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8/10
+ Traversal feels amazing (fluid/tactile swinging)
+ Characterization of Peter/Doc Ock/others
+ Cinematic feel (music, camera, cutscenes)
+ Vibrant visuals and life-like character models
+ Actually felt compelled to find collectibles
+ Act 3 was suitably epic; loved collection of villians
- Predictable story notes
- Combat is very derivative of Arkham
- Half-baked MJ/Miles stealth sections
- Precise movement very awkward
- Crime tokens are a repetitive slog
- Story dragged in act 2
+ Traversal feels amazing (fluid/tactile swinging)
+ Characterization of Peter/Doc Ock/others
+ Cinematic feel (music, camera, cutscenes)
+ Vibrant visuals and life-like character models
+ Actually felt compelled to find collectibles
+ Act 3 was suitably epic; loved collection of villians
- Predictable story notes
- Combat is very derivative of Arkham
- Half-baked MJ/Miles stealth sections
- Precise movement very awkward
- Crime tokens are a repetitive slog
- Story dragged in act 2
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9/10
+ Very smart reinvention of stale franchise
+ Fantastic character performances (esp. Kratos)
+ Excellent touching/beautiful story
+ Combat is thrilling + challenging, never grew boring
+ Top notch visuals, environments are gorgeous
+ Way more to do than expected, meaty game
+ Soundtrack stood out (esp vocal pieces)
+ Norse mythology much more untapped than Greek
- Equipment customization too complicated, doesn't add much
- Camera too tight
+ Very smart reinvention of stale franchise
+ Fantastic character performances (esp. Kratos)
+ Excellent touching/beautiful story
+ Combat is thrilling + challenging, never grew boring
+ Top notch visuals, environments are gorgeous
+ Way more to do than expected, meaty game
+ Soundtrack stood out (esp vocal pieces)
+ Norse mythology much more untapped than Greek
- Equipment customization too complicated, doesn't add much
- Camera too tight
10/10
+ Everyone is here (characters + stages)
+ Visually gorgeous and strong performance
+ More offensive gameplay and better offstage play
+ Listening to fans with additions (Squad Strike, Hazard toggle, etc)
+ Great selection of new characters (Ridley, Inkling, K Rool, Simon)
+ World of Light does a lot with little
+ Music selections
+ Portable play is so awesome
- World of Light repetitive/too long
- Missing modes (homerun contest, stage builder) ; could be patched
- Not many new stages
- Some halfbaked new additions (morphing+meter)
+ Everyone is here (characters + stages)
+ Visually gorgeous and strong performance
+ More offensive gameplay and better offstage play
+ Listening to fans with additions (Squad Strike, Hazard toggle, etc)
+ Great selection of new characters (Ridley, Inkling, K Rool, Simon)
+ World of Light does a lot with little
+ Music selections
+ Portable play is so awesome
- World of Light repetitive/too long
- Missing modes (homerun contest, stage builder) ; could be patched
- Not many new stages
- Some halfbaked new additions (morphing+meter)
6/10
+ Trademark over-the-top action setpieces
+ Chloe and Nadine are refreshing change
+ Gorgeous graphics as usual
+ Shorter length
- Lack of innovation within series
- Open world segments don't fit
- Lacked the emotion of Uncharted 4
+ Trademark over-the-top action setpieces
+ Chloe and Nadine are refreshing change
+ Gorgeous graphics as usual
+ Shorter length
- Lack of innovation within series
- Open world segments don't fit
- Lacked the emotion of Uncharted 4
6/10
+ Varied cast of interesting characters; compelling Villain in Engel
+ Story is surprising and delightfully ridiculous
+ Solid gunplay
- Game demanded slower, methodical, less fun play
- Awkward cutscenes and character models
- Too long; lost interest
+ Varied cast of interesting characters; compelling Villain in Engel
+ Story is surprising and delightfully ridiculous
+ Solid gunplay
- Game demanded slower, methodical, less fun play
- Awkward cutscenes and character models
- Too long; lost interest
7/10
+ Ink mechanic depth
+ Style/attitude in music, characters, cosmetics
+ Motion controls work excellently ; allow quick and precise aiming
+ Community focus (e.g. Splatfests)
- Too similar to original Splatoon
- Single player too limited
+ Ink mechanic depth
+ Style/attitude in music, characters, cosmetics
+ Motion controls work excellently ; allow quick and precise aiming
+ Community focus (e.g. Splatfests)
- Too similar to original Splatoon
- Single player too limited
7/10
+ New metroid game finally!
