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I absolutely love the fallout series, they always seem to have the best stories, people and companions; along with a great set of missions to do! However fallout 76 kinda fell flat for me, the game is great and I do love it but it lacks luster with its missions; it gets repetitive and has you do the same things over and over again with the main storyline being pretty short and lack luster as well.

The other main issues; although fixable is the bugs! Some of the bugs make the game unplayable I’m certain aspects with consent disconnecting or crashing and freezing 
«Can’t stop playing»
«Sit back and relax»
This game was one of the most frustrating games to play. It was so frustrating because it has so much potential to have a great story. However, it wastes it with bad anime tropes, cringy dialogue and overly complex gameplay that makes it complex for the sake of complex.

3/10 Nothing I'd recommend.
«Disappointment of the year»
«Waste of time»
"xd i love dying in hard game"

Yes yes, this game is difficult. But people forget everything else surrounding the game.
The level design is fantastic (in the first half), the music is beautiful, the world is interesting and its' method of storytelling is unique to the medium and the combat (while dated by later games) is still satisfying to play.

One of my favourite games for the sheer beauty it is, and the satisfaction I gain from it.
10/10
«Time-tested»
«Constantly dying and enjoy it»
Exceptional
One of my favourite games for the way it incorporates a meta-narrative into a compelling story with fun characters. That, and it's pretty funny too.

10/10
«Blew my mind»
«That ending!»
Exceptional
A very fun rogue-like with a combat system that is fast paced and skill-based. It is revolved around having different builds and using those builds to get through the game in different ways.

I recommend it.
9/10
«Can’t stop playing»
«Constantly dying and enjoy it»
This is what I direct people to when I want to show them an example of a game with a well written, deep story with fantastic characters. This isn't your typical game with glorified violence and a story that's used as an excuse for gameplay. This is a mature story that brought me through an emotional rollercoaster.
Gameplay is fine, it's satisfying to play and allows space for the story to shine.
It has well-written dialogue and characters. 
The story is great at taking the characters through a self-reflective journey for them.
The soundtrack is fantastic, having a very quiet tone that embraces the zombie genre.

In general, this game still holds up as one of the best story driven games to date.

10/10 A classic.
«Blew my mind»
«That ending!»
A decently fun game, that shakes up the Far Cry formula in the structure just enough to make it interesting. My main gripes are two things:
- the story is complete ass, since it just creates edgy villains for the player to beat,
- exploring the world didn't bring me much excitement past the 5-hour mark.
I recommend it on a good sale.
6/10
«Better with friends»
Quite great in its' story. Only downside is the gameplay leaves a bit to be desired for me. The stealth, puzzles and minigames hold the game back, but the combat and story make it a game that I can recommend!

8/10
The characters and monetisation are Overwatch, everything else is Fortnite, and surprisingly for a cynical cash-in that brazenly takes the two biggest things around at the moment and smashes them together it's not bad at all. Nonetheless, if this really is the only Titanfall 3 we're getting that's a huge disappointment.

Starting with the positives, dropping in as a squad is super cool (and they realised it too with the music and free-look camera) while also helping to make players stick together as a team, although how well that works out depends entirely on your team-mates. In-fact all the stand-out features of Apex are based on the key change of playing in teams of 3: Pings are a simple system (calling out loot and enemies) absolutely perfected - with character voicelines for pretty much any situation, and (the biggest change by far) a respawn/revive system that lets you come back from dying. It's a change that eliminates much of the waiting around you get in BR games, encourages finishing off the entire squad to prevent a comeback, and adds a whole new type of strategy, but very few team-mates when playing randoms seem to use it, instead running off to try and 1v3 the team that killed you, inevitably dying themselves. I think Apex's changes to the established formula would make it by far the most fun Battle Royale to play with a team of friends but with randoms it's much less of a game-changer.
Speaking of Battle Royales, this is one of very few games that stick to the game-show idea of the ORIGINAL Battle Royale (let's not talk about Radical Heights) and that gives an interesting flavour to matches. Big screens and banners everywhere proclaim the current leading player/squad and an announcer lets you know when they've been dethroned. The game-y flavour goes a long way towards explaining the wackier elements that don't fit in a serious setting and lets Respawn focus on map design without having to tie it together in a story-justified way. Because of that each area can be designed as their own, almost stand-alone, miniature arenas, and they're all fun to play in with some interesting visuals to boot.

