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Snack World isn’t slacking on unique style, colorful characters, or food puns. It is however lacking in the gameplay. The cartoony world on display is vibrant but unfortunately isn’t worth the grind.
Art, Design, Graphics and the overall created atmosphere are good. The story is vague but the game is capable of creating a believable dystopic world with a twist.
There is not such a thing as "horror" as advertised, just a bit unsettling feeling and one, two spooky moments.
The main problem is the gameplay. If you have played Inside or Limbo, Little Nightmares has a very dull movement. I often died just because the controls were off (the whole button layout baffled me) or you couldn't estimate distances or locations of the character and objects. I felt tiring dying because of this, so the game turned in a rather boring trial and error game, not challenging in a way.
TLDR: play Inside instead.
(played on Switch)
There is not such a thing as "horror" as advertised, just a bit unsettling feeling and one, two spooky moments.
The main problem is the gameplay. If you have played Inside or Limbo, Little Nightmares has a very dull movement. I often died just because the controls were off (the whole button layout baffled me) or you couldn't estimate distances or locations of the character and objects. I felt tiring dying because of this, so the game turned in a rather boring trial and error game, not challenging in a way.
TLDR: play Inside instead.
(played on Switch)
I enjoyed this but it's a tough recommend. Firstly, it's super long. Egregiously so. But, unfortunately, it is weirdly front-loaded in terms of content. Like by the time you get to the final two chapters, you finally unlock the ability to digivolve to all these major Digimon that have been hyped up the entire game (not that you necessarily need them, there are just some cool-to-have ones), but you straight up have to grind at that point to (a) unlock them individually and (b) level your Digimon up to even be able to digivolve. And these endgame Digimon have VERY high stat requirements. So by the time you're all done, all you can do is wander aimlessly in the mostly empty dungeons you already cleared or compete in the offline colosseum, which has its own ridiculous difficulty curve. I guess there's New Game+ but the story isn't exactly enticing enough to make me want to dump a second 50-70 hours into it just to evolve a handful more Digimon. There's minor translation issues constantly - to the point that some dialogue options are one sentence split up across three lines and you pick one of the lines - and a plot that introduces and picks up new characters and plot threads all the time. It's long enough of a game that, looking back over time, you can squint and see it as multiple seasons of a show, but taken as a whole, it can be a little nonsensical. It makes me wonder why they even wrote the story they did and if I would have been better served going right to a more low-stakes story in Hacker's Memory. But, again, I don't feel particularly compelled to drop another 50-70 hours for a slightly better plot.
All that said, the core of the game, the Digivolutions, is strangely compelling. Wide-branching webs, stat requirements, de-digivolutions, and doing all this at will really set the bar for monster taming mechanics. The CAM stat could use a bit more refining (it's trivial to cheese), but they really set this game up to facilitate tons and tons of movement along multiple evolution lines. It helps that the starters they give you have some really wild options even if you stick with its "main" (I use that term loosely) evolution line.
There's some other small things that I think could have been improved like the reliance on palette swaps, lack of notice that you can nickname your Digimon (super helpful for tracking who you want to go where), occasional long animations in the overworld, but it's hard to obscure how much the Digivolution concept really stands out. I picked this up specifically after getting increasingly bored with Pokemon since back in the DS days and this really goes to show even one of the ways this subgenre can really innovate.
All that said, the core of the game, the Digivolutions, is strangely compelling. Wide-branching webs, stat requirements, de-digivolutions, and doing all this at will really set the bar for monster taming mechanics. The CAM stat could use a bit more refining (it's trivial to cheese), but they really set this game up to facilitate tons and tons of movement along multiple evolution lines. It helps that the starters they give you have some really wild options even if you stick with its "main" (I use that term loosely) evolution line.
There's some other small things that I think could have been improved like the reliance on palette swaps, lack of notice that you can nickname your Digimon (super helpful for tracking who you want to go where), occasional long animations in the overworld, but it's hard to obscure how much the Digivolution concept really stands out. I picked this up specifically after getting increasingly bored with Pokemon since back in the DS days and this really goes to show even one of the ways this subgenre can really innovate.
not for everyone
Good music but the game itself sucks and some of the level design is the absolute worst.
«Buggy as hell»
«Disappointment of the year»
I see the addicting qualities, but over all the game suffers from many flaws. Combat, enemies and level design are all extremely repetitive and lackluster. Skins and weapons are in variety, but this does not make up for the terribly basic combat. the story is also extremely bad and full of exposition. This game is appealing to some, but to those who want quality games.. well then you will be sorely disappointed.
«Boooring»
Chillest game experience. You have to bring your own narrative to it because the game is essentially a "find yourself in nature" simulator, not a walking simulator. Definitely not for everyone but, if you want to go somewhere, anywhere, and just look at the world, there's a game for that type of feeling now in Proteus.
«Sit back and relax»
I want to like this game because I've purchased expensive DLC for it but... I just can't. It's not The Sims 3. Even woo-hooing a vampire in this is kinda lame and you should never EVER have to say that. Slower, more claustrophobic, more streamlined, less to do and see and, for some reason, "full autonomy" means standing still until you pee yourself and collapse.
«Waste of time»
«Boooring»
It's not a bad game but it's definitely not a good one either and, if you compare it to the rest of its franchise, it's easily the worst installment. Sexy mages are a common thing for the series so whatshername with the fishnet bodysuit thing and the beautiful environments are the best aspects of the game. Sure it's kinda fun, but play Star Ocean 2 and pickpocket everyone instead.
