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The game feels like Konami wants to find a shortcut to large profits of the franchise, what is more disturbing is that it seems to me this is going to be the last actual game in the series if they will go on like that without.
So let’s see. First, there are microtransactions.
Secondly, the controls are bad. Konami tried to make a different kind of game using existing controls and scripts, but the thing is you can’t teach the old game to do new tricks, unless you reinvent some basic things.
On the whole, MGS is an average wave-based shooter and Konami is really starting to look like EA.
The first three-four hours it is quite fun but it fails to entertain afterwards. The gameplay is very repetitive, so don’t buy it for the full price, wait until it goes down to $15, then you might give it a try.
Best PC-game in the world!
There is such a cool free computer game - Dystopia. These are session battles, in which one team storms, and the second defends a series of objects. Fighting takes place simultaneously in cyberspace and in the real world. This is not just a shooter, it's a smart team shooter. It has great cyberpunk scenery and beautiful atmospheric music of the band Bioxeed.
There is such a cool free computer game - Dystopia. These are session battles, in which one team storms, and the second defends a series of objects. Fighting takes place simultaneously in cyberspace and in the real world. This is not just a shooter, it's a smart team shooter. It has great cyberpunk scenery and beautiful atmospheric music of the band Bioxeed.
«Blew my mind»
«Better with friends»
It's nice that not all gamedev switched to producing fun farms and donating cloning of successful projects. Metro 2033 Wars - a completely original game, besides the universe of the Russian writer. Quite complicated. Hardcore, if you want. Pass it is not so simple, mistakes are expensive, customizable levels of difficulty there. Unless, if very hard, you can erect the Mastercard Empire by buying resources for money. But! The game goes well without it, if you are ready to think with your head or, at worst, defeat it by saving / loading.
The game is divided into two unequal halves. The global map is a flat metro map, the tactical battle screen is a three-dimensional arena. The goal of the game - moving on the plot and performing quests, through the chain of battles to come to the finale. As part of the gameplay is a strategy with tactics. On the strategic map of the metro, the holdings of all factions are marked and movements of their detachments are visible. It also manages the management of diplomacy, construction and movement of its own fighters. When the units of the warring factions are at the same station, a battle begins. Other mini-states conflict not only with you, but also with each other. Everyone has enemies.
The global map is patchwork, in each location there is a separate station. They can be captured by entering troops into them. At the station you can engage in the management of detachments, hiring fighters, erect buildings of an economic and military nature, to keep garrisons. A good economy will keep several units. In the windows of diplomacy, one can declare war or bribe other microstates of the underworld. In the windows of the quests get tasks and move on the main plot. The world is open, you can visit different places, fight with anyone you want, spit on assignments or diligently implement everything that is offered. Part of the stations is unlocked with the progress of the game.
During the battles, there is a large scope for tactics: from selecting fighters against specific opponents, based on their vulnerabilities, before making decisions on the spot - move to the rear row, forcing the rival enemy to leave the shelter. Many mutants are vulnerable to fire - they should be hired by flamethrowers. Does the enemy like to use support? Then we take a sniper to calm those in the back rows.
Locations of the tactical arena look great. Their detailed elaboration and upbeat touching painstaking drawing pleases the eye in every battle. Stations that have seen better times, their shabby walls, barriers, graffiti, burning tanks ... Part of the mess in the arena - those boxes and barrels that can be used as shelters - are generated randomly, which adds to the battles of diversity. For example, with the hunter, whose ability to hide in garbage will certainly force your squad to suffer. But he may not be lucky if he is too tidy in the lobby. As you pumped, almost all of the player's players acquire a similar ability. The scope for tactics is understandable: in the case of the hunter, if the gadenish has bothered you with his hide and seek, he can pull his squad back onto the line so that he has to come closer. Without cover, he loses two-thirds of his steepness. If you yourself rely on shelter, you can try to take a more advantageous position by shifting the line so that the saving barrels are on your side.
The game is divided into two unequal halves. The global map is a flat metro map, the tactical battle screen is a three-dimensional arena. The goal of the game - moving on the plot and performing quests, through the chain of battles to come to the finale. As part of the gameplay is a strategy with tactics. On the strategic map of the metro, the holdings of all factions are marked and movements of their detachments are visible. It also manages the management of diplomacy, construction and movement of its own fighters. When the units of the warring factions are at the same station, a battle begins. Other mini-states conflict not only with you, but also with each other. Everyone has enemies.
The global map is patchwork, in each location there is a separate station. They can be captured by entering troops into them. At the station you can engage in the management of detachments, hiring fighters, erect buildings of an economic and military nature, to keep garrisons. A good economy will keep several units. In the windows of diplomacy, one can declare war or bribe other microstates of the underworld. In the windows of the quests get tasks and move on the main plot. The world is open, you can visit different places, fight with anyone you want, spit on assignments or diligently implement everything that is offered. Part of the stations is unlocked with the progress of the game.
During the battles, there is a large scope for tactics: from selecting fighters against specific opponents, based on their vulnerabilities, before making decisions on the spot - move to the rear row, forcing the rival enemy to leave the shelter. Many mutants are vulnerable to fire - they should be hired by flamethrowers. Does the enemy like to use support? Then we take a sniper to calm those in the back rows.