Respawn - known for their game's hugely fluid and fun mobility - have pared down that signature style for Apex significantly, so while the movement is still fun, it's been stripped back to just sliding and ziplining - a huge step down from the options Tf2 gave you. They say it's because grappling, wall-running, double jumping etc was too chaotic for a Battle Royale (and I can completely see that) but it's like being teased by what could've been. I'd like to see them add in maybe one hyper-mobile character who could do those things but even then it wouldn't be the same without the enclosed city spaces (and would probably be an irritating character to fight against to boot). Lack of fall damage does go some way to helping it keep some verticality, with ambushes from above being opened up as a potential option unique to this BR that the map fully embraces.

As for the bad, that's mostly the Overwatch inspired parts. Personally I find the characters bland - they've got the "diverse group of people from around the world" thing pinned down but, despite being too cartoonish to really fit in the Tf universe, they still just feel a bit devoid of personality. Even Bloodhound (the one design I do dig) seems to fall apart in other ways with pretty tepid dialogue and less-than-useful abilities. Even the top-tier skins, which should be the things that make you want to throw down some money feel uninspired, with the chances of getting one you do want even lower than in Overwatch due to the sheer amount of stuff they know you don't want that's loaded in: voice-lines, banner poses, banner frames, 15 low-tier recolour skins per character, INDIVIDUAL weapon skins. If you do end up putting money in be prepared to drop a minimum of £8 for each of the two locked characters and £16 for each individual skin. That's 1 and a half Hollow Knights. Even gambling on the lootboxes has an £8 minimum buy-in.
Be aware it's also not the most stable game ever made. The very first thing that happened to me was a hard CTD before even choosing a character, and then 3 more happened in-game along with 5 ~1 minute freezes that happened at some decent and some awful times. I'm also getting strange notifications from the game's anti-cheat system whenever I quit that seem to be it detecting the Origin Store itself as a cheat. Whether that'll cause problems eventually I don't know but, other than those issues and some entertaining animation bugs, it ran fine for the 7-ish hours I played. I was very impressed with the dynamic resolution that works just as brilliantly as it did in Tf2. Positional sound seems to be borked because all I'm hearing is left/right/both channels which is absolutely useless in a Battle Royale where you're trying to track gunshots and footsteps - try turning your character as the tutorial bots are speaking for an extreme example of this.

If they fixed the frustrating crashes I'd recommend the game, but only if you planned on playing with friends or on mic. There's a special feeling of betrayal you only get with this game where you see one of your team-mates fly off on their own (or just vanish as their game crashes) and know that you've already lost the match before it's even really started.
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«Buggy as hell»
Exceptional
Incredible to think the 3D platforming icon in video gaming was basically the first one made.
Exceptional
A Hat in Time is the platformer that many have waiting on for two console generations.

Taking clear inspiration from GameCube/XBOX/PlayStation 2 platformer, this project from indie studio Gears for Breakfast triumphs at each different gameplay style it tries - From interesting and entertaining characters (Snatcher is an obvious favourite, but the two director birds in the second chapter are also wonderful. They feel like they were pulled from LittleBigPlanet 1 and given voices, which is a great thing), to unique scenes (a restaurant in a casino, a murder mystery), this game is a shining example of how to make an engaging and unique modern entry into a genre that's often seen as dated.
«Can’t stop playing»
«Sit back and relax»
Exceptional
More like an 8.5

