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"Be You 2", another very strange visual novel. In the beginning, it's about taking care of Bonnie, the main character’s daughter, by making choices during some rather odd events. After the scene where the hero die, the story turns into a strange "Lovecraft-lite / psychedelic" combo and I had a rather strange ending, due to the direction the plot was taking. Bonnie became a writer. I did another playthrough and I got the ending where Bonnie educates people to respect nature. Anyway, "Be You 2" is a kind of weird artistic experience. There's the possibility of having Voice Over during the whole story but I mute it. The VO was too bad. It's a free game, and although it's better than the first Be You, I can't personally recommend it.
Exceptional
Choice of Robots is one great story. Unlike other “Choice of Games” I had tried, there are many, many paths and endings to find. You can choose to romance someone or not. The plot, involving the possible sentience of robots, is great.
 Heck, during certain paths, it’s possible to:
 1. Conquer Alaska (!)
 2. Start a war with the USA.
 3. Help or stop a robot uprising.
 4. Die (Yes, there are “you died” endings).
 If you liked “Choice of Games” other products, you’ll have a great time with Choice of Robots.
The + * A game with amazing art and exquisite music. It's like being in a world of Studio Ghibli! * A simple, yet bewitching story, like a good children's tale. * Attaching characters. The villains have style! * The concept of traveling between two worlds through magic. * All the spells that Oliver can learn. * The side quests, "mending" broken hearts, etc. The - * The fighting system, which is a big part of the game. The AI is screwed up, even with human allies. It's hard to dodge attacks. The "defense" option has a "cooldown", like other menus in combat, so you may find yourself unable to defend against a special attack. The MP gets drained too quickly. Oliver shares his HP with his familiars, so even when you have two of them, if the one whom you control dies, you've lost! * It is possible to continue after losing a fight, but this costs you 10% of your money, and since money is earned very slowly… * A need to grind a lot, as the fights quickly become tougher, and the EXP gain is low. * You will have to do a lot of back and forth. For example: In a dungeon, if you're too low in MP, you'll have to go back outside, buy an item to restore it - if you have the money to do so -, return to the dungeon, and hope you don't get killed in a fight. * The familiars. Everything around them is complex. Like Oliver, they level up with EXP. We can "evolve" them with treats, but when they evolve, their levels go back to 1, so more grinding. It is possible, later in the game, to capture several of them, but this system seems too much based on luck. * The tutorials are endless! Even after Oliver goes to the other world and saves the cat king in a dungeon, we are still bombarded with information. How to use new spells, the different "types" of familiars, how to change the "leader / captain" in battle, etc. I want to play the game, I don't need to receive an explanation for everything. In short, as much as this game amazes me with its artistic presentation, its scenario, its music and its characters, its "gameplay" makes me feel discouraged and frustrated, and I won't be able to finish it. Unfortunately, I cannot recommend it. Yet I love the story and its universe!
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The + * Still as beautiful artistically as in the first Ni No Kuni. I feel good Ghibli vibes there. * The characters are endearing. * The hack'n'slash fighting system is much better than the one in the first game. * Less "grinding" needed to progress. * The tutorial is much better compared to Ni No Kuni 1. It's short and you can quickly get into the adventure. The - * The story. I loved the one from the first game, but the one from Ni No Kuni 2 is meh. So much meh, that I don't feel like continuing to play. I'm now in chapter 4, the quest for the flaming rose. * The mini-games integrated into the main quest. I like the one where you manage the kingdom, but not the one of the "armies fighting each other for territory", and since you must do it often to progress in-game... In the end, as with the first game, I had a mixed experience. I still recommend it, because its "gameplay" is better than the first game, and Ghibli's "touch" is sublime.
Compelling, more so than the first.  Technically, it also performs SIGNIFICANTLY better than the previous game.  That is such an improvement.  My major complaint would be that episode 5 just feels unfinished in terms of characters.  The Catwoman story in particular seems like such a waste from game to game,  to the point you wonder if the developers were mandated to include a cat woman story be included.   
I'm a big fan of the Neptunia franchise because of the humor and the characters. I do believe the CPU Goddess are too much sexualized but still, I had fun with this RPG.
I'm a big fan of the Neptunia franchise because of the humor and the characters. I do believe the CPU Goddess are too much sexualized but still, I had fun with this RPG.
I really wanted to recommend this story, but not only did this sequel disappoint me compared to Without Within 1, it's also linear (no choice, only one ending), and I finished it in 45 minutes (the rest of the time was for the cards). Much too short for its price. I like linear stories, but when they're interesting, and Without Within 2 isn't one of them. I think its the "touristic" aspect that turned me off.
