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The game is nice with a good atmosphere and use of shadows. It could use 2 or 3 more levels, and if so then an explored map.  
The variety was nice but could have used a bit more.
This is no Factorio. It lacks the capabilities of these types of games. You need to be able to see and understand where everything fits together, especially in a 3d world. It looks polished. With a few updates and tweaks it could be an enjoyable game but right now it's a bit of a chore. 
What a tedious, boring, buggy game. Workers don't actually do anything except invisibly make you money magically. The panning is one of the most aggravating mechanics I've experience this year in a game. The various glitches and bugs are a deal breaker alone
«Buggy as hell»
«Boooring»
The art style is nice for a while, but then gets harsh over time. The mechanics are slightly unintuitive. It's a little too basic of game to really get much enjoyment from
The best game I've ever played.
«Can’t stop playing»
The single gameplay elements of this game are not that amazing, but together with the interesting level design they make a very good game. The game is at its best in the beginning when you don't have a lot of resources and every encounter with the enemy feels dangerous, while visiting new parts of the station. Later on you'll probably have accumulated enough weapons and leveled up skills to not have to worry about it that much anymore. Towards the end the plot drags a bit and makes you run around in old areas a bit too much.
God of War: Ghost of Sparta is an in-betwee-quel. Set after the events of God of War, Ghost of Sparta reveals more about Kratos as he (though now sitting on the throne as the titular God of War) is still plagued with visions of his past and goes on a quest to free himself from his past while exploring some of the most important moments of his life and reuniting with faces from his past. This game really works on the story level. Kratos is further fleshed out and more hardship is dwelt on. Some people erroneously claim that this character is shallow and lacks depth, but this game shows insight as to who this person was and proves that he isn’t this pent up, angry, violent warrior. The graphics are good, this was originally released on PSP, but the graphics in the remaster are obviously better than Chains of Olympus. The gameplay is generally the same, as with most God of War games, but there are minor additions that make combat more fluid. The real kicker with these games always comes with the items and weapons that you acquire along the way. This game has some fantastic weapons that allow for a diverse combat experience. The voice acting is great and as I mentioned before, the story is great. There’s nothing much to really complain about besides the fact that nothing really stands out as being a defining moment of the game, besides the last parts of the game and the story and events contained therein.

Rating 4/5
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Splatoon is such a great game with some flawed things, first of all, the presentation is outstanding, this game excels at design, art direction, and music, it feels like a real Japanese game (whatever that means mind you), the graffiti aesthetic with its punkish music truly make me feel myself as a teenager again, and speaking of teenagers, my favorite aspect of this game is the feeling of nostalgia, for me it took me back to those water balloon fights in the neighbor, it is truly fun and addictive. It also comes with a main campaign that is mostly a tutorial for many mechanics, although some of them seem missing from the online play which is the game's main core, the campaign is short but well crafted, it can be a little repetitive by the end but that's it, is more in the vein of good Mario Galaxy levels, merge it with killer music and you'll have a good time.

As I mentioned at first, sadly there are some drawbacks, as much addictive the online matches can get, at some time they become a little repetitive because of the maps, the mechanic goes as follows: every day you can fight randomly on 4 available maps, 2 for regular battles and other 2 for ranked battles (which you can get when you hit level 10), in regular battles you have to ink (paint) most of the map before the time goes out and as you fight the other team, on ranked battles the mechanic is more or less like capture the flag, but instead you have to take the flag to the enemy base, it needs more strategy but it is also really fun. The thing is that there are a limited amount of maps and playing them on extended sets of time becomes a little tiresome, I'm also not a big fan of the equipment system, every set of gear has 1 to 4 slots with random abilities that you'll unlock after getting experience points, the random part it feels more like a time trap to maintain you attached to the game, it seems unfair because that is more like a mechanic in a free to play game, and also the game is so much fun that it doesn't need those gimmicks to maintain you entertained so I hope in the next game, they fix this system. Another issue is the character customization, you can only change your character's tone skin and eye color, but no extra haircuts or anything, so your character will look pretty much the same if you don't spice things up with your clothing.

Aside from the things that I didn't like, playing Splatoon took me back to my childhood where basic things can be really fun with friends, speaking of friends, I couldn't play with anyone because none of my friends have a Wii U, also, the Splatfests which apparently were a big thing at the game's launch now were pretty dead, so I don't know how much they add to your experience. In some years the servers will go down, and the only thing that will be playable will be the main campaign, if you're someone from the future and you're in fact looking to play this game for its single-player mode I say go ahead if you find this game on the cheap, otherwise maybe you can stick with whatever numbered Splatoon is currently available.
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«Just one more turn»
«Can’t stop playing»
After the masterpiece that was Episode Ignis, Episode Ardyn falls a little too short compared to that. I assume you have played all the other XV related media or at least the base game, so the combat is still good or bad depending on your taste, the gameplay is more like an "arena" where you have almost only mini-boss battles and the final battles, which I prefer more from the semi-open world that the Episode Prompto proposed.

The real meat of this DLC is its lore and story, if you have seen the Ardyn's anime, you have the backstory, but in here, you'll uncover what came after and why Ardyn was like he was in the main campaign. The music started kind of edgy and ironic, but after a while, I really dug it, and I think that feeling goes for almost everything, aside from the ending which I really like but I can't say if it was lazy writing or intentional, so maybe that's up to you to decide.

