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One of the most famous indie computer game at all times to likely see the DemonStar, An 2D space shooter game style like Raiden, Tyrian, Other Space Shooter Genre. It is originally back in 1996, ionos brought to DemonStar provided to made their beta version launching up to Indie PC Windows Games, Instead are looks 2D / 3D space shooter through theme in air and ground. After next year, They setting on the 1997 version of DemonStar by changing into the 2D sprites within used this engine (modified custom game engine), I took about played this game and through with feeling Mountain King Studios, Inc. is the great game studios in history.

I was production contribution with Mountain King Studios, Inc. got about 10 / 10 feel is very enjoyable.
«Beaten more than once»
Don't play it right now

New Dawn is weird. I started playing this game not really knowing what to expect, but definitelly is not what I felt playing it. This game was released in less than a year since FC5 and I felt kinda saturated by it. Maybe it's because of the time lapse between the two releases, but I really feel that this game could have been more of a FC5 expansion than a whole separated game.

Many of the mechanics from the original game are present here, like taking outposts, gathering resources and collectables, rescue people, etc. I really enjoyed the wild life here. It felt in a way more vivid and savage, I got a lot of jumpscares from those bears and boars. The main campaing have around 12h hours and although it does not appear to have such duration, nothing sticks out as remarcable or surprisingly good.

There is a big range of weapons and upgrades and the way to upgrade your stuff and base it's reasonable, even though you can't change a particular piece of the weapon (Metro Exodus got me acommodate on this). But once again after sometime it really felt like a repetitive process. Those special powers added in late game were just stupid, they felt like a reason to insert elements from battle royale games and Dishonoured, which I huge dislike.

TL;DR: Play it at own risk. FC5 was so devilish good and rewarding and playing this felt like more of the same, but not as good as.
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«Game over at last!»
Favorite Thing: It's an incredibly creative game with a great story ... involving monsters!
Least Favorite Thing: Some of the identifications are a little too vague.

Date Completed: 2019-03-04
Playtime: ~ 7h
Enjoyment: 8/10
Recommendation: It's definitely a game to be experiences.
Favorite Thing: It has a great XCom vibe with some exploration thrown in.
Least Favorite Thing: The mutations are pretty boring. I was excited to get wings until I found out it could only be used during battle and you couldn't really use it for any cool building scaling.

Date Completed: 2019-03-03
Playtime: ~ 13h
Enjoyment: 8/10
Recommendation: Oh yes. It will fill an XCom shaped whole in your heart.
My only concern is the choice of color of text and backgrounds.
Exceptional
Hardest game I've ever beaten.
Too generic, shallow and feels uninspired to me. Full of jokes and references, half of which are flat out dumb, and the other half are just cheesy in all bad ways and ruining the atmosphere even more than jokes. The game is even aware of the quality of its jokes, but that doesn't help whatsoever.

It is not a bad game though, and it has a decent pixel art here and there, especially for portraits. I love how portraits are drawn. Puzzles are so-so, not bad actually, if still kinda generic and dull.

But if you want a straight out great horror game made in RPG Maker, I'd rather recommend you to try Pocket Mirror. It's the best horror experience I ever have in my whole life, leaving Silent Hill 2, both original RE and Alone in the Dark, and The Cat Lady behind. It has beautiful art, glorious sound, compelling story, authentic references, and smart puzzles. And it's free.
https://rawg.io/games/pocket-mirror
This is a review of the Origins Ver. I never played the NES version but for what I read is very similar just taking out of the way some annoying things, that being said... At least for the first 15 hours (took me 32) there was a lot of boring mindless grinding, the problem is that feels unbalanced, some enemies were very difficult but gave almost as much exp as other ones that weren't as hard, but either way, the exp they gave was so little.

Another thing that feels very unbalanced was the boss fights, it took a lot of time and grinding and backtracking to get to the boss's room but once when you get there it was very easy compared to all the stuff you need to get through. Another thing that was so frustrating was the random encounters, especially in the final dungeon (it was like 6 steps and bam! random encounter), they were so frequent and thanks to that and the mindless grinding I almost quit this game a lot of times... Which I'm happy I didn't because on the other hand there's a lot to like in this game, the music and the writing are charming, they're not great but have a lot of soul, the thing I liked the most was the sense of wonder, what kind of town will be the next, what kind of characters will be there, the dialogue is short but always good and important for your advance, so you better make some notes.