The first game was fun but not that memorable for me, the combat was great and beautiful but the story was more of an excuse for the characters to do things, this game surpasses every aspect not by much but is pretty much the same but better, which is not a bad thing. The game's length is about 12 hours long but feels more like 4, this game doesn't waste its time or yours, the combat is so addictive and the challenge is good on normal difficulty but if you're more sadistic you can try harder difficulties. The sexiness and all that stuff is also there as over the top as ever so that is also a great thing, my only issue is that the music is not that memorable as the last game but is just a personal issue I think, overall I recommend it to every Wii U / Switch owner, as this kind of games are rare threat nowadays.
«Just one more turn»
«Can’t stop playing»
Basic, but updatable
Exceptional
A classic will always be a classic, what I forgot is the claustrophobia that playing in narrow corridors and the tension of not knowing what's around the corner, by the way, this is a game that must be played with headphones, the sounds keep me on an edge and creep the hell out of me, the world needs more games like this.
«Blew my mind»
«Can’t stop playing»
Impressive!
Decent arcade racing, mostly liked it
«Just one more turn»
«Sit back and relax»
Really fun co-op gameplay, somehow reminds old Hard Corps series
«Better with friends»
As a part of my 12 in 12 project, I completed Oxenfree. (You can follow my progress here → https://rawg.io/collections/my-12-in-12-project)

*The gameplay*

It's an adventure game which basically has two gameplay actions.
1. The dialog system. It's quite innovative. There are three options (usually) to choose from and the main gimmick is that the system is kind of dynamic which means that sometimes you can just keep silent and the NPCs will take “nothing” as the answer. At some points you can interrupt other people as well. The voice acting is done very well and the dialog system has several voice tracks which are triggered depending on which dialog option and when you choose. This system has its downside too, since you sometimes can't even read and understand what your character is going to say and you mash he button at the last second. So the timing is weird sometimes. The other problem I had is that I misunderstood some dialog options. I wanted the character to say something nicely but it turned out to be sarcastic or a bit mean.
2. The radio. It could be done better. You just go around and listen to scrapes of info trying to collect the full story. It could be used so much more but that's just it. At some point, even one of the “enemies” makes a joke about you how you go poking everything with your radio like with a stick without even understanding how it works. That probably shows how poor this thing is used from the game-design perspective, although obviously this wasn't intended as a self-referential joke.

*The story*
The story is good, the characters are well-written. Although I had two problems with it, and that is why the overall rating for the game dropped from “Recommended” to “Meh” for me. 

The first problem doesn't have anything to do with the quality of the game. The thing is, I read a lot of Lovecraft some years ago. And as a teenager I also read a lot of teenager horror fiction. And since the game balances just between these two I wasn't surprised at all, nor was I scared or drawn in the story in some other way. 

[spoilers ahead, scroll past the second screenshot to avoid those]
The second problem is how the narrative is constructed. First off, choices don't make much difference in the short run. There was a moment when ghosts made me run around the house searching for things. So I failed the first riddle and I decided to fail the next riddles too, just to see what would happen next. The result? Well, I had to fix three tape recorders after my three friends disappeared. I guess I would have had to fix one if I'd failed just the first riddle or none at all (if I had had just a bit more time to go around the house to find the right item). So you can't really lose here. There are more cases like this one.

Besides if you want to get the true good ending and break the loop you have to replay the game one more time and choose a specific dialog option and at the end of the game you'll have the option not to go to the island before the loop even starts and that's it. Happy ending. Sounds boring and it is boring. There's not much content and variety to replay the whole thing again.

[end of spoilers]
*The presentation*
The best part of the game. The art-style is unique, I made around 20 great screenshots (which I added to the game page here). The music adds to the atmosphere and works to present the locations perfectly. The voice acting is very solid, although I already mentioned it. 

*The summary*
The game disappointed me in the end, that is true. However, if you enjoy mysticism and adventures and you haven't read a lot of good books with the same style and theme, I recommend you to give it a try. It's very short (around 3 hours for a playthrough, at least what Steam reads, I felt that it was more like 5 hours) and you might love it.

I am still glad that I played it and knocked it off my backlog. Although I am making a note for my future self not to play the games which I know what to expect from.
Read more...
I had a lot of good times with this game...a lot of the same ol' good times. The missions are very repetitive but the open world nature of the game means you get to make your own fun. Def. recommend and supposedly the later iterations of the game only improved upon the monotony criticism.
«Just one more turn»
«Underrated»
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