This final episode doesn't feel as mandatory as Ignis's, but it sure doesn't feel as shallow as the other two, the thing is that it doesn't stand out much either, so only play it if you find it on sale or really want to expando XV's lore.
«That ending!»
Nothing really stands out in A King's Tale, but also nothing is that bad. It is more like a classic beat em' up and at first can be fun, to the end it gets a little repetitive and shallow, thankfully the campaign takes more or less 1 hour, so it isn't that bad and doesn't overstay its welcome.

I only recommend it for people who want to know extra lore about Noctis father and his companions, otherwise, you can skip it or try it as a "demo" for the main story, it's free so might as well try it.
If only the base game was handled like this episode, it would be a masterpiece.

Episode Ignis has everything, the gameplay is refined from the original game, and it tells a story worth telling. You'll know how and what things happened at a pivotal moment in the base's game main campaign, and it sure delivers, the boss fights are good and you'll have a fair amount of Ardyn as well.

One of the highlights of this DLC is that you can have a "what if" scenario, and I won't spoil it but is a pretty neat addition and also gives a lot of charm to an already likable character that Ignis is. Speaking of Ignis, I wasn't prepared to the emotional punch fo the ending, it was beautifully crafted, scripted and acted (the Japanese voice acting never fails to amaze), so by the end of it, I was literally moved to tears.

From the three main episodes, I can't recommend enough episode Ignis above the others, it was beyond everything I imagined and I'm sure anyone who liked or loved the base game, would like this DLC a lot.
«Blew my mind»
«Underrated»
Prompto was my least favorite character of the main crew in FFXV, I liked him but I think that they didn't handle his backstory that well, in this episode they have the opportunity to show us more of the character's true feelings and motivations and still, I don't quite like "gritty" Prompto, his character feel cliche and other aspects which at least for me are more interesting weren't used that much.

The gameplay is another issue, it feels empty, your shots don't have weight and also your movement feels clumsy, it sure feels like a game that wasn't meant to be played as a TPS. Now, I don't hate this DLC, as someone who really likes the base game (a game which has its fair trade of negative opinions) I didn't feel bored but I sure wasn't that bothered either.
The highlight of this DLC is the lore within it, the combat is as good as the base game but nothing that different, sure Gladiolus uses a great sword as a normal sword so its a different wielding than Noctis's but you will adapt easily to this one.

The campaign will take you more or less 1 hour and a half, it's easy, save the last boss fight which has a better challenge and is kind of a cool fight, merge that with a nice backstory for Cor and Gladio and you'll have an OK game.

I liked my time within this episode but it felt short and a little underwhelming, my favorite aspect so far was at the save points, where you can ask some questions to Cor about the past, those interactions were pretty great, if you care for the lore of FFXV that is, if not, you can stay away of this DLC.
Exceptional
Pretty good game, I liked the plethora of characters and the big twist, decisions felt meaningful, definitely worth jumping into.
«That ending!»
«OST on repeat»
It's an addicting game for sure, but what bugs me is how Nintendo handles it.

Why is the game always online when all the players are CPUs?
Why don't loot boxes disclose the prizes or give me nothing but duplicates?
Why should I pay $2 for only 3 rubies that do absolutely nothing?
Why is Luigi on the title screen but not in the actual game?
Why should I have to pay a monthly fee just for additional content and currency that wouldn't benefit me in the real world anyway?

If Nintendo fixes any of these issues, maybe this would be a really great game. But in its current state, you're better off ignoring the pyramid schemes you call "character packs".
«Just one more turn»
«Can’t stop playing»
Rise of the Argonauts is an attempt by Liquid Entertainment and publisher, Codemasters, to capitalize on Ancient Greece and Greek mythology in video games. Already, Sony has had a tremendous amount of success and acclaim with the God of War series, so why not try to follow in their footsteps with their own unique take on Greek mythology. The game is a retelling, with a plethora of liberties taken, of Jason and his team of heroes (the Argonauts) as they hunt the mystical Golden Fleece. The objective is the same but the circumstances surrounding the quest are more personal and dire. The voice acting is kind of okay. Nothing really stands out. The music by Tyler Bates is quite good. The atmosphere is very interesting, it is very different from God of War. But some of the movement and gameplay mechanics are incredibly clunky. Roleplaying elements are present but they are very surface level. There are some interesting powers and abilities that you can attribute to different gods. This game has a lot of good ideas, but in execution all of it is very flawed. I remember reading a Game Informer magazine that presented a very different version of the game. For some reason this game got downgraded, which is for some strange reason the nature of the beast in this day and age. Rise of the Argonauts is okay. It’s not the worst game out there, but there are better games that deal with this material and world in comparison. The game is violent (as Greek myths are), the voice acting is okay, the concepts and art design is good but dated with the graphics being deployed. The game is incredibly heavy on dialogue, but a lot of this is just poorly executed and the combat and movement should have been tinkered with first. All in all, it’s an okay game. If you’re looking for a game to sink a lot of time in to and really don’t care about gameplay and mechanics then this should be enough to keep you engaged storywise. Otherwise, I’d give this a hard pass.

Rating: 3/5
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Must play for any gamer.
«Liked before it became a hit»
«Underrated»
Short but spicy and that on every run. Funny how one loop can be so entertaining.
It´s a lot of fun, sadly the quantity of dialogue is bigger than its quality. But the fact that they voiced every line of it is commendable and made even the least interesting conversations bareable. Gameplay is extremely simple and classic Fire Emblem. Great for beginners and veterans.
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