Locations of the tactical arena look great. Their detailed elaboration and upbeat touching painstaking drawing pleases the eye in every battle. Stations that have seen better times, their shabby walls, barriers, graffiti, burning tanks ... Part of the mess in the arena - those boxes and barrels that can be used as shelters - are generated randomly, which adds to the battles of diversity. For example, with the hunter, whose ability to hide in garbage will certainly force your squad to suffer. But he may not be lucky if he is too tidy in the lobby. As you pumped, almost all of the player's players acquire a similar ability. The scope for tactics is understandable: in the case of the hunter, if the gadenish has bothered you with his hide and seek, he can pull his squad back onto the line so that he has to come closer. Without cover, he loses two-thirds of his steepness. If you yourself rely on shelter, you can try to take a more advantageous position by shifting the line so that the saving barrels are on your side.
«Just one more turn»
«Can’t stop playing»
HZD is casual like a GAP pullover with it's simple exercises like running, jumping and archery. It looks great, speaking about graphics, but from the point of the story it's naked like a skeleton corpse. I could almost telepathically see the past when some bosses cut the budget for the story.
Oh, man, and the skill tree is so boring. Why actually I could not attack a creature jumping from above? I did it in many games before. More-loot-from-dinosaurs skill to make some more trash devices to hunt dinosaurs? Or maybe you are dreaming about super skill of grabbing a loot from corpses, sitting in a saddle of robohorse? Thanks a lot, that will be soooo helpful.
I mean, HZD is not so bad if you want some relaxed gaming and no so common setting. But tempted gamers will skip Horizon for sure.
Oh, man, and the skill tree is so boring. Why actually I could not attack a creature jumping from above? I did it in many games before. More-loot-from-dinosaurs skill to make some more trash devices to hunt dinosaurs? Or maybe you are dreaming about super skill of grabbing a loot from corpses, sitting in a saddle of robohorse? Thanks a lot, that will be soooo helpful.
I mean, HZD is not so bad if you want some relaxed gaming and no so common setting. But tempted gamers will skip Horizon for sure.
«Boooring»
«Reviewers bribed»
In the age of flashy shooters like Borderlands 2, Doom 3 and Wolfenstein, Half-Life's innovative approach to level design and gameplay mechanics is not as fresh as it was back in 2004. The market has much to offer both in conventional and horror shooter subgenres. But then again, it's been 14 year and the impression HL2 left on game creators can be easily seen in modern shooters.
It's lore is huge and expands far beyond the game itself. Remember all the speculations surrounding the endings of each episode? I know you do!
Also, who the hell is G-man? How come Gordon is the right man in the wrong place? What does the fate have in store for the characters?
Please Valve. We need to know.
The legendary game is beautifully built, and has stood the test of time (and I am not talking about game mechanics or graphics). Gordon Freeman is still above Gordon Ramsey in Google top searched after all! The Source engine is used even today, many of the mod creators who built the communities around the game are now fullfledge gamedevs. What else could you ask of a game, that would someday be a history book material along with it's prequel and it's creators?
Once upon a time this game blew my mind. If by some miracle we ever see Half-Life 3 it will, unfortunately, fall short of all the hype surrounding it.
It's lore is huge and expands far beyond the game itself. Remember all the speculations surrounding the endings of each episode? I know you do!
Also, who the hell is G-man? How come Gordon is the right man in the wrong place? What does the fate have in store for the characters?
Please Valve. We need to know.
The legendary game is beautifully built, and has stood the test of time (and I am not talking about game mechanics or graphics). Gordon Freeman is still above Gordon Ramsey in Google top searched after all! The Source engine is used even today, many of the mod creators who built the communities around the game are now fullfledge gamedevs. What else could you ask of a game, that would someday be a history book material along with it's prequel and it's creators?
Once upon a time this game blew my mind. If by some miracle we ever see Half-Life 3 it will, unfortunately, fall short of all the hype surrounding it.
«Blew my mind»
«Time-tested»
An average game with an average story and an average gameplay. There’s some grinding, I’d say the environment is a bit stale. Moreover I think the retail price is quite high.
I think the game overall takes the idea of being a 90’s jRPG way too serious. More than two decades have passed since when the games Lost Sphear is trying to replicate were released. I think devs have to understand that games evolve to – mostly for the better. This is a pushy attempt to appeal to classic jRPGs lovers, but I find it disgusting because they obviously don’t care about making a good game, they just want to make you buy it if you are an old-school jRPG fan.
«Reviewers bribed»
This game might have a better looking, younger sibling but it's still a more complex, fulfilling experience.
More skills, more weapons, more locations. No broken scripts.
More dialogue, more easter eggs, more concequences. No BS base building mechanics to fill the world.
In what other game a 10-year old can hurt your 1 INT protagonists' feelings? The game then allows you to get back at the child by saying that he/she is not invited to a CAKE party!
Thanks for the experience, Interplay!
More skills, more weapons, more locations. No broken scripts.