When the time the epilogue was rolling and the story took a nice twist, I have this nice feeling that maybe FF I wasn't a goodbye letter but a promise letter, a promise that there's a lot of ideas and stuff that can be made in this universe given the opportunity, and as flawed as it is I think is worth your time,, just make sure you have the right mindset and time. Oh and whatever you do, have a Warrior on your party, there were a lot of armors and I think the most powerful weapons are only available to this class, I know because I couldn't use any of those.
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«Oh God i managed it»
While the driving physics are probably not extremely realistic I found the game very entertaining. It's probably the best reproduction from the Dakar rally world ever done in a game, featuring a big open world map, realistic stages and a precise road book. Probably navigating the open world is the most complex part of the game (as in real life Dakar rallies) but the developers did a great work providing different difficulty levels which offer some help with the navigation. On top of that the creators are frequently releasing updates which already improved the game remarkably compared to the first versions (like adding steering wheel support and free DLCs with more stages and scenarios). A game I'd definitely recommend.
«Just one more turn»
«Liked before it became a hit»
When I got the game from a monthly HumbleBundle, I checked the reviews and found them to be mixed at best. I cannot quite understand as I truly enjoyed both the story and the game itself with it's mechanics (think of Max Payne bullet time to get an idea but it has much more). Of course it helps if you are interested in a science fiction topic like time travel. If you do, you will find a story very well fleshed out. Liked the characters, too. Definitely a game I will play once more some time in the future.

Many bad reviews cited technical problems, I found none, maybe it had received patches by then. A few times it is not quite clear how to beat a certain enemy but hey, Google is your friend.
«Blew my mind»
«Underrated»
I like this simple graphic and style. But endless mode is really hard.
Passed 10 levels. Nice gravity game
Exceptional
Exceptional and very fun survival game! The perfect balance of terrifying and relaxing at the same time. Great atmosphere, creatures, music and gameplay. I just wish it was bigger!
«Blew my mind»
«Just one more turn»
A good open world rpg, though unpolished and not entirely complete. A bad FInal Fantasy game.
«Buggy as hell»
«Disappointment of the year»
Totally not for me. Far too old-school in its design - felt like playing a bad PS1 era game. Same rubbish healing herbs and naff monster design
«Boooring»
Was alright. 
Utterly dreadful reboot. Slow as treacle, lacking any semblance of fun
«Waste of time»
An impressive first title from a new indie studio. Pretty artstyle and the novel concept of an RPG with golf replacing battles is a welcome mix-up of the genre that could've easily felt like a gimmick if it hadn't gone all-in on every possible application of the golf theme. There's disc golf, mini golf, long-range golf, virtual golf, and tens of other more unusual (and occasionally hilarious) puzzles that can be solved by whacking a ball with a stick. The core golf gameplay is as solid as you could hope, with fun course hazards and absurdly satisfying feedback when you hit that perfect shot, but it also leans fully into RPG tropes with golf club upgrades and a LoZ style items screen that fills as you unlock new abilities.

With the game hitting so many different beats however comes the problem that some fun ones go under-used. My personal favourite was disc golf and you only seem to be able to play it three times at preset points in the story, and can't come back to replay it when you feel like a round. The long-range driving mechanic is only ever used ONCE and then never mentioned again. I would've also appreciated a way to zoom out and see the whole course as you only get a quick glimpse of it at the start of the hole and then your camera movement is very limited, but the biggest complaint I have is how (despite the game doing well at running you through the basics) some of the more confusing systems go completely un-introduced. The game starts you off with a limited use super-move that can be used to make trickier shots easier until a stamina bar is depleted, and more of them gradually unlock through the story, but you're never told they're there and they only work in certain matches so even if you try all the controls it's easy to go "oh, that doesn't do anything," and never touch it again. It's very possible to go through the whole game without knowing they're there (a fact I know for sure based on the amount of people posting on reddit who did just that).

Another issue is the upgrade screen which does present a cool idea but needs a lot more explanation to stop it being so damn un-user friendly. There are 5 stats you can distribute points into, each affecting a different aspect of your shot, and each (aside from the self-explanatory "Power") have a bit of a vague description for what they actually do. Of the 5 identical bars 3 follow traditional game-logic that the fuller they are the better, but one of the bars drains all the others when you put points in it, and one needs to be perfectly balanced in the middle of the bar - actually becoming worse if you put too many points into it. You can also refund points, but only from one of the five bars, the other four lock them in immediately after spending, and if all that sounds as obtuse to you as it did to me you'd probably do well to look up an online explanation the first time you level up.

