyone. If you're an old geezer like I am, with some Nostalgia towards classical card or board games (Solitaire, checkers, Go and such) and really feel like those games could be played in an ambiance of Thief series, this one is for You. I'm truly fascinated by design of this title since it really feels like Thief, but with cards. Medium length sessions (30-45 minutes) are recommended to fully enjoy and progress within the game, but it's quite well built for shorter sessions of just a couple of minutes.  Has its own share of design, UX/UI issues, but none of them really damages an experience, also — the free version is very generous in a sense of content provided.

Trivia: Won Best Game Design award from German Developer Awards and German Games Award as Best Mobile Game.
«Just one more turn»
«Sit back and relax»
If you want a good point-and-click adventure game that frightens you, skip this title. The game doesn’t have much variety in dialogues and feels like a straight corridor you’re led through. Honestly, I didn’t feel that my choices matter. I’d like this game to have more puzzles and an actual butterfly effect instead of this simulation.  
This game will challenge you a lot, so be ready. Many aspects of the game depend on RNG but that’s not such a huge problem as you may think - you always have a chance to sway things in your favor. Instead the game gives you great visuals, music and humor, and just wonderful customization system, where you can create characters based on friend or celebrities. 
Exceptional
A great game with amazing visuals and responsive controls. Feel very retro, needs time to master, and it’s cool. Enemies are strong but fair, and this makes the game challenging and enjoyable to play. Every Switch owner should buy this game immediately.  
«Can’t stop playing»
Well, I can’t compare Switch and Wii U version as I don’t have Wii but I’m disappointed. I just don’t understand why people like this game. Hope, Pokémon or Super Smash Bros. will make me happy. Or maybe I’m just not into platformers. 
This game is somewhere between a quest and an adventure and as a result it is bad at both genres. It’s short, the controls are unresponsive, the puzzles could be much better too. I expected a better story and a longer game, and I was disappointed. 
«Disappointment of the year»
An extremely recommended game. It has a unique visual and musical style, awesome dialogues and a great atmosphere. Nice to play, a fun and enjoyable side-scroller. I appreciate that the side cast is done as good as the main characters, and the game feels complex and detailed. I really wait for the sequel to play.  
I like such bright and fun platformers! Every level is interesting and challenging, the visuals and music are gorgeous, the game fun to play. If you have the Wii U version, it’s not worth to buy but if you don’t, go try it now!  
This is a mediocre game - not awful but there are much better titles. Most of time it doesn’t fit the genre. It tries to be a good arcade beat ‘em up but unfortunately fails. Boring and a carafe game you shouldn’t waste your time and money on.  
All you will do in this game is running around looking for supplies. When you finally get them, instead of feeling powerful and starting to have fun of the combat, you will remain weak and close to death. The weapons are boring, the balance is broken - even if you somehow enjoy this, the final siege will change your mind. A very repetitive game - another bad rogue like, like the most of them are.  
Exceptional
Tokyo Dark is a great visual novel for all lovers of Asian horrors and physiological thrillers. You are to manage characters’ problems, make difficult choices and deal with their feelings. Well, there are some problems with dialogues but they are rare and are totally washed out by awesome moments of fear you feel for the most of the game. There are 11 endings and it’s really exciting to open them all. 
«That ending!»
A very good top-down shooter. A little bit difficult for me to stay hot and complete missions but still great. I like the sound design and variety of missions, locations and equipment. In game creatures are nice too. 
The game itself is pretty small by today standards but if you keep in mind that there is no map the size is quite fair. Graphics aged really well and playing in the Complete mode with art and sound from 2001 is bringing an unforgettable sense of nostalgia.

As for gameplay and story: there is 20-30 minutes learning curve but after that, the experience is very captivating and the story makes this small pixel reality vibrant and alive.
«Can’t stop playing»
«Time-tested»
Completely interesting cybersport game
«Can’t stop playing»
«Time-tested»
Interesting game for the first half of it, but same boring mechanics and not very intriguing plot is killing it.
«Boooring»
Exceptional
Summary: Firewatch is an exceptional game, which I have now completed twice. I would recommend it to just about anyone who is ok with game not featuring constant shooting. Although, that being said, I do agree that the game is ok for people 14-16+ because of the overarching themes and some material in the game.
«Can’t stop playing»
«Liked before it became a hit»
Five Word Review: Typically TellTale, enjoy the story.
Favorite Thing: Since the gameplay has become so copy & paste it all rides on the story. I really liked it, especially the back stories.
Least Favorite Thing: TellTale gameplay really needs to evolve.

Date Completed: 2018-05-12
Playtime: ~ 9h
Enjoyment: 8/10
Recommendation: If you like interactive movies then yeah, it's worth it for the story.
The single biggest pro I can think about for 'Miscreated' is that the Devs are still patching the game regularly. This game has been released into Early Access 2014 and they are still actively working on it. ~claps~

Also the world seems filled with content and is visually really pleasing and enjoyable. So why the 'Skip'?  The game is horribly optimised, has no tutorial or ingame information on how things work, the player has an inventory but it is so broken that when you go into the steam community hub and search for "inventory" you get more than 120 pages with each 10 posts which complain about various bugs with just the inventory.
If you get stuck you can suicide, but only when you wait for 5 minutes... in the menu. When you close and reopen the menu, you have to wait 5 minutes again. You got stuck? Here do nothing for 5 minutes.
When you have a weapon equipped and the press the "punch" key you immidiatly drop all your main weapons and go into fist combat. You have a stamina meter that depletes in 25% chunks each time you jump, but doesn't deplete at all when you sprint.

So it is a broken survival MMO. Skip it for now. If it ever leaves EarlyAccess it might be worth another look as the problems it has, are not unfixable, but for now, just don't play it.
«Waste of time»
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