More dialogue, more easter eggs, more concequences. No BS base building mechanics to fill the world.
In what other game a 10-year old can hurt your 1 INT protagonists' feelings? The game then allows you to get back at the child by saying that he/she is not invited to a CAKE party!
Thanks for the experience, Interplay!
«Just one more turn»
«Beaten more than once»
If you are open to MOBA or PvP games – pick this game. It has little to do with fighting games. Beautiful graphics, gorgeous music. Th fighting system is also okay, but I’d like to stress that this shouldn’t be described as a fighter.
A classic JRPG filled with simple piano music. I love the 90’s battle system and the story, that is simple too, straightforward even, and yet it is still compelling. The characters are classic, i.e. they are so hilariously cheesy and satisfyingly trite. All in all, old fans of Chrono Trigger, FFVI and FFVII, and Ni No Kuni will find the game very familiar and comforting.
«OST on repeat»
Dissidia has diverse characters, but the gameplay is unsatisfying. 1v1, instead of classic 3v3, makes battles very chaotic and it’s extremely difficult to get to grips. The story mode is tedious to progress and other modes will make you bored in no time.
«Waste of time»
A rare platformer which understands why people love the genre so it does everything it must in the best way, and doesn’t go to any other genre to borrow something. I really love this one.
«Constantly dying and enjoy it»
Gears of War 4 has a great multiplayer mode and a incredibly boring campaign that takes you to the same situation over and over again with little diversity of encounters and enemies, mostly mirroring those of the original trilogy with some visual addons. If you are a single-player oriented person, skip this one: the story is not entertaining, the shooting is monotonous and the AI is always buggy.
Stormy situations are cool, though.
Stormy situations are cool, though.
«Boooring»
Five Word Review: Climb and destory giant colossi.
Favorite Thing: The colossi look fantastic. The bigger the better!
Least Favorite Thing: Controlling that tank-turning, slow starting and stopping horse can be frustrating.
Date Completed: 2018-02-18
Playtime: 5h
Enjoyment: 7/10
Recommendation: Yes. Just don't expect much of a story.
Favorite Thing: The colossi look fantastic. The bigger the better!
Least Favorite Thing: Controlling that tank-turning, slow starting and stopping horse can be frustrating.
Date Completed: 2018-02-18
Playtime: 5h
Enjoyment: 7/10
Recommendation: Yes. Just don't expect much of a story.
Five Word Review: Little too grindy, mostly fun.
Favorite Thing: I like the concept and the off-the-wall story and events.
Least Favorite Thing: It's grindy. Really, really grindy.
Date Completed: 2018-02-15
Playtime: 10h
Enjoyment: 7/10
Recommendation: If you don't mind a little (or a lot) of grinding then yeah.
Favorite Thing: I like the concept and the off-the-wall story and events.
Least Favorite Thing: It's grindy. Really, really grindy.
Date Completed: 2018-02-15
Playtime: 10h
Enjoyment: 7/10
Recommendation: If you don't mind a little (or a lot) of grinding then yeah.
Five Word Review: Mostly a plain old shooter.
Favorite Thing: It's pretty action packed.
Least Favorite Thing: Generic story aside, it was incomplete and it will likely never be finished.
Date Completed: 2018-02-14
Playtime: 7h
Enjoyment: 6/10
Recommendation: No. I still don't like shooters and this one hasn't changed my mind.
Favorite Thing: It's pretty action packed.
Least Favorite Thing: Generic story aside, it was incomplete and it will likely never be finished.
Date Completed: 2018-02-14
Playtime: 7h
Enjoyment: 6/10
Recommendation: No. I still don't like shooters and this one hasn't changed my mind.
Hearthstone is a game that requires patience to start playing.
You'll need to grind enough cards to make a semi-ok deck so you can start completing the quests and adventures.
Once you've achieved that, you'll find that hearthstone is a game that provides lots of options to the players to play the way they want. If you like to play competitive card games, you'll find yourself climbing the standard ladder.
If you like the chaos of playing cardgames however, this game offers you the "wild" mode - in which all cards are allowed.
Overall, this is a very polished game that offers lots of fun, especially when you are playing against friends!
Do note though; it is also one of the hardest card games to get into. Not because it is difficult, but because you'll need enough cards. So be warned, you'll need to either drop quite a few bucks, or grind!
You'll need to grind enough cards to make a semi-ok deck so you can start completing the quests and adventures.
Once you've achieved that, you'll find that hearthstone is a game that provides lots of options to the players to play the way they want. If you like to play competitive card games, you'll find yourself climbing the standard ladder.
If you like the chaos of playing cardgames however, this game offers you the "wild" mode - in which all cards are allowed.
Overall, this is a very polished game that offers lots of fun, especially when you are playing against friends!
Do note though; it is also one of the hardest card games to get into. Not because it is difficult, but because you'll need enough cards. So be warned, you'll need to either drop quite a few bucks, or grind!
«Just one more turn»
«Sit back and relax»
Nooooooooooooooooo!!!
If only this game got the time it needed :(
(This is a dead game)
If only this game got the time it needed :(
(This is a dead game)
«Blew my mind»