+ Sense of progression
+ Exciting exploration
+ Impressive visuals and performance on 3DS
- Would have preferred new story
- Melee counter overpowered
- Aeion abilities implimentation
- Controls (floaty jump)
+ New metroid game finally!
+ Sense of progression
+ Exciting exploration
+ Impressive visuals and performance on 3DS
- Would have preferred new story
- Melee counter overpowered
- Aeion abilities implimentation
- Controls (floaty jump)
8/10
+ Awesome premise/setting
+ Complex, varied combat
+ Aloy's character growth
+ Creative story kept me invested throughout
+ Excellent visuals in landscapes and lighting
+ Great design and scale for machines
- Fierce difficulty spikes
- Too long; needed tightening up
- Open world felt a bit dated in some areas
- Delivery of exposition sometimes awkward; poor character models on side characters
+ Awesome premise/setting
+ Complex, varied combat
+ Aloy's character growth
+ Creative story kept me invested throughout
+ Excellent visuals in landscapes and lighting
+ Great design and scale for machines
- Fierce difficulty spikes
- Too long; needed tightening up
- Open world felt a bit dated in some areas
- Delivery of exposition sometimes awkward; poor character models on side characters
9/10
+ Extremely well-designed sandbox style kingdoms
+ Mario feels amazing to control
+ Cappy's transformations are a fresh new spin
+ Great length and excellent replay opportunity
- Many moons feel superfluous and unearned
- Boring traditional mario story again
+ Extremely well-designed sandbox style kingdoms
+ Mario feels amazing to control
+ Cappy's transformations are a fresh new spin
+ Great length and excellent replay opportunity
- Many moons feel superfluous and unearned
- Boring traditional mario story again
5/10
+ Cool premise; engaging mystery
+ Spooky and trippy atmosphere
- Super slow pace (walking, loading, etc)
- Some awkward writing and delivery
+ Cool premise; engaging mystery
+ Spooky and trippy atmosphere
- Super slow pace (walking, loading, etc)
- Some awkward writing and delivery
5/10
+ Awesome idea for game; lots of potential
+ Simple visuals conducive to gameplay
- Amateur framing device
- Never advances past initial puzzle premise
+ Awesome idea for game; lots of potential
+ Simple visuals conducive to gameplay
- Amateur framing device
- Never advances past initial puzzle premise
7/10
+ Hypnotic audiovisual experience
+ So satisfying/rewarding to nail a section
+ Beating levels is manageable; high scores seem super challenging
- Frustration replaces fun in later levels
- Some repetition
+ Hypnotic audiovisual experience
+ So satisfying/rewarding to nail a section
+ Beating levels is manageable; high scores seem super challenging
- Frustration replaces fun in later levels
- Some repetition
7/10
+ Lara's character is a star
+ Edge of my seat cinematic action set pieces
+ Puzzle tombs were a good challenge and a blast
+ Varied landscapes compared to previous titles
+ Gorgeous visuals throughout
- Combat feels tacked on
- Side quests never felt compelling
- Story treads on cliche Indiana Jones territory
+ Lara's character is a star
+ Edge of my seat cinematic action set pieces
+ Puzzle tombs were a good challenge and a blast
+ Varied landscapes compared to previous titles
+ Gorgeous visuals throughout
- Combat feels tacked on
- Side quests never felt compelling
- Story treads on cliche Indiana Jones territory
5/10
+ Tinkering with levels is satisfying
+ Collectibles/challenges add tiny replay value
- Never was given any motivation
- Cheap, recycled cutscenes and boss fights
- Short, but still grew dull
+ Tinkering with levels is satisfying
+ Collectibles/challenges add tiny replay value
- Never was given any motivation
- Cheap, recycled cutscenes and boss fights
- Short, but still grew dull
6/10
+ Gorgeous unique visuals
+ Great eastern soundrack
+ Zelda-esque dungeon design
- Extremely slow pacing; way too long
- Sloppy controls; didn't feel good to play
- Wasn't grabbed by story and characters
- "voice acting" drove me crazy
+ Gorgeous unique visuals
+ Great eastern soundrack
+ Zelda-esque dungeon design
- Extremely slow pacing; way too long
- Sloppy controls; didn't feel good to play
- Wasn't grabbed by story and characters
- "voice acting" drove me crazy
8/10
+ Incredible scale of boss fights
+ Intriguing story told subtlety
+ "games as art"
+ Remake preserved atmosphere/feel of original while adding gorgeous visuals
- Camera is very frustrating
- Finding Colossi is annoying in empty world
+ Incredible scale of boss fights
+ Intriguing story told subtlety
+ "games as art"
+ Remake preserved atmosphere/feel of original while adding gorgeous visuals
- Camera is very frustrating
- Finding Colossi is annoying in empty world
Very fun, very concise. Played it for the first time last summer and was quite impressed with it. The environments, the atmosphere. You start out weak and gain more upgrades as you go, backtracking to earlier areas and accessing others you couldn't have before. There is a sense of power that is gained from this, as you easily incapacitate enemies that used to give you trouble. Mini-bosses from early areas become regular enemies in later ones.