«I could make it better»
The closest we'll get to another Heretic in a while even if it is a challenge-based rogue-like of an FPS that can get as vertigo-y as your typical Valve title. It's fun in short spurts which is great considering the game isn't much longer than that anyway. Play it and then watch some Heretic on youtube for the complete vibe.
«Just one more turn»
«Beaten more than once»
I wanted to make fun of it like I did with Indigo Prophecy and Heavy Rain (and I definitely did) but it's actually a lot better written and presented than David Cage's previous Interactive Dramas™. Markus' story is perfect for the proletariat stuck in dead-end jobs where the culture of the world has replaced the word slavery for service and, all of the sudden, it's fixed, right? Riiiight. The Android Lives Matter stuff is way too on-the-nose but it'll only bother you if you take it seriously. The others are just there, so that's cool. Is it perfect? Yes, if you are stoned since it makes the game intensely more fun. Otherwise, it's at the least better than Quantic's other works.
«Constantly dying and enjoy it»
«Underrated»
I joined this website just so I could rate Control. Quantum Break was ok, just ok, and it got a novel and TV episodes meanwhile this lovechild between X-Files and Men In Black (while Eyes Wide Shut was watching from behind a curtain (that didn't exist and yet was in the room)) didn't? Ugh, not cool, Remedy. And yet very cool. You learn and explore with Faden as she does know more than you but only by so much and the things/events you witness/engage that are meant to be hidden from the outside/real world are so strange and compelling that the aesthetic and narrative delivery devices more than make up for samey shooting. I'm starting to think Control is better than Max Payne in terms of what I respect Remedy for making more and I can't fucking wait for the DLC. If only just to watch/be Faden navigate through the Oldest House some more. Also, like QB, 80% of the writing is found in the bevy of optional collectibles which are honestly worth reading if you've 1000'd the game and need more. In a year where we got REmake 2, Ace Combat 7, Toejam and Earl and other great titles, I feel like I was proudest of experiencing this weird, weird thing.
«Blew my mind»
«Underrated»
It was a very good online strategy game. Sadly we may not be able to play this game again is Microsoft has shut down the server in 2019.
I am a hair away from giving this game a "recommended" and not far away from that is "exceptional". It's SO CLOSE to being an experience that easy to recommend but just falls flat in the last third of the game. It's becoming a bit of an annoying trend in recent years for franchises to build up the intrigue levels of the viewer only to just frustrate and underwhelm right at the end (Game of thrones, lost etc) and this honestly feels like it belongs in that group. The game starts off with a very unique beginning, having you walk through a "text adventure" style introduction to the main character and his devolving relationship with his sick partner. It's genuinely interesting and when you stop and think about it, it fills in context for why your main character decided to run away to partake in the strange profession of minding a forest.
But then looking at the game with hindsight, this fact like many others don't account for much. I understand the impact that subverted expectations can install in people, but sometimes it's just annoying. Sometimes I want pay-off and satisfaction for trying to put the pieces of the mystery together. As things become more and more strange, you really feel like you're building to something big. So much media rely on youtube videos explaining to you how the true depth to the story was placed in the blurbs of the books in the backdrop of the scenery.
Other weak points are the main gameplay loop of walking around the map (that's it, that's all your doing) and the games performance is very janky, resulting in bad frame-rates.
If this game took the story and made the conspiracy something interesting instead of trying to go against my expectations, this may have been a 9/10 in the "walking simulator" genre for me. Instead the pay-off is an uninteresting slap and a 6/10 at best.
But then looking at the game with hindsight, this fact like many others don't account for much. I understand the impact that subverted expectations can install in people, but sometimes it's just annoying. Sometimes I want pay-off and satisfaction for trying to put the pieces of the mystery together. As things become more and more strange, you really feel like you're building to something big. So much media rely on youtube videos explaining to you how the true depth to the story was placed in the blurbs of the books in the backdrop of the scenery.
Other weak points are the main gameplay loop of walking around the map (that's it, that's all your doing) and the games performance is very janky, resulting in bad frame-rates.
If this game took the story and made the conspiracy something interesting instead of trying to go against my expectations, this may have been a 9/10 in the "walking simulator" genre for me. Instead the pay-off is an uninteresting slap and a 6/10 at best.
A breath of fresh air for the Zelda series. While other Zelda games' appeal comes from dungeon design, the setting, or art direction, Breath of the Wild's appeal comes from chill lo fi exploration to relax and study to. This pairs extremely well with the Switch's ability to be used on the go, where finding a single shrine is a worthwhile quest.
Chill gameplay, stylish world and characters, and the funkiest OST of all time. Takes the best aspects of the original and amps it up to 11. A must-play for any Sega fan.
After the first two chapters, I expected a lot. It’s not the case btw...
«Buggy as hell»
«Disappointment of the year»
This is an amazing game from both an artistic perspective, and a "novel" gameplay perspective. However, if you're not already on board with Hideo Kojima's antics, you might find yourself too frustrated to make it through to the end.
Scratches that "tactical mech action" itch I've had since playing MechCommander 2 way back in the day. While the presentation, gameplay, and general structure are all quite nice, there's a lot left on the table. The game can drag on and on, and generally it feels like things can be streamlined across the board.