Golf Story has a tonne of personality, mostly conveyed through its painstakingly animated text boxes which all dynamically grow/shrink, speed up, and slow down to better convey the rhythm of its character's dialogue. The writing itself is often funny and very well done over-all but I did personally have a problem with just how much of a dick everybody is to your character. That might seem like an odd complaint at first but I found it genuinely frustrating that you can be demolishing your rivals while they're still learning not to hit into the water, then beating famous pro-golfers on your first try,and EVERYBODY will still be acting like your character's shit. It's like playing a game where every single character is Gary Oak.

Technically the game works alright, but does have a strange problem with scenes and sprites not being updated quite in time for the game's pace. This can be minor: like your character spawning with his club out only to quickly put it away and get it out again, or major: like a cutscene ending, flashing back to the final frame of the previous cutscene, cutting to a "the following day..." intertitle, going back to the end of the first cutscene before gameplay loads in, then your character standing next to their bed quickly snaps into their "asleep" animation so they can wake up and go back to where they were standing again. More harmful to the actual gameplay is how the game sometimes detects your shot as hitting the water when it landed squarely on land (not even close to the edge, I'm talking right in the middle of the fairway), putting you down two strokes through no fault of your own. Thankfully it's as rare as it is frustrating but, combined with the inexplicable quality of life shortfall of not being able to restart or back out of tournaments, your options if you get that water glitch on the first hole are either to carry on playing for 15 minutes - knowing fullwell you've probably already lost - or to completely exit and reboot the game.
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Fun simplified RTS game play that is replayable with great rogue-like randomly created islands. Repeat runs make for a slow start and a I still haven't been able to beat the game. But fun for a run. (Has been updated since.)
While the Sega Genesis had plenty of mascots during its run, but none were more of a representation of the 90’s than that of ToeJam and Earl; two aliens from the planet Funkotron who looked and spoke like they would have fit perfectly as Nickelodeon kid shows back in the days of Rocco Modern Life and Hey Arnold.

The games themselves were fun, kid friendly adventures with unique humour and animation. However after two games, the funky duo left the scene, until a recent resurgence thanks to a successful Kickstarter campaign to bring them back with developers HumaNature Studios at the helm, an indie studio run by one of the creators of the original series.

With ToeJam & Earl: Back in the Groove releasing today, we wonder if time has been kind to the funky Aliens or did the bass line drop a long time ago? ToeJam & Earl: Back in the Groove has our titular aliens flying around in their decked out spaceship (the Rapmaster Rocket) on a date with their sweethearts Latisha and Lewanda, flying around Earth while blasting some funky beats when they accidentally destroy the planet with a black hole generator. The ship then crashes and breaks into 10 pieces which is up to the group to navigate the broken pieces of the Earth to put everything back together.

It’s hard to describe a game like ToeJam & Earl, at its core it plays like a roguelike adventure game with randomly generated levels, items and enemies thrown into the mix, yet the action comes from avoiding dangers and finding the quickest path to get all 10 pieces of the Rapmaster. In fact, I worry about making the game sound kind of boring by putting in words when in fact, the game is an absolute joy to play.

This is mainly thanks to the game’s unique style. As one of nine playable characters, each with different stats and abilities (such as Earl’s ability to eat rotten food), players will have can move around a chunk of broken the Broken Earth which is randomly generated with Earthlings which can provided either danger, annoyances or be helpful. These can range from internet trolls, Alien fans, jackhammering construction workers, hula girls, to even Gandhi, each character is cartoonish in their own right and add a bit of charm as you explore the world.

To help our friendly aliens on their journey, they’re given a variety of presents to use, each with a different effect. Like the Earthlings that you have to deal with, some are helpful, annoying to just rude. Presents are always unknown when you first pick them up, but unwrapping them will instantly use the item, helpful or harmful, and give a slight amount of XP.

The thing is, when you’re playing ToeJame and Earl: Back in the Groove, you’re really playing a modern version of the Genesis classic. This is by all means not a bad thing as it comes with a large variety of improvements such as smoother animation and better controls which makes the roguelike gameplay and the randomly generated levels more appreciated.

The game is short; as it took me around 3 hours to complete my first playthrough, but the ability to unlock new characters and couch co-op gameplay, not to mention the charm of the game, makes it easy to come back to for family game time.

ToeJam and Earl is a great kids game with plenty of charm for adults who grew up on the funky aliens to enjoy. It’s easy to pick up and play with a great multiplayer and doesn’t out stay its welcome. If you haven’t played a ToeJam and Earl game, this is definitely a great starting point, and if you’re already a fan, you’re going to love Back in the Groove.
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«Just one more turn»
«Better with friends»
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