«Boooring»
A free visual novel with Vinty. The story is meh but still fun to read.
This game has great graphics, all customized, good music, good fighting system, and a very interesting storyline. So why the negative review? First of all, the game is called Sweet Lily Dreams. So I was expecting Lily to be the heroine of this story. Well no, Faith has the role, and I don't like this character at all. Lily's role is minor. Speaking of Lily, her character has a lot of contractions. She seems to be a 4-5 year old girl and yet at many times she talks like a mature older person. Also, she shows no fear, even though she is supposed to fight horrible monsters in nightmarish worlds with Faith and her companions. Do I need to say that these worlds are based on horror classics, such as Saw or the Strange Case of Dr. Jekyll and Mr. Hyde? I don't know of any 4-5 year old girls in real life who wouldn't be afraid in these kinds of situations. Not Lily, anyway. Also, although the story of Sweet Lily Dreams has a lot of potential, with the world of dreams, nightmares and self-discovery, it's unfortunately full of standard fights (the monsters moving around in the different dungeons) that are impossible to avoid if you don't want to grind too much. Very labyrinthine dungeons (easy to get lost) and, which made me leave the game and never finish it, quite complex puzzles and enigmas, most of which can't be skipped. Its price is also very high for a game made with RPG Maker. So I can only recommend it to players looking for a good challenge with puzzles, riddles, and labyrinthine dungeons.
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Exceptional
The 39 Steps in visual novel format, with great dubbing (Those accents! So great!) and small interactions. Either click to examine something or follow the arrows (like a QTE event) to do an action. You got a good 3-4 hours of reading. Recommended.
A very interesting game. All the images (characters, monsters, places) seem to have been drawn by hand, although the result is more or less convincing. Well, everyone has his own tastes. The fights are special. Rather than confronting our opponents with swords, magic, or futuristic weapons, we engage them in a small debate. These are the types of dialogue and philosophy we use as weapons. Of course, the basic principle of any good RPG (dropping points to 0 to eliminate the enemy) is the same, but I found the idea of fighting with dialogue very original. The dialogues between our heroes are also unique, with a certain penchant for grand words and philosophy. Recommended, if you can appreciate the graphic style.
A science-fiction VN with a few choices and some bad endings, FREE that I recommend, even if I finished it in 12 minutes (o.o.)
A classic among adventure games. You must explore a haunted mansion to find your sister. A clichéd story nowadays, but very effective in this game, with its dark atmosphere and what can we say about all the ways our hero can die! (Not as memorable as in Shadowgate, but still!) Also this game's version has no music, just sound effects. Recommended.
Exceptional
I have several positive things to say about this game. First of all, the scenery is sublime and the music is engaging. Naija, our heroine, is very endearing, and we really want to go on a journey with her. The concept of using songs during the fights and during exploration is also great. The only big negative I had with this game is THE END. Yes, Aquaria literally end on a "To be continued" and there will NEVER be a sequel! That gave me a very bitter taste. Still, I recommend the game for action adventure’s fans and having a heroine as the main character.
Ping Ping is a story / novel disguised as a “game”.
Yes, it’s made with Twine.
Yes, there is no background music, nor images.
Yes, the white text and dark grey background is too small to read.
Yes, there are choices, but most of them don’t change the story.
Yes, there are several endings, but they are abrupt and hard to understand.
Even after I found what I believe is the true ending, I still can’t make head or tails of the plot.
What is Minako? Is she a human or a robot?
Did her dad sexually assault her?
Did Minako die in some endings?
What about her mom? Is she dead? 
So many questions, no answers in sight.
Ping Ping was available on Steam before the developer retired it from sale. Said developer also had the nasty habit to censor “bad criticism” of her “game” by deleting comments on the Greenlight page, in the forums, and by flagging negative reviews.
That’s a red flag for me. Skip this game.
«I could make it better»
«Reviewers bribed»
A cool Beat'em Up, with light RPG elements (our fairy heroine can unlock different Skills with every level won). Graphics are good, music too. The only drawback is that the enemies are always the same. Except for the bosses, all unique, the basic enemies are golems (which look more like slimes) of different sizes and colors. Always beating the same monsters, over and over again, comes tiring pretty fast. At least, that's my opinion. Also, the difficulty increases by a good notch from level 16 out of 25, which can put off some people. Still, I recommend it for Beat'em Up fans.
“Achievement Idler: Black is an Achievement spam "game" that you start up to idle in the background and get the achievements.” At least the store description is accurate. Another spam achievement “game”. Unless you want to get achievements by waiting 4.3 hours, skip it.
Exceptional
A great continuation of The Deed series. Not a direct sequel. Once again, you must try to commit the perfect murder… or fail! The choice is yours.
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