Minor spoilers - towards the end of the game, the genre shifts when you lose all your powers and it briefly turns into a stealth-horror game, as you run for your life from enemies that take you out in a single hit. You get your suit back eventually and start one shotting those enemies. It's one of the most cathartic moments in gaming I've ever had.
Story is minimal but still there, in the form of a 10 second cutscene that appears here and there. Nothing mindblowing, just some context as to why you're exploring an abandoned planet on your own. Sound and soundtrack are simple but very memorable. You'll hear the main theme over and over but you won't get tired of it.
Complaints are the amount of backtracking and possible confusion without a guide. This game is a maze and there's little indication of what you're supposed to do next. Also, difficulty ramps up near the end.
8/10
Minor spoilers - towards the end of the game, the genre shifts when you lose all your powers and it briefly turns into a stealth-horror game, as you run for your life from enemies that take you out in a single hit. You get your suit back eventually and start one shotting those enemies. It's one of the most cathartic moments in gaming I've ever had.
Story is minimal but still there, in the form of a 10 second cutscene that appears here and there. Nothing mindblowing, just some context as to why you're exploring an abandoned planet on your own. Sound and soundtrack are simple but very memorable. You'll hear the main theme over and over but you won't get tired of it.
Complaints are the amount of backtracking and possible confusion without a guide. This game is a maze and there's little indication of what you're supposed to do next. Also, difficulty ramps up near the end.
8/10
«That ending!»
If not for the generic and at times cringy the dialogue is written, the story would be more interesting, which is a shame because the lore is amazing. My first hours with Destiny were pretty fun, it has a decent but unremarkable challenge but when I did hit the "final" main quest mission I have this feeling of deja vu, and from there I couldn't shake off that feeling.
When Destiny truly shines is when you play mandatory co-op missions, the thing is that even those missions will feel repetitive as the bosses are more like sponges for bullets. Another thing that I really liked besides the lore is the magnificent art direction, weapons, gear and graphic design of this universe are superb, music and landscapes in the other hand were cool and pretty but I'm not sure they were on the same height.
I really liked my time with Destiny but I also didn't overstay my time there, because as wide as the universe may seem to be, it sure can feel hollow pretty soon.
When Destiny truly shines is when you play mandatory co-op missions, the thing is that even those missions will feel repetitive as the bosses are more like sponges for bullets. Another thing that I really liked besides the lore is the magnificent art direction, weapons, gear and graphic design of this universe are superb, music and landscapes in the other hand were cool and pretty but I'm not sure they were on the same height.
I really liked my time with Destiny but I also didn't overstay my time there, because as wide as the universe may seem to be, it sure can feel hollow pretty soon.
«Better with friends»
Really buggy. The missions are boring as fuck. Not immersive at all. The best thing about it are the mods that make it better. But the vanilla game, I'll never understand how it got so popular.
«Buggy as hell»
«Ugly as my life»
I dug it, but absolutely only for fans of the series. It's not a great game, but it's fun fanservice, Liked it enough to platinum (